Difference between revisions of "The Wonders of Humanity"

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{{SEO
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|sortingtitle=<translate><!--T:84--> Wonders of Humanity, The</translate>
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{{ChooseDesign|image=Wonders of Humanity C3 Tile 04.png|noredesign=true}}
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<div class="toclimit-4">
<div class="toclimit-4">
<!--[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px|thumb|right|Promotional image of The Wonders of Humanity posted on Instagram]]-->
{| style="float:right; text-align:center;"
[[File:Wonders_Of_Humanity_C3_Envelope.jpg|200px|thumb|right|Expansion envelope]]
|-
| <!--[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px]]<br />Promotional image of The Wonders of Humanity posted on Instagram-->
| [[File:Wonders_Of_Humanity_C3_Envelope.jpg|200px]]<br />Expansion envelope
|}
__TOC__
__TOC__
</div>
</div>
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}}
}}
<br clear="both" />
<br clear="both" />
<!--T:85-->
<span id="gameplay"></span>


=== Placing a wonder tile === <!--T:22-->
=== Placing a wonder tile === <!--T:22-->
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -1em">{{Feature|name=WondersOfHumanitySymbols|size=x95px|variant=image}}</div>


<!--T:63-->
<!--T:63-->
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{{IconWorld}}
{{IconWorld}}
A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules.
A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules.
{{FAQ|width=500px|title=
{{FAQ|width=600px|title=
Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)?
Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)?
|text=
|text=
Line 187: Line 196:


<!--T:36-->
<!--T:36-->
<table>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|text='''Notre-Dame'''
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Notre-Dame'''
'''During the game''' (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you '''immediately score 3 points'''. It is irrelevant if the monastery has a monk or not. <ref>
'''During the game''' (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you '''immediately score 3 points'''. It is irrelevant if the monastery has a monk or not. <ref>
{{IconArrow}}
{{IconArrow}}
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This sentence was updated in the second revised rules released in 10/2023.
This sentence was updated in the second revised rules released in 10/2023.
</ref>
</ref>
<!--T:66-->
[[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} place your meeple on this tile and immediately score 3 points.]]
}}
<!--T:67-->
<hr style="margin-bottom: 1ex" />


<!--T:64-->
<!--T:64-->
[[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} place your meeple on this tile and immediately score 3 points.]]</td>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|text='''Stonehenge'''
</tr>
<tr>
<td colspan="3"><hr /></td>
</tr>
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Stonehenge'''
If you complete one or more occupied roads '''during''' your turn (not when playing the Stonehenge wonder tile itself), you '''immediately score 3 points''' for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. <ref>
If you complete one or more occupied roads '''during''' your turn (not when playing the Stonehenge wonder tile itself), you '''immediately score 3 points''' for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. <ref>
{{IconWorld}}
{{IconWorld}}
Line 216: Line 220:


<!--T:39-->
<!--T:39-->
[[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 4 points for the road (4 tiles x 1 point).]]</td>
[[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 4 points for the road (4 tiles x 1 point).]]
</tr>
 
<!--T:70-->
{{FAQ|width=600px|title=
Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?
|text=Yes it is possible. You place the meeple in {{ColorBlue|2. Placing a meeple}} right before you perform {{ColorRed|3. Scoring with a wonder}}. (3/2024)}}
}}
 
 
<!--T:68-->
<hr style="margin-bottom: 1ex" />


<!--T:40-->
<!--T:40-->
<tr>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_03.png|text='''Circus Maximus'''
<td colspan="3"><hr /></td>
</tr>
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_03.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Circus Maximus'''
'''At the end of the game''', depending on the number of players, you will receive points for '''each meeple of another color''' in still uncompleted cities:
'''At the end of the game''', depending on the number of players, you will receive points for '''each meeple of another color''' in still uncompleted cities:
<table>
<table>
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[[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple.
[[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple.
]]
]]
</tr>
}}
<tr>
 
<td colspan="3"><hr /></td>
<!--T:69-->
</tr>
<hr style="margin-bottom: 1ex" />


<!--T:42-->
<!--T:42-->
<tr valign="top">
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_04.png|text='''Alhambra'''
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_04.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Alhambra'''
'''At the end of the game''', you score '''4 points for each of your farmers''', regardless of whether they score any other points.
'''At the end of the game''', you score '''4 points for each of your farmers''', regardless of whether they score any other points.


<!--T:43-->
<!--T:43-->
[[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 8 points for your farmers on the board (2 farmers x 4 points).]]
[[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 8 points for your farmers on the board (2 farmers x 4 points).]]
</td>
}}
</tr>
</table>


<!--T:44-->
<!--T:44-->
'''Important!'''  
'''Important!'''  
* At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. 
* Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring.  
* Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring. Stonehenge and Notre-Dame each have a road that spans across 2 tiles. The Alhambra has a city that spans across 3 tiles, and the Circus Maximus has a city that spans across 4 tiles.<ref>
** Stonehenge and Notre-Dame each have a road that spans across 2 tiles.  
** The Alhambra has a city that spans across 3 tiles, the Circus Maximus has a city that spans across 4 tiles, and Notre-Dame has a city that spans across 2 tiles. <ref>
{{IconWorld}}
This sentence was updated according to the clarifications provided in 03/2024 for the sake of completeness and clarity.
</ref>
 
<!--T:82-->
|finalscoring=
 
<!--T:83-->
At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. <ref>
{{IconWorld}}
This sentence was moved to a separate section for the sake of completeness and clarity.
</ref>
 
<!--T:80-->
}}
 
=== Additional clarifications === <!--T:71-->
 
<!--T:72-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Roads, cities and fields on wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px|right]]}}
</div>
 
<!--T:73-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}}
{{IconWorld}}
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.<br />
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.<br />


<!--T:65-->
<!--T:65-->
'''Note:''' The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
'''Notes:'''  
* The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
* The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
 
<!--T:78-->
{{BeginTileList|width=800px}}
{{BeginTileList|width=800px}}
{{StartBlock|width=180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]</td>
|-
</tr>
| align="left" | Stonehenge
<tr>
<td align="left"> Stonehenge
* One 2-tile road that forks into two open segments (top left and center)
* One 2-tile road that forks into two open segments (top left and center)
* One 1-tile city (top right)
* One 1-tile city (top right)
* Two 1-tile roads (bottom center and right)
* Two 1-tile roads (bottom center and right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]</td>
|-
</tr>
| align="left" | Notre-Dame
<tr>
<td align="left"> Notre-Dame
* One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
* One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
* One 2-tile city (bottom left and center)
* One 2-tile city (bottom left and center)
* One 1-tile road (bottom right)
* One 1-tile road (bottom right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]</td>
|-
</tr>
| align="left" | Circus Maximus
<tr>
<td align="left"> Circus Maximus
* One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
* One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
* Two 1-tile roads (middle and bottom right)
* Two 1-tile roads (middle and bottom right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]</td>
|-
</tr>
| align="left" | Alhambra
<tr>
<td align="left"> Alhambra
* One 3-tile city (left top-to-bottom)
* One 3-tile city (left top-to-bottom)
* Two 1-tile roads (bottom center and right)
* Two 1-tile roads (bottom center and right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
<!--T:79-->
{{FAQ|width=600px|title=
Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.
|text=The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)
}}
<!--T:74-->
{{FAQ|width=600px|title=
The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?
|text=It is exactly right. (3/2024)
}}
<!--T:75-->
<hr style="margin: 3em 0" />
<!--T:76-->
{{IconWorld}} A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:
* The field surrounding the monastery on the Notre-Dame wonder tile (top right)
* The field between the roads on the Circus Maximus wonder tile (center right)
* The field between the roads on the Alhambra wonder tile (center right)
Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.
<!--T:77-->
{{FAQ|width=600px|title=
Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?
|text=The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)
}}
<!--T:81-->
}}
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Monasteries and wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px|right]]}}
</div>
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}}
Each square space on a wonder tile counts as a separate tile when scoring monasteries. This applies to monasteries adjacent to wonder tiles and to monasteries on a wonder tile.
}}
=== Other expansions ===
This section contains additional information about the interactions with other Carcassonne expansions.
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General Comments:|rules=
{{IconWorld}} You may '''place 0, 1 or 2 wooden meeples''' on a wonder tile. This is '''one single action'''. 
* If you only place one wooden meeple, you '''cannot''' perform any other action instead of placing the second wooden meeple. <ref>
{{IconWorld}} The placement of 1 or 2 wooden meeples as one single action would exclude the possibility of performing any other action in Step 2B-1 (see '''[[Order of Play|Order of Play]]''').
</ref>
* If you only place one or two wooden meeples, you '''may''' use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" ('''{{20thAnniversaryExpansionLink|variant=long|logo=noborder}}''').
{{IconWorld}} The wooden meeples that '''can be placed''' on the wonder tile are the following:
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|logo=noborder}}''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
{{IconWorld}} After placing 0, 1 or 2 wooden meeples on the wonder tile, you may place:
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')
</div> <!-- Tweak (close current indenting) -->
<br/>
<hr /> <!-- Separator -->
<br/>
{{WondersOfHumanityLink|text=''}} '''Notre-Dame Bonus:'''
<div style="margin-left: 35px; margin-bottomː 10px; padding-bottom: 0.5ex;"> <!-- Tweak (begin new indenting) -->
{{IconWorld}} All monastic buildings '''can trigger''' the Notre-Dame bonus when placing a meeple on an adjacent tile:
* Monastery ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Abbey ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Cult place ('''{{CountKingRobberLink|variant=long|logo=noborder}}''')
* German monastery ('''{{MonasteriesGermanyLink|variant=long|logo=noborder}}''')
* Dutch & Belgian monastery ('''{{DutchMonasteriesLink|variant=long|logo=noborder}}''')
* Japanese building ('''{{JapaneseBuildingsLink|variant=long|logo=noborder}}''')
* Darmstadt church ('''{{DarmstadtPromoLink|variant=long|logo=noborder}}''')
{{IconWorld}} The following features '''do not trigger''' the Notre-Dame bonus when placing a meeple on an adjacent tile:
* Garden ('''{{BaseGameName}} - {{AbbotLink|logo=noborder}}''')
* German cathedrals ('''{{GermanCathedralsLink|variant=long|logo=noborder}}''')
}}
{{OtherExpansionRule|expansionlink={{AbbotLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on the wonder tile, you cannot remove your abbot instead of placing a second wooden meeple.}}
{{IconWorld|text=A garden does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.}}
}}
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on the wonder tile, you cannot place your builder or your pig instead of a second wooden meeple.}}
}}
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on the wonder tile, you may not move the fairy instead of placing a second wooden meeple.}}
{{IconWorld|text=If you add the fairy to a meeple on the wonder tile, the whole wonder tile is protected from the dragon. The dragon cannot land on any square space of the wonder tile.}}
{{IconWorld|text=The fairy cannot be added to the marker meeple on a wonder tile.}}
{{IconWorld|text=The wonder tile is one single tile but it represents 5 spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it (except for the marker meeple on the wonder itself), but it may represent 5 steps in its movement. The wonder is a special area not affected by the dragon.}}
{{IconWorld|text=If you extend the city on a wonder tile with a princess tile, you may remove any meeple on the city. However, you cannot remove the marker meeple.}}
{{IconWorld|text=You may use a magic portal to place a meeple on any uncompleted, unoccupied feature on a wonder tile. You may not us the magic portal to place a meeple on the wonder itself, since it is a special are with special placement rules.}}
}}
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=Wonder tiles count as one tile for the tower, but they represent 5 spaces for the tower range. If at least one of the spaces occupied by a wonder tile is in range from the tower, any meeple placed on the tile can be captured, except the marker meeple.}}
{{IconWorld|text=A tower cannot capture a marker meeple. The wonder is a special area which cannot be affected by a tower.}}
}}
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot place your barn instead of a second wooden meeple.}}
{{IconWorld|text=The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn. <br />
A wonder tile can therefore occupy one, two or three of the corners under the barn.}}
{{IconWorld|text=When moving the wagon after scoring, consider the unoccupied. uncompleted features on its current tile and any other tile (square or not) overlapping its adjacent square spaces.
* If the wagon is on a wonder tile, any of its features is considered adjacent.
* If the wagon is on a square tile adjacent to a wonder tile, any of the features on the wonder tile is considered adjacent.
* If the wagon is on a wonder tile, any feature on a square or wonder tile on and adjacent square space is considered adjacent.}}
{{IconWorld|text=An abbey can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.}}
}}
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A cult place can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.}}
}}
{{OtherExpansionRule|expansionlink={{CatapultLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=The Knock Out token and the Seduction token do not affect the marker meeple on a wonder tile.}}
}}
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A bridge can be placed on a wonder tile if the conditions are met for the give square space.}}
{{IconWorld|text=If one or more spaces of a wonder tile overlap a castle fief, any feature completed on those spaces (road, city or monastery) will trigger the castle scoring.
* The castle will consider each space on the wonder tile as a separate tile.
* The features on the spaces in the castle vicinity will be the ones that can trigger the castle scoring. <ref name="nighboring-features">
{{IconWorld}}
This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}'''.
</ref>
}}
<!--{{IconWorld|text=If a wonder tile overlaps a castle fief, any feature completed on the wonder tile (road, city or monastery) will trigger the castle scoring.
* As soon as one square space of the wonder tile is in the castle fief, any feature on the wonder tile will be considered in the vicinity of the castle.
* It does not matter if the completed feature is in a square space in the vicinity or not. The castle will consider the tile as a whole.}}-->
}}
{{OtherExpansionRule|expansionlink={{HillsSheepLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a meeple on a wonder tile, you cannot place your shepherd instead of a second wooden meeple.}}
}}
{{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wonder tile adjacent to a tile with an acrobat space, you can only add one acrobat to the pyramid instead of placing meeples on the wonder tile.}}
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot score an acrobat pyramid instead of placing a second wooden meeple.}}
{{IconWorld|text=A marker meeple does not receive points for the big top.}}
}}
{{OtherExpansionRule|expansionlink={{WheelFortuneLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot place a meeple on the crown of the Wheel of Fortune instead of a second wooden meeple.}}
}}
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=The wonder tile counts as 1 tile occupying 5 spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a wonder tile, it can choose any feature on the whole tile, that is, the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.}}
{{IconWorld|text=If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change. If the flier lands on a space occupied by a wonder tile then the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.}}
{{IconWorld|text=A flying machine cannot add a marker meeple to a wonder.}}
}}
{{OtherExpansionRule|expansionlink={{FestivalLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot remove a figure instead of placing a second wooden meeple.}}
{{IconWorld|text=You cannot remove a marker meeple with a festival.}}
}}
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|edition=C3|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A special monastery can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.}}
{{IconWorld}} Wonder tiles will be considered as 5 square spaces when scoring of the abbot/claustral prior on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.
* Depending on the position of a wonder tile overlapping any of those rows or columns, one or more spaces of a wonder tile will be taken into consideration for the scoring. <ref>
{{IconWorld}}
This approach is based on the clarifications provided for '''{{MarketsLeipzigName}}''' (see FAQ boxes '''{{MarketsLeipzigLink|variant=long|logo=hide|anchor=Other_expansions|text=here}}''').
</ref>
</ref>
}}
{{OtherExpansionRule|expansionlink={{GermanCathedralsLink|edition=C3|variant=long}}|rules=
{{IconWorld|text=A German cathedral does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.}}
}}
{{OtherExpansionRule|expansionlink={{WatchtowersLink|edition=C3|variant=long}}|rules=
{{IconWorld|text=A watchtower scoring for roads, cities, monasteries or coats or arms will consider the features on each square space of a wonder tile separately. <ref name="nighboring-features" />}}
{{IconWorld|text=A watchtower scoring for meeples will consider all the meeples on a wonder tile adjacent to it, even they are not on adjacent square spaces. <ref>
{{IconWorld}}
This is a consequence of a similar official clarification for German castles.
{{FAQ|nesting=0|width=600px|title=
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
|text=The watchtower will consider all the meeples on the double-sized tile. (10/2022)
}}
</ref>}}
}}
{{OtherExpansionRule|expansionlink={{20thAnniversaryExpansionLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=If you activate an "Add Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other wooden meeple on the wonder tile as usual.}}
{{IconWorld|text=If you activate a "Place Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other on the wonder tile as usual.}}
{{IconWorld|text=A marker meeple cannot be added a second meeple.}}
}}
{{OtherExpansionRule|expansionlink={{PeasantRevoltsLink|edition=C3|variant=long}}|rules=
{{IconWorld|text=If you place one or two wooden meeples on a tile adjacent to a statue, you may protect each of them individually.}}
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not protect a meeple previously placed on the board instead of placing a second wooden meeple.}}
{{IconWorld|text=A marker meeple cannot be protected from peasant revolts.}}
}}
{{OtherExpansionRule|expansionlink={{TollkeepersLink|edition=C3|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not place or move your tollhouse token instead of placing a second wooden meeple.}}
}}
{{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|titleafter=Plague spreading|rules=
{{IconWorld}} A wonder tile counts as 1 tile for the plague tokens, but 5 spaces for its movement (similar to the dragon).
}}
{{OtherExpansionRule|expansionlink={{LittleBuildingsLink|edition=C3|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on a tile adjacent to a statue, you may not place a little building token instead of placing a second wooden meeple.}}
}}
{{OtherExpansionRule|expansionlink={{DarmstadtPromoLink|edition=C1|variant=long}}|rules=
{{IconWorld|text=A Darmstadt church can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.}}
}}
{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1|variant=long}}|rules=
{{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not remove a meeple trapped by Solovei Razboynik or Vodyanoy instead of placing a second wooden meeple.}}
{{IconWorld|text=Vodyanoy cannot capture a maker meeple on a wonder tile.}}
}}
}}


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[[Category:Under Construction]]
[[Category:Third Edition]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]
[[Category:Third Edition Minor Expansion]]


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