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<languages />
{{UX
<onlyinclude>
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Under the Big Top
|image={{filepath:Box_ManegeFrei_C2_ZMG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages />{{ChooseDesign|image=Under_The_Big_Top_C2_Tile_B.jpg|image2=Under_The_Big_Top_C2_Tile_L.jpg|noredesign=true}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


[[File:Box_ManegeFrei_C2_ZMG.png|frameless|200px|right]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_ManegeFrei_C2_ZMG.png|frameless|200px|right]]
|}
__TOC__
</div>
 
{{DottedFrameMessage|text=''A circus travels from place to place with its animals. When it pitches its big top, all the meeples in the vicinity flock to admire the attractions. Acrobats are true masters of their trade. As soon as they find a suitable spot, they pile up to form a "human" pyramid. And the ringmaster prefers to have acrobats or his big top around him. Only then does he really thrive. Come and be amazed!''
}}


== General info and comments ==  
== General info and comments ==  
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[[File:Symbol_UnderTheBigTop_C2.png|frame|right|Expansion symbol]]
[[File:Symbol_UnderTheBigTop_C2.png|frame|right|Expansion symbol]]


'''Under the Big Top''' was released by [[Hans im Glück|HiG]] in {{Year|2018}}.
'''Under the Big Top''' was released by [[Hans im Glück|HiG]] in {{Year|2017}}.
 
This expansion doesn't exist for the 1st edition (C1 for short).


You can integrate this entire expansion into the game, or only parts of it if you choose. You can also combine this expansion with any other Carcassonne expansions.
You can integrate this entire expansion into the game, or only parts of it if you choose. You can also combine this expansion with any other Carcassonne expansions.
New features/elements:
* '''Ringmasters''', a meeple that provides additional points
* The '''big top''', a neutral figure that moves around the playing area providing additional points
* '''Animal tokens''', that are placed under the big top to decide the scoring
* '''Circus spaces''', a feature where the big top can be placed
* '''Acrobat spaces''', a feature where acrobat pyramids can be built


== Contents ==  
== Contents ==  
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** '''12 Circus tiles''' with one circus space each
** '''12 Circus tiles''' with one circus space each
** '''8 Acrobat tiles''' with two acrobat spaces each
** '''8 Acrobat tiles''' with two acrobat spaces each
<div style="margin-left: 22px;">
{{BeginBlockList|nesting=1}}
{{BeginBlockList}}
{{StartBlock|width=100px}}
{{StartBlock|100px}}
[[File:Under_The_Big_Top_C2_Feature_Circus_Tile.jpg|frame|none|link=#circus_spaces|Circus space]]  
[[File:Under_The_Big_Top_C2_Feature_Circus_Tile.jpg|frame|none|Circus space]]  
{{EndBlock}}
{{EndBlock}}
{{StartBlock|100px}}
{{StartBlock|width=100px}}
[[File:Under_The_Big_Top_C2_Feature_Acrobat_Tile.jpg|frame|none|Acrobat space]]  
[[File:Under_The_Big_Top_C2_Feature_Acrobat_Tile.jpg|frame|none|link=#acrobat_spaces|Acrobat space]]  
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
</div>
* '''16 Animal tokens''': 1 Elephant, 2 Tigers, 3 Bears, 5 Seals, 4 Monkeys, 1 Flea
* '''16 Animal tokens''': 1 Elephant, 2 Tigers, 3 Bears, 5 Seals, 4 Monkeys, 1 Flea
<div style="margin-left: 22px;">
{{BeginBlockList|nesting=1}}
{{BeginBlockList}}
{{StartBlock|width=306px}}
{{StartBlock|306px}}
[[File:{{Piece|name=AnimalTokens|edition=C2|variant=imagename}}|frame|none|link=#circus_spaces|Animal Tokens with a different number per type]]  
[[File:Under_The_Big_Top_C2_Feature_Animal_Tokens_Front.png|frame|none|Animal Tokens with a different number per type]]  
{{EndBlock}}
{{EndBlock}}
{{StartBlock|79px}}
{{StartBlock|width=79px}}
[[File:Under_The_Big_Top_C2_Feature_Animal_Tokens_Back.png|frame|none|Animal Token Back]]  
[[File:{{Piece|name=AnimalTokenBack|edition=C2|variant=imagename}}|frame|none|link=#circus_spaces|Animal Token Back]]  
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
</div>
* '''1 Big Top'''
* '''1 Big Top'''
: [[File:ReferenceFigure_Roundtop.png|60px|frameless]]
: {{Figure|name=BigTop|variant=image}}
* '''6 Ringmasters''', 1 in each color
* '''6 Ringmasters''', 1 in each color
: [[File:Ringmasters_C2.png|frameless]]
: {{Figure|name=Ringmaster|color=defaultcolors|variant=image}}


== Rules ==  
== Rules ==  
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Shuffle the '''20 new Land tiles''' with those from the base game (and any other expansions you wish to use). Shuffle the '''16 Animal tokens''' and place them in a facedown stack within easy reach of all players. Place the '''Big Top''' near the stack of Animal tokens. Finally, players add the '''Ringmaster''' in their color to their supply of meeples.
Shuffle the '''20 new Land tiles''' with those from the base game (and any other expansions you wish to use). Shuffle the '''16 Animal tokens''' and place them in a facedown stack within easy reach of all players. Place the '''Big Top''' near the stack of Animal tokens. Finally, players add the '''Ringmaster''' in their color to their supply of meeples.
<span id="circus_spaces"></span>


=== Circus tiles, animal tokens and the big top ===
=== Circus tiles, animal tokens and the big top ===
<div class="wica-banner-icon">[[File:Under_The_Big_Top_C2_Banner_Circus.png|x60px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=BigTop|variant=image}}</div>
<br class="wica-banner-spacer" />


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Circus tiles are placed like normal Land tiles.
Circus tiles are placed like normal Land tiles.


'''Special case:''' When the '''first''' Circus tile is placed, take the top Animal token from the stack, place it facedown on the circus space, and place the Big Top on it. From this point on, the Big Top moves only when a player places a new Circus tile (after {{ColorRed|3. Scoring a feature}}).
'''Special case:''' When the '''first''' Circus tile is placed, take the top Animal token from the stack, place it facedown on the circus space, and place the Big Top on it. From this point on, the Big Top moves only when a player places a new Circus tile (after {{ColorRed|3. Scoring a feature}}).
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=After placing a Circus tile, you can place a meeple on it as a highwayman, a knight, or a farmer as usual. However, you cannot place a meeple on the circus space.
After placing a Circus tile, you can place a meeple on it as a highwayman, a knight, or a farmer as usual. However, you cannot place a meeple on the circus space.


[[File:Under_The_Big_Top_C2_Circus_Example_1.png|none|frame|{{ColorRed|You}} place the '''first''' Circus tile and place a meeple on the road. Then you put a facedown Animal token on the circus space and place the Big Top on the token.]]
[[File:Under_The_Big_Top_C2_Circus_Example_1.png|none|frame|{{ColorRed|You}} place the '''first''' Circus tile and place a meeple on the road. Then you put a facedown Animal token on the circus space and place the Big Top on the token.]]
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=Whenever you place another Circus tile during the game:
Whenever you place another Circus tile during the game:


'''1)''' Score any features that were completed when the Circus tile was placed (and return the meeples scored to their owners' supply). <ref>
'''1)''' Score any features that were completed when the Circus tile was placed (and return the meeples scored to their owners' supply). <ref>
{{IconWorld}}
{{IconArrow}}
This last sentence in brackets is present in the German rules but is omitted in the English version. This action is implicit to the scoring but it is important to note that the meeples in the scored features will be removed before the big top is scored. Therefore those meeples will not be eligible for big top points.
This last sentence in brackets is present in the German rules but is omitted in the English version. <br />
{{IconWorld}}
This action is implicit to the scoring but it is important to note that the meeples in the scored features will be removed before the big top is scored. Therefore those meeples will not be eligible for big top points.
</ref>
</ref>


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</ref>
</ref>


'''Note:''' Ringmasters also count as meeples so, if they occupied a space surrounding the Big Top when scoring the circus, they would score points.
'''Note:''' Ringmasters and acrobats (see below) also count as meeples so, if they occupied a space surrounding the Big Top when scoring the circus, they would score points. <ref>
{{IconArrow}}
The rules by '''[[Z-Man Games|ZMG]]''' omitted to mention acrobats explicitly, unlike thoses by '''[[Hans im Glück|HiG]]'''.
</ref>


[[File:Under_The_Big_Top_C2_Circus_Example_3.png|frame|none| '''Example 2):''' {{ColorRed|You}} reveal the Animal token. The seal is worth 4 points per meeple. Since you have {{ColorRed|three meeples}} on tiles surrounding the Big Top, {{ColorRed|you}} score 12 points. {{ColorBlue|Blue}} scores 4 points.]]
[[File:Under_The_Big_Top_C2_Circus_Example_3.png|frame|none| '''Example 2):''' {{ColorRed|You}} reveal the Animal token. The seal is worth 4 points per meeple. Since you have {{ColorRed|three meeples}} on tiles surrounding the Big Top, {{ColorRed|you}} score 12 points. {{ColorBlue|Blue}} scores 4 points.]]
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}}
}}
<span id="acrobat_spaces"></span>


=== Acrobat tiles ===
=== Acrobat tiles ===
<div class="wica-banner-icon">[[File:Under_The_Big_Top_C2_Banner_Acrobats.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=AcrobatsPyramid|size=x65px|variant=image}}</div>
<br class="wica-banner-spacer" />


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Acrobat tiles are placed like normal Land tiles.
Acrobat tiles are placed like normal Land tiles.
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=After placing an '''Acrobat tile''', you can place your meeple on the road or in the field, as usual.
After placing an '''Acrobat tile''', you can place your meeple on the road or in the field, as usual.


[[File:Under_The_Big_Top_C2_Acrobats_Example_1.png|frame|none| '''Example 1):''' {{ColorRed|You}} place this Acrobat tile and place {{ColorRed|your meeple}} on one of the two acrobat spaces.]] You also have another option: you can place your meeple as an '''acrobat''' on one of the two '''acrobat spaces'''.
You also have another option: you can place your meeple as an '''acrobat''' on one of the two '''acrobat spaces'''.
 
[[File:Under_The_Big_Top_C2_Acrobats_Example_1.png|frame|none| '''Example 1):''' {{ColorRed|You}} place this Acrobat tile and place {{ColorRed|your meeple}} on one of the two acrobat spaces.]]  


On a later turn, if you place a tile adjacent to one or more Acrobat tiles (horizontally, vertically, or diagonally), you may place a meeple as an acrobat on one of those Acrobat tiles. <ref>
On a later turn, if you place a tile adjacent to one or more Acrobat tiles (horizontally, vertically, or diagonally), you may place a meeple as an acrobat on one of those Acrobat tiles. <ref>
Line 133: Line 167:
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=When there are three acrobats in a pyramid, it is ready to be scored. However, pyramids are not scored immediately after completion because the acrobats wish to display their skills for a little while.  
When there are three acrobats in a pyramid, it is ready to be scored. However, pyramids are not scored immediately after completion because the acrobats wish to display their skills for a little while.  


Instead of placing a meeple or any other figure during {{ColorBlue|2. Placing a meeple}}, you can score a completed pyramid. '''Each acrobat''' in the completed pyramid is worth '''5 points'''. Then return the scored meeples to their ownwers' supply. <ref>
Instead of placing a meeple or any other figure during {{ColorBlue|2. Placing a meeple}}, you can score a completed pyramid. '''Each acrobat''' in the completed pyramid is worth '''5 points'''. Then return the scored meeples to their owners' supply. <ref>
{{IconWorld}}
{{IconWorld}}
Note that each player scores the total points for all their acrobats at once. There is no individual scoring per meeple.
Note that each player scores the total points for all their acrobats at once. There is no individual scoring per meeple.
Line 144: Line 178:


'''Additional rules:'''
'''Additional rules:'''
* After a pyramid has been scored, players can start a new pyramid on the same tile by placing a meeple as an acrobat on it.
* After a pyramid has been scored, players can start a new pyramid on the same tile by placing acrobats on it again.
* You can score a completed pyramid even if you have no acrobats in it.
* You can score a completed pyramid even if you have no acrobats in it.


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Acrobat spaces close roads and separate fields from each other.
Acrobat spaces close roads and separate fields from each other.
}}
}}
<span id="ringmaster"></span>


=== The ringmaster ===
=== The ringmaster ===
<div class="wica-banner-icon">[[File:Under_The_Big_Top_C2_Banner_Ringmaster.png|x60px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Ringmaster|variant=image}}</div>
<br class="wica-banner-spacer" />


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=You can place your '''ringmaster''' (instead of a normal meeple) on an unoccupied feature on the tile just placed: on a road, in a city or a monastery, or lay him down in a field. The ringmaster counts as a normal meeple in all cases '''except''' that it cannot be used as an acrobat.
You can place your '''ringmaster''' (instead of a normal meeple) on an unoccupied feature on the tile just placed: on a road, in a city or a monastery, or lay him down in a field. The ringmaster counts as a normal meeple in all cases '''except''' that it cannot be used as an acrobat.
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=If the feature with your ringmaster becomes completed, first score points for the completed feature.
If the feature with your ringmaster becomes completed, first score points for the completed feature.


Then, for each '''Circus''' and '''Acrobat''' tile that your ringmaster is on or adjacent to, score '''2 points'''. You also score these ringmaster points even if your ringmaster did not score any points from the completed feature (e.g., someone else had majority). The Big Top and acrobats in a pyramid do not affect ringmaster points. After scoring, return the ringmaster to your supply.
Then, for each '''Circus''' and '''Acrobat''' tile that your ringmaster is on or adjacent to, score '''2 points'''. You also score these ringmaster points even if your ringmaster did not score any points from the completed feature (e.g., someone else had majority). The Big Top and acrobats in a pyramid do not affect ringmaster points. After scoring, return the ringmaster to your supply.
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This section contains additional information about the interactions with other Carcassonne expansions.
This section contains additional information about the interactions with other Carcassonne expansions.


==== Circus tiles, animal tokens and the big top ====
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Circus tiles, animal tokens and the big top|icon={{Figure|name=BigTop|variant=image}}}}
</div>
 
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
 
{{IconWorld}} '''When scoring a circus, these figures score points:'''
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Abbot ('''Base game - [[The Abbot|The Abbot]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Ringmaster ('''Exp. 10 - Under the Big Top''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
{{IconWorld}} Any of these meeples '''can''' be considered for circus scoring when:
* It is on a tile surrounding the circus. There is no restriction about their role or position: the meeple can be placed on a feature on a neighboring tile (even if it placed as an abbot), placed on a tower, or trapped (in a bathhouse, on the Vodyanoy tile, or the Solovei Razboynik tile).
* It is in a castle overlapping any of the tiles surrounding the circus.
{{IconWorld}} Any of these meeples '''cannot''' be considered for circus scoring when placed on special areas not considered on a particular tile: The city of Carcassonne, the city of Leipzig (by analogy), or the Wheel of Fortune.
 
{{IconWorld}} '''When scoring a circus, these figures DO NOT score points:'''
* Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
 
}}
 
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=
 
{{IconWorld}} A meeple placed on a tower will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
}}
 
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
 
{{IconWorld|text=You can build a bridge on a Circus tile (with or without the Big Top) following the normal rules.
}}
{{IconWorld|text=If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored.
}}
{{IconWorld|text=A meeple placed on a bridge will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
}}
{{IconWorld|text=At the end of the game, the last circus scoring should be carried out before removing any remaining castle lord from the playing area.
}}
}}


* '''When scoring a circus, these figures score points:'''
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Ringmaster ('''Exp. 10 - Under the Big Top''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
:Any of these meeples '''can''' be considered for circus scoring when:
:* It is on a tile surrounding the circus. There is no restriction about their role or position: the meeple can be placed on a feature on a neighboring tile (even if it placed as an abbot), placed on a tower, or trapped (in a bathhouse, on the Vodyanoy tile, or the Solovei Razboynik tile).
:* It is in a castle overlapping any of the tiles surrounding the circus.
:Any of these meeples '''cannot''' be considered for circus scoring when placed on special areas not considered on a particular tile: The city of Carcassonne, the city of Leipzig (by analogy), or the Wheel of Fortune.


* '''When scoring a circus, these figures DO NOT score points:'''
{{IconWorld}} A meeple placed as an abbot on a special monastery will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
** Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
}}
** Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')


* '''Exp. 4 - [[The Tower|The Tower]]:''' A meeple placed on a tower will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules=


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:'''
{{IconWorld}} A meeple placed on any feature on a German castle tile will receive points when scoring a neighboring circus.
** You can build a bridge on a Circus tile (with or without the Big Top) following the normal rules.
}}
** If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored.
** A meeple placed on a bridge will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
** At the end of the game, the last circus scoring should be carried out before removing any remaining castle lord from the playing area.


* '''[[Monasteries|Monasteries in Germany (New Edition) / Japanese Buildings]]''' or '''[[Monasteries (1st edition)|Monasteries in Germany (1st Edition) / Monasteries in The Netherlands & Belgium]]:''' A meeple placed as an abbot on a special monastery will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
{{OtherExpansionRule|expansionlink={{BarberSurgeonsLink|variant=long}}|rules=


* '''[[Castles in Germany|Castles in Germany]]:''' A meeple placed on any feature on a German castle tile will receive points when scoring a neighboring circus.
{{IconWorld}} A meeple trapped in a bathhouse will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
}}


* '''[[The Barber-Surgeons|The Barber-Surgeons]]:''' A meeple trapped in a bathhouse will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile.
{{OtherExpansionRule|expansionlink={{HalflingsLink|variant=long}}|rules=


* '''[[Halflings|Halflings]]:''' A meeple placed on any feature on a Halfling tile will receive points when scoring a neighboring circus.
{{IconWorld}} A meeple placed on any feature on a Halfling tile will receive points when scoring a neighboring circus.
}}


* '''[[Russian Promos (1st_edition)|Russian Promos]]:''' A meeple trapped on the Vodyanoy tile or the Solovei Razboynik tile will receive points when scoring a neighboring circus.
{{OtherExpansionRule|expansionlink={{RussianPromosLink|variant=long}}|rules=


==== Acrobat tiles and acrobats ====
{{IconWorld}} A meeple trapped on the Vodyanoy tile or the Solovei Razboynik tile will receive points when scoring a neighboring circus.
}}


* '''General:''' Only normal meeples and phantoms ('''[[The Phantom (1st edition)|The Phantom]]''') <ref>
<div style="margin-bottom: 20px;">
{{IconPadlock}}
{{GreyStrip|title=Acrobat tiles and acrobats|icon={{Feature|name=AcrobatsPyramid|size=x65px|variant=image}}}}
As per the rules, only normal meeples can be placed as acrobats and all the other meeples in Carcassonne II are not permitted. Phantoms work as normal meeples in Carcassonne I, so the interpretation of the rules should allow them to be placed as acrobats too. An official clarification would be required.
</div>
</ref> can be part of a meeple pyramid. Neither the large meeple (Exp. 1) nor any other figures are allowed.
 
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
 
{{IconWorld}} Only normal meeples can be part of a meeple pyramid. Neither the large meeple (Exp. 1) nor any other figures are allowed. <ref>
{{IconBook}}
Even though the phantom is considered like a normal meeple, it's still a phantom. The rules state precisely that no other meeple can be put there, no exceptions. (6/2021)
</ref>
 
}}
 
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:'''
{{IconWorld|text=You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid. <ref>
** You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid. <ref>
{{IconWorld}}
{{IconWorld}}
Note that you score the bonus points for your acrobats at once. There is no individual bonus scoring per meeple.
Note that you score the bonus points for your acrobats at once. There is no individual bonus scoring per meeple.
</ref>
</ref>
** The acrobats in a pyramid are not entitled to get the 3-point bonus from the fairy if next to any of those acrobats. <ref>
}}
{{IconWorld|text=The acrobats in a pyramid are not entitled to get the 3-point bonus from the fairy if next to any of those acrobats. <ref>
{{IconWorld}}
{{IconWorld}}
This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules:  
This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules:  
* During the game, Acrobats are scored in phase {{ColorBlue|2. Placing a Meeple}} and players receive the 3-point fairy bonus when scoring completed features in phase {{ColorRed|3. Scoring a feature}}. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game. <br />
* During the game, acrobats are scored in phase {{ColorBlue|2. Placing a Meeple}} and players receive the 3-point fairy bonus when scoring completed features in phase {{ColorRed|3. Scoring a feature}}. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game. <br />
* After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. (4/2020)
* After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a meeple-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020)
</ref>
</ref>
** You can use a magic portal to place one of your meeples on an acrobat space/pyramid.
}}
{{IconWorld|text=You can use a magic portal to place one of your meeples on an acrobat space/pyramid.
}}
}}


* '''Exp. 4 - [[The Tower|The Tower]]:''' If you capture an acrobat with the tower, you can choose any meeple in the pyramid (regardless of its position).
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:'''
{{IconWorld}} If you capture an acrobat with the tower, you can choose any meeple in the pyramid (regardless of its position, that is, whether it is on top or on the bottom). <ref>
** You can build a bridge on an Acrobat tile only if no acrobats are on it, and you cannot place an acrobat on an Acrobat tile with a bridge on it.  
{{IconWorld}}
** A meeple pyramid in a castle’s fief does not count as a "feature" that can cause a castle to score.
This means that a tower may capture any meeple in an acrobat pyramid even if it is completed and awaiting scoring.
</ref>
}}


* '''Mini #1 - [[The Flier|The Flier (Flying Machines)]]:''' You can use a flying machine to place one of your regular meeples or your phantom on an acrobat space/pyramid.
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=


==== Ringmaster ====
{{IconWorld|text=You can build a bridge on an Acrobat tile only if no acrobats are on it, and you cannot place an acrobat on an Acrobat tile with a bridge on it.
}}
{{IconWorld|text=A meeple pyramid in a castle’s fief does not count as a "feature" that can cause a castle to score.
}}
}}


* '''General:''' The ringmaster counts as a normal meeple. He has the same uses as a normal meeple in all expansions.
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules=


* '''Exp. 4 - [[The Tower|The Tower]]:''' You can place your ringmaster on a tower (even if it will be a little wobbly).
{{IconWorld}} You can use a flying machine to place one of your regular meeples on an acrobat space/pyramid.
}}


* '''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]:''' If you use your ringmaster as a farmer, you score its ringmaster points in all cases (during final scoring, after a barn is placed in the ringmaster’s field, or after the ringmaster’s field is connected to a barn).
<div style="margin-bottom: 20px;">
{{GreyStrip|title={{Figure|name=Ringmaster}}|icon={{Figure|name=Ringmaster|variant=image}}}}
</div>


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:''' If you place your ringmaster on a castle, you score its ringmaster points considering the 6 tiles in the castle fief. <ref name=":ringmaster">
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
 
{{IconWorld}} The ringmaster counts as a normal meeple. He has the same uses as a normal meeple in all expansions. <ref>
{{IconBook}}
This means you don't receive ringmaster points if you place it on features other than roads, cities, monasteries or fields. No other feature triggers the ringmaster bonus. (1/2021)<br />
{{IconPadlock}}
There is no official clarification about how to score the ringmaster bonus for any of these features on a double-sized tile.
</ref>
 
}}
 
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=
 
{{IconWorld}} You can place your ringmaster on a tower (even if it will be a little wobbly).
}}
 
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
 
{{IconWorld}} If you use your ringmaster as a farmer, you score its ringmaster points in all cases (during final scoring, after a barn is placed in the ringmaster’s field, or after the ringmaster’s field is connected to a barn).
}}
 
<!--{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
{{IconWorld}} If you place your ringmaster on a castle, you score its ringmaster points considering the 6 tiles in the castle fief. <ref name=":ringmaster">
{{IconPadlock}}
{{IconPadlock}}
This interaction is not included in the rules. This case is treated as an adaptation of the ringmaster points for a monastery. An official clarification has been requested. (12/2019)
This interaction is not included in the rules. This case is treated as an adaptation of the ringmaster points for a monastery. An official clarification has been requested. (12/2019)
</ref>
</ref>
}}-->


* '''[[Castles in Germany|Castles in Germany]]:''' If you place your ringmaster on a German castle, you score its ringmaster points considering the 10 tiles adjacent to the castle. <ref name=":ringmaster" />
<!--{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules=
{{IconWorld}} If you place your ringmaster on a German castle, you score its ringmaster points considering the 10 tiles adjacent to the castle. <ref name=":ringmaster" />
}}-->


== Tile distribution ==  
== Tile distribution ==  


'''Total Tiles: 20'''
{{BeginTileList|width=600px|tiles=20}}
{{BeginTileList|600px}}
{{Tile|image=Under_The_Big_Top_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=AcrobatSpace}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_A.jpg|&nbsp;x1<br />(G)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=AcrobatSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_B.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_C.jpg|count=3|config={{Feature|edition=C2|name=AcrobatSpace}} + ({{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_C.jpg|&nbsp;x3<br />(P;-;-)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_D.jpg|count=2|config={{Feature|edition=C2|name=AcrobatSpace}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_D.jpg|&nbsp;x2<br />(H;F)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=AcrobatSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_E.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Cowshed|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_F.jpg|&nbsp;x1<br />(C)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_G.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_G.jpg|&nbsp;x1<br />(G)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_I.jpg|&nbsp;x1<br />(F)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_L.jpg|count=2|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_L.jpg|&nbsp;x2<br />(H;W)}}
{{Tile|image=Under_The_Big_Top_C2_Tile_M.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_M.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_N.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_N.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_O.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}}
{{Tile|Under_The_Big_Top_C2_Tile_O.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Under_The_Big_Top_C2_Tile_P.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|Under_The_Big_Top_C2_Tile_P.jpg|&nbsp;x1<br />(W)}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|C=1|W=1|H=1|P=1}}


Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
<div style="margin-top: 2em">
{{BeginTileList|400px}}
{{BeginTileList|width=600px|tokens=16}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|image={{Piece|name=AnimalFleaToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=1|config={{Piece|name=AnimalFleaToken|edition=C2|variant=short}}}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image={{Piece|name=AnimalMonkeyToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=4|config={{Piece|name=AnimalMonkeyToken|edition=C2|variant=short}}}}
{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|image={{Piece|name=AnimalSealToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=5|config={{Piece|name=AnimalSealToken|edition=C2|variant=short}}}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image={{Piece|name=AnimalBearToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=3|config={{Piece|name=AnimalBearToken|edition=C2|variant=short}}}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image={{Piece|name=AnimalTigerToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=2|config={{Piece|name=AnimalTigerToken|edition=C2|variant=short}}}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image={{Piece|name=AnimalElephantToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=1|config={{Piece|name=AnimalElephantToken|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


'''Total Tokens: 16'''
{{FootnoteIconPara}}
{{BeginTileList|350px}}
{{Tile|Under_The_Big_Top_C2_Token_A.png|&nbsp;x1<br />&nbsp;'''Flea'''}}
{{Tile|Under_The_Big_Top_C2_Token_B.png|&nbsp;x4<br />&nbsp;'''Monkey'''}}
{{Tile|Under_The_Big_Top_C2_Token_C.png|&nbsp;x5<br />&nbsp;'''Seal'''}}
{{Tile|Under_The_Big_Top_C2_Token_D.png|&nbsp;x3<br />&nbsp;'''Bear'''}}
{{Tile|Under_The_Big_Top_C2_Token_E.png|&nbsp;x2<br />&nbsp;'''Tiger'''}}
{{Tile|Under_The_Big_Top_C2_Token_F.png|&nbsp;x1<br />&nbsp;'''Elephant'''}}
{{EndTileList}}
 
{{FootnoteIconPara_en}}
 
</onlyinclude>


[[category:Completed]]
[[Category:Completed]]
[[category:Second Edition]]
[[Category:Second Edition]]
[[category:Second Edition Major Expansion]]
[[Category:Second Edition Major Expansion]]
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