Difference between revisions of "User:Carlium"

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== ToDo: ==
# add new clone for android Battle of Carcassonne, produced by PlayStal Games around September 9, 2021.
# add new version in Hunter and gathered
# add "Carcassonne, Ridders en Rovers, Land en Macht" (dutch edition) / Publisher: DAVILEX and "Carcassonne" (french edition) / Pulisher: WalkOn France::::: https://www.bibliotheek.nl/catalogus/titel.251986551.html/carcassonne/


Cardcassonne
== Some digital implementations found on Github or around: ==
The Carcassonne Card Game
# Ready to use, Not enforcement rules, same graphics, web: https://scottfirestone.github.io/carcassonne/
Klaus-Jürgen Wrede and Karl-Heinz Schmiel
# Changed art, ruby: https://github.com/FiXato/caRcassonne
# Need compile, 3d view? or isometric, changed art to 3d aestetics: https://github.com/tek-nishi/Apprentice-Monarch-Prototype
# Online version ready for implement, different graphics. https://github.com/upperlevel/carcassonne
# https://github.com/upperlevel/carcassonne
# https://quibbble.com/annex
# https://scratch.mit.edu/projects/93571652/


== Contents ==
== Other fun things on Github: ==
# AI engine for Carcassonne: https://github.com/33fred33/CarcassonneAI
# Web scoring app: https://gamescore.app/
# Suggest tips base on photos of actual board, not tested: https://github.com/martamaslankowska/CarcassonneModules
# Identify fields from photos: https://github.com/justiniann/CarcassonneCV
# Random map creator: https://github.com/pierre-dejoue/carcassonne
# Game generator in Python: https://github.com/hoekbrwr/Carcassonne


• 4 Scoring tracks in 4 colors (yellow, red, green, blue)
== My Carca stuff on Github: ==
Note
# Carcassonne General Notation tool https://carliunterik.github.io/cgn/
The colors of the scoring tracks are not related to the colors of the followers.
# Random expansion selector (need update) https://carliunterik.github.io/carcselect/
# Digital scoreboard https://carliunterik.github.io/carcboard/
# Seeded challenges for Carcassonne solitary version https://carliunterik.github.io/carcachallenge/


They form a winding scoring track from 1 to 100.
== Test C&E microtable ==
{|
 
|• 5 large followers in 5 colors||• 5 small followers in 5 colors
{| class="wikitable anti_zoom_img" style="text-align:center;margin:0;"
! scope="col" style="width: 40px;" | -
! scope="col" style="width: 40px;" | de
! scope="col" style="width: 40px;" | en
! scope="col" style="width: 40px;" | fr
! scope="col" style="width: 40px;" | nl
! scope="col" style="width: 40px;" | es<br>pt
! scope="col" style="width: 40px;" | ca
! scope="col" style="width: 40px;" | cs<br>sk
! scope="col" style="width: 40px;" | ru
! scope="col" style="width: 40px;" | ro
! scope="col" style="width: 40px;" | it
! scope="col" style="width: 40px;" | fi
! scope="col" style="width: 40px;" | zh
! scope="col" style="width: 40px;" | pl
! scope="col" style="width: 40px;" | bg
! scope="col" style="width: 40px;" | da<br>sv<br>no
! scope="col" style="width: 40px;" | ja
! scope="col" style="width: 40px;" | et<br>lv<br>lt
! scope="col" style="width: 40px;" | is
! scope="col" style="width: 40px;" | el
! scope="col" style="width: 40px;" | hu
! scope="col" style="width: 40px;" | ko
! scope="col" style="width: 40px;" | th
! scope="col" style="width: 40px;" | he
! scope="col" style="width: 40px;" | tr
! scope="col" style="width: 40px;" | ar
! scope="col" style="width: 40px;" | sl<br>hr<br>sr
|- style="vertical-align:top;text-align:center;"
 
 
 
<!-- Row legend Base game 1 -->
||
{|style="vertical-align:middle;text-align:center;"
|-
|-
|[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]
[[Base game (1st edition)|Base game]]
|}
 
 
 
 
<!-- German -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_HiG.png|alt=1<sup>st</sup>/2<sup>nd</sup> edition HiG
File:Box_BaseGame3_C1_HiG.png|alt=3<sup>rd</sup> edition HiG
File:Box_BaseGame4_C1_HiG.png|alt=4<sup>th</sup> edition HiG
File:Box_BaseGame5_C1_HiG.png|alt=5<sup>th</sup> editions HiG
File:Box_BaseGame6_C1_HiG.png|alt=6<sup>th</sup> edition HiG
File:Box_BaseGame7_C1_HiG.png|alt=7<sup>th</sup> editions HiG
File:Box_BaseGame8_C1_HiG.png|alt=8<sup>th</sup> edition HiG
File:Box_BaseGame9_C1_HiG.png|alt=9<sup>th</sup>/10<sup>th</sup> editions HiG
File:Box_BaseGame11_C1_HiG.png|alt=11<sup>th</sup> editions HiG
</gallery>
|}
 
 
<!-- English -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_RGG.png|alt=1<sup>st</sup> edition RGG
File:Box_BaseGame_C1_Ventura.png|alt=Ventura
File:Box_BaseGame_C1_ZMG.png|alt=ZMG
File:Box_BG2River_C1_RGG.png|alt=2<sup>nd</sup> edition RGG
File:Box_BaseGame3_C1 _RGG.png|alt=3<sup>rd</sup> edition RGG
File:Box_BG4River_C1_RGG.png|alt=4<sup>th</sup> edition RGG
File:Box_BaseGame5_C1_RGG.png|alt=5<sup>th</sup> edition RGG
</gallery>
|}
 
 
<!-- French -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_HiG_FR.png|alt=HiG
File:Box_BaseGame_C1_FR.png|alt=Filosofia
</gallery>
|}
 
 
<!-- Dutch -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1st_C1_999.png|alt=1<sup>st</sup> edition 999 Games
File:Box_BaseGame2_C1_999.png|alt=2<sup>nd</sup> edition 999 Games
File:Box_BaseGame3_C1_999.png|alt=3<sup>rd</sup> edition 999 Games
File:Box_BaseGame4_C1_999.png|alt=4<sup>th</sup> edition 999 Games
</gallery>
|}
 
 
<!-- Spanish/Portuguese -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_Devir.png|alt=1<sup>st</sup> edition Devir (Spanish/Portuguese)
File:Box_BaseGame1_C1_GJB.png|alt=1<sup>st</sup> edition Grow Jogos e Brinquedos (Portuguese)
File:Box_BaseGame2_C1_GJB.png|alt=2<sup>nd</sup> edition Grow Jogos e Brinquedos (Portuguese)
File:Box_BaseGame2_C1_Devir.png|alt=2<sup>nd</sup> edition Devir (Spanish/Portuguese)
File:Box_BaseGame3_C1_Devir.png|alt=3<sup>rd</sup> edition Devir (Spanish/Portuguese)
</gallery>
|}
 
 
<!-- Catalan -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_CAT.png|alt=Devir (Catalan)
</gallery>
|}
 
 
<!-- Czech/Slovak -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_Albi_CZ.png|alt=1<sup>st</sup> edition Albi (Czech)
File:Box_BaseGame1_C1_CZ.png|alt=1<sup>st</sup> edition Mindok (Czech/Slovak)
File:Box_BaseGame2_C1_Albi_CZ.png|alt=2<sup>nd</sup> edition Albi (Czech)
File:Box_BaseGame2_C1_CZ.png|alt=2<sup>nd</sup> edition Mindok (Czech/Slovak)
File:Box_BaseGame3_C1_CZ.png|alt=3<sup>rd</sup> edition Mindok (Czech/Slovak)
</gallery>
|}
 
 
<!-- Russian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame0_C1_RUS.png|alt=Astrel Games
File:Box_BaseGame1_C1_RUS.png|alt=1<sup>st</sup> edition Smart Ltd.
File:Box_BaseGame3_C1_RUS.png|alt=1<sup>st</sup> edition Hobby World
File:Box_BaseGame2_C1_RUS.png|alt=2<sup>nd</sup> edition Smart Ltd.
</gallery>
|}
 
 
<!-- Romanian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:LE_Base_Crop_RO.PNG|alt=HiG
File:Box_BaseGame_C1_RO.png|alt=cutia.ro
</gallery>
|}
 
 
<!-- Italian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BasegameRiver_C1_VC_IT.png|alt=Venice Connection
File:Box_BaseGame1_C1_IT.png|alt=Giochi Uniti
File:Box_BaseGame2_C1_IT.png|alt=Giochi Uniti
</gallery>
|}
 
 
<!-- Finnish -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_FI.png|alt=1<sup>st</sup> edition Lautapelit
File:Box_BaseGame2_C1_FI.png|alt=2<sup>nd</sup> edition Lautapelit
</gallery>
|}
 
 
<!-- Chinese -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_CHN.png|alt=1<sup>st</sup> edition Swan Panasia
File:Box_BaseGame2_C1_CHN.png|alt=2<sup>nd</sup> edition Swan Panasia
File:Box_BaseGame3_C1_CHN.png|alt=3<sup>rd</sup> edition Swan Panasia
</gallery>
|}
 
 
<!-- Polish -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_PL.png|alt=1<sup>st</sup> edition Mindok
File:Box_BaseGame2_C1_PL.png|alt=2<sup>nd</sup> edition Mindok
File:Box_BaseGame3_C1_PL.png|alt=3<sup>rd</sup> edition Mindok
</gallery>
|}
 
 
<!-- Bulgarian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_BG.png|alt=Fantasmagoria
</gallery>
|}
 
 
<!-- Danish/Swedish/Norwegian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_Basegame_C1_Midgaard_SCAN.png|alt=Midgaard Games
File:Box_BaseGame1_C1_SCAN.png|alt=1<sup>st</sup> edition Bergsala Enigma
File:Box_BaseGame2_C1_SCAN.png|alt=2<sup>nd</sup> edition Bergsala Enigma
</gallery>
|}
 
 
<!-- Japanese -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_JP.png|alt=1<sup>st</sup> edition Möbius
File:Box_BaseGame2_C1_JP.png|alt=2<sup>nd</sup> edition Möbius
</gallery>
|}
 
 
<!-- Estonian/Latvian/Lithuanian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame13_C1_BALTIC.png|alt=1<sup>st</sup>/3<sup>th</sup> edition Brain Games
File:Box_BaseGame2_C1_BALTIC.png|alt=2<sup>nd</sup> edition Brain Games
File:Box_BaseGame4_C1_BALTIC.png|alt=4<sup>th</sup> edition Brain Games
File:Box_BaseGame5_C1_BALTIC.png|alt=5<sup>th</sup> Brain Games
</gallery>
|}
 
 
<!-- Icelandic -->
||
{|style="text-align:center;width:40px;" align="center"
|-
|-
|• 5 chests||• 5 tiles 100/200 (''back side'')
||<span class="wica-mark-n-a"></span>
|}
 
 
<!-- Greek -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame1_C1_GR.png|alt=1<sup>st</sup> edition Kaissa Chess Games
File:Box_BaseGame2_C1_GR.png|alt=2<sup>nd</sup> edition Kaissa Chess Games
</gallery>
|}
 
 
<!-- Hungarian -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_HU.png|alt=Piatnik
</gallery>
|}
 
 
<!-- Korean -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_HiG_KOR.png|alt=Paper Iyagi
File:Box_BaseGame_C1_KOR.png|alt=Korean Board Games
</gallery>
|}
 
 
<!-- Thai -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_THAI.png|alt=Swan Panasia
</gallery>
|}
 
 
<!-- Hebrew -->
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_BaseGame_C1_IL.png|alt=Monkey Time Games
</gallery>
|}
 
 
<!-- Turkish -->
||
{|style="text-align:center;width:40px;" align="center"
|-
|-
|[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]
||<span class="wica-mark-n-a"></span>
|}
|}




<!-- Arabic -->
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


• 140 cards
:• 30 cards per color consisting of:


::{|
<!-- Slovenian/Croatian/Serbian -->
|'''person cards'''||||||'''building cards'''||'''animal cards'''||
||  
{|style="text-align:center;width:40px;" align="center"
|-
|-
|8 each||5 each||3 each||5 each||9 each||  
||<span class="wica-mark-n-a"></span>
|}
 
 
<!-- ------------------------------------------ -->
<!-- ------------------------------------------ -->
<!-- ------------------------------------------ -->
 
 
<!-- Row legend Exp 1 -->
|- style="vertical-align:top;text-align:center;"
||
{|style="vertical-align:middle;text-align:center;"
|-
|-
|[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]||blue cards = city
|[[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]
|}
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals1_C1_HiG.png|alt=1<sup>st</sup> edition HiG
File:Box_InnsCathedrals2_C1_HiG.png|alt=2<sup>nd</sup> edition HiG
</gallery>
|}
 
 
 
||  
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals1_C1_RGG.png|alt=1<sup>st</sup> edition RGG
File:Box_InnsCathedrals_C1_ZMG.png|alt=ZMG
File:Box_InnsCathedrals2_C1_RGG.png|alt=2<sup>nd</sup> edition RGG
</gallery>
|}
 
 
 
||  
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_HiG_FR.png|alt=HiG
File:Box_InnsCathedrals_C1_FR.png|alt=Filosofia
</gallery>
|}
|}




::{|
 
|yellow cards = cloister||red cards = road||green cards = field
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals1_C1_999.png|alt=1<sup>st</sup> edition 999 Games
File:Box_InnsCathedrals2_C1_999.png|alt=2<sup>nd</sup> edition 999 Games
</gallery>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals1_C1_Devir.png|alt=1<sup>st</sup> edition Devir
File:Box_InnsCathedrals2_C1_Devir.png|alt=2<sup>nd</sup> edition Devir
</gallery>
|}
 
 
 
||  
{|style="text-align:center;width:40px;" align="center"
|-
|-
|[[File:Base_Game_C2_Tile_A.jpg]]|||[[File:Base Game C2 Tile A.jpg]]|||[[File:Base Game C2 Tile A.jpg]]
||<span class="wica-mark-n-a"></span>
|}
|}


::{|
 
|• Jokers: 2 (dragon and fairy)||• 4 animals||• 4 buildings||  || • 5 scoring cards
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_Albi_CZ.png|alt=Albi (Czech)
File:Box_InnsCathedrals1_C1_CZ.png|alt=1<sup>st</sup> edition Mindok (Czech/Slovak)
File:Box_InnsCathedrals2_C1_CZ.png|alt=2<sup>nd</sup> edition Mindok (Czech/Slovak)
</gallery>
|}
 
 
 
||  
{|style="text-align:center;width:40px;" align="center"
|-
|-
|[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]||[[File:Base Game C2 Tile A.jpg]]||  ||[[File:Base Game C2 Tile A.jpg]]
||<span class="wica-mark-n-a"></span>
|}
|}


{|
 
|• 1 rule booklet||• 5 blank cards (not used in the game)
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_RO.png|alt=cutia.ro
</gallery>
|}
|}


== Overview and goal ==
By skillful placing of cards and protecting card series’, the players earn points.


At game end, the player with the most points wins the game.


== Preparation ==
||
Place the 4 scoring tracks at the end of the table, one above the other, as shown below, to form a continuous scoring track from 1 to 100. They should be placed so their “open” sides face the table where players will play their cards.
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_VC_IT.png|alt=Venice Connection
File:Box_InnsCathedrals_C1_IT.png|alt=Giochi Uniti
</gallery>
|}


The players will place cards next to these open sides such the card colors match the opening colors.


=== Each player chooses a color and takes: ===


1 large follower in his color
||
1 small follower in his color
{|style="text-align:center;width:40px;" align="center"
• 1 chest which he places next to the 1 on the scoring track
<gallery mode=packed widths=40px heights=240px perrow=1>
• 1 scoring card
File:Box_InnsCathedrals1_C1_FI.png|alt=1<sup>st</sup> edition Lautapelit
File:Box_InnsCathedrals2_C1_FI.png|alt=2<sup>nd</sup> edition Lautapelit
</gallery>
|}


With fewer than 5 players, place unused scoring cards, chests, and followers back into the box along with the blank cards.


The players choose one player to be the dealer.
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_CHN.png|alt=Swan Panasia
</gallery>
|}


Shuffle the remaining 130 cards several times and place them on the table as a supply. Subsequently, the dealer draws the top-most card and places it next to the opening matching its color. He continues in this way until he has placed 10 cards. If he draws a joker, he places it in the row of his choosing.


The dealer now gives each player cards from the supply, depending on the number of players. This is also done at the beginning of each round:
{| class="wikitable" style="text-align: center"


!# of players||cards per round ||# of rounds
||  
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals1_C1_PL.png|alt=1<sup>st</sup> edition Mindok
File:Box_InnsCathedrals2_C1_PL.png|alt=2<sup>nd</sup> edition Mindok
</gallery>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_BG.png|alt=Fantasmagoria
</gallery>
|}
 
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals1_C1_SCAN.png|alt=1<sup>st</sup> edition Bergsala Enigma
File:Box_InnsCathedrals2_C1_SCAN.png|alt=2<sup>nd</sup> edition Bergsala Enigma
</gallery>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_InnsCathedrals_C1_GR.png|alt=Kaissa Chess Games
File:Box_InnsCathedrals_C1_HU.png|alt=Piatnik
</gallery>
|}
 
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
|-
|2 players||6 cards||10 rounds
||<span class="wica-mark-n-a"></span>
|}
 
 
 
 
||  
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
|-
|3 players||5 cards||8 rounds
||<span class="wica-mark-n-a"></span>
|}
 
 
 
 
||  
{|style="text-align:center;width:40px;" align="center"
|-
|-
|4 players||5 cards||6 rounds
||<span class="wica-mark-n-a"></span>
|}
 
 
 
 
<!-- ------------------------------------------ -->
<!-- ------------------------------------------ -->
<!-- ------------------------------------------ -->
 
 
<!-- Row legend Exp 2 -->
|- style="vertical-align:top;text-align:center;"
||
{|style="vertical-align:middle;text-align:center;"
|-
|-
|5 players||4 cards||6 rounds
[[Traders and Builders (1st edition)|Traders and Builders]]
|}
|}
Each player takes the cards and holds them secretly in
his hand




FALTA LA IMAGEN Y LAS LEYENDAS
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders1_C1_HiG.png|alt=1<sup>st</sup> edition HiG
File:Box_TradersBuilders2_C1_HiG.png|alt=2<sup>nd</sup> edition HiG
</gallery>
|}


== Playing the game ==
=== Rounds ===


'''Car<span style="color: red">d</span>cassonne''' is played over several rounds. Each round begins with the player to the left of the dealer and continues
||
clockwise around the table. A round ends when all players have placed all their hand cards, have placed their large
{|style="text-align:center;width:40px;" align="center"
followers, and have executed the scoring. Each player, on his turn, must choose to execute one of the following two
<gallery mode=packed widths=40px heights=240px perrow=1>
actions, either:
File:Box_TradersBuilders_C1_RGG.png|alt=RGG
File:Box_TradersBuilders_C1_ZMG.png|alt=ZMG
</gallery>
|}


'''■ Place one card''' or


'''■ Place his large follower.'''
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders_C1_HiG_FR.png|alt=HiG
File:Box_TradersBuilders_C1_FR.png|alt=Filosofia
</gallery>
|}


==== Place one card ====
The player places one of his hand cards at the beginning of an empty row or next to the last card previously placed on a non-empty row. The player follows these rules:


• He must place his first card in each round face down.
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders1_C1_999.png|alt=1<sup>st</sup> edition 999 Games
File:Box_TradersBuilders2_C1_999.png|alt=2<sup>nd</sup> edition 999 Games
</gallery>
|}
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders1_C1_Devir.png|alt=1<sup>st</sup> edition Devir<br/>(Spanish/Portuguese)
File:Box_TradersBuilders2_C1_Devir.png|alt=2<sup>nd</sup> edition Devir<br/>(Spanish/Portuguese)
</gallery>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 
 
 
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders_C1_Albi_CZ.png|alt=Albi<br/>(Czech)
File:Box_TradersBuilders1_C1_CZ.png|alt=1<sup>st</sup> edition Mindok<br/>(Czech/Slovak)
File:Box_TradersBuilders2_C1_CZ.png|alt=2<sup>nd</sup> edition Mindok<br/>(Czech/Slovak)
</gallery>
|}
 


• He must place each further card in the round face up.
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


• He must place the card in the row that matches the color of the card (except for face-down cards, see XXXXXXXadd link to Color mismatched).


• He may place a joker (animal joker, building joker, dragon, or fairy) on any row.
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders_C1_RO.png|alt=HiG
</gallery>
|}


• He may never place a card between cards already placed.


==== Place his large follower ====
||
The player places his larger follower at the end of a row. With it the player claims the cards behind it in the row for himself. The claim is only for the cards from the follower to the scoring track or another large follower, whichever comes first.
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders_C1_VC_IT.png|alt=Venice Connection
File:Box_TradersBuilders_C1_IT.png|alt=Giochi Uniti
</gallery>
|}


Follow these rules also:
• Once placed, the follower remains until the next round-end scoring.


• Several followers may be placed in a single row.
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders1_C1_FI.png|alt=1<sup>st</sup> edition<br/>Lautapelit
File:Box_TradersBuilders2_C1_FI.png|alt=2<sup>nd</sup> edition<br/>Lautapelit
</gallery>
|}


• The player who is the last to place his follower in a round becomes the dealer for the next round.


• The player gets the cards he claims with his follower at the round-end scoring.


Once a player has executed one of the two actions, his turn is over and the next player takes his turn.
||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders_C1_CHN.png|alt=Swan Panasia
</gallery>
|}


=== Scoring the cards ===
When all players have played all their hand cards and placed their large followers, each player takes the cards he has claimed with his large follower and takes back his large follower. Each then scores by moving his small follower along the scoring track. When a player passes 100, he takes a 100 tile, and will turn it one to 200 if he passes 200 points.


The claimed cards are taken (from the rows from bottom to top). Cards not claimed remain in their rows and should be moved close to the scoring track if cards between them and the track are taken. Face-down claimed cards are turned face up. Cards claimed by players are scored as follows by the players.


==== [[File:Base Game C2 Tile A.jpg|x55px|]] Person cards (1-3) ====
||
{|
{|style="text-align:center;width:40px;" align="center"
|Multiply the sum of the values of the numbers on the cards by the number of cards to get the person card score. The player records the score by moving his small follower along the scoring track. The player returns the scored cards to the box.
<gallery mode=packed widths=40px heights=240px perrow=1>
|[[File:Base Game C2 Tile A.jpg]]
File:Box_TradersBuilders1_C1_PL.png|alt=1<sup>st</sup> edition Mindok
|''{{ColorRed|Red}} scores the following'' <br>  
File:Box_TradersBuilders2_C1_PL.png|alt=2<sup>nd</sup> edition Mindok
'''3+1+1 = 5''' <br>
</gallery>
''{{ColorRed|Red}} has 3 person cards'' <br>
'''5 x 3 = 15 points'''
|}
|}


==== [[File:Base Game C2 Tile A.jpg|x55px|]] Animal cards ====
Players who have claimed animal cards group them
by animal type and score them as described in the example below:


{|
|<big>①</big> {{ColorRed|Red}} has '''2 sheep cards''' among his claimed cards. He puts them face up in his play area and records the '''6 points''' on the scoring track. The animal cards remain in his play area.


{|
||
|[[File:Base Game C2 Tile A.jpg]]||''2 cards<br> =<br> 6 points''
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TradersBuilders_C1_BG.png|alt=Fantasmagoria
</gallery>
|}
|}


|<big>②</big> At the end of a later round, {{ColorRed|Red}} claims 2 more '''sheep cards''' and '''1 animal joker'''. He places them next to his other sheep cards in his play area, giving him '''5 sheep cards'''. Now he scores '''14 points''' and records them on the scoring track by moving his small follower.


{|
||
|[[File:Base Game C2 Tile A.jpg]]||''5 cards<br> =<br> 14 points''
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TraderBuilders_C1_SCAN.png|alt=Bergsala Enigma
</gallery>
|}
|}
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
|}


<small>If the player claims '''animal joker''' card(s) without any animal cards in his play area, he scores 3 points for each. As soon as he claims animal cards, he must allocate the animal joker card(s) to one kind of animal card. If a player has animal cards in his play area, but does not add to that animal type in a round, he does not score that type this round.</small>


==== [[File:Base Game C2 Tile A.jpg|x55px|]] Building cards ====
||
Players who claim building cards put them face down under their chests. These cards are scored at game end. The players may not look at the cards under their treasure chests during the game. '''Building jokers''' are also placed under the treasure chests and scored at game end.
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
 


{|
||  
|[[File:Base Game C2 Tile A.jpg]]||''{{ColorRed|Red}} claims 1 building joker and 2 building cards. It puts them under his chest.''
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}
|}


==== [[File:Base Game C2 Tile A.jpg|x55px|]] Joker ====
The dragon and fairy cards immediately score 10 points each, which the player records on the scoring track. These cards are then returned to the box.


||
{|style="text-align:center;width:40px;" align="center"
<gallery mode=packed widths=40px heights=240px perrow=1>
File:Box_TraderBuilders_C1_GR.png|alt=Kaissa Chess Games
</gallery>
|}


==== Color mismatched cards - only possible with cards placed face down ====
||
If a player claims a face down card that does not match the color of the row it is in, it is handled in the following manner:
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


For each '''person card''' claimed in a false color, the player immediately records '''10 points''' on the scoring track and returns the card to the box.


For each '''animal''' or '''building''' card claimed in a false color there are two possibilities:
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


• He immediately records '''10 point''' on the scoring track and returns the card to the box, or
• He places the '''animal card''' in his play area and scores points accordingly;
He places the '''building card''' under his chest.


||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


=== Round end ===
The (new) dealer deals each player new cards (see table page 3) and the next round begins.


== Game end ==
||
The game ends immediately when the card supply is exhausted. Any cards that remain unclaimed are returned to the box.
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


=== Final scoring ===
The players score their building cards. Each player takes the cards he claimed during the game from under his chest.


Players score for each group of 2 to 4 different building cards.
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


Thus, the players score the following points:


• 1 single building card 0 points
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


• 2 different building cards 5 points


• 3 different building cards 15 points
||
{|style="text-align:center;width:40px;" align="center"
|-
||<span class="wica-mark-n-a"></span>
|}


• 4 different building cards 30 points


The building joker can be used for each building card.


Players record their building card scores on the scoring track.


The player with most points wins the game.


If players tie with the most points, the player among those tied with the most building cards is the winner.
<!-- End table -->
|}

Latest revision as of 00:30, 27 November 2022

Dice-knight.png
Dice-catapult.png
G3050-3.png
G3214-2.png
G3055-3.png
G3060-6.png


ToDo:

  1. add new clone for android Battle of Carcassonne, produced by PlayStal Games around September 9, 2021.
  2. add new version in Hunter and gathered
  3. add "Carcassonne, Ridders en Rovers, Land en Macht" (dutch edition) / Publisher: DAVILEX and "Carcassonne" (french edition) / Pulisher: WalkOn France::::: https://www.bibliotheek.nl/catalogus/titel.251986551.html/carcassonne/

Some digital implementations found on Github or around:

  1. Ready to use, Not enforcement rules, same graphics, web: https://scottfirestone.github.io/carcassonne/
  2. Changed art, ruby: https://github.com/FiXato/caRcassonne
  3. Need compile, 3d view? or isometric, changed art to 3d aestetics: https://github.com/tek-nishi/Apprentice-Monarch-Prototype
  4. Online version ready for implement, different graphics. https://github.com/upperlevel/carcassonne
  5. https://github.com/upperlevel/carcassonne
  6. https://quibbble.com/annex
  7. https://scratch.mit.edu/projects/93571652/

Other fun things on Github:

  1. AI engine for Carcassonne: https://github.com/33fred33/CarcassonneAI
  2. Web scoring app: https://gamescore.app/
  3. Suggest tips base on photos of actual board, not tested: https://github.com/martamaslankowska/CarcassonneModules
  4. Identify fields from photos: https://github.com/justiniann/CarcassonneCV
  5. Random map creator: https://github.com/pierre-dejoue/carcassonne
  6. Game generator in Python: https://github.com/hoekbrwr/Carcassonne

My Carca stuff on Github:

  1. Carcassonne General Notation tool https://carliunterik.github.io/cgn/
  2. Random expansion selector (need update) https://carliunterik.github.io/carcselect/
  3. Digital scoreboard https://carliunterik.github.io/carcboard/
  4. Seeded challenges for Carcassonne solitary version https://carliunterik.github.io/carcachallenge/

Test C&E microtable

- de en fr nl es
pt
ca cs
sk
ru ro it fi zh pl bg da
sv
no
ja et
lv
lt
is el hu ko th he tr ar sl
hr
sr
Base game






























Inns and Cathedrals



































Traders and Builders