Traders and Builders (1st edition)

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Trad c1 tile 02.jpg You are reading the rules for this tile design.
Traders And Builders C3 Tile X.pngRead the following rules if your tiles look like this.
Traders & Builders Traders & Builders
Traders And Builders C2 Tile X.jpg
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Box TradersBuilders C1 ZMG.png

Z-Man Games
Box TradersBuilders C1 RGG.png

Rio Grande Games

General info and comments

Expansion symbol

Traders and Builders was originally released by Hans im Glück in 2003.

This is the second major expansion for Carcassonne and introduces a few new aspects to the game. They introduced some new tiles that brought new things with them.

New features/things are:

  • Trade Good Tokens
  • Pigs
  • Builders

A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find 24 tiles that represent cities, roads and cloisters in new shapes to help create a much more beautiful landscape. The tiles of the first German editions had no expansion symbol.

Contents

  • 24 Land Tiles (9 Wine, 6 Grain, 5 Cloth, 4 w/o Goods)
  • 20 Trade Good Tokens (9 Wine, 6 Grain, 5 Cloth) [1]
TradeGoodTokens C1.png
  • 6 Builder Figures (1 x 6 Colors) [2]
Figure Builders C1.png
  • 6 Pig Figures (1 x 6 Colors) [2]
Figure Pigs C1.png
  • 1 Cloth Bag [3]
Traders And Builders C2 Cloth Bag.png
  • Rules Sheet

Rules

Preparation

The 24 tiles should be mixed with the rest of the tiles.

Place a tile

The new land tiles are placed in the usual way. Take care with the following tiles: [4]


Trad c1 tile 24.jpg

The bridge is not a crossing. One road runs continuously from left to right, while the other runs from top to bottom. However, the field segments are separate. The tile has four separate field segments.


Trad c1 tile 20.jpg

One road ends at a city, the other at a house. The tile has three separate field segments.


Trad c1 tile 23.jpg

The cloister divides the road into three segments.


Trad c1 tile 01.jpg

This tile has three separate city segments.


Deploy a follower

Instead of deploying a normal or big follower, a player may now decide to deploy their builder or pig. These are deployed according the following rules.

The builder

Builder figure

Deployment: The builder can only be deployed to the tile which has just been placed, and then only to a road or city which already includes one of the player's followers. As such, the player must first deploy a follower to a road or city as usual, place a tile which extends this road or city in a subsequent turn, and then deploy a builder to the tile.

  • A builder can be deployed even if there are thieves, knights, or builders of other players on the road or city.
  • It does not matter how many tiles there are between the builder and the thief or knight.
  • A builder may be deployed to a road or to a city, as the player wishes.
  • A builder may never be deployed to a farm.

Effect: Whenever the player places a tile that extends [5] [6] [7] the road or city which includes their builder, they may take a double turn. [8] [9] Here, after performing the usual steps of deployment and scoring, [10] the player draws another land tile, places it appropriately, and may then deploy another follower and carry out any necessary scoring. [11]

The player’s turn is then over.

For example a player may:
1) Deploy a thief
2) Deploy the builder
3a) Continue the road
3b) Draw a second tile and place it somewhere

Important notes regarding use of the builder and the double turn:

  • There is no chain reaction. If the play continues the road or city which includes their builder, they may not draw a third tile.
  • If the road or city is not completed during the course of either part of the double turn, the builder remains in play. The player may generate a double turn on each subsequent turn as well, as long as the road or city containing the builder remains incomplete. If it is completed, the builder and thief or knight are returned to the player after it has been scored.
  • The player can deploy a follower to the second tile as well as to the first. If the road or city is completed by the placement of the first tile, then the player may deploy the newly-returned builder to the second tile.
  • The builder is not counted when calculating the majority. [12]
  • When a player’s last thief or knight is removed from a road or city with a builder, the player takes his builder, putting it in his supply. [13]
For example, a player may:
1) Deploy a thief
2) Deploy the builder
3a) Complete the road and place a knight in the city segment of the tile. The road is now scored—the thief and builder are returned to the player
3b) Place the second tile and deploy the builder

The pig

Pig figure

Deployment: The pig can only be deployed to the tile which has just been placed, and then only to a farm which already contains one of the player's farmers.

  • There can already be farmers or pigs of other players on the farm.

Effect: The pig increases the value of cities for the farmers.

  • During the final scoring, a player with his or her pig on a farm scores 4 rather than 3 points for every city on that farm. [14] This is true only when the owner of the pig has a majority on the farm (or is in a tie for the majority); if a player does not earn points for a city, the pig adds nothing. As before, only farmers determine ownership of a farm.
  • The pig does not count when calculating the majority. [15]
  • If the last farmer of the owner of the pig is removed from the farm with the pig, then the pig is also returned to the player. [16] Otherwise the pig remains on the farm to which it was deployed until the end of the game.

Scoring

A city with trade goods is completed

When a city containing one or more trade symbols is completed, the city is scored as usual. The player who completed the city receives one trade counter for each related trade symbol in the city - this player is, so to speak, the trader of the city. It is irrelevant whether this player had a knight in the city, or indeed whether there were any knights in the city at all. [17]

RED completes the city.
BLUE scores 10 points.
RED receives:
  • Token Wine C1.png
  • Token Wheat C1.png
  • Token Wheat C1.png

Final Scoring [18]

Trade Counters

The player who has collected the most wine counters scores 10 points. The same is true for the player with the most grain counters and the most cloth counters. As usual, in the case of a draw all players involved score the full 10 points.

  • Trad C1 blue meeple.png Points:
  • Trad C1 token score example a.png
  • Trad C1 red meeple.png Points:
  • Trad C1 token score example b.png
Example for a game with two players: BLUE scores 20 points, while RED scores 30.

Pigs on a farm

A player with his or her pig on a farm scores 4 rather than 3 points for every completed city.

BLUE owns the farm.
Since BLUE has a pig on the farm, she scores 4 points for very completed city on the farm—8 points in total.
RED does not own the farm, since he does not have the majority of farmers on it.
RED scores 0 points, even though he has a pig on the farm.

The Double Turn

Things That Happen Only ONCE

Things That May or Must Happen TWICE

  • Draw and place a landscape tile (required)
  • Resolution of special symbols on tile (required)
  • Follower, figure or token placement
  • Scoring (if one or more features are completed)
  • Prisoner exchange (can be more than twice) (Exp. 4 - The Tower Exp. 4 - The Tower)
  • Removal of a knight from a besieged city (Besiegers - Cathars - Siege Besiegers - Cathars - Siege)

House Rules

Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)

To bring the trade goods in line with the relative scoring of the King and Robber Baron (Exp. 6 - Count, King & Robber Exp. 6 - Count, King & Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)

Tile distribution

Total tiles: 24
Trad c1 tile 05.jpg ×1
Trad c1 tile 06.jpg ×1
Trad c1 tile 07.jpg ×1
Trad c1 tile 08.jpg ×1
Trad c1 tile 09.jpg ×1
Trad c1 tile 10.jpg ×1
Trad c1 tile 11.jpg ×1
Trad c1 tile 12.jpg ×1
Trad c1 tile 13.jpg ×1
Trad c1 tile 14.jpg ×1
Trad c1 tile 15.jpg ×1
Trad c1 tile 16.jpg ×1
Trad c1 tile 17.jpg ×1
Trad c1 tile 18.jpg ×1
Trad c1 tile 19.jpg ×1
Trad c1 tile 20.jpg ×1
Trad c1 tile 21.jpg ×1
Trad c1 tile 22.jpg ×1
Trad c1 tile 23.jpg ×1
Trad c1 tile 24.jpg ×1
Total tokens: 20
Token Wine C1.png ×9
Token Wheat C1.png ×6
Token Cloth C1.png ×5

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Notorious rule difference among editions or publishers The bag is not included in the Big Box 1 Big Box 1 set, and so is omitted from the list. The original explanation for the use of the bag is as follows: ‘For technical reasons, the tiles of Carcassonne (the basic game) and the expansion(s) may have slightly different colors. Should this be the case, the tiles may be drawn from the bag.’
  2. 2.0 2.1 Notorious rule difference among editions or publishers The original rules say: ‘12 new followers in 6 colors (one builder and one pig for each player)’. In the Big Box 1 Big Box 1 rules, the builder and pig are no longer considered to be followers, which has a large number of consequences for their use. The RGG edition of the Big Box 1 Big Box 1 also changes this rule.
  3. Interpretation from the Community Not all versions come with a cloth bag.
  4. Interpretation from the CommunityNotice that on the second tile, the road ends in a house; not an inn (there is no lake).
  5. Notorious rule difference among editions or publishers This is a change from the original rules, which stated that the tile must “complete or extend” the feature. The abbey tile from Exp. 5 - Abbey & Mayor Exp. 5 - Abbey & Mayor completes but does not extend a feature. The RGG edition of the Big Box 1 Big Box 1 also changes this rule.
  6. Official clarification from the publisher If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
  7. Official clarification from the publisher Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn, as is placement of a tunnel marker if additional tile(s) become part of the road in question.
  8. Interpretation from the Community The original rules say that “the builder makes the double turn possible.” Given the use of the word “may,” or that the player “is allowed” to take a double turn in the RGG rules, it seems that the double turn is optional (though there are likely few circumstances where one would choose not to take the double turn).
  9. Official clarification from the publisher As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival The Festival). (3/2015; updated 12/2018)
  10. Notorious rule difference among editions or publishers Originally the rules stated that the second tile was drawn (and placed) “immediately”; the Big Box 1 Big Box 1 rules state that the tile is drawn “after the usual steps of deployment and scoring have been performed.” The first part of the player’s turn should be completed in its entirety before beginning the second part of the double turn by taking a second tile.
  11. Official clarification from the publisher Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See The Double Turn section/table for more details. (modified 6/2013)
  12. Interpretation from the Community As noted above, the builder is no longer considered to be a follower, so it does not count when calculating the majority.
  13. Notorious rule difference among editions or publishers In the RGG version of the Big Box 1 Big Box 1, this rule is included in Exp. 3 - The Princess & the Dragon Exp. 3 - The Princess & the Dragon section.
  14. Notorious rule difference among editions or publishers According to third edition rules for scoring farms.
  15. Interpretation from the Community The pig is no longer a follower, so it does not count when calculating the majority.
  16. Notorious rule difference among editions or publishers This is a consequence of the rule that builders and pigs are not followers, and it also applies when the last thief or knight is removed from a road or city which includes the builder. Under the old rules, the builder or pig remained in play, and the builder continued to generate double-turns. Under the current rules, the builder and pig are dependent on followers for deployment, and cannot remain in play without them.
  17. Official clarification from the publisher Question: If cities with trade goods are completed by placement of an abbey tile (Exp. 5 - Abbey & Mayor Exp. 5 - Abbey & Mayor) , are the goods tokens awarded as usual to the player placing the abbey tile? Answer: Yes, as the player completed the city.
  18. Notorious rule difference among editions or publishers The example of pig scoring has been corrected - the Big Box 1 Big Box 1 version originally had the red follower standing.