Difference between revisions of "User talk:Meepledrone"
Meepledrone (talk | contribs) m (Test footnotes) |
Meepledrone (talk | contribs) m (Test footnotes) |
||
Line 38: | Line 38: | ||
<div class="showAll" id="_Expansions_Selector_"><br /><br />'''Loading...'''<br /><br /></div> | <div class="showAll" id="_Expansions_Selector_"><br /><br />'''Loading...'''<br /><br /></div> | ||
<div class="showAll | <div class="showAll" id="_Body_" style="display: none;"> | ||
'''Introduction''' | '''Introduction''' | ||
Revision as of 12:31, 28 October 2018
Order of Play
by obervet, on the foundation provided by SkullOne; updated by Meepledrone
Loading...
Introduction
- The word “you” throughout this section refers to the active player.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word MESSAGES, if one of your counting followers has just landed on a dark space of the scoreboard, you may draw a Message tile. Note that resolving a Message tile could also trigger the drawing of another Message tile.
- If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word ROBBERS, your robber must take points if possible (ignoring rogue points). When you see ROBBER CHOICE, the robber must take points unless there are multiple counting followers on the robber’s space at that time that will be scoring points during this round of scoring (Step 7), in which case he may choose which follower to take the first points from.
- Steps written in magenta represent deviations from the official HiG rule set.
- Steps written in orange are features from the Winter version of Carcassonne that could be adapted for the Standard version with a little creativity.
Any time during your turn:
- You may ask for advice.
- You may read the rules for the expansions you are playing with.
- You may buy back any one of your imprisoned followers by paying the captor 3 points. ROBBERS
- You may claim an unclaimed tunnel portal by placing a tunnel token on it.
- You may allow a follower to take flight from the Plague (once an infestation is active).
- You must spread the plague by placing a flea token (once an infestation is active).
Step 1: Begin Turn
- If the fairy is next to one of your followers, score 1 point. MESSAGES ROBBERS
- if no fleas are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.
There are no particular actions for this step.
Step 2: Draw a Tile
- If you have a tile from a previous bazaar auction, you must use that tile.
- If you have an abbey tile, you may draw it in place of drawing a regular tile.
- If you have a Halfling tile and did not play an abbey tile, you may choose it in place of drawing a regular tile.
- If you did not perform any previous action in Step 2, randomly draw a tile.
- Randomly draw a tile.
- Show the tile to all players.
- If a Wheel of Fortune icon is on the tile, resolve Wheel of Fortune. MESSAGES ROBBERS
- If a hill is depicted on the tile, immediately draw a second tile. Keep the second tile face-down underneath the tile with the hill.
Step 3: Place the Tile
- Place the tile. You must build a bridge if doing so is required to make the tile placement legal. (Otherwise, a bridge can be placed at any time during the turn.) You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed.
- Note: any feature that is finished is considered complete at this time.
- If a volcano symbol is on the tile, place the dragon on this tile.
- If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, you may remove a knight of your choice and skip all of Step 4.
- If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it.
- If a gold symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.
- If a mage and witch symbol is on the tile, or if the tile joins the features with the Mage and Witch, you must move the Mage or the Witchthe Magethe Witch.
- If a robber symbol is on the tile, your robber and the next player’s robber may be placed on the scoreboard. If you had already played your robber, you may move it.
- If there is a quarter-wind rose on the tile and you place the tile in the appropriate quadrant of the playing field, you score 3 points. MESSAGES ROBBERS
- If a hill is on the tile, place the hill tile while keeping the face-down second tile underneath it.
Step 4A: Move theWood (Phase 1)
Skip this step if you removed a knight with a princess symbol.
Otherwise, you may do one and only one of the following:
You may do one and only one of the following:
- Deploy a follower. The flier and magic portal can be used, if present on the tile.The magic portal can be used, if present on the tile.The flier can be used, if present on the tile. (forbidden if volcano or plague source was played) (forbidden if plague source was played) (forbidden if volcano was played)
- Normal follower
- Big follower
- Mayor
- Wagon
- Abbot (C II)
- Deploy one of your other figures (forbidden if volcano was played) (unknown if allowed after playing plague source)
- Pig to a field containing one of your followers
- Builder to a city or road containing one of your followers
- Shepherd to a field not already containing a shepherd. You must perform the following action:
- Expand the flock action (draw a token)
- Deploy the barn. The farm will be scored as a normal feature in Step 7.
- Perform a special action
- Place a follower on the Wheel of Fortune
- Remove a figure from anywhere in the playing area if the festival symbol was on the played tile
- Remove your abbot (C II) and score its points MESSAGES ROBBERS
- Deploy / move a neutral figure
- Place a tower piece on any tower base or available tower.
- You may capture a follower if appropriate.
- If two players have captured one of each other’s followers, they must immediately be exchanged.
- Place a little building on the tile just played
- Move the fairy next to one of your followers
- Place a tower piece on any tower base or available tower.
Step 4B: Move theWood (Phase 2)
Skip this step if you removed a knight with a princess symbol.
Otherwise, you may do the following:
You may do the following:
- You may place the phantom in the same way as a normal follower. The flier and magic portal, if present on the tile, can be used as long as they were not used in Step 4A.The magic portal, if present on the tile, can be used as long as it was not used in Step 4A.The flier, if present on the tile, can be used as long as it was not used in Step 4A. This step is forbidden if a volcano or plague source tile was played.This step is forbidden if a volcano tile was played.This step is forbidden if a plague source tile was played.
There are no particular actions for this step.
Step 5: Resolve Move the Wood
- If a ferry lake was on the placed tile, place a ferry.
- If placement of a tile extended a road with a ferry, the ferry may be moved. Each ferry may only be moved once per turn.
- If placement of the tile extended the field with your shepherd, you must choose one of the following two actions:
- Expand the flock (draw a token)
- Herd the flock into the stable (score 1 point per sheep) MESSAGES ROBBERS
- Special case: If placement of the tile closed the field completely (by roads and/or city walls for example) with one or more shepherds, the following action is triggered automatically for all the players involved:
- Herd the flock into the stable (score 1 point per sheep) MESSAGES ROBBERS
- HiG & ZMG rules: If a dragon symbol was on the placed tile, move the dragon.
There are no particular actions for this step.
Step 6: Identify Completed Features
- Identify all completed features:
- Roads, cities, and cloisters/shrines completed by tile placement
- Roads, cities, and cloisters/shrines completed by abbey placement
- Roads completed by placement of a tunnel token or a bridge
- Roads completed by placement of a tunnel token
- Roads completed by placement of a bridge
- Roads completed by placement or movement of a ferry
- Gardens (C II) completed by tile placement
- Farms to be scored due to barn placement or joining of a farm with a farmer to one with a barn
- Castles completed by the completion of a nearby feature (not on the same turn that the castle itself was built)
- Each player receiving points chooses the order in which his or her features resolve
- Exception: A castle must be resolved immediately after any feature which triggers its completion.
- Perform Step 7 for each completed feature in the order chosen.
Step 7: Resolve Completed Features
- If a town was created by the tile placement, the town may be converted into a castle by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.
- If the Gingerbread Man is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. (How this would interact with a newly-formed castle is unknown. As a castle is no longer a city, the Gingerbread Man should likely be removed with no scoring.)
- If a fairy is next to a follower in the completed feature, that follower’s owner receives 3 points.
- Rewards for completing the feature
- Collect any trade good tokens
- If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the King or Robber Baron
- The player to your left may move one or more followers from the City of Carcassonne to the current feature. Everyone has this opportunity in turn, ending with you.
- Resolve control of the completed feature
- Normal follower (1 vote)
- Phantom (1 vote)
- Wagon (1 vote)
- Big follower (2 votes)
- Mayor (1 vote per pennant)
- Abbot (C II) (1 vote)
- Hill (If there is a tie, tied players with at least one follower on a hill are considered to have control)
- If there is at least one gold piece on a tile with the completed structure, gold pieces are distributed to the controlling player(s)
- Tally points and award points to the controlling player(s) ROBBER CHOICE
- Base score
- Inn
- Cathedral
- Cathars / Siege / Besiegers
- Mage
- Witch
- Little buildings
- Vineyards
- Darmstadtium
- Darmstadt Promo churches
- Gardens (C II)
- If a player has the teacher, that player scores the same number of points that were awarded. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. ROBBER CHOICE
- Remove the mage or witch if they were involved in the scoring of this feature.
- Remove the mage if it was involved in the scoring of this feature.
- Remove the witch if it was involved in the scoring of this feature.
- If a heretic or monk completes its feature, determine if a “race to completion” has been won. If so, return the losing follower to its owner.
- Move any wagons on the completed feature to any adjoining unoccupied uncompleted feature. If more than one wagon can move, you move first, and then order of movement proceeds clockwise.
- Return all remaining followers on the completed feature to their owners.
- If one or more of the school’s roads were completed, you receive the teacher from the school tiles.
Step 8: Resolve the Tile
- Consider the total movement of your counting follower after all completed features are scored
- Consider the total movement of your counting followers after all completed features are scored: MESSAGES
- If you played a gingerbread man tile on this turn, move the Gingerbread Man to a different incomplete city. All players receive points for any knights they have in the city that the Gingerbread Man just left. [1] MESSAGES ROBBERS
- If you did not score any points from placement of the tile this turn, but one or more opponents did, you may place a follower in the City of Carcassonne. Then you may move the Count to a quarter of your choice.
- RGG rules only: If a dragon symbol was on the placed tile, move the dragon.
- If a fair symbol was on the placed tile, use the catapult. MESSAGES ROBBERS
- If a crop circle was on the placed tile, you decide whether all players now A) may deploy a follower next to one already in play or B) must remove a follower. The type of follower is determined by the type of crop circle.
Step 9: Resolve the Turn
- If you had a builder on a road or city that was extended by the placement of the tile, repeat Steps 2 through 8 once more and only once more.
- If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), perform an auction. ROBBERS
- You may remove one knight from a besieged city if a cloister directly borders any tile of that city (Cults & Sieges) or if a cloister directly borders a Cathar tile (The Cathars) or Besiegers tile (The Besiegers).
There are no particular actions for this step.
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ This action it is placed before the opportunity to place a follower in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a follower in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.