Expansion Reference List FiguresTiles

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|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/1) ||Easter in Carcassonne
(Ostern in Carcassonne)


Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website

||C1 ||Fritz_Spinne ||22 ||0 |data-sort-value="1"| ||Figure Rabbit.png
1x Easter bunny
Figure Die.png
1x Dice
(2x1, 2x2, 2x3) ||Numerous chocolate Easter Eggs |data-sort-value="1"| ||CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/2) ||Easter Festival
(Ostern in Carcassonne)


Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"

||C1 ||Fritz_Spinne ||22 ||0 |data-sort-value="1"| ||Figure Rabbit.png
1x Easter bunny
Figure Die.png
1x Dice
(2x1, 2x2, 2x3) |data-sort-value="1"| |data-sort-value="1"| ||CarcC Rules
CarcC Tiles ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/3) ||Fairy Tales


Contains elements from a number of fan-made expansions based on children's fairy tales

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| ||Figure Wolf.png
5x wolf ||Token AppleRed.png
3x Apple
Token Timber!.png
1x Wood |data-sort-value="1"| ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/4) ||An Apple a Day
(Ein Apfel am Tag)


Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens

||C1 ||Cappy ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token AppleRed.png
7x Apple
Token AppleYellow.png
2x Forbidden Fruit
Token AppleTell.png
1x Target practice
Token Apple Green.png
1x Green Apple
Token ApplePoison.png
1x Poisoned Apple
Token AppleHalf.png
1x Jean Appleseed
Token AppleHealth.png
2x An Apple A Day |data-sort-value="1"| ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/5) ||Timber!
(Baum fällt!)


Adds Timber trade goods for forests

||C1 ||Scott & Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Timber!.png
12x Wood |data-sort-value="1"| ||CarcC
CarcF ||Forest / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/6) ||Gold Rush


Adds coal, ore and gold in the mountains; combine with "Mountains"

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Gold.png
1x Gold
Token Coal.png
15x Coal |data-sort-value="1"| ||CarcC
CarcF ||Mountain / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/7) ||The Ocean (2009)
(Das Meer)


Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions

||C1 ||Skipboris ||110 ||0 |data-sort-value="1"| ||Figure Boats stacked.png
6x ship for each player |data-sort-value="1"| ||Symbol Ocean2009.png ||CarcC
CarcF ||Ocean ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/8) ||The Ocean (2013)
(Das Meer)


Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.

||C1 ||Skipboris ||122 ||0 |data-sort-value="1"| ||Figure Boats stacked.png
6x ship for each player |data-sort-value="1"| ||Symbol Ocean2013.png ||CarcC
CarcF ||Ocean ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/9) ||The Ocean : Turbulent Waters
(Das Meer : Raue See)


Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more

||C1 ||Skipboris ||52 ||0 |data-sort-value="1"| ||ReferenceFigures JunkBlack.png
1x Pirate Khayr ad-Din
Figure Mermaid.png
1x Mermaid
Figure Dragon blue.png
1x Leviathan
8x trade marker for each player ||Token Diamond.png
6x Diamond |data-sort-value="1"| ||CarcC
CarcF ||Ocean / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/10) ||The Ocean : Buried Treasure
(Das Meer : Verborgene Schätze)


Maps and treasure, and a few other extras, for use with "The Ocean"

||C1 ||Skipboris ||60 ||0 |data-sort-value="1"| ||Figure Builder white.png
1x White Builder
Figure Count white.png
1x White Count
Figure Meeple white.png
1x White Big Follower
Figure Junk white.png
1x White Galleon ||24x Treasure Maps
36x Treasure Cards |data-sort-value="1"| ||CarcC
CarcF ||Ocean / Treasure ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/11) ||Lavender Fields


Adds honey trade goods and enables double turn for farms

||C1 ||Welli Designs ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Bee.png
12x Bee |data-sort-value="1"| ||CarcC
CarcF ||Fields / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/12) ||Wishing Wells
(Die Wunschbrunnen)


Allows a player to make a wish and carry out action during another player's turn

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| ||Figure Meeples stacked C1.png
2x mini followers for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Wells ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/13) ||Treasure Hunt
(Die Schatzsuche)


Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile

||C1 ||Jonathan Wu ||24 ||0 ||14x Treasure Tiles ||Figure Builder white.png
1x White Builder
Figure Meeple white.png
1x White Big Follower ||CharTile WhiteKnight.png
1x White Knight
CharTile WhiteBuilder.png
1x White Builder
Tile TreasureHunt.png
10x Treasure Tiles
Token TreasureChest Red.png
3x Red Treasure Chest
Token TreasureChest Green.png
3x Green Treasure Chest
Token TreasureChest Blue.png
3x Blue Treasure Chest
Token TreasureKey Red.png
3x Red Key
Token TreasureKey Green.png
3x Green Key
Token TreasureKey Blue.png
3x Blue Key
Token TreasureKey Multi.png
1x Multicolor Key ||Symbol TreasureHunt.png ||CarcC
CarcF ||Treasure ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/14) ||Treasure Chest
(Die Schatztruhen)


Played together with "Treasure Hunt", it includes Forest and River tiles

||C1 ||Novelty ||9 ||0 ||6x Treasure Tiles |data-sort-value="1"| ||3x Treasure Tiles
Token TreasureChest Yellow.png
1x Yellow Treasure Chest
Token TreasureChest Purple.png
1x Purple Treasure Chest
Token TreasureChest MultiAll.png
1x Multicolor Treasure Chest
Token TreasureKey Yellow.png
1x Yellow Key
Token TreasureKey Purple.png
1x Purple Key
Token TreasureKey MultiAll.png
1x Multicolor Key
Token Gold.png
1x Gold |data-sort-value="1"| ||CarcC
CarcF ||Forest / River / Treasure ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/15) ||Lord of the Rings 2 : The Two Towers
(Herr der Ringe 2 : Die zwei Türme)


Adds popular tiles from the mythology of the works of Tolkien

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||20x Map Pieces
Token Bee.png
1x Bee |data-sort-value="1"| ||CarcC
CarcF ||LOTR ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/16) ||Lord of the Rings 3 : Return of the King
(Herr der Ringe 3 : Die Ruckkehr des Königs)


Adds popular tiles from the mythology of the works of Tolkien

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Herbs.png
1x Herb
Token Pennant.png
1x Pennant
Symbol Cathars C1.png
1x Cathar
Token Sauron.png
1x Eye of Sauron |data-sort-value="1"| ||CarcC
CarcF ||LOTR ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/17) ||Family Feud V3
(Familienenfehde v3)


Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens

||C1 ||Frédérick Renaud ||36 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Cloister.png
8x Cloister |data-sort-value="1"| ||BGG ||City / Pennant ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/18) ||Breweries V2
(Die Brauereien v2)


Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Heretical Cloister.png
4x heretical cloister ||Symbol Breweries.png ||CarcC
CarcF ||Forest / Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/19) ||Gold Mines


Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)

||C1 ||Scott & Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Gold.png
12x Gold |data-sort-value="1"| ||CarcC
CarcF ||Forest / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/20) ||Mills and Bakeries V1
(Mühlen und Bäckereien v1)


Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game

||C1 ||JPutt927 ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Bread.png
10x Bread |data-sort-value="1"| ||CarcC
CarcF ||Fields / River / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/21) ||Mills and Bakeries V2
(Mühlen und Bäckereien v2)


Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork

||C1 ||JPutt927 ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Bread.png
10x Bread ||Symbol MillsBakeries.png ||CarcC Forum ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/22) ||Fruit Trader
(Die Fruchthändler)


When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token

||C1 ||Jonathan Wu ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Ananas.png
6x Pineapple |data-sort-value="1"| ||CarcC
BGG (original) ||Monastic / Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/23) ||Apothecaries and Tithes
(Apotheken und Zehntscheunen)


Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs

||C1 ||Meepleater ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Herbs.png
8x Herb |data-sort-value="1"| ||CarcC
CarcF ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/24) ||Cleric & Serf
(Kleriker undd Leibeigene)


Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"

||C1 ||Novelty ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Serf.png
1x Serf
CharTile Cleric.png
1x Cleric
Token Cloister2.png
14x Cloister |data-sort-value="1"| ||CarcC
CarcF ||Monastic / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/25) ||Influence of the Church
(Der Einfluss der Kirche)


Adds several church-related landscape features and tokens

||C1 ||JPutt927 ||13 ||0 ||Tile InfChurch Priory.png

6x Priory
1x large Basilica (2x2) |data-sort-value="1"| ||1x Cloister Counter Card
Tile InfChurch BasilicaTrigger.png
1x Basilica Draw tile
Token CrossInfluence.png
25x cross influence
Token Cloister Besieged.png
6x besieged cloister
Token CathedralUpgrade Stacked.png
1x cathedral upgrade for each player
Token Cross Stacked.png
1x cross for each player ||Symbol InfluenceOfTheChurch.png ||CarcC
CarcF ||Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/26) ||Roman Influence
(Der römische Einfluss)


Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles

||C1 ||CarcassonneCentral ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Legionnaire stacked.png
1x Roman Legionnaire for each player
Token Philosopher stacked.png
1x Philosopher for each player |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/27) ||Taverns


After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end

||C1 ||JPutt927 ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Ale.png
18x Ale |data-sort-value="1"| ||CarcC Forum
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/28) ||Cemetery
(Die Fredhöfe)


After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants

||C1 ||Quevy ||10 ||0 ||2x optional |data-sort-value="1"| ||Token FlowerBouquet.png
For variant 1:
1x Bouquet of Flowers for each player
Token Undertaker Stacked.png
For Variant 2:
1x Undertaker for each player
Token GraveRobber Stacked.png
For variant 3:
1x Grave Robber for each player |data-sort-value="1"| ||CarcC
CarcF ||City / Monastic / Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/29) ||Manors


When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven

||C1 ||JPutt927 & Leven ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tokens Manors Coins.png
Some coins or tokens ||Symbol Manors.png ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/30) ||Chariot Race
(Das Wagenrennen)


Adds chariot races at the local "Circus", where players can bet on the outcome of races

||C1 ||JPutt927 ||4 ||0 ||1x Chariot Race Stadium (2x2) |data-sort-value="1"| ||1x Chariot race draw tile
Token ChariotRacingBet Stacked.png
1x Bet set for each player
Token ChariotRacingRace Stacked.png
30x Race |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/31) ||Bards of Carcassonne
(Die Barden von Carcassonne)


Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version

||C1 ||Trebuchet ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Note.png
7x Note ||Symbol Bards.png ||CarcC
CarcF ||City / Fields / Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/32) ||Natural Disasters
(Die Maturkatastrophen)


Adds a number of natural disasters

||C1 ||CKorfmann & Gwommy ||6 ||0 ||1x flood cut-out ||Figure Disc nature.png
1x Wooden Disc[1] ||Token Earthquake.png
8x Earthquake |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/33) ||Fighters & Scholars
(Kämpfer und Gelehrte)


Introduces a way of levelling up followers

||C1 ||edmil ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||6 Double-sided outcome tiles
1x small bag
Token FightersScholar Level stacked.png
12x Level
Token FightersScholar Training stacked.png
12x Training |data-sort-value="0"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/34) ||Wizards & Witches
(Zauberer und Hexen)


Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")

||C1 ||JPutt927 ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token WitchPotion.png
6x Witch potion
Token Wizard.png
7x Wizard
Token Witch.png
7x Witch |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/35) ||Salt and Cocoa Traders
(Salz und Kakaohändler)


Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"

||C1 ||Meepleater ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Salt.png
7x Salt
Token CocoaBeans.png
5x Cocoa ||Symbol SaltCocoa.png ||CarcC
CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/36) ||New Discoveries
(Neue Entdeckungen)


Open up a separate landscape area on the table

||C1 ||JPutt927 ||4 ||0 ||1x Lake (2x2) |data-sort-value="1"| ||Token Compass.png
6x explorer compass
Token Flag stacked.png
1x Flag for each player |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/37) ||Apothecaries
(Die Apotheker)


Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies

||C1 ||Meepleater ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||9x Alchemy Tiles
Token NochtemGloria.png
15x Nochtem Gloria
Token Deersbane.png
15x Deersbane
Token Wraithweed.png
15x Wraithweed ||Symbol Apothecaries.png ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/38) ||Lakes and Fishmongers


Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields

||C1 ||Quevy ||45 ||0 |data-sort-value="1"| ||Figure Boats stacked.png
1x boat for each player[1] as alternative to token ||Token Fisher Stacked.png
1x Boat for each player
Token Fish.png
5x Fish ||Symbol LakesFishmongers.png ||CarcC
CarcF ||Lake / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/39) ||Tug of War - UK Meetup 2015
(Das Tauziehen)


It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament

||C1 ||Decar ||3 ||0 |data-sort-value="1"| ||Figure Disc nature.png
1x marker[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/40) ||Fishermen & Pirates


Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation

||C1 ||Meeple ||53 ||1 |data-sort-value="1"| ||Figure Boats stacked.png
1x ship for each player[1] as alternative to token
ReferenceFigures JunkBlack.png
1x pirate ship[1] as alternative to token ||Token Fishermen&Pirate Ship Stacked.png
1x ship for each player
Token Fishermen&Pirate Pirate.png
1x pirate
Token Fishermen&Pirate Fish.png
8x Fish ||Symbol Fishermen&Pirate.png ||CarcF ||Fishermen / Ocean / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/41) ||Santa Claus
(Der Nikolaus)


When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation

||C1 ||Fritz_Spinne ||12 ||0 |data-sort-value="1"| ||Figure Santa.png
1x St. Nicolas |data-sort-value="1"| ||Symbol StNicolas.png ||CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/42) ||The White Dragon
(Der weiße Drache)


A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation

||C1 ||Ricy ||18 ||0 |data-sort-value="1"| ||Figure Dragon white.png
1x White Dragon
5x White Markers |data-sort-value="1"| ||Symbol WhiteDragon.png ||CarcF ||Dragon ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/43) ||The Handicraft
(Das Handwerk)


Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Handicraft.png
12x Handicraft ||Symbol Handwerk.png ||CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/44) ||Family Planning


In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation

||C1 ||Fritz_Spinne ||6 ||0 |data-sort-value="1"| ||Figure FemaleFollower stacked.png
1x female follower for each player
Figure Meeples stacked C1.png
1x child for each player |data-sort-value="1"| ||Symbol FamilyPlanning.png ||CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/45) ||Birthday in the Land of Cockaigne
(Geburtstag im Schlaraffenland)


Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities

||C1 ||Carcassonne-Forum ||10 ||0 ||1x KJW (2x3) |data-sort-value="1"| ||Token Cockaigne Stacked.png
9x Cockaigne ||Symbol LandCockaigne.png ||CarcC
CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/46) ||The Forests of Carcassonne v2.0
(Die Wälder von Carcassonne)


A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation

||C1 ||Cosalo & Tanja Pöschl ||57 ||0 |data-sort-value="1"| ||Figure Disc nature.png
2x Wooden Tokens[1] |data-sort-value="1"| ||Symbol DieWälder.png ||CarcF
C-Welt ||Forest ||Tile WaldervonCarc.png

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/47) ||Tunnel Extra V0.6


Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances

||C1 ||Quevy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Tunnel Stacked.png
2x 3 Tunnel for each player |data-sort-value="1"| ||CarcF ||Tunnel ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/48) ||Tunnel Extra V1.0


Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours

||C1 ||Quevy ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Tunnel Stacked.png
2x 3 Tunnel for each player
Token Tunnel new Stacked.png
2x 4 Tunnel for each player (alternate colours) ||Symbol Tunnel.png ||CarcC ||Road / Tunnel ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/49) ||The Ice Queen
(Die Eiskönigin)


When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation

||C1 ||Sigried & Dieter Maute ||2 ||0 |data-sort-value="1"| ||Figure IceQueen.png
1x Icequeen
Figure Oxe.png
1x Ox |data-sort-value="1"| ||Symbol IceQueen.png ||CarcF ||Dragon ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/50) ||The Horses & The Dungeons
(Die Pferde und der Kerker)


Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation

||C1 ||Mentor09 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||4x Event Tiles
1x Dungeon Tableau
1x Horse Market Tableau
Token HorsesDungeons.png
30x Horse ||Symbol HorsesDungeons.png ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/51) ||Bailiff and Rider
(Landvogt und Landreiter)


The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation

||C1 ||invinitas & KlausiMausi ||1 ||0 |data-sort-value="1"| ||1x Bailiff[1]
1x Rider[1]
Figure Die white.png
1x Die[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/52) ||The Training Area
(Der Übungsplatz)


Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation

||C1 ||Lars120 ||6 ||0 |data-sort-value="1"| ||Figure Disc nature.png
6x Wooden Disc ||Token TrainingArea stacked.png
18x Numbers
(6x1, 6x2, 6x3) |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/53) ||St Nicolas
(Der St. Nikolaus)


St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation

||C1 ||Seli ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token StNicolas.png
9x St. Nicolas present ||Symbol DerNikolaus.png ||CarcC Forum
CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/54) ||The Inner Wall
(Der innere Wall)


Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation

||C1 ||Bojo ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token InnerWall.png
6x Protection & Trutz ||Symbol InnereWall.png ||CarcF ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/55) ||Fishers & Sailors
(Fischer und Seefahrer)


Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships

||C1 ||Bojo ||180 ||0 |data-sort-value="1"| ||Figure MeeplesLarge C1.png
3x Fishers (Mini-Meeple) for each player
Figure Fisher&Sailors Fish stacked.png
1x Fish for each player
Figure Fisher&Sailor Marine.png
1x Navy Ship
Figure Fisher&Sailor Pirat.png
1x Pirate Ship ||Token FisherSailor Joker stacked.png
8x Joker for each player
Token FisherSailor Fish.png
12x Fish
Token FisherSailor Navigator.png
1x Navigator
Token FisherSailor Robbered.png
4x Robbed Tokens ||Symbol FisherSailor.png ||CarcF ||Fishermen / Lake / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/56) ||The Architects
(Die Architekten)


Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside

||C1 ||Gwommy ||36 ||0 |data-sort-value="1"| ||Figure Architect stacked.png
1x Architect for each player ||Token Bee.png
1x Bee |data-sort-value="0"| ||CarcC
Old CarcC Forum ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/57) ||Fences


Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available

||C1 ||Gwommy & Elmendalerenda ||15 ||0 ||Tile Fences Bridge.png
1x Bridge (halfsize) for each player ||Figure Fence.png
12x Wooden Fences |data-sort-value="1"| ||Symbol Fences.png ||CarcC
CarcF ||Fields ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/58) ||The Horse
(Das Pferd)


The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player

||C1 ||Gwommy ||7 ||0 |data-sort-value="1"| ||2x Horse[1] |data-sort-value="1"| ||Symbol Horse.png ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/59) ||The Pope of Avignon
(Der Papst aus Avignon)


Adds an Avignon city tile and a pope piece that makes cities more valuable

||C1 ||Wicke ||2 ||0 |data-sort-value="1"| ||Figure Count white.png
1x White Pope |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/60) ||The Invaders
(Die Eindringlinge)


Adds a mechanic similar to the Robber from Settlers of Catan

||C1 ||Whaleyland ||12 ||0 |data-sort-value="1"| ||Figure Invader.png
1x Invader |data-sort-value="1"| ||Symbol Invaders.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/61) ||The Reconquest of Gaul
(Die Rückeroberung Galliens)


Adapts aspects of the New World spinoff to the Carcassonne time-period and locale

||C1 ||Whaleyland ||4 ||0 ||2x Starting blocks (5x4) ||Figure Crusader Gaul.png
2x Crusaders |data-sort-value="1"| ||Symbol Gaul.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/62) ||Roads to Victory
(Die Strassen zum Erfolg)


Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads

||C1 ||JPutt927 ||30 ||0 |data-sort-value="1"| ||Figure Posthouse stacked.png
1x Post house for each player
Figure Pickpocket stacked.png
1x Pickpocket for each player ||Token Diamond Roads2Victory.png
20x Jewels ||Symbol Roads2Victory.png ||CarcC
CarcF ||Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/63) ||Marshes
(Die Sümpfe)


A large expansion that introduces the Marsh landscape feature

||C1 ||Trebuchet ||104 ||0 |data-sort-value="1"| ||Figure Boglord.png
1x Bog Lord
Figure Die white.png
1x Die |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/64) ||The Wonderful Wizard of Oz
(Der Zauberer von Oz)


Tiles based loosely on the themes from the book of the same name, and a wizard

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| ||Figure Wizard.png
1x Wizard |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/65) ||Barbarian Horde


Requires The City of Carcassonne, which can now be raided

||C1 ||JPutt927 ||8 ||0 ||1x Fortress (4x4)

1x Besieged City of Carcassonne (4x3)

2x Archery Towers ||Figure Barbarian.png
13x Barbarian
Figure Discs stacked.png
3x coloured disc for each player[1] as alternative to token ||8x Barbarian Direction (N, NE, E, ...)
Token BarbarianHorde.png
13 Defense Tokens
(8x pit,
2x catapult,
2x swordsmen,
1x archer)
12x Barbarian Reward Cards
4x Reference Cards
Token Coloured stacked.png
3 coloured tokens for each player ||Symbol BarbarianHorde.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/66) ||Dragon Hunters


Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| ||Figure Pig black.png
6x Wild Boar
Figure Sheep2.png
6x White Sheep
Figure Cow.png
6x Brown Cow |data-sort-value="1"| ||Symbol DragonHunters.png ||CarcC
CarcF ||Dragon ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/67) ||The Inquisitor
(Der Inquisitor)


At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay

||C1 ||Aenima ||15 ||1 ||1x Holy Inquisition board (3x3) ||Figure Count red.png
1x Inquisitor ||Tile Retract.png
6x Retract Tiles
Token Inquisitor.png
1x Investigation |data-sort-value="1"| ||CarcC
CarcF ||Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/68) ||Pied Piper
(Der Rattenfänger)


Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem

||C1 ||Quevy ||16 ||0 |data-sort-value="1"| ||Figure PiedPiper.png
1x Pied Piper
Figure MeeplesLarge C1.png
2x Mini Follower for each player ||Token Rat.png
64x Rat ||Symbol PiedPiper.png ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/69) ||The Boy Who Cried Wolf


Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field

||C1 ||Quevy ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Grass.png
16x Grass ||Symbol BoyCriedWolf.png ||CarcC
CarcF ||Fields ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/70) ||The Big Black Pig Escape
(Der Ausbruch des grossen schwarzen Schweins)


A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty

||C1/C2 ||Aenima ||2 ||2 ||1x 2x1 Starting Block ||Figure Pig black.png
1x Big Black Pig |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/71) ||Wanderer and Mayor's Office
(Wanderer und Bürgermeisterbüro)


The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points

||C1 ||Leven ||8 ||0 |data-sort-value="1"| ||Figure Monasteries stacked.png
1x Mayor"s Office for each player
Figure Wanderer stacked.png
1x Wanderer for each player |data-sort-value="1"| ||Symbol MayorsOffice.png ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/72) ||Pig Race to Riches
(Das Schweinerennen zu Wohlstand)


Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature

||C1 ||Carcking & JPutt927 ||1 ||0 |data-sort-value="1"| ||Figure Pigs stacked C1.png
1x Pig for each player ||Token Race2Rich stacked.png
36x Race to Riches (12x Road, 12x Cloister, 12x City) |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/73) ||The Gambling (Aenima)


Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack

||C1 ||Aenima ||2 ||0 |data-sort-value="1"| ||Figure DiceGame.png
9x Dice of Carcassonne - Dice Game |data-sort-value="1"| ||Symbol Gambling.png ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/74) ||Buried Treasure


Buy a map, see if it leads you to gold; adds an element of gambling to the game

||C1 ||frankdux ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token BuriedTreasure Treasure.png
9x Treasure
Token BuriedTreasure Dirt.png
11x Dirt |data-sort-value="1"| ||CarcC ||Treasure ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/75) ||Bifröst & Rainbows
(Die Himmelsbrücken und Regenbogen)


The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together

||C1 ||Quevy ||12 ||1 ||1x Weather Condition start/block (2x2) ||Figure Leprechaun.png
1x Leprechaun
Figure Bifröst.png
6x Bifröst ||1x Weather Condition Draw tile
Token BifröstRainbow GoldPot.png
32x Gold pot ||Symbol Bifröst.png ||CarcC ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/76) ||A winter without snow


The Gingerbread Man, but for the normal game

||C1 ||Quevy ||6 ||0 |data-sort-value="1"| ||Figure Gingerbreadman.png
1x Gingerbread man |data-sort-value="1"| ||Symbol GingerbreadMan WE.png ||CarcC ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/77) ||Carcassonne Central Competitions Tiles (aka Yellow Abbey)


A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn

||C1 ||Quevy ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Competition Wine.png
1x Wine ||Symbol YellowAbbey.png ||CarcC ||Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/78) ||The Legend of Lady Carcas


Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules

||C1 ||Dragonlord ||20 ||0 |data-sort-value="1"| ||Figure LadyCarcas.png
1x Lady Carcas
Figure StrawKnights stacked.png
5x Straw Knight for each player
Figure Pigs stacked C1.png
1x Pig for each player |data-sort-value="1"| ||Symbol LadyCarcas.png ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/79) ||Sailing The Seas C1
(Beseegeln der See)


Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens

||C1 ||Squiffything ||60 ||0 |data-sort-value="1"| ||Figure Dragon blue.png
1x Leviathan
Figure Die white.png
1x Die
Figure SailingTheSea Ship stacked.png
3x Ship for each player as alternative for token ||Token SailingTheSea Treasure.png
24x Treasure Chest
Token SailingTheSea Ship stacked.png
3x Ship for each player |data-sort-value="1"| ||CarcC Rules
CarcC Tiles ||Ocean ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/80) ||Sailing The Seas : Trade Routes C1
(Beseegeln der See : Handelsroutes)


Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||C1 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token SailingTheSea Trade C1.png
40x Trade |data-sort-value="1"| ||CarcC ||Ocean / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/81) ||Sailing The Seas : Trade Routes C2
(Beseegeln der See : Handelsroutes)


Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||C2 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token SailingTheSea Trade C1.png
40x Trade |data-sort-value="1"| ||CarcC ||Ocean / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/82) ||Sailing The Seas C2
(Beseegeln der See)


Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens

||C2 ||Wolnic ||60 ||0 |data-sort-value="1"| ||Figure Dragon blue.png
1x Leviathan
Figure Die white.png
1x Die
Figure SailingTheSea Ship stacked.png
3x Ship for each player as alternative for token ||Token SailingTheSea Treasure.png
24x Treasure Chest
Token SailingTheSea Ship stacked.png
3x Ship for each player |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/83) ||The Coast : Catch of the Day


Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)

||C1/C2 ||Wolnic ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token SailingTheSea Crab.png
10x Crab |data-sort-value="1"| ||CarcC ||Ocean / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/84) ||New Forest : The Hunting Forest
(Die Jagdgründe)


Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens

||C2 ||Wolnic ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token HuntingForest.png
14x Wild Boar |data-sort-value="1"| ||CarcC
CarcF ||Forest / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/85) ||The New Forest


Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions

||C2 ||Wolnic ||115 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Timber!.png
12x Wood |data-sort-value="1"| ||CarcC Part 1
CarcC Part 2
CarcC Part 3 ||Forest / River / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/86) ||Pig on a Pedestal
(Das Schwein auf dem Podest)


Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?

||C2 ||Wolnic ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token PigOnAPedestral stacked.png
1x Statue for each player ||Symbol PigOnAPedestral.png ||CarcC
CarcF ||Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/87) ||The Libraries
(Die Bibliotheken)


Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation

||C1 ||PresetM ||32 ||2 |data-sort-value="1"| |data-sort-value="1"| ||Token Library.png
21x Book ||Symbol Libraries.png ||CarcF ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/88) ||Dragon Killers


Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance

||C1/C2/WD ||Oldbonz & Meepledrone ||15 ||0 |data-sort-value="1"| ||Figure Die white.png
1x Die ||CharTile Princess.png
1x Princess ||Symbol DragonKillers.png ||CarcC ||Dragon ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/89) ||Dragon Nests


Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"

||C1/C2/WD ||Oldbonz & Meepledrone ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token DragonEgg.png
28x Dragon egg ||Symbol DragonNest.png ||CarcC ||Dragon / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/90) ||Wanderers & Myths


The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell

||C1 ||Karel Koplík ||99 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Meal.png
24x Meal |data-sort-value="1"| ||CarcC Forum ||Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/91) ||The Plague


Conversion of the expansion "The Plague" to C2 artwork style

||C2 ||PresetM ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Plague Flea C2.png
18x Flea
Token Plague Outbreak stacked C2.png
6x Outbreak ||Symbol Spielbox.png ||CarcF ||C1=>C2 ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/92) ||City on Fire


Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities

||C1 ||Palkan ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Trebuchet Trebuchet.png
12x Trebuchet
Token Trebuchet CityOnFire.png
24x City on fire ||Symbol CityFire.png ||CarcC Forum
CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/93) ||The Alchemist


Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve  to acquire the Philisopher's Stone, which grants wealth, health and immortality

||C1/C2 ||Meepledrone ||6 ||0 |data-sort-value="1"| ||Figure Alchemist.png
1x Alchemist ||Token Alchemist Elements stacked.png
24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)
Token Alchemist PhilosopherStone.png
1x Philosopher stone ||Symbol Alchemist.png ||CarcC ||Advent2019 / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/94) ||The Druid
(Der Druide)


The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation

||C1 ||kettlefish ||6 ||0 |data-sort-value="1"| ||Figure Druide.png
1x Druid |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum
CarcF ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/95) ||Golden Eggs


When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation

||C1 ||Fritz_Spinne ||8 ||0 |data-sort-value="1"| ||16x Golden Egg (chocolate?)[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/96) ||The Dragon Flowers of Carcassonne


A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation

||C1 ||Fritz_Spinne ||12 ||0 |data-sort-value="1"| ||Figure Die white.png
12x Die
Figure DieDragon.png
1x Die (1x Dragon, 5x empty) ||Token Grass.png
12x Grass |data-sort-value="1"| ||CarcF ||Dragon ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/97) ||Demons in Carcassonne
(Dämonen in Carcassonne)


The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.

||C1 ||Murphy013 ||4 ||0 |data-sort-value="1"| ||Figure Demons stacked.png
1x Demon for each player
Figure Discs stacked.png
1x coloured disc for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/98) ||The Gambling (invinitas)
(Das Glücksspiel)


When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation

||C1 ||invinitas ||21 ||0 |data-sort-value="1"| ||1x die
(standard colours on each face) ||1x round token per player colour
24x result tokens
(18x score
4x landscape) |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/99) ||The Rainbow
(Der Regenbogen)


When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules

||C1 ||invinitas ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Rainbow GoldPot.png
6x Pot of Gold ||Symbol TheRainbow.png ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/100) ||Robin Hood


The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation

||C1 ||invinitas ||1 ||0 |data-sort-value="1"| ||2x Robin Hood[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/101) ||Snow Queen


When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation

||WE ||PresetM ||6 ||0 |data-sort-value="1"| ||Figure IceQueen.png
1x Snow queen |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/102) ||Ignatius of Loyola


This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn

||C1/C2/WD/WE ||CAE Manresa ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Manresa Ignatius.png
1x Ignatius
4x action cards |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/103) ||The Summer Gingerbread Man
(Der Sommer Lebkuchenmann)


Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"

||C1 ||Quevy ||6 ||0 |data-sort-value="1"| ||Win gbm gingerbreadMan.png
1x Gingerbread Man |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/104) ||The Painter
(Die Maler)


Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation

||C1 ||Ratz65 ||12 ||0 |data-sort-value="1"| ||Figure Painter stacked.png
1x Painter for each player
Figure Cube red.png
42x small red cubes
Figure Cube yellow.png
42x small yellow cubes
Figure Cube blue.png
42x small blue cubes
Figure Cube white.png
14x small white cubes
Figure Cube green.png
14x small green cubes
Figure Cube black.png
14 small black cubes
Figure Cube purple.png
14x small purple cubes
Figure Cube orange.png
14 small orange cubes ||6x Portrait cards
48x Cover pieces |data-sort-value="1"| ||CarcF
(Rules only) || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/105) ||The Abbot (Base Game)
(Der Abt)


Creation of C1 Garden tiles to match those in C2 Base Game

||C1 ||PresetM ||20 ||0 |data-sort-value="1"| ||Figure Abbots stacked.png
1x Abbot for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||C2=>C1 / Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/106) ||The Black Death
(Der schwazre Tod)


When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game

||C1/C2/WD/WE ||CAE Manresa ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile Manresa BlackDeath.png
1x Black Death |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/107) ||Riverboats & The Whirlpool


Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions

||C1 ||Just a Bill ||12 ||0 |data-sort-value="1"| ||Figure Boats stacked.png
1x Riverboat for each player |data-sort-value="1"| ||Symbol Whirlpool.png ||CarcC Forum ||River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/108) ||Carcassonne's Dracula


The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing

||C1 ||Carcatronn ||24 ||0 |data-sort-value="1"| ||Figure BigNobleman.png
1x van Helsing
Figure Boglord.png
1 Dracula
Figure Count red.png
4x Vampires ||Token Dracula WoodStake.png
6x Wooden Stake |data-sort-value="1"| ||CarcC
CarcF ||City / Tokens / Tunnel ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/109) ||The Winter Coast & Catch of the Day


Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)

||WD ||Wolnic ||49 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token SailingTheSea Crab.png
10x Crab |data-sort-value="1"| ||CarcC ||Ocean / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing" |style="background-color:Lavender"|(A/110) ||Olive Tree Orchards


Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work

||C1 ||Welli Designs ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token OliveTreeOrchard.png
18x Olive |data-sort-value="1"| ||Old CarcC Forum ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/111) ||The Necromancer


Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer

||C1 ||Wicke ||4 ||0 |data-sort-value="1"| ||Figure Necromancer.png
1x Necromancer
Figure Count white.png
1x Prince By-Tor
Figure Sheep2.png
1x Snow dog |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/112) ||Keep


No information available

||C1 ||Gamemai ||1 ||0 |data-sort-value="1"| ||1x Keep |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/113) ||Crusades and Representatives of the People


Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation

||C1/C2 ||LRV ||19 ||0 |data-sort-value="1"| ||1x Crusader Priest[1]
3x Representative of the people[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/114) ||Captains & Spies


Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring

||C2 ||Servius Sertorius & Meepledrone ||30 ||0 |data-sort-value="1"| ||1x Captain for each player
Figure Die white.png
1x Die |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/115) ||The Mill & Beekeeper


Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities

||C2 ||Carcassonne93 ||31 ||0 |data-sort-value="1"| ||1x Beekeeper[1] for each player ||Token MillBee Comb stacked.png
25x Honeycomb (1-4)
Token MillBee SaltMine stacked.png
6x Salt (3,4,5)
1x small bag
Token MillBee Mills stacked.png
2x Windmill for each player |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/116) ||Ally or Enemy


When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points

||C1/C2/WD/WE ||Ker42 ||12 ||0 |data-sort-value="1"| ||8x regular followers in neutral colour ||6x tokens
(x10 colours) |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/117) ||Cosmic Portal 2 : Exploring the Multiverse


Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"

||C1/C2/WD/WE ||Ker42 ||34 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token MirrorZone2.png
30 tokens ||Symbol MirrorZone.png ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/118) ||Deserts


Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style

||C1 ||Darathor ||20 ||0 |data-sort-value="1"| ||15x camels
(3+ colours) |data-sort-value="1"| ||Symbol Deserts.png ||CarcC Forum ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/119) ||Detour and Impasse
(Umleitungen und Sackgassen)


Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)

||C1 ||Carcatronn & Carcking ||12 ||0 |data-sort-value="1"| ||Figure Ferry.png
8x Ferry |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/120) ||Gambler's Luck
(Das Glück des Spielers)


A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled

||C1/C2 ||Snearone ||8 ||0 |data-sort-value="1"| ||Figure Die white.png
1x Die ||Token GamblersLuck.png
40x tokens ||Symbol GamblersLuck.png ||CarcC
CarcF ||City / Pennant ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/121) ||Kingdoms on the River


2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river

||C1/C2/WD/WE ||Lumen ||6 ||0 ||6x Border Extensions |data-sort-value="1"| ||Token KingdomsOnRiver Cart.png
4x Cart Tokens
Token KingdomsOnRiver Turnstone.png
1x Turnstone (double-sided) |data-sort-value="1"| ||CarcC ||River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/122) ||Legacy of Rome


Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields

||C1 ||Whaleyland ||12 ||0 |data-sort-value="1"| ||Figure Count black.png
1x Duke[2]
12x Road pieces ||24x Rubble Tokens |data-sort-value="1"| ||CarcC Forum ||City / Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/123) ||Double or Nothing
(Doppelt oder Nichts)


When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token

||C1 ||invinitas ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x "Double or Nothing" token
or any coin |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/124) ||Monuments


Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style

||C1 ||Darathor ||4 ||0 ||4x 2x2 tile blocks ||10x small cubes in each player colour ||Token Monuments Renown.png
40x Renown Tokens |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/125) ||Summer Gingerbread Man


It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)

||C2 ||Michael Halbert ||24 ||0 |data-sort-value="1"| ||Win gbm gingerbreadMan.png
1x Gingerbread Man |data-sort-value="1"| ||Symbol GingerbreadMan WE.png ||CarcC Forum ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/126) ||Tarots


Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color

||C2 ||Oldbonz ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Tarot.png
48x Tokens (6 per player) ||Symbol Tarot.png ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/127) ||The Families
(De Families)


Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"

||C1 ||Frédérick Renaud ||36 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Cloister2.png
16x Monastery |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Missing / Pennant ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/128) ||The Lake
(Der See)


Adds a large lake, and includes a race to be a lighthouse keeper

||C1 ||JPutt927 ||1 ||0 ||1x 3x3 block |data-sort-value="1"| ||Token Water.png
25x water tokens
6 player tokens |data-sort-value="1"| ||CarcC ||Lake ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/129) ||The Pope of Avignon v1.01
(Der Papst aus Avignon)


Adds an Avignon city tile and a pope piece that makes cities more valuable

||C2 ||MarkosBoss ||2 ||0 |data-sort-value="1"| ||Figure Count white.png
1x Pope[3] |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/130) ||The Riverside School
(Die Schull am Fluss)


Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source

||C2 ||Wolnic ||6 ||1 ||"Double" Tiles
(3x Left, 3x Right)
1x 2x2 start block ||Figure Teacher red.png
1x translucent teacher in any colour |data-sort-value="1"| ||Symbol RiversideSchool.png ||CarcC
CarcF ||River / Road / School ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/131) ||The Riverside School
(Die Schull am Fluss)


These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1

||C1 ||KlausiMausi ||6 ||1 ||"Double" Tiles
(3x Left, 3x Right)
1x 2x2 start block ||Figure Teacher red.png
1x translucent teacher in any colour |data-sort-value="1"| ||Symbol RiversideSchool.png ||CarcF ||River / Road / School ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/132) ||Tithe Barns


Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")

||C1 ||Meepleater ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol TitheBarn.png
||CarcC ||Fields ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/133) ||Virus
(Das Virus)


When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation

||C1/C2 ||Konrad2605 ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Virus.png
18x Virus Tokens ||Symbol Virus.png
||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/134) ||Kettle of Fish
(Schöne Bescherung)


Adds tiles with icons that increase the value of a river, and fish trade goods

||C1 ||Novelty ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token KettleOfFish Fish.png
8x Fish |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/135) ||Phantom of the Opera
(Das Phantom der Oper)


When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House

||C1 ||Wicke ||4 ||0 |data-sort-value="1"| ||Figure Phantoms C1.png
1x translucent Follower for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/136) ||Castles, strongholds, towers
(Schlösser, Burgen, Türme)


No rules available about tile and follower placements, and scoring

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| ||6x Tower Watchmen |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/137) ||The Shepherds visit the Christ Child
(Der Hirten besuchen das Christkind)


Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation

||WD ||Seli & Fritz_Spinne ||1 ||1 ||1x double tile |data-sort-value="1"| ||Token ShepherdChild Stall.png
8 Shelters (1 per colour) |data-sort-value="1"| ||CarcC Forum
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/138) ||DoubleSide or DoubleTurn
(Doppelseiten oder Doppelzug )


This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation

||C1 ||KlausiMausi & frankdux & Cate ||10 ||0 ||8x Double sided
2x Joker |data-sort-value="1"| ||Token DoubleTurn stacked.png
10 tokens, 1 per colour
12x Double Turn Draw Tiles ||Symbol DoubleTurn.png
||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/139) ||The Abbot (Expansions)
(Der Abt)


Creation of C1 Garden tiles to match those in C2 (Other Expansions)

||C1 ||PresetM ||27 ||0 |data-sort-value="1"| ||Figure Abbots stacked.png
1x Abbot for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||C2=>C1 / Garden / Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/140) ||The River Riders
(Die Flussfahrer)


Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation

||C1 ||BuLiFM ||6 ||0 |data-sort-value="1"| ||Figure Boats stacked.png
6x Sailing Ships (1 each colour) |data-sort-value="1"| ||Symbol Flussfahrer.png
||CarcF ||River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/141) ||Herd of Cattle
(Die Rinderherde)


When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!

||C1 ||Lemmy77 ||2 ||0 |data-sort-value="1"| ||Figure Cow.png
2x Wooden Cattle |data-sort-value="1"| |data-sort-value="1"| || ||Fields / Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing" |style="background-color:Lavender"|(A/142) ||No Barter, Produce


Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working

||C1 ||Dave ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token NoBarter Sack.png
6x Sacks
Token NoBarter Shears.png
5x Shears
Token NoBarter Flask.png
9x Flasks |data-sort-value="1"| ||Old CarcC Forum ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/143) ||Merry Men
(Die Gesetzlosen)


Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs

||C1 ||Novelty ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Outlaw.png
1x Outlaw |data-sort-value="1"| ||CarcC
CarcF ||Cliffs / Forest ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/144) ||Angler and Fish Farms
(Angler und Fischzucht)


Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm

||C1 ||Novelty ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Angler.png
1x Angler |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/145) ||The Hiker


Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points

||C1 ||Leven ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Hiker.png
1x Hiker ||Symbol Vistas.png ||CarcC ||Vistas ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/146) ||Riches For Priesthood


Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end

||C1 ||Olivier Taschereau ||17 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile HighPriest.png
1x High Priest
2x Gold
6x Silver
11x Bronze |data-sort-value="1"| || ||City / Monastic / Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/147) ||Bastions
(Die Bastionen)


Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.

||C1 ||Leven ||11 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Archer.png
1x Royal Archer |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/148) ||The Bethlehem Stable
(Der Stall von Bethlehem mit Herbergsuche)


The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation

||C1 ||Seli & Fritz_Spinne ||1 ||0 ||1x double tile ||Figure Angel.png
1x Angel[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum
CarcF ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/149) ||The Count of Tuscany
(Der Graf der Toskana)


Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed

||C1 ||Wicke ||1 ||0 ||1x City (4x3) as Florence ||Figure Count black.png
1x Black Count |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Siege ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/150) ||Green Christmas
(Grüne Weihnachten)


The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version

||C1 ||Seli & Fritz_Spinne ||1 ||0 ||1x double tile ||Figure Angel.png
1x Angel[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/151) ||Forestry


No information available

||C1 ||Gamemai ||1 ||0 ||1x double tile ||Figure FirTree.png
1x Tree |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/152) ||Grim Reaple
(Der Sensenmann)


Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles

||C1 ||Victor Watrous ||2 ||0 ||Tile GrimReaple Graveyard.png
2x Graveyard ||Figure GrimReaple.png
1x Grim Reaple |data-sort-value="1"| ||Symbol GrimReaple.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/153) ||The Pig Herders
(Die Schweinehirten)


There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city

||C1 ||Big Guy ||1 ||0 ||2x2 Pig Farm ||Figure BigPinkPig.png
12x Pigs (in one colour) |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Siege ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/154) ||City Council
(Der Stadtrat)


Tile placements can be vetoed

||C1 ||Gwommy & Novelty ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile Veto.png
5x Veto tiles ||Symbol CityCouncil.png ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/155) ||Bandit Camp
(Die Räuberlager)


Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour

||C1/C2/WD ||Oldbonz & Meepledrone ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile Bandit.png
1x Bandit Draw tile ||Symbol BanditCamp.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/156) ||Inquisition & Assault
(Inquisition und Sturm (aka Ereignisse))


An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available

||C1 ||Unknown ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| ||10x Event |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fluxx / Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/157) ||Carousels


The tiles reverse the turn order of the players - not suitable for 2 players

||C1 ||Leven ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| ||2 tiles for determining the initial direction and keeping track of the current turn order ||Symbol Carousels.png ||CarcC ||Fluxx ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/158) ||Seasons
(Die Jahreszeiten)


With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game

||C2 ||TheSteveAllen ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x Season Tracker Board
28x Season conditions
1x Current Season clock ||Symbol Seasons C1.png ||CarcC Forum ||Fluxx ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/159) ||The Great Pumpkin
(Der große Kürbis)


Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation

||C1 ||kettlefish ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||4x Pumpkin-Event
8x Pumpkin Scoring |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/160) ||Quarter (aka City Districts)


An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images

||C1 ||Carsten Engels ||4 ||0 ||4x double tiles |data-sort-value="1"| ||4x Quarter draw tiles |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/161) ||Seasons
(Die Jahreszeiten)


With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game

||C1 ||JPutt927 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x Season Tracker Board
47x Seasons condition
1x Current Season clock ||Symbol Seasons C1.png ||CarcC ||Fluxx ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/162) ||Storno


Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack

||C1 ||Leven ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Tile Storno.png
6x Storno tiles |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/163) ||Orchards : A Trade In Apples


City tiles with Orchards outside the walls, and Apple Trade Tokens

||C1/C2 ||Wolnic ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token AppleRed.png
7x Apple ||Symbol AppleOrchards.png ||CarcC
CarcF ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/164) ||The King's Passing
(Der König fährt vorbei)


Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point

||C1 ||JPutt927 ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x King"s Passing tracker board
Tile KingsPassing.png
10x trigger tiles
(6x1, 3x2, 1x3) ||Symbol KingsPassing.png ||CarcC || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/165) ||The Big Highwayman
(Der Große Wegelagerer)


When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants

||C1/C2 ||Challa007 & Snearone ||12 ||0 |data-sort-value="1"| ||Figure BigHighwayman.png
1x Big Highwayman |data-sort-value="1"| ||Symbol BigHighwayman.png ||CarcC Forum
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/166) ||A Carcassong of Ice and Fire


Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions

||C1/C2/WD ||Fritz_Spinne ||7-10 ||0 |data-sort-value="1"| ||50x wall cubes
5x additional (but different) followers per player
1x Assassin per player
1 Mini-meeple per player
4x Grey wolves
6x White Walkers
1x Die ||7-10x Capital City tokens |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/167) ||Crests of Carcassonne


In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work

||C1 ||Gerry & Danisthirty & Carcking ||? ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="0"| |data-sort-value="1"| ||CarcC Forum ||Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/168) ||Dragon Treasure (Advent Calendar 2016)


When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download

||C1 ||Seli & KlausiMausi ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||6x Gold
(2 nuggets)
9x Dragon"s Horde
(-2, -1, 0, 3, 4, 5)
1x small bag |data-sort-value="1"| ||CarcC Forum ||Advent2016 ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/169) ||The Wedding


Two lovers try to reach a monastery (before it is completed) so they can be married

||C1/C2/WD/WE ||eolone ||4 ||0 ||1x 2x2 block (forming heart-shaped city) ||1x Bride
1x Groom |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/170) ||New Discoveries: Distant Lands


Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion

||C2 ||Wolnic ||6 ||0 ||2x 2x2 Distant Land Blocks |data-sort-value="1"| ||13x Flags (all colours) |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/171) ||Towers of The Black Prince


The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers

||C2 ||Oldbonz ||8 ||0 |data-sort-value="1"| ||1x Black Chess rook |data-sort-value="1"| ||Symbol BlackPrinceTower.png ||CarcC
CarcF ||Tower ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/172) ||Fruit Merchant
(Die Fruchthändler)


A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token

||C1 ||Itomi Bhaa ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token FruitTrader stacked.png
6x apples
6x cherries
6x pears |data-sort-value="1"| ||CarcC Forum ||Fields / Monastic / Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/173) ||Frog Buster
(Der Froschmeister)


When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold

||C1 ||Itomi Bhaa ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token FrogBuster stacked.png
6x green frogs
6x purple frogs |data-sort-value="1"| ||CarcC Forum ||River / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/174) ||The Cursed Pennant


Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working

||C1 ||Dave ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| ||4x Pennant quarters |data-sort-value="1"| ||Old CarcC Forum ||City / Pennant / Tokens / Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/175) ||The Lighthouse Guard


Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work

||C1 ||The Juts ||28 ||0 ||1x 5x5 Lake
with central island ||Figure Boat neutral.png
6x boats (neutral colour)
1x lighthouse/tower ||4x seaweed
2x shark |data-sort-value="1"| ||CarcF
Old CarcC Forum ||Lake ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/176) ||Walpurgis Night


After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules

||C1 ||Violet ||12 ||0 |data-sort-value="1"| ||1x Witch[1] ||1x Witchmaster |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/177) ||Catapults of Carcassonne
(Die Katapulte von Carcassonne)


Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works

||C1 ||eurojo & Johannes Hoppstädter ||12 ||0 |data-sort-value="1"| ||Figure Die.png
1x Die ||Token Catapult Joker.png
30x Jokers |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/178) ||The Tinkers


A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation

||C1 ||Ratz65 ||12 ||0 |data-sort-value="1"| ||Figure Noblemen stacked.png
1x Tinker per player[1] ||Token CopperKettle.png
12x Copper kettles
or use colour tokens in place of figures |data-sort-value="1"| ||CarcF ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/179) ||The Fairy Queen & Prince


Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes

||C1 ||jeRm! ||5 ||0 |data-sort-value="1"| ||1x Fairy Queen |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Dragon ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/180) ||Dungeons & Peddlers


If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)

||C1 ||Runtu ||45 ||0 |data-sort-value="1"| ||12x Peddlars (2 in each colour)[1] |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/181) ||Trick or Treat


The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn

||C1 ||Danisthirty ||4 ||0 |data-sort-value="1"| ||1x "Trick or Treat"er |data-sort-value="1"| ||Symbol TrickOrTreat.png ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/182) ||Leprechaun


When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing

||C1 ||Carcatronn ||12 ||0 |data-sort-value="1"| ||Figure Leprechaun.png
(or unused green figure) ||Token Gold.png
24x Gold ||Symbol Leprechaun.png ||CarcC Forum || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/183) ||Free as a bird
(Frei wie ein Vogel)


Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation

||C1 ||Sleepy ||12 ||0 |data-sort-value="1"| ||1x 8-sided die
1 Aviator[1] ||1x wind direction/strength indicator (not included in rules) ||Symbol FreeAsABird.png ||CarcCZ || ||Feature FreeAsABird ramp.png

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing" |style="background-color:Lavender"|(A/184) ||Underground River
(River Versickerung)


River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)

||C1 ||Murphy013 ||2 ||0 |data-sort-value="1"| ||Figure Die red.png
1x Die
(0-5 ""(or use 1-6 with 6 as 0?)"") |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/185) ||Champions & Keep


A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works

||C1 ||Lamina ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x token/coin for each player |data-sort-value="1"| ||BGG (Broken Link) ||City / Missing / Pennant ||

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/186) ||The Shop
(Der Shop)


Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation

||C1 ||Christian Hermann ||40 ||0 ||1x Shop Board |data-sort-value="1"| ||9x action markers
6x castles
6x bridges
6x tower pieces
20x goods tokens (4x each wine, grain, cloth and 8x tea)
10x coat of arms ||Symbol TheShop.png || ||Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/187) ||Pirates of Carcassonne


Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation

||C1 ||Unknown ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token PiratesTreasure.png
7x Treasure Chests ||Symbol Pirates.png ||CarcCZ ||Treasure ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/188) ||Cross of Peace


Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation

||C1 ||Chmura ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token CrossPeace.png
6x crosses ||Symbol CrossPeace.png ||CarcCZ ||City / Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/189) ||Templar


Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation

||C1 ||Chmura ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Templar.png
10x Templars ||Symbol Templar.png ||CarcCZ ||City / Monastic / Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showLost" |style="background-color:MistyRose"|(A/190) ||Monks & Heretics


The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation

||C1 ||Lomion ||17 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Bee.png
2x Bee
Token Fish.png
3x Fish
Token AppleRed.png
4x Apple
Token Herbs.png
5x Herbs
Token Cloister.png
3x Monastery
Token MonksHeretics Monk.png
14x Monk ||Symbol MonksHeretics.png || ||Monastic / Tokens / Missing ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/191) ||The Paramour of Carcassonne
(Die Buhlerin von Carcassonne)


The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation

||C1/C2 ||Ratz65 ||12 ||0 |data-sort-value="1"| ||Figure Buhlerin.png
1x Paramour ||Token Buhlerin.png
12x Paramour ||Symbol Buhlerin.png ||CarcF ||City ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/192) ||St Nicholas
(Der St. Nikolaus)


St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation

||WD ||Seli ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token StNicolas.png
9x St. Nicolas present ||Symbol DerNikolaus.png ||CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/193) ||Apothecaries and Tithes
(Apotheken und Zehntscheunen)


WD version of tiles from "Apothecaries and Tithes" by Meepleater

||WD ||Seli & Meepleater ||23 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Herbs.png
8x Herb |data-sort-value="1"| ||CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/194) ||Bridges, Castles and Bazaars
(Burgen, Brücken und Basare)


WD version of tiles from HiG's published expansion

||WD ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Castle WD Zotto.png
12x Castle Tokens ||Symbol BridgesCastlesBazaars C1C2.png ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/195) ||Hills and Sheep
(Schafe und Hügel)


WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version

||WD ||Moses64 & Seli & Zotto ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token HS Wolf WD.png
2x Wolf
Token HS Sheep4 WD.png
2x 4 Sheep
Token HS Sheep3 WD.png
5x 3 Sheep
Token HS Sheep2 WD.png
5x 2 Sheep
Token HS Sheep1 WD.png
4x 1 Sheep
Token HS Sheep0 WD.png
21x Grass ||Symbol HillsSheep C1C2.png ||CarcF ||Fields ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/196) ||Hills and Sheep
(Schafe und Hügel)


WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep

||WD ||Telecaster ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token HS Wolf Sq WD.png
2x Wolf
Token HS Sheep4 Sq WD.png
4x 4 Sheep
Token HS Sheep3 Sq WD.png
6x 3 Sheep
Token HS Sheep2 Sq WD.png
6x 2 Sheep
Token HS Sheep1 Sq WD.png
6x 1 Sheep
Token HS Sheep0 Sq WD.png
24x Grass
Token Castle WD Tel.png
10x Castles ||Symbol HillsSheep WD Tel.png ||CarcF ||Fields ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/197) ||Cleric & Serf
(Kleriker und Leibeigene)


WD version of tiles from "Cleric and Serf" by Novelty

||WD ||Seli & Novelty ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Serf WD.png
1x Serf
CharTile Cleric WD.png
1x Cleric |data-sort-value="1"| ||CarcC Forum
CarcF ||Monastic ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/198) ||Frog Buster
(Der Froschmeister)


WD version of tiles from "Frog Buster" by Itomi Bhaa

||WD ||Seli & Itomi Bhaa ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token FrogBusterGreen WD.png
6x Green Frog
Token FrogBusterBrown WD.png
6x Brown Frog |data-sort-value="1"| ||CarcC Forum
CarcF ||River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/199) ||Fruit Merchant
(Die Fruchthändler II)


WD version of tiles from "Fruit Merchant" by Itomi Bhaa

||WD ||Seli & Itomi Bhaa ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token FruitMerchantApple WD.png
5x Apple
Token FruitMerchantSloe WD.png
5x Sloe
Token FruitMerchantPineCone WD.png
5x Pine Cone |data-sort-value="1"| ||CarcC Forum
CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/200) ||Fruit Trader
(Die Fruchthändler)


WD version of tiles from "Fruit Trader" by Jonathan Wu

||WD ||Seli & Jonathan Wu ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token FruitTraderRowanBerries WD.png
6x Rowan Berries |data-sort-value="1"| ||CarcC Forum
CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/201) ||Pirates and Plunderers
(Piraten und Plünderer)


WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic

||WD ||Seli & Robotman ||90 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token PirPlundCloth WD.png
15x Cloth
Token PirPlundDyes WD.png
15x Colour Dyes
Token PirPlundRum WD.png
15x Rum
Token PirPlundSpice WD.png
15x Spice ||Symbol PiratesPlunder WD.png ||CarcC Forum
CarcF ||Ocean ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/202) ||Bastions
(Die Bastion)


WD version of tiles from "Bastions" by Leven

||WD ||Seli & Leven ||11 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Archer WD.png
1x Royal Archer |data-sort-value="1"| ||CarcC Forum
CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/203) ||Merry Men
(Die Gesetzlosen)


WD version of tiles from "Merry Men" by Novelty

||WD ||Seli & Novelty ||11 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile Outlaw WD.png
1x Outlaw ||Symbol Merrymen WD.png ||CarcC Forum
CarcF ||Forest ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/204) ||The Hunting Forest
(Die Jagdgründe)


Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion

||C1 ||Wolnic ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token HuntingForestC1.png
14x Wild Boar |data-sort-value="1"| ||CarcC ||Forest / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/205) ||The Courier


The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game

||C1/C2 ||Matisek & Bumsakalaka & Snearone ||6 ||0 ||0 ||Figure TheCourier.png
1x Courier |data-sort-value="1"| ||Symbol The Courier.png ||CarcCZ || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing" |style="background-color:Lavender"|(A/206) ||Guild Masters and Beekeepers
(Zünfte und Ziedler)


Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design

||C1/C2 ||The_Bofrostmann ||31 ||0 |data-sort-value="1"| |data-sort-value="1"| ||7x Honey tokens |data-sort-value="1"| ||CarcC Forum ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/207) ||The Mount of the Duke


An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations

||C1 ||José Barros Alonso ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token MountDuke Boar.png
4x Boar
Token MountDuke Deer.png
4x Deer ||Symbol MountDuke.png ||CarcC Forum
Rules only ||Forest / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther" |style="background-color:Honeydew"|(A/208) ||COVID-19


After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game

||C2 ||Danka & šmoula ||1 ||0 ||0 |data-sort-value="1"| ||Token COVID-19.png
20x Infection Tokens
COVID-19 Test Death.png
1x Death Card
COVID-19 Test Positive.png
9x Positive Cards
COVID-19 Test Negative.png
20x Negative Cards |data-sort-value="1"| ||CarcCZ || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/209) ||Mario3 Carcassonne


Uses the graphics of the classic game of nintendo super mario bros; separate score board available

||n/a ||mrskaut ||72 ||1 |data-sort-value="1"| |data-sort-value="1"| ||8x characters per player |data-sort-value="1"| ||BGG ||Rebrand ||Tile Mario3.png

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/210) ||Zelda 2 Carcassonne


Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles

||n/a ||LinkDude ||84 ||13 |data-sort-value="1"| |data-sort-value="1"| ||8x characters per player |data-sort-value="1"| ||BGG ||Rebrand ||Tile Zelda2.png

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/211) ||Pokésonne Core


Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"

||n/a ||FiammaFenice ||146 ||25 ||1x score board |data-sort-value="1"| ||Lots |data-sort-value="1"| ||BGG ||Rebrand ||Tile PokesonneCore.png

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/212) ||The Bards


Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes

||C2 ||Snearone ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token Bards.png
7x Lute ||Symbol Bards.png ||CarcC ||City / Fields / Road / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther" |style="background-color:Lavender"|(A/213) ||Ghost Time


20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles

||C1 ||invinitas ||20 ||0 |data-sort-value="1"| ||4x Ghosts
1x Ghost Hunter |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/214) ||Fruit Trees
(Obstbäume und Obstchips)


3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions

||C1 ||Zotto & Seli ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Fruit Chips |data-sort-value="1"| ||CarcF ||C2=>C1 ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/215) ||The University
(Die Universität)


Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design

||C1 ||Safari ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||YES |data-sort-value="1"| ||CarcF ||City / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing" |style="background-color:Lavender"|(A/216) ||Dung Heaps


12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game

|| ||Seli ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||12x Dung Heap |data-sort-value="1"| ||CarcF ||Fields / Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(A/217) ||The Trade Routes
(Die Handelsrouten)


12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only

||C1/C2/WD/WE ||Kwyjibo ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Token TradeRoutes Carrot.png
10x Carrots
Token TradeRoutes Chicken.png
8x Chickens
Token TradeRoutes Shell.png
6x Shells |data-sort-value="1"| ||CarcF ||Tokens ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther" |style="background-color:Lavender"|(A/218) ||The Wizard Tower
(Der Zauberturm)


Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions

|| ||User743 ||1 ||0 |data-sort-value="1"| ||1x Tower
1x Die ||Spell Tokens
Bonus Action Cards |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/219) ||King and Robber
(König und Raubritter)


WD version of tiles from HiG's published expansion

||WD ||Zotto ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| ||CharTile King WD.png
1x King
CharTile Robber WD.png
1x Robber Baron ||Symbol CountKingRobber C1C2.png ||CarcF ||City / Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/220) ||Defense of the Cities
(Die Verteidigung der Städte)


Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| ||Figure Citadels stacked.png
1x Tower per player |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/221) ||Wetlands


Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant

||C2 ||Matisek ||6 ||0 ||6x double tiles |data-sort-value="1"| |data-sort-value="1"| ||Symbol Wetlands.png ||CarcC
CarcC Forum ||City / Monastic / Pennant / Road ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted" |style="background-color:Honeydew"|(A/222) ||River Ports


As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed

||C2 ||Oldbonz ||6 ||0 ||1 river port tile per player ||Figure Boats stacked.png
1x boat for each player |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||River ||-

|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(A/223) ||Crater


After placing, roll Flier dice and any meeples in area defined by the number are removed

||C2 ||Matisek ||6 ||0 |data-sort-value="1"| ||Figure Die.png
1x Die (Flier) |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 There is no explicit figure shown in the rules.
  2. No colour specified
  3. Any white meeple is suggested