Expansion Reference List FiguresTiles
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/1)
||Easter in Carcassonne
(Ostern in Carcassonne)
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website
||C1
||Fritz_Spinne
||22
||0
|data-sort-value="1"|
||
1x Easter bunny
1x Dice
(2x1, 2x2, 2x3)
||Numerous chocolate Easter Eggs
|data-sort-value="1"|
||CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/2)
||Easter Festival
(Ostern in Carcassonne)
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"
||C1
||Fritz_Spinne
||22
||0
|data-sort-value="1"|
||
1x Easter bunny
1x Dice
(2x1, 2x2, 2x3)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Rules
CarcC Tiles
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/3)
||Fairy Tales
(Märchen)
Contains elements from a number of fan-made expansions based on children's fairy tales
||C1
||Novelty
||12
||0
|data-sort-value="1"|
||
5x wolf
||
3x Apple
1x Wood
|data-sort-value="1"|
||CarcC
CarcF
||Forest
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/4)
||An Apple a Day
(Ein Apfel am Tag)
Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens
||C1
||Cappy
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
7x Apple
2x Forbidden Fruit
1x Target practice
1x Green Apple
1x Poisoned Apple
1x Jean Appleseed
2x An Apple A Day
|data-sort-value="1"|
||CarcC
CarcF
||Forest
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/5)
||Timber!
(Baum fällt!)
Adds Timber trade goods for forests
||C1
||Scott & Novelty
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Wood
|data-sort-value="1"|
||CarcC
CarcF
||Forest / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/6)
||Gold Rush
(Goldrausch)
Adds coal, ore and gold in the mountains; combine with "Mountains"
||C1
||Novelty
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Gold
15x Coal
|data-sort-value="1"|
||CarcC
CarcF
||Mountain / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/7)
||The Ocean (2009)
(Das Meer)
Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions
||C1
||Skipboris
||110
||0
|data-sort-value="1"|
||
6x ship for each player
|data-sort-value="1"|
||
||CarcC
CarcF
||Ocean
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/8)
||The Ocean (2013)
(Das Meer)
Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.
||C1
||Skipboris
||122
||0
|data-sort-value="1"|
||
6x ship for each player
|data-sort-value="1"|
||
||CarcC
CarcF
||Ocean
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/9)
||The Ocean : Turbulent Waters
(Das Meer : Raue See)
Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more
||C1
||Skipboris
||52
||0
|data-sort-value="1"|
||
1x Pirate Khayr ad-Din
1x Mermaid
1x Leviathan
8x trade marker for each player
||
6x Diamond
|data-sort-value="1"|
||CarcC
CarcF
||Ocean / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/10)
||The Ocean : Buried Treasure
(Das Meer : Verborgene Schätze)
Maps and treasure, and a few other extras, for use with "The Ocean"
||C1
||Skipboris
||60
||0
|data-sort-value="1"|
||
1x White Builder
1x White Count
1x White Big Follower
1x White Galleon
||24x Treasure Maps
36x Treasure Cards
|data-sort-value="1"|
||CarcC
CarcF
||Ocean / Treasure
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/11)
||Lavender Fields
(Lavandelfelder)
Adds honey trade goods and enables double turn for farms
||C1
||Welli Designs
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Bee
|data-sort-value="1"|
||CarcC
CarcF
||Fields / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/12)
||Wishing Wells
(Die Wunschbrunnen)
Allows a player to make a wish and carry out action during another player's turn
||C1
||Novelty
||12
||0
|data-sort-value="1"|
||
2x mini followers for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Wells
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/13)
||Treasure Hunt
(Die Schatzsuche)
Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile
||C1
||Jonathan Wu
||24
||0
||14x Treasure Tiles
||
1x White Builder
1x White Big Follower
||
1x White Knight
1x White Builder
10x Treasure Tiles
3x Red Treasure Chest
3x Green Treasure Chest
3x Blue Treasure Chest
3x Red Key
3x Green Key
3x Blue Key
1x Multicolor Key
||
||CarcC
CarcF
||Treasure
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/14)
||Treasure Chest
(Die Schatztruhen)
Played together with "Treasure Hunt", it includes Forest and River tiles
||C1
||Novelty
||9
||0
||6x Treasure Tiles
|data-sort-value="1"|
||3x Treasure Tiles
1x Yellow Treasure Chest
1x Purple Treasure Chest
1x Multicolor Treasure Chest
1x Yellow Key
1x Purple Key
1x Multicolor Key
1x Gold
|data-sort-value="1"|
||CarcC
CarcF
||Forest / River / Treasure
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/15)
||Lord of the Rings 2 : The Two Towers
(Herr der Ringe 2 : Die zwei Türme)
Adds popular tiles from the mythology of the works of Tolkien
||C1
||Meepleater
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||20x Map Pieces
1x Bee
|data-sort-value="1"|
||CarcC
CarcF
||LOTR
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/16)
||Lord of the Rings 3 : Return of the King
(Herr der Ringe 3 : Die Ruckkehr des Königs)
Adds popular tiles from the mythology of the works of Tolkien
||C1
||Meepleater
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Herb
1x Pennant
1x Cathar
1x Eye of Sauron
|data-sort-value="1"|
||CarcC
CarcF
||LOTR
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/17)
||Family Feud V3
(Familienenfehde v3)
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens
||C1
||Frédérick Renaud
||36
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
8x Cloister
|data-sort-value="1"|
||BGG
||City / Pennant
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/18)
||Breweries V2
(Die Brauereien v2)
Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.
||C1
||Meepleater
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
4x heretical cloister
||
||CarcC
CarcF
||Forest / Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/19)
||Gold Mines
(Goldminen)
Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)
||C1
||Scott & Novelty
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Gold
|data-sort-value="1"|
||CarcC
CarcF
||Forest / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/20)
||Mills and Bakeries V1
(Mühlen und Bäckereien v1)
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game
||C1
||JPutt927
||15
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Bread
|data-sort-value="1"|
||CarcC
CarcF
||Fields / River / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/21)
||Mills and Bakeries V2
(Mühlen und Bäckereien v2)
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork
||C1
||JPutt927
||15
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Bread
||
||CarcC Forum
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/22)
||Fruit Trader
(Die Fruchthändler)
When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token
||C1
||Jonathan Wu
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Pineapple
|data-sort-value="1"|
||CarcC
CarcF
BGG (original)
||Monastic / Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/23)
||Apothecaries and Tithes
(Apotheken und Zehntscheunen)
Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs
||C1
||Meepleater
||24
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
8x Herb
|data-sort-value="1"|
||CarcC
CarcF
||City / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/24)
||Cleric & Serf
(Kleriker undd Leibeigene)
Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"
||C1
||Novelty
||10
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Serf
1x Cleric
14x Cloister
|data-sort-value="1"|
||CarcC
CarcF
||Monastic / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/25)
||Influence of the Church
(Der Einfluss der Kirche)
Adds several church-related landscape features and tokens
||C1
||JPutt927
||13
||0
||
6x Priory
1x large Basilica (2x2)
|data-sort-value="1"|
||1x Cloister Counter Card
1x Basilica Draw tile
25x cross influence
6x besieged cloister
1x cathedral upgrade for each player
1x cross for each player
||
||CarcC
CarcF
||Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/26)
||Roman Influence
(Der römische Einfluss)
Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles
||C1
||CarcassonneCentral
||18
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Roman Legionnaire for each player
1x Philosopher for each player
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/27)
||Taverns
(Tavernen)
After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end
||C1
||JPutt927
||9
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Ale
|data-sort-value="1"|
||CarcC Forum
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/28)
||Cemetery
(Die Fredhöfe)
After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants
||C1
||Quevy
||10
||0
||2x optional
|data-sort-value="1"|
||
For variant 1:
1x Bouquet of Flowers for each player
For Variant 2:
1x Undertaker for each player
For variant 3:
1x Grave Robber for each player
|data-sort-value="1"|
||CarcC
CarcF
||City / Monastic / Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/29)
||Manors
When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven
||C1
||JPutt927 & Leven
||8
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
Some coins or tokens
||
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/30)
||Chariot Race
(Das Wagenrennen)
Adds chariot races at the local "Circus", where players can bet on the outcome of races
||C1
||JPutt927
||4
||0
||1x Chariot Race Stadium (2x2)
|data-sort-value="1"|
||1x Chariot race draw tile
1x Bet set for each player
30x Race
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/31)
||Bards of Carcassonne
(Die Barden von Carcassonne)
Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version
||C1
||Trebuchet
||7
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
7x Note
||
||CarcC
CarcF
||City / Fields / Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/32)
||Natural Disasters
(Die Maturkatastrophen)
Adds a number of natural disasters
||C1
||CKorfmann & Gwommy
||6
||0
||1x flood cut-out
||
1x Wooden Disc[1]
||
8x Earthquake
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/33)
||Fighters & Scholars
(Kämpfer und Gelehrte)
Introduces a way of levelling up followers
||C1
||edmil
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||6 Double-sided outcome tiles
1x small bag
12x Level
12x Training
|data-sort-value="0"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/34)
||Wizards & Witches
(Zauberer und Hexen)
Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")
||C1
||JPutt927
||2
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Witch potion
7x Wizard
7x Witch
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/35)
||Salt and Cocoa Traders
(Salz und Kakaohändler)
Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"
||C1
||Meepleater
||7
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
7x Salt
5x Cocoa
||
||CarcC
CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/36)
||New Discoveries
(Neue Entdeckungen)
Open up a separate landscape area on the table
||C1
||JPutt927
||4
||0
||1x Lake (2x2)
|data-sort-value="1"|
||
6x explorer compass
1x Flag for each player
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/37)
||Apothecaries
(Die Apotheker)
Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies
||C1
||Meepleater
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||9x Alchemy Tiles
15x Nochtem Gloria
15x Deersbane
15x Wraithweed
||
||CarcC
CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/38)
||Lakes and Fishmongers
Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields
||C1
||Quevy
||45
||0
|data-sort-value="1"|
||
1x boat for each player[1] as alternative to token
||
1x Boat for each player
5x Fish
||
||CarcC
CarcF
||Lake / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/39)
||Tug of War - UK Meetup 2015
(Das Tauziehen)
It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament
||C1
||Decar
||3
||0
|data-sort-value="1"|
||
1x marker[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/40)
||Fishermen & Pirates
Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation
||C1
||Meeple
||53
||1
|data-sort-value="1"|
||
1x ship for each player[1] as alternative to token
1x pirate ship[1] as alternative to token
||
1x ship for each player
1x pirate
8x Fish
||
||CarcF
||Fishermen / Ocean / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/41)
||Santa Claus
(Der Nikolaus)
When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation
||C1
||Fritz_Spinne
||12
||0
|data-sort-value="1"|
||
1x St. Nicolas
|data-sort-value="1"|
||
||CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/42)
||The White Dragon
(Der weiße Drache)
A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation
||C1
||Ricy
||18
||0
|data-sort-value="1"|
||
1x White Dragon
5x White Markers
|data-sort-value="1"|
||
||CarcF
||Dragon
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/43)
||The Handicraft
(Das Handwerk)
Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available
||C1
||Zotto
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Handicraft
||
||CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/44)
||Family Planning
(Familienplanung)
In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation
||C1
||Fritz_Spinne
||6
||0
|data-sort-value="1"|
||
1x female follower for each player
1x child for each player
|data-sort-value="1"|
||
||CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/45)
||Birthday in the Land of Cockaigne
(Geburtstag im Schlaraffenland)
Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities
||C1
||Carcassonne-Forum
||10
||0
||1x KJW (2x3)
|data-sort-value="1"|
||
9x Cockaigne
||
||CarcC
CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/46)
||The Forests of Carcassonne v2.0
(Die Wälder von Carcassonne)
A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation
||C1
||Cosalo & Tanja Pöschl
||57
||0
|data-sort-value="1"|
||
2x Wooden Tokens[1]
|data-sort-value="1"|
||
||CarcF
C-Welt
||Forest
||
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/47)
||Tunnel Extra V0.6
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances
||C1
||Quevy
||4
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
2x 3 Tunnel for each player
|data-sort-value="1"|
||CarcF
||Tunnel
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/48)
||Tunnel Extra V1.0
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours
||C1
||Quevy
||7
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
2x 3 Tunnel for each player
2x 4 Tunnel for each player (alternate colours)
||
||CarcC
||Road / Tunnel
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/49)
||The Ice Queen
(Die Eiskönigin)
When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation
||C1
||Sigried & Dieter Maute
||2
||0
|data-sort-value="1"|
||
1x Icequeen
1x Ox
|data-sort-value="1"|
||
||CarcF
||Dragon
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/50)
||The Horses & The Dungeons
(Die Pferde und der Kerker)
Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation
||C1
||Mentor09
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||4x Event Tiles
1x Dungeon Tableau
1x Horse Market Tableau
30x Horse
||
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/51)
||Bailiff and Rider
(Landvogt und Landreiter)
The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation
||C1
||invinitas & KlausiMausi
||1
||0
|data-sort-value="1"|
||1x Bailiff[1]
1x Rider[1]
1x Die[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/52)
||The Training Area
(Der Übungsplatz)
Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation
||C1
||Lars120
||6
||0
|data-sort-value="1"|
||
6x Wooden Disc
||
18x Numbers
(6x1, 6x2, 6x3)
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/53)
||St Nicolas
(Der St. Nikolaus)
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation
||C1
||Seli
||9
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
9x St. Nicolas present
||
||CarcC Forum
CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/54)
||The Inner Wall
(Der innere Wall)
Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation
||C1
||Bojo
||24
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Protection & Trutz
||
||CarcF
||City / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/55)
||Fishers & Sailors
(Fischer und Seefahrer)
Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships
||C1
||Bojo
||180
||0
|data-sort-value="1"|
||
3x Fishers (Mini-Meeple) for each player
1x Fish for each player
1x Navy Ship
1x Pirate Ship
||
8x Joker for each player
12x Fish
1x Navigator
4x Robbed Tokens
||
||CarcF
||Fishermen / Lake / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/56)
||The Architects
(Die Architekten)
Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside
||C1
||Gwommy
||36
||0
|data-sort-value="1"|
||
1x Architect for each player
||
1x Bee
|data-sort-value="0"|
||CarcC
CarcF
Old CarcC Forum
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/57)
||Fences
(Zäune)
Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available
||C1
||Gwommy & Elmendalerenda
||15
||0
||
1x Bridge (halfsize) for each player
||
12x Wooden Fences
|data-sort-value="1"|
||
||CarcC
CarcF
||Fields
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/58)
||The Horse
(Das Pferd)
The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
||C1
||Gwommy
||7
||0
|data-sort-value="1"|
||2x Horse[1]
|data-sort-value="1"|
||
||CarcC
CarcF
||Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/59)
||The Pope of Avignon
(Der Papst aus Avignon)
Adds an Avignon city tile and a pope piece that makes cities more valuable
||C1
||Wicke
||2
||0
|data-sort-value="1"|
||
1x White Pope
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/60)
||The Invaders
(Die Eindringlinge)
Adds a mechanic similar to the Robber from Settlers of Catan
||C1
||Whaleyland
||12
||0
|data-sort-value="1"|
||
1x Invader
|data-sort-value="1"|
||
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/61)
||The Reconquest of Gaul
(Die Rückeroberung Galliens)
Adapts aspects of the New World spinoff to the Carcassonne time-period and locale
||C1
||Whaleyland
||4
||0
||2x Starting blocks (5x4)
||
2x Crusaders
|data-sort-value="1"|
||
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/62)
||Roads to Victory
(Die Strassen zum Erfolg)
Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads
||C1
||JPutt927
||30
||0
|data-sort-value="1"|
||
1x Post house for each player
1x Pickpocket for each player
||
20x Jewels
||
||CarcC
CarcF
||Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/63)
||Marshes
(Die Sümpfe)
A large expansion that introduces the Marsh landscape feature
||C1
||Trebuchet
||104
||0
|data-sort-value="1"|
||
1x Bog Lord
1x Die
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/64)
||The Wonderful Wizard of Oz
(Der Zauberer von Oz)
Tiles based loosely on the themes from the book of the same name, and a wizard
||C1
||Novelty
||12
||0
|data-sort-value="1"|
||
1x Wizard
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Forest
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/65)
||Barbarian Horde
(Barbarenhoden)
Requires The City of Carcassonne, which can now be raided
||C1
||JPutt927
||8
||0
||1x Fortress (4x4)
1x Besieged City of Carcassonne (4x3)
2x Archery Towers
||
13x Barbarian
3x coloured disc for each player[1] as alternative to token
||8x Barbarian Direction (N, NE, E, ...)
13 Defense Tokens
(8x pit,
2x catapult,
2x swordsmen,
1x archer)
12x Barbarian Reward Cards
4x Reference Cards
3 coloured tokens for each player
||
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/66)
||Dragon Hunters
(Drachenjäger)
Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")
||C1
||Novelty
||12
||0
|data-sort-value="1"|
||
6x Wild Boar
6x White Sheep
6x Brown Cow
|data-sort-value="1"|
||
||CarcC
CarcF
||Dragon
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/67)
||The Inquisitor
(Der Inquisitor)
At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay
||C1
||Aenima
||15
||1
||1x Holy Inquisition board (3x3)
||
1x Inquisitor
||
6x Retract Tiles
1x Investigation
|data-sort-value="1"|
||CarcC
CarcF
||Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/68)
||Pied Piper
(Der Rattenfänger)
Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem
||C1
||Quevy
||16
||0
|data-sort-value="1"|
||
1x Pied Piper
2x Mini Follower for each player
||
64x Rat
||
||CarcC
CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/69)
||The Boy Who Cried Wolf
Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field
||C1
||Quevy
||8
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
16x Grass
||
||CarcC
CarcF
||Fields
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/70)
||The Big Black Pig Escape
(Der Ausbruch des grossen schwarzen Schweins)
A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty
||C1/C2
||Aenima
||2
||2
||1x 2x1 Starting Block
||
1x Big Black Pig
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/71)
||Wanderer and Mayor's Office
(Wanderer und Bürgermeisterbüro)
The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points
||C1
||Leven
||8
||0
|data-sort-value="1"|
||
1x Mayor"s Office for each player
1x Wanderer for each player
|data-sort-value="1"|
||
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/72)
||Pig Race to Riches
(Das Schweinerennen zu Wohlstand)
Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature
||C1
||Carcking & JPutt927
||1
||0
|data-sort-value="1"|
||
1x Pig for each player
||
36x Race to Riches (12x Road, 12x Cloister, 12x City)
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/73)
||The Gambling (Aenima)
Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack
||C1
||Aenima
||2
||0
|data-sort-value="1"|
||
9x Dice of Carcassonne - Dice Game
|data-sort-value="1"|
||
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/74)
||Buried Treasure
Buy a map, see if it leads you to gold; adds an element of gambling to the game
||C1
||frankdux
||8
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
9x Treasure
11x Dirt
|data-sort-value="1"|
||CarcC
||Treasure
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/75)
||Bifröst & Rainbows
(Die Himmelsbrücken und Regenbogen)
The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together
||C1
||Quevy
||12
||1
||1x Weather Condition start/block (2x2)
||
1x Leprechaun
6x Bifröst
||1x Weather Condition Draw tile
32x Gold pot
||
||CarcC
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/76)
||A winter without snow
The Gingerbread Man, but for the normal game
||C1
||Quevy
||6
||0
|data-sort-value="1"|
||
1x Gingerbread man
|data-sort-value="1"|
||
||CarcC
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/77)
||Carcassonne Central Competitions Tiles (aka Yellow Abbey)
A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn
||C1
||Quevy
||5
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Wine
||
||CarcC
||Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/78)
||The Legend of Lady Carcas
Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules
||C1
||Dragonlord
||20
||0
|data-sort-value="1"|
||
1x Lady Carcas
5x Straw Knight for each player
1x Pig for each player
|data-sort-value="1"|
||
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/79)
||Sailing The Seas C1
(Beseegeln der See)
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
||C1
||Squiffything
||60
||0
|data-sort-value="1"|
||
1x Leviathan
1x Die
3x Ship for each player as alternative for token
||
24x Treasure Chest
3x Ship for each player
|data-sort-value="1"|
||CarcC Rules
CarcC Tiles
||Ocean
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/80)
||Sailing The Seas : Trade Routes C1
(Beseegeln der See : Handelsroutes)
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
||C1
||Wolnic
||40
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
40x Trade
|data-sort-value="1"|
||CarcC
||Ocean / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/81)
||Sailing The Seas : Trade Routes C2
(Beseegeln der See : Handelsroutes)
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
||C2
||Wolnic
||40
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
40x Trade
|data-sort-value="1"|
||CarcC
||Ocean / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/82)
||Sailing The Seas C2
(Beseegeln der See)
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
||C2
||Wolnic
||60
||0
|data-sort-value="1"|
||
1x Leviathan
1x Die
3x Ship for each player as alternative for token
||
24x Treasure Chest
3x Ship for each player
|data-sort-value="1"|
||CarcC
||Ocean
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/83)
||The Coast : Catch of the Day
Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)
||C1/C2
||Wolnic
||9
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Crab
|data-sort-value="1"|
||CarcC
||Ocean / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/84)
||New Forest : The Hunting Forest
(Die Jagdgründe)
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens
||C2
||Wolnic
||14
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
14x Wild Boar
|data-sort-value="1"|
||CarcC
CarcF
||Forest / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/85)
||The New Forest
Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions
||C2
||Wolnic
||115
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Wood
|data-sort-value="1"|
||CarcC Part 1
CarcC Part 2
CarcC Part 3
||Forest / River / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/86)
||Pig on a Pedestal
(Das Schwein auf dem Podest)
Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?
||C2
||Wolnic
||14
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Statue for each player
||
||CarcC
CarcF
||Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/87)
||The Libraries
(Die Bibliotheken)
Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation
||C1
||PresetM
||32
||2
|data-sort-value="1"|
|data-sort-value="1"|
||
21x Book
||
||CarcF
||City / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/88)
||Dragon Killers
(Drachenmörder)
Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance
||C1/C2/WD
||Oldbonz & Meepledrone
||15
||0
|data-sort-value="1"|
||
1x Die
||
1x Princess
||
||CarcC
||Dragon
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/89)
||Dragon Nests
Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"
||C1/C2/WD
||Oldbonz & Meepledrone
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
28x Dragon egg
||
||CarcC
||Dragon / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/90)
||Wanderers & Myths
The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell
||C1
||Karel Koplík
||99
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
24x Meal
|data-sort-value="1"|
||CarcC Forum
||Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/91)
||The Plague
Conversion of the expansion "The Plague" to C2 artwork style
||C2
||PresetM
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Flea
6x Outbreak
||
||CarcF
||C1=>C2
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/92)
||City on Fire
Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities
||C1
||Palkan
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Trebuchet
24x City on fire
||
||CarcC Forum
CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/93)
||The Alchemist
Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality
||C1/C2
||Meepledrone
||6
||0
|data-sort-value="1"|
||
1x Alchemist
||
24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)
1x Philosopher stone
||
||CarcC
||Advent2019 / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/94)
||The Druid
(Der Druide)
The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation
||C1
||kettlefish
||6
||0
|data-sort-value="1"|
||
1x Druid
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
CarcF
||Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/95)
||Golden Eggs
When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation
||C1 ||Fritz_Spinne ||8 ||0 |data-sort-value="1"| ||16x Golden Egg (chocolate?)[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Tokens ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/96)
||The Dragon Flowers of Carcassonne
A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation
||C1
||Fritz_Spinne
||12
||0
|data-sort-value="1"|
||
12x Die
1x Die (1x Dragon, 5x empty)
||
12x Grass
|data-sort-value="1"|
||CarcF
||Dragon
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/97)
||Demons in Carcassonne
(Dämonen in Carcassonne)
The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.
||C1
||Murphy013
||4
||0
|data-sort-value="1"|
||
1x Demon for each player
1x coloured disc for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Advent2019
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/98)
||The Gambling (invinitas)
(Das Glücksspiel)
When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation
||C1
||invinitas
||21
||0
|data-sort-value="1"|
||1x die
(standard colours on each face)
||1x round token per player colour
24x result tokens
(18x score
4x landscape)
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/99)
||The Rainbow
(Der Regenbogen)
When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules
||C1
||invinitas
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Pot of Gold
||
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/100)
||Robin Hood
The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation
||C1 ||invinitas ||1 ||0 |data-sort-value="1"| ||2x Robin Hood[1] |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/101)
||Snow Queen
(Schneekönigin)
When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation
||WE
||PresetM
||6
||0
|data-sort-value="1"|
||
1x Snow queen
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/102)
||Ignatius of Loyola
This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn
||C1/C2/WD/WE
||CAE Manresa
||1
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Ignatius
4x action cards
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/103)
||The Summer Gingerbread Man
(Der Sommer Lebkuchenmann)
Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"
||C1
||Quevy
||6
||0
|data-sort-value="1"|
||
1x Gingerbread Man
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/104)
||The Painter
(Die Maler)
Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation
||C1
||Ratz65
||12
||0
|data-sort-value="1"|
||
1x Painter for each player
42x small red cubes
42x small yellow cubes
42x small blue cubes
14x small white cubes
14x small green cubes
14 small black cubes
14x small purple cubes
14 small orange cubes
||6x Portrait cards
48x Cover pieces
|data-sort-value="1"|
||CarcF
(Rules only)
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/105)
||The Abbot (Base Game)
(Der Abt)
Creation of C1 Garden tiles to match those in C2 Base Game
||C1
||PresetM
||20
||0
|data-sort-value="1"|
||
1x Abbot for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||C2=>C1 / Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/106)
||The Black Death
(Der schwazre Tod)
When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game
||C1/C2/WD/WE
||CAE Manresa
||1
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Black Death
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/107)
||Riverboats & The Whirlpool
Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions
||C1
||Just a Bill
||12
||0
|data-sort-value="1"|
||
1x Riverboat for each player
|data-sort-value="1"|
||
||CarcC Forum
||River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/108)
||Carcassonne's Dracula
The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing
||C1
||Carcatronn
||24
||0
|data-sort-value="1"|
||
1x van Helsing
1 Dracula
4x Vampires
||
6x Wooden Stake
|data-sort-value="1"|
||CarcC
CarcF
||City / Tokens / Tunnel
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/109)
||The Winter Coast & Catch of the Day
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)
||WD
||Wolnic
||49
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Crab
|data-sort-value="1"|
||CarcC
||Ocean / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"
|style="background-color:Lavender"|(A/110)
||Olive Tree Orchards
Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work
||C1
||Welli Designs
||27
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Olive
|data-sort-value="1"|
||Old CarcC Forum
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/111)
||The Necromancer
Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer
||C1
||Wicke
||4
||0
|data-sort-value="1"|
||
1x Necromancer
1x Prince By-Tor
1x Snow dog
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/112)
||Keep
No information available
||C1 ||Gamemai ||1 ||0 |data-sort-value="1"| ||1x Keep |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/113)
||Crusades and Representatives of the People
Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation
||C1/C2
||LRV
||19
||0
|data-sort-value="1"|
||1x Crusader Priest[1]
3x Representative of the people[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||City / River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/114)
||Captains & Spies
Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring
||C2
||Servius Sertorius & Meepledrone
||30
||0
|data-sort-value="1"|
||1x Captain for each player
1x Die
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/115)
||The Mill & Beekeeper
Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities
||C2
||Carcassonne93
||31
||0
|data-sort-value="1"|
||1x Beekeeper[1] for each player
||
25x Honeycomb (1-4)
6x Salt (3,4,5)
1x small bag
2x Windmill for each player
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/116)
||Ally or Enemy
When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points
||C1/C2/WD/WE
||Ker42
||12
||0
|data-sort-value="1"|
||8x regular followers in neutral colour
||6x tokens
(x10 colours)
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/117)
||Cosmic Portal 2 : Exploring the Multiverse
Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"
||C1/C2/WD/WE
||Ker42
||34
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
30 tokens
||
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/118)
||Deserts
Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style
||C1
||Darathor
||20
||0
|data-sort-value="1"|
||15x camels
(3+ colours)
|data-sort-value="1"|
||
||CarcC Forum
||Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/119)
||Detour and Impasse
(Umleitungen und Sackgassen)
Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)
||C1
||Carcatronn & Carcking
||12
||0
|data-sort-value="1"|
||
8x Ferry
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Fields / Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/120)
||Gambler's Luck
(Das Glück des Spielers)
A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled
||C1/C2
||Snearone
||8
||0
|data-sort-value="1"|
||
1x Die
||
40x tokens
||
||CarcC
CarcF
||City / Pennant
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/121)
||Kingdoms on the River
2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river
||C1/C2/WD/WE
||Lumen
||6
||0
||6x Border Extensions
|data-sort-value="1"|
||
4x Cart Tokens
1x Turnstone (double-sided)
|data-sort-value="1"|
||CarcC
||River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/122)
||Legacy of Rome
Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields
||C1
||Whaleyland
||12
||0
|data-sort-value="1"|
||
1x Duke[2]
12x Road pieces
||24x Rubble Tokens
|data-sort-value="1"|
||CarcC Forum
||City / Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/123)
||Double or Nothing
(Doppelt oder Nichts)
When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token
||C1
||invinitas
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||1x "Double or Nothing" token
or any coin
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/124)
||Monuments
Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style
||C1
||Darathor
||4
||0
||4x 2x2 tile blocks
||10x small cubes in each player colour
||
40x Renown Tokens
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/125)
||Summer Gingerbread Man
It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)
||C2
||Michael Halbert
||24
||0
|data-sort-value="1"|
||
1x Gingerbread Man
|data-sort-value="1"|
||
||CarcC Forum
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/126)
||Tarots
Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color
||C2
||Oldbonz
||8
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
48x Tokens (6 per player)
||
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/127)
||The Families
(De Families)
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"
||C1
||Frédérick Renaud
||36
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
16x Monastery
|data-sort-value="1"|
||CarcC
(Information - may include summary of rules and low resolution tile images)
||City / Missing / Pennant
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/128)
||The Lake
(Der See)
Adds a large lake, and includes a race to be a lighthouse keeper
||C1
||JPutt927
||1
||0
||1x 3x3 block
|data-sort-value="1"|
||
25x water tokens
6 player tokens
|data-sort-value="1"|
||CarcC
||Lake
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/129)
||The Pope of Avignon v1.01
(Der Papst aus Avignon)
Adds an Avignon city tile and a pope piece that makes cities more valuable
||C2
||MarkosBoss
||2
||0
|data-sort-value="1"|
||
1x Pope[3]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/130)
||The Riverside School
(Die Schull am Fluss)
Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source
||C2
||Wolnic
||6
||1
||"Double" Tiles
(3x Left, 3x Right)
1x 2x2 start block
||
1x translucent teacher in any colour
|data-sort-value="1"|
||
||CarcC
CarcF
||River / Road / School
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/131)
||The Riverside School
(Die Schull am Fluss)
These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1
||C1
||KlausiMausi
||6
||1
||"Double" Tiles
(3x Left, 3x Right)
1x 2x2 start block
||
1x translucent teacher in any colour
|data-sort-value="1"|
||
||CarcF
||River / Road / School
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/132)
||Tithe Barns
Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")
||C1
||Meepleater
||9
||0
|data-sort-value="1"|
|data-sort-value="1"|
|data-sort-value="1"|
||
||CarcC
||Fields
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/133)
||Virus
(Das Virus)
When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation
||C1/C2
||Konrad2605
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
18x Virus Tokens
||
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/134)
||Kettle of Fish
(Schöne Bescherung)
Adds tiles with icons that increase the value of a river, and fish trade goods
||C1
||Novelty
||30
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
8x Fish
|data-sort-value="1"|
||CarcC
CarcF
||Fishermen / River / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/135)
||Phantom of the Opera
(Das Phantom der Oper)
When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House
||C1
||Wicke
||4
||0
|data-sort-value="1"|
||
1x translucent Follower for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/136)
||Castles, strongholds, towers
(Schlösser, Burgen, Türme)
No rules available about tile and follower placements, and scoring
||C1 ||Zotto ||12 ||0 |data-sort-value="1"| ||6x Tower Watchmen |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/137)
||The Shepherds visit the Christ Child
(Der Hirten besuchen das Christkind)
Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation
||WD
||Seli & Fritz_Spinne
||1
||1
||1x double tile
|data-sort-value="1"|
||
8 Shelters (1 per colour)
|data-sort-value="1"|
||CarcC Forum
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/138)
||DoubleSide or DoubleTurn
(Doppelseiten oder Doppelzug )
This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation
||C1
||KlausiMausi & frankdux & Cate
||10
||0
||8x Double sided
2x Joker
|data-sort-value="1"|
||
10 tokens, 1 per colour
12x Double Turn Draw Tiles
||
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/139)
||The Abbot (Expansions)
(Der Abt)
Creation of C1 Garden tiles to match those in C2 (Other Expansions)
||C1
||PresetM
||27
||0
|data-sort-value="1"|
||
1x Abbot for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||C2=>C1 / Garden / Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/140)
||The River Riders
(Die Flussfahrer)
Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation
||C1
||BuLiFM
||6
||0
|data-sort-value="1"|
||
6x Sailing Ships (1 each colour)
|data-sort-value="1"|
||
||CarcF
||River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/141)
||Herd of Cattle
(Die Rinderherde)
When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!
||C1
||Lemmy77
||2
||0
|data-sort-value="1"|
||
2x Wooden Cattle
|data-sort-value="1"|
|data-sort-value="1"|
||
||Fields / Missing
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"
|style="background-color:Lavender"|(A/142)
||No Barter, Produce
Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working
||C1
||Dave
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Sacks
5x Shears
9x Flasks
|data-sort-value="1"|
||Old CarcC Forum
||City / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/143)
||Merry Men
(Die Gesetzlosen)
Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs
||C1
||Novelty
||10
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Outlaw
|data-sort-value="1"|
||CarcC
CarcF
||Cliffs / Forest
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/144)
||Angler and Fish Farms
(Angler und Fischzucht)
Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm
||C1
||Novelty
||2
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Angler
|data-sort-value="1"|
||CarcC
CarcF
||Fishermen / River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/145)
||The Hiker
Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points
||C1
||Leven
||3
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Hiker
||
||CarcC
||Vistas
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/146)
||Riches For Priesthood
Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end
||C1
||Olivier Taschereau
||17
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x High Priest
2x Gold
6x Silver
11x Bronze
|data-sort-value="1"|
||
||City / Monastic / Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/147)
||Bastions
(Die Bastionen)
Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.
||C1
||Leven
||11
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Royal Archer
|data-sort-value="1"|
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/148)
||The Bethlehem Stable
(Der Stall von Bethlehem mit Herbergsuche)
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation
||C1
||Seli & Fritz_Spinne
||1
||0
||1x double tile
||
1x Angel[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
CarcF
||Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/149)
||The Count of Tuscany
(Der Graf der Toskana)
Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed
||C1
||Wicke
||1
||0
||1x City (4x3) as Florence
||
1x Black Count
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcF
||Siege
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/150)
||Green Christmas
(Grüne Weihnachten)
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version
||C1
||Seli & Fritz_Spinne
||1
||0
||1x double tile
||
1x Angel[1]
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/151)
||Forestry
No information available
||C1
||Gamemai
||1
||0
||1x double tile
||
1x Tree
|data-sort-value="1"|
|data-sort-value="1"|
||
||Missing
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/152)
||Grim Reaple
(Der Sensenmann)
Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles
||C1
||Victor Watrous
||2
||0
||
2x Graveyard
||
1x Grim Reaple
|data-sort-value="1"|
||
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/153)
||The Pig Herders
(Die Schweinehirten)
There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city
||C1
||Big Guy
||1
||0
||2x2 Pig Farm
||
12x Pigs (in one colour)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
||Fields / Siege
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/154)
||City Council
(Der Stadtrat)
Tile placements can be vetoed
||C1
||Gwommy & Novelty
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
5x Veto tiles
||
||CarcC
CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/155)
||Bandit Camp
(Die Räuberlager)
Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour
||C1/C2/WD
||Oldbonz & Meepledrone
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Bandit Draw tile
||
||CarcC
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/156)
||Inquisition & Assault
(Inquisition und Sturm (aka Ereignisse))
An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available
||C1
||Unknown
||14
||0
|data-sort-value="1"|
|data-sort-value="1"|
||10x Event
|data-sort-value="1"|
||CarcC
(Information - may include summary of rules and low resolution tile images)
||Fluxx / Missing
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/157)
||Carousels
(Karussel)
The tiles reverse the turn order of the players - not suitable for 2 players
||C1 ||Leven ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| ||2 tiles for determining the initial direction and keeping track of the current turn order || ||CarcC ||Fluxx ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/158)
||Seasons
(Die Jahreszeiten)
With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game
||C2
||TheSteveAllen
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||1x Season Tracker Board
28x Season conditions
1x Current Season clock
||
||CarcC Forum
||Fluxx
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/159)
||The Great Pumpkin
(Der große Kürbis)
Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation
||C1
||kettlefish
||8
||0
|data-sort-value="1"|
|data-sort-value="1"|
||4x Pumpkin-Event
8x Pumpkin Scoring
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/160)
||Quarter (aka City Districts)
(Stadtviertel)
An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images
||C1
||Carsten Engels
||4
||0
||4x double tiles
|data-sort-value="1"|
||4x Quarter draw tiles
|data-sort-value="1"|
||CarcC
(Information - may include summary of rules and low resolution tile images)
||City / Missing
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/161)
||Seasons
(Die Jahreszeiten)
With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game
||C1
||JPutt927
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||1x Season Tracker Board
47x Seasons condition
1x Current Season clock
||
||CarcC
||Fluxx
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/162)
||Storno
Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack
||C1
||Leven
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Storno tiles
|data-sort-value="1"|
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/163)
||Orchards : A Trade In Apples
(Obstgärten)
City tiles with Orchards outside the walls, and Apple Trade Tokens
||C1/C2
||Wolnic
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
7x Apple
||
||CarcC
CarcF
||City / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/164)
||The King's Passing
(Der König fährt vorbei)
Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point
||C1
||JPutt927
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||1x King"s Passing tracker board
10x trigger tiles
(6x1, 3x2, 1x3)
||
||CarcC
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/165)
||The Big Highwayman
(Der Große Wegelagerer)
When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants
||C1/C2
||Challa007 & Snearone
||12
||0
|data-sort-value="1"|
||
1x Big Highwayman
|data-sort-value="1"|
||
||CarcC Forum
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/166)
||A Carcassong of Ice and Fire
Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions
||C1/C2/WD
||Fritz_Spinne
||7-10
||0
|data-sort-value="1"|
||50x wall cubes
5x additional (but different) followers per player
1x Assassin per player
1 Mini-meeple per player
4x Grey wolves
6x White Walkers
1x Die
||7-10x Capital City tokens
|data-sort-value="1"|
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/167)
||Crests of Carcassonne
In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work
||C1 ||Gerry & Danisthirty & Carcking ||? ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="0"| |data-sort-value="1"| ||CarcC Forum ||Missing ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/168)
||Dragon Treasure (Advent Calendar 2016)
(Drachenschatz)
When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download
||C1
||Seli & KlausiMausi
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||6x Gold
(2 nuggets)
9x Dragon"s Horde
(-2, -1, 0, 3, 4, 5)
1x small bag
|data-sort-value="1"|
||CarcC Forum
||Advent2016
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/169)
||The Wedding
Two lovers try to reach a monastery (before it is completed) so they can be married
||C1/C2/WD/WE
||eolone
||4
||0
||1x 2x2 block (forming heart-shaped city)
||1x Bride
1x Groom
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/170)
||New Discoveries: Distant Lands
Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion
||C2 ||Wolnic ||6 ||0 ||2x 2x2 Distant Land Blocks |data-sort-value="1"| ||13x Flags (all colours) |data-sort-value="1"| ||CarcC Forum || ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/171)
||Towers of The Black Prince
The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers
||C2
||Oldbonz
||8
||0
|data-sort-value="1"|
||1x Black Chess rook
|data-sort-value="1"|
||
||CarcC
CarcF
||Tower
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/172)
||Fruit Merchant
(Die Fruchthändler)
A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token
||C1
||Itomi Bhaa
||15
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x apples
6x cherries
6x pears
|data-sort-value="1"|
||CarcC Forum
||Fields / Monastic / Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/173)
||Frog Buster
(Der Froschmeister)
When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold
||C1
||Itomi Bhaa
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x green frogs
6x purple frogs
|data-sort-value="1"|
||CarcC Forum
||River / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/174)
||The Cursed Pennant
Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working
||C1 ||Dave ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| ||4x Pennant quarters |data-sort-value="1"| ||Old CarcC Forum ||City / Pennant / Tokens / Missing ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/175)
||The Lighthouse Guard
Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work
||C1
||The Juts
||28
||0
||1x 5x5 Lake
with central island
||
6x boats (neutral colour)
1x lighthouse/tower
||4x seaweed
2x shark
|data-sort-value="1"|
||CarcF
Old CarcC Forum
||Lake
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/176)
||Walpurgis Night
After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules
||C1 ||Violet ||12 ||0 |data-sort-value="1"| ||1x Witch[1] ||1x Witchmaster |data-sort-value="1"| ||CarcF || ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/177)
||Catapults of Carcassonne
(Die Katapulte von Carcassonne)
Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works
||C1
||eurojo & Johannes Hoppstädter
||12
||0
|data-sort-value="1"|
||
1x Die
||
30x Jokers
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/178)
||The Tinkers
A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation
||C1
||Ratz65
||12
||0
|data-sort-value="1"|
||
1x Tinker per player[1]
||
12x Copper kettles
or use colour tokens in place of figures
|data-sort-value="1"|
||CarcF
||City / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/179)
||The Fairy Queen & Prince
Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes
||C1 ||jeRm! ||5 ||0 |data-sort-value="1"| ||1x Fairy Queen |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Dragon ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/180)
||Dungeons & Peddlers
If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)
||C1 ||Runtu ||45 ||0 |data-sort-value="1"| ||12x Peddlars (2 in each colour)[1] |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/181)
||Trick or Treat
The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn
||C1 ||Danisthirty ||4 ||0 |data-sort-value="1"| ||1x "Trick or Treat"er |data-sort-value="1"| || ||CarcC Forum || ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/182)
||Leprechaun
When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing
||C1
||Carcatronn
||12
||0
|data-sort-value="1"|
||
(or unused green figure)
||
24x Gold
||
||CarcC Forum
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/183)
||Free as a bird
(Frei wie ein Vogel)
Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation
||C1
||Sleepy
||12
||0
|data-sort-value="1"|
||1x 8-sided die
1 Aviator[1]
||1x wind direction/strength indicator (not included in rules)
||
||CarcCZ
||
||
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"
|style="background-color:Lavender"|(A/184)
||Underground River
(River Versickerung)
River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)
||C1
||Murphy013
||2
||0
|data-sort-value="1"|
||
1x Die
(0-5 ""(or use 1-6 with 6 as 0?)"")
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/185)
||Champions & Keep
A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works
||C1 ||Lamina ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x token/coin for each player |data-sort-value="1"| ||BGG (Broken Link) ||City / Missing / Pennant ||
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/186)
||The Shop
(Der Shop)
Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation
||C1
||Christian Hermann
||40
||0
||1x Shop Board
|data-sort-value="1"|
||9x action markers
6x castles
6x bridges
6x tower pieces
20x goods tokens (4x each wine, grain, cloth and 8x tea)
10x coat of arms
||
||
||Missing
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/187)
||Pirates of Carcassonne
Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation
||C1
||Unknown
||5
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
7x Treasure Chests
||
||CarcCZ
||Treasure
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/188)
||Cross of Peace
Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation
||C1
||Chmura
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x crosses
||
||CarcCZ
||City / Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/189)
||Templar
Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation
||C1
||Chmura
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Templars
||
||CarcCZ
||City / Monastic / Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"
|style="background-color:MistyRose"|(A/190)
||Monks & Heretics
The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation
||C1
||Lomion
||17
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
2x Bee
3x Fish
4x Apple
5x Herbs
3x Monastery
14x Monk
||
||
||Monastic / Tokens / Missing
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/191)
||The Paramour of Carcassonne
(Die Buhlerin von Carcassonne)
The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation
||C1/C2
||Ratz65
||12
||0
|data-sort-value="1"|
||
1x Paramour
||
12x Paramour
||
||CarcF
||City
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/192)
||St Nicholas
(Der St. Nikolaus)
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation
||WD
||Seli
||9
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
9x St. Nicolas present
||
||CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/193)
||Apothecaries and Tithes
(Apotheken und Zehntscheunen)
WD version of tiles from "Apothecaries and Tithes" by Meepleater
||WD
||Seli & Meepleater
||23
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
8x Herb
|data-sort-value="1"|
||CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/194)
||Bridges, Castles and Bazaars
(Burgen, Brücken und Basare)
WD version of tiles from HiG's published expansion
||WD
||Zotto
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
12x Castle Tokens
||
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/195)
||Hills and Sheep
(Schafe und Hügel)
WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version
||WD
||Moses64 & Seli & Zotto
||18
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
2x Wolf
2x 4 Sheep
5x 3 Sheep
5x 2 Sheep
4x 1 Sheep
21x Grass
||
||CarcF
||Fields
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/196)
||Hills and Sheep
(Schafe und Hügel)
WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep
||WD
||Telecaster
||24
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
2x Wolf
4x 4 Sheep
6x 3 Sheep
6x 2 Sheep
6x 1 Sheep
24x Grass
10x Castles
||
||CarcF
||Fields
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/197)
||Cleric & Serf
(Kleriker und Leibeigene)
WD version of tiles from "Cleric and Serf" by Novelty
||WD
||Seli & Novelty
||10
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Serf
1x Cleric
|data-sort-value="1"|
||CarcC Forum
CarcF
||Monastic
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/198)
||Frog Buster
(Der Froschmeister)
WD version of tiles from "Frog Buster" by Itomi Bhaa
||WD
||Seli & Itomi Bhaa
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Green Frog
6x Brown Frog
|data-sort-value="1"|
||CarcC Forum
CarcF
||River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/199)
||Fruit Merchant
(Die Fruchthändler II)
WD version of tiles from "Fruit Merchant" by Itomi Bhaa
||WD
||Seli & Itomi Bhaa
||15
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
5x Apple
5x Sloe
5x Pine Cone
|data-sort-value="1"|
||CarcC Forum
CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/200)
||Fruit Trader
(Die Fruchthändler)
WD version of tiles from "Fruit Trader" by Jonathan Wu
||WD
||Seli & Jonathan Wu
||6
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
6x Rowan Berries
|data-sort-value="1"|
||CarcC Forum
CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/201)
||Pirates and Plunderers
(Piraten und Plünderer)
WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic
||WD
||Seli & Robotman
||90
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
15x Cloth
15x Colour Dyes
15x Rum
15x Spice
||
||CarcC Forum
CarcF
||Ocean
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/202)
||Bastions
(Die Bastion)
WD version of tiles from "Bastions" by Leven
||WD
||Seli & Leven
||11
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Royal Archer
|data-sort-value="1"|
||CarcC Forum
CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/203)
||Merry Men
(Die Gesetzlosen)
WD version of tiles from "Merry Men" by Novelty
||WD
||Seli & Novelty
||11
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x Outlaw
||
||CarcC Forum
CarcF
||Forest
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/204)
||The Hunting Forest
(Die Jagdgründe)
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion
||C1
||Wolnic
||14
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
14x Wild Boar
|data-sort-value="1"|
||CarcC
||Forest / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/205)
||The Courier
The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game
||C1/C2
||Matisek & Bumsakalaka & Snearone
||6
||0
||0
||
1x Courier
|data-sort-value="1"|
||
||CarcCZ
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"
|style="background-color:Lavender"|(A/206)
||Guild Masters and Beekeepers
(Zünfte und Ziedler)
Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design
||C1/C2 ||The_Bofrostmann ||31 ||0 |data-sort-value="1"| |data-sort-value="1"| ||7x Honey tokens |data-sort-value="1"| ||CarcC Forum ||City / Tokens ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/207)
||The Mount of the Duke
An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations
||C1
||José Barros Alonso
||24
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
4x Boar
4x Deer
||
||CarcC Forum
Rules only
||Forest / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"
|style="background-color:Honeydew"|(A/208)
||COVID-19
After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game
||C2
||Danka & šmoula
||1
||0
||0
|data-sort-value="1"|
||
20x Infection Tokens
1x Death Card
9x Positive Cards
20x Negative Cards
|data-sort-value="1"|
||CarcCZ
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/209)
||Mario3 Carcassonne
Uses the graphics of the classic game of nintendo super mario bros; separate score board available
||n/a ||mrskaut ||72 ||1 |data-sort-value="1"| |data-sort-value="1"| ||8x characters per player |data-sort-value="1"| ||BGG ||Rebrand ||
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/210)
||Zelda 2 Carcassonne
Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles
||n/a ||LinkDude ||84 ||13 |data-sort-value="1"| |data-sort-value="1"| ||8x characters per player |data-sort-value="1"| ||BGG ||Rebrand ||
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/211)
||Pokésonne Core
Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"
||n/a ||FiammaFenice ||146 ||25 ||1x score board |data-sort-value="1"| ||Lots |data-sort-value="1"| ||BGG ||Rebrand ||
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/212)
||The Bards
Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes
||C2
||Snearone
||7
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
7x Lute
||
||CarcC
||City / Fields / Road / Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"
|style="background-color:Lavender"|(A/213)
||Ghost Time
(Geisterzeit)
20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles
||C1
||invinitas
||20
||0
|data-sort-value="1"|
||4x Ghosts
1x Ghost Hunter
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/214)
||Fruit Trees
(Obstbäume und Obstchips)
3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions
||C1 ||Zotto & Seli ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| ||Fruit Chips |data-sort-value="1"| ||CarcF ||C2=>C1 ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/215)
||The University
(Die Universität)
Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design
||C1 ||Safari ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| ||YES |data-sort-value="1"| ||CarcF ||City / Tokens ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"
|style="background-color:Lavender"|(A/216)
||Dung Heaps
(Misthaufen)
12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game
|| ||Seli ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| ||12x Dung Heap |data-sort-value="1"| ||CarcF ||Fields / Tokens ||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"
|style="background-color:AntiqueWhite"|(A/217)
||The Trade Routes
(Die Handelsrouten)
12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only
||C1/C2/WD/WE
||Kwyjibo
||12
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
10x Carrots
8x Chickens
6x Shells
|data-sort-value="1"|
||CarcF
||Tokens
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"
|style="background-color:Lavender"|(A/218)
||The Wizard Tower
(Der Zauberturm)
Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions
||
||User743
||1
||0
|data-sort-value="1"|
||1x Tower
1x Die
||Spell Tokens
Bonus Action Cards
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/219)
||King and Robber
(König und Raubritter)
WD version of tiles from HiG's published expansion
||WD
||Zotto
||5
||0
|data-sort-value="1"|
|data-sort-value="1"|
||
1x King
1x Robber Baron
||
||CarcF
||City / Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/220)
||Defense of the Cities
(Die Verteidigung der Städte)
Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3
||C1
||Zotto
||12
||0
|data-sort-value="1"|
||
1x Tower per player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcF
||
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/221)
||Wetlands
Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant
||C2
||Matisek
||6
||0
||6x double tiles
|data-sort-value="1"|
|data-sort-value="1"|
||
||CarcC
CarcC Forum
||City / Monastic / Pennant / Road
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"
|style="background-color:Honeydew"|(A/222)
||River Ports
As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed
||C2
||Oldbonz
||6
||0
||1 river port tile per player
||
1x boat for each player
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC
CarcC Forum
||River
||-
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"
|style="background-color:AntiqueWhite"|(A/223)
||Crater
After placing, roll Flier dice and any meeples in area defined by the number are removed
||C2
||Matisek
||6
||0
|data-sort-value="1"|
||
1x Die (Flier)
|data-sort-value="1"|
|data-sort-value="1"|
||CarcC Forum
||
||-