Family Feud (Fan Expansion)
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The different-coloured coat of arms represent the two families. As the families will have nothing to do with each other, city segments containing these two different coats of arms cannot be joined together. If there is a city containing a blue-and-white coat of arms, then a tile containing a red-and-yellow coat of arms is forbidden to be added or joined into that city. The reverse is also true, if there is a city containing a red-and-yellow coat of arms, then a tile containing a blue-and-white coat of arms is forbidden to be added or joined into the city. No tile, with or without coat of arms can be placed that will join an uncompleted city containing one type of coat of arms with another uncompleted city containing the other type of coat of arms.
No one knows how the feud started between two of the largest families in Carcassonne. Some say it was a boundary dispute, others say it was due to a cow. No one knows for certain. But the one certain thing is that the two families will have nothing to do with each other and will go out of their way to keep their distance from each other.
General info
Family Feud fan-expansion for Carcassonne Base Game was released by Carcassonne Central member Frédérick Renaud as a reimplementation of a previous fan-expansion Families by Carcassonne Central member Novelty (CarcC).
Carcassonne Central member Snearone (CarcC, CarcCZ) created redesign of original expansion tiles as Unending Family Feud in both C1 and C2.
Downloads
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Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Contents
- 30 new land tiles most of which have a red-and-yellow coat of arms on a city segment.
Rules
Preparation
Shuffle the Family Feud tiles together with the other tiles. [1]
Gameplay
1. Placing a tile
The different-coloured coat of arms represent the two families — the quartered blue-and-white coat of arm represents one family and the quartered yellow-and-red coat of arm represents the other. As the families will have nothing to do with each other, city segments containing these two different coats of arms cannot be joined together.
If there is a city containing a blue-and-white coat of arms, then a tile containing a red-and-yellow coat of arms is forbidden to be added or joined into that city. The reverse is also true, if there is a city containing a red-and-yellow coat of arms, then a tile containing a blue-and-white coat of arms is forbidden to be added or joined into the city. No tile, with or without coat of arms can be placed that will join an uncompleted city containing one type of coat of arms with another uncompleted city containing the other type of coat of arms.
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
When a city is completed, a red-and-yellow coat of arms scores an additional 2 points for every coat of arms in the completed city, for the player with the most knights. As usual, if there is a draw, all players involved in the draw get an additional 2 points for every coat of arms in the completed city. The red-and-yellow coat of arm functions exactly as the blue-and-white coat of arms during completed city scoring.
Other Expansions
New tiles
Tile Distribution
Unending Family Feud C2
Unending Family Feud C1
Family Feud C1
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The original Families expansion was designed to work with Inns & Cathedrals. This expansion has been expanded to include extra tiles for the The Princess & the Dragon, The Tower, River II and Abbey & Mayor expansions, such that the ratio of red-and-yellow coat of arms is equal to the total number of blue-and-white coat of arms. Players may wish to remove some of the tiles with red-and-yellow coat of arms if they are not playing with all the expansions, such that the number of red-and-yellow coat of arms equals blue-and-white coat of arms.