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<translate>Cliff and waterfalls adds breathtaking scenery and new tactical layers as you build around towering cliffs and cascading waterfalls. Cliffs divide fields, adding tactical depth and creating new ways to outsmart opponents. Perfect for both seasoned players and newcomers, this expansion keeps the fun of the base game while introducing fresh challenges!</translate>
Some of the rivers around Carcassonne feature magnificent waterfalls crashing down over great rocky outcrops into deep, dark, pools, throwing up plumes of spray that can be seen for miles.
Rocky outcrops may once have been the location for a fortress or religious site, visible from the lands all around. Over time a city may have grown around it, and the cliff top site adapted to be dominated by a classic Church or Monastery, or Lord’s Castle.
Simple rocky outcrops may also be found in the countryside, making life difficult for those who build the roads, or who wish to farm the land.
General info
Cliffs and Waterfalls fan-expansion for Carcassonne Base Game was released by Carcassonne Central member wolnic (CarcC).
Downloads
Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided.
The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Contents
- 50 new land tiles showing cliffs and some of them river or river with waterfall
Rules
Preparation
Add any tiles you wish to use from the set with all the other tiles being used for your game.
Cliffs tiles Number of tiles Comments 6-10 72 Base Game 11-20 ± 73 - 150 Including up to 3 large expansions or 6 minis[1] 21+ ± 151+ Including more then 3 large expansions[1]
It is also suggested that you only use one waterfall tile for each River you expect to form, but you may add any of the other River tiles in this expansion with other River expansions.
Cliffs
1. Placing a tile
Place the tile according to normal tile placement rules.
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
Cliffs not affect scoring during game.
Final Scoring
Please note that, on some tiles, the cliffs can block access to a city for farmer scoring.
Waterfalls
1. Placing a tile
The waterfall tile must be placed to conform to natural geographic logic – an arrow is printed on each river to show the direction of flow, and this must be towards the river end (be that Lake, or River Mouth) or away from the Source. If, for some reason, the tile cannot be legally placed, it should be discarded and a replacement tile drawn.
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
Wterfalls not affect scoring during game.
New land tiles
The new Land tiles are played like those in the base game.
Other Expansions
Cliff on corners of tile divide fields into two different parts in different level. For some expansions it can be limitation for placement corner-like figures.
Fan Expansions
Tile Distribution
Second edition C2
First edition C1
Footnotes
For Icons explanation and licensing please visit Icons page.
- Fan Expansions
- Under Construction
- New tiles
- New features
- Editor Manual - UX - Empty parameter - features-template
- Editor Manual - UX - Empty parameter - features-vistas
- No pieces expansion
- Not affecting scoring during the game
- Not affecting final scoring
- Author - wolnic
- Tiles - Highwaymen
- Tiles - Monastery
- Tiles - Farmhouse
- Tiles - Crossroad
- Tiles - DonkeyStable
- Tiles - Forest
- Tiles - RiverWaterfall
- Tiles - River
- Tiles - RiverFork
- Tiles - RiverSource
- Tiles - Shed
- First Edition
- Second Edition