Difference between revisions of "User:Bumsakalaka/JS"

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{{RulesPlacingTile|rules=
{{RulesPlacingTile|rules=
''Placing a tile phase rules, or remove <code>rules</code> parameter to show default. Add <code>title</code> parameter when different as default title {{ColorRed|1. Placing a tile}}.''
When a tile with a season icon is drawn, place the tile as usual. A player should play their turn as they normally would, and
score any completed features.  
}}
}}


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{{RulesScoring|rules=
{{RulesScoring|rules=
''Scoring phase rules, or remove <code>rules</code> parameter to show default. Add <code>title</code> parameter when different as default title {{ColorRed|3. Scoring a feature}}''
As was stated above, the conditions of each season will be randomly determined at the start of the game. When determining
the score of a completed feature throughout the game, a season’s condition will be the very last thing added or subtracted
from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.
In the example below, the current season is Autumn. Due to the season conditions placed on the board, for as long as it
remains Autumn (until a tile with a season icon is played), every completed road will be worth an additional 2 points. For
example, if a 7 tile road containing an Inn is completed, the player will receive 16 points for that road ((7 x 2) + 2). Unless
otherwise specified on a particular season condition, the point effects pertain to the feature as a whole. The Spring condition
below specifies that the -1 effect pertains to every tile that a city contains, as opposed to the city as a whole. Some conditions
(such as the Winter condition in this example) contain more than one effect. During Winter, completed cloisters and shrines
will receive 2 bonus points, while a scored farm will have 6 points detracted. In a rare event, it may be possible to have a
feature be worth negative points after taking into effect the season condition. Players WILL lose points if this happens.


|finalscoring=
|finalscoring=


''Final scoring phase rules. When not required, remove <code>finalscoring</code> that parameter. You can also write that: Expansion tiles / figure / tokens not affects final scoring.''
The scoring of incomplete structures WILL be impacted by the bonuses/reductions of the respective season’s condition. 
 
{{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city will be worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}}
 
}}
 
{{RulesAction|rules=
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.


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