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{{RulesPlacingTile|rules= | {{RulesPlacingTile|rules= | ||
When a tile with a season icon is drawn, place the tile as usual. A player should play their turn as they normally would, and | |||
score any completed features. | |||
}} | }} | ||
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{{RulesScoring|rules= | {{RulesScoring|rules= | ||
As was stated above, the conditions of each season will be randomly determined at the start of the game. When determining | |||
the score of a completed feature throughout the game, a season’s condition will be the very last thing added or subtracted | |||
from that score. Each specific condition will only be in effect when the clock token is placed on the respective season. | |||
In the example below, the current season is Autumn. Due to the season conditions placed on the board, for as long as it | |||
remains Autumn (until a tile with a season icon is played), every completed road will be worth an additional 2 points. For | |||
example, if a 7 tile road containing an Inn is completed, the player will receive 16 points for that road ((7 x 2) + 2). Unless | |||
otherwise specified on a particular season condition, the point effects pertain to the feature as a whole. The Spring condition | |||
below specifies that the -1 effect pertains to every tile that a city contains, as opposed to the city as a whole. Some conditions | |||
(such as the Winter condition in this example) contain more than one effect. During Winter, completed cloisters and shrines | |||
will receive 2 bonus points, while a scored farm will have 6 points detracted. In a rare event, it may be possible to have a | |||
feature be worth negative points after taking into effect the season condition. Players WILL lose points if this happens. | |||
|finalscoring= | |finalscoring= | ||
The scoring of incomplete structures WILL be impacted by the bonuses/reductions of the respective season’s condition. | |||
{{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city will be worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}} | |||
}} | |||
{{RulesAction|rules= | |||
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board. | |||
}} | }} |