Difference between revisions of "Carcassonne Order of Play"

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*** <s>{{CityBridgesLink|logo=noborder}}</s> '''Done'''
*** <s>{{CityBridgesLink|logo=noborder}}</s> '''Done'''
*** {{HansStatueLink|logo=noborder}} '''WiP''' - add everywhere where occurs
*** {{HansStatueLink|logo=noborder}} '''WiP''' - add everywhere where occurs
*** {{ObeliskLink|logo=noborder}} - add placement and scoring
*** <s>{{ObeliskLink|logo=noborder}}</s> - '''Done'''
** Others
** Others
*** All :)
*** All :)
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<ul>
<ul>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span data-dynamic-selector="['OR','showBarn','showObelisk']"> (except <span class="showBarn">barns</span> <span data-dynamic-selector="['AND','showBarn','showObelisk']"> and </span><span class="showObelisk">obelisks</span>)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
</ul>
</ul>
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>  
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>  
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<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span data-dynamic-selector="['OR','showBarn','showObelisk']"> (except <span class="showBarn">barn</span> <span data-dynamic-selector="['AND','showBarn','showObelisk']"> and </span><span class="showObelisk">obelisk</span>)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
</ul>
</ul>
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<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>
<li class="showObelisk markWE">Deploy the '''obelisk'''.</li>


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<ol class="wica-list">
<ol class="wica-list">
<li>Identify all completed features:
<li>Identify all completed features<span class="showObelisk"> and special figures</span>:
<ul>
<ul>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span>
<li class="showAll">Features<span class="showObelisk"> and special figures</span> completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span>
<ul>
<ul>
<li>Roads</li>
<li>Roads</li>
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<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</li>
<li class="showFortuneTeller markWE">Fortune teller tent</li>
<li class="showFortuneTeller markWE">Fortune teller tent</li>
<li class="showObelisk markWE">Obelisk</li>
</ul>
</ul>
</li>
</li>
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</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which their features resolve.
<li class="showAll">Each player receiving points chooses the order in which their features<span class="showObelisk"> and special figures</span> resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
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</ul>
</ul>
</li>
</li>
<li>Perform '''Step 3B''' for each completed feature in the order chosen.</li>
<li>Perform '''Step 3B''' for each completed feature<span class="showObelisk"> and special figures</span> in the order chosen.</li>
</ol>
</ol>


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<div class="wica-box-body wica-repeat-step wica-visible">
<div class="wica-box-body wica-repeat-step wica-visible">
'''Step 3B: Resolve Completed Features'''
'''Step 3B: Resolve Completed Features<span class="showObelisk"> and special figures</span>'''


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<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>
<li class="showObelisk markC1 markWE">Obelisks (special figure<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</li>
</li>



Revision as of 14:37, 11 May 2024

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This is only source page for Order of Play, Order of Play (1st edition) and Winter_Order_of_Play

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Order of play

by Meepledrone, based on the foundation provided by SkullOne and obervet.



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.