Difference between revisions of "Template:ScoringGroupBonusEpilog"
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<includeonly>{{ScoringRowScoring | <includeonly>{{ScoringRowScoring | ||
|selectorid={{{selectorid|show{{{mechanics | |selectorid={{{selectorid|show{{{mechanics|Feature}}}_EpilogHeaderDuringGame}}} | ||
|dynamicselector={{{dynamicselector|}}} | |dynamicselector={{{dynamicselector|}}} | ||
|image={{{image|{{#if:{{{ | |image={{{image|{{#if:{{{templatekey|}}}|{{{{{template|Feature}}}|name={{{templatekey}}}|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}} }} }} }}} | ||
|name={{{name|{{#if:{{{feature|}}}|{{{{{template|{{{ | |name={{{name|{{#if:{{{feature|}}}|{{{{{template|{{{template|Feature}}}|name={{{templatekey}}}|edition={{{edition|{{ScoringDefaultEdition}}}}}|formating=bold }} }} }}} | ||
|description='''Bonus scoring (epilog)''' | |description='''Bonus scoring (epilog)''' | ||
|keepopen=true | |keepopen=true | ||
}} | }} | ||
<!-- Fortune Teller - Player Completing Fortune Teller --> | <!-- Fortune Teller - Player Completing Fortune Teller --> | ||
{{#ifeq:{{{ | {{#ifeq:{{{templatekey|}}}|FortuneTellerTent| | ||
{{ScoringRow | {{ScoringRow | ||
|selectorid=showFortuneTeller | |selectorid=showFortuneTeller | ||
Line 72: | Line 21: | ||
'''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}} | '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}} | ||
}} |<div></div>}} | }} |<div></div>}} | ||
<!-- Monastic Building - Darmstadt Churches --> | |||
{{#ifeq:{{{mechanics}}}|MonasticBuilding|{{ScoringRow | |||
|selectorid=showDarmstadt | |||
|scoringtype=Meeple | |||
|triggerrobbers=true | |||
|robbersplus=true | |||
|image={{Feature|name=DarmstadtChurch|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}} | |||
|description= | |||
For a '''Darmstadt Church''' | |||
|rules= | |||
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span> | |||
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span> | |||
<ul> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | |||
}} |<div></div>}} | |||
<!-- Road - Markets of Leipzig --> | <!-- Road - Markets of Leipzig --> | ||
{{# | {{#ifeq:{{{mechanics}}}|Road|{{ScoringRow | ||
{{ScoringRow | |||
|selectorid=showMarketsOfLeipzig | |selectorid=showMarketsOfLeipzig | ||
|scoringtype=Meeple | |scoringtype=Meeple | ||
Line 111: | Line 78: | ||
<li>Presence in the city is required but no majority is considered</li> | <li>Presence in the city is required but no majority is considered</li> | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | ||
</ul> | </ul> | ||
}} |<div></div>}} | }} |<div></div>}} | ||
Line 148: | Line 96: | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | ||
</ul> | </ul> | ||
}} |<div></div>}} | |||
<!-- Teacher --> | |||
{{#switch:{{{mechanics}}} | |||
| Feature | |||
| FarmerAndBarn | |||
| Road | |||
| City | |||
| MonasticBuilding = | |||
{{ScoringRowTeacher | |||
|edition={{{edition|{{ScoringDefaultEdition}}}}} | |||
}} |<div></div>}} | |||
<!-- Castle --> | |||
{{#switch:{{{mechanics}}} | |||
| Feature | |||
| FarmerAndBarn | |||
| Road | |||
| City | |||
| MonasticBuilding = | |||
{{ScoringRowCastle | |||
|edition={{{edition|{{ScoringDefaultEdition}}}}} | |||
|feature={{{feature|}}} | |||
}} |<div></div>}} | |||
<!-- Robber --> | |||
{{ScoringRowRobber | |||
|edition={{{edition|{{ScoringDefaultEdition}}}}} | |||
}} | |||
<!-- Ringmaster --> | |||
{{#switch:{{{mechanics}}} | |||
| Feature | |||
| FarmerAndBarn | |||
| City | |||
| MonasticBuilding | |||
| Road = | |||
{{ScoringRowRingmaster | |||
|extendedrules={{#ifeq:{{{feature}}}|Feature|true|false}} | |||
|edition={{{edition|{{ScoringDefaultEdition}}}}} | |||
}} |<div></div>}} | |||
<!-- Fairy --> | |||
{{#switch:{{{mechanics}}} | |||
| City | |||
| FarmerAndBarn | |||
| Feature | |||
| MonasticBuilding | |||
| Road = | |||
{{ScoringRowFairy | |||
|edition={{{edition|{{ScoringDefaultEdition}}}}} | |||
}} |<div></div>}} | }} |<div></div>}} | ||
Line 167: | Line 166: | ||
* <code>image</code> (optional) - Feature image may include name | * <code>image</code> (optional) - Feature image may include name | ||
* <code>name</code> (optional) - Feature image may include name | * <code>name</code> (optional) - Feature image may include name | ||
* <code> | * <code>mechanics</code> (required) - [ '''<code>Feature</code>''' | <code>Figure</code> | <code>Piece</code> | <code>Tile</code> ] - if different mechanics like template, like scoring Tile for Wetland which is defined in Feature | ||
* <code>templatekey</code> (optional) - Template key - replaces image/name, but also '''special rules''' e.g. <code>FortuneTellerTent</code> | |||
* <code> | * <code>template</code> (optional) - [ '''<code>Feature</code>''' | <code>Figure</code> | <code>Piece</code> ] - Template for <code>templatekey</code> | ||
== Examples == | == Examples == | ||
Line 185: | Line 184: | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C1{{!}}mechanics=Feature{{!}} | |parameters=edition=C1{{!}}mechanics=Feature{{!}}templatekey=FortuneTellerTent | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C1 | |edition=C1 | ||
|mechanics=Feature | |mechanics=Feature | ||
|templatekey=FortuneTellerTent | |||
}} }} | }} }} | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C2{{!}} | |parameters=edition=C2{{!}}mechanics=Figure{{!}}templatekey=Obelisk | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C2 | |edition=C2 | ||
|mechanics=Figure | |mechanics=Figure | ||
|templatekey=Obelisk | |||
}} }} | }} }} | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C2{{!}} | |parameters=edition=C2{{!}}mechanics=Tile{{!}}template=Feature{{!}}templatekey=Wetland | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C2 | |edition=C2 | ||
|mechanics=Tile | |mechanics=Tile | ||
|template=Feature | |template=Feature | ||
|templatekey=Wetland | |||
}} }} | }} }} | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C2{{!}} | |parameters=edition=C2{{!}}mechanics=FarmerAndBarn{{!}}template=Figure{{!}}templatekey=Barn | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C2 | |edition=C2 | ||
|mechanics=FarmerAndBarn | |mechanics=FarmerAndBarn | ||
|template=Figure | |template=Figure | ||
|templatekey=Barn | |||
}} }} | }} }} | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C1{{!}} | |parameters=edition=C1{{!}}mechanics=Road{{!}}template=Feature{{!}}templatekey=Road | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C1 | |edition=C1 | ||
|mechanics=Road | |||
|template=Feature | |template=Feature | ||
| | |templatekey=Road | ||
}} }} | }} }} | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C1{{!}} | |parameters=edition=C1{{!}}mechanics=City{{!}}template=Feature{{!}}templatekey=City | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C1 | |edition=C1 | ||
|mechanics=City | |||
|template=Feature | |template=Feature | ||
| | |templatekey=City | ||
}} }} | }} }} | ||
{{ScoringRowExample | {{ScoringRowExample | ||
|parameters=edition=C1{{!}} | |parameters=edition=C1{{!}}mechanics=MonasticBuilding{{!}}template=Feature{{!}}templatekey=Monastery | ||
|example= | |example= | ||
{{ScoringGroupBonusEpilog | {{ScoringGroupBonusEpilog | ||
|edition=C1 | |edition=C1 | ||
|template=Feature | |template=Feature | ||
|mechanics=MonasticBuilding | |mechanics=MonasticBuilding | ||
|templatekey=Monastery | |||
}} }} | }} }} | ||
</noinclude> | </noinclude> |
Revision as of 12:02, 10 May 2024
Description
Scoring group for Bonus Epilog for reference pages by defined mechanics
which is Feature
by default.
Params
selectorid
(optional) - overwrite default ...dynamicselector
(optional) - as ...edition
(required) - [C2
|C1
| ... ] - editionimage
(optional) - Feature image may include namename
(optional) - Feature image may include namemechanics
(required) - [Feature
|Figure
|Piece
|Tile
] - if different mechanics like template, like scoring Tile for Wetland which is defined in Featuretemplatekey
(optional) - Template key - replaces image/name, but also special rules e.g.FortuneTellerTent
template
(optional) - [Feature
|Figure
|Piece
] - Template fortemplatekey
Examples
Please select all your expansions to show only interactions related to you. All other interactions are hidden.
Expansion selector requires JavaScript.
Preparing expansion selector...
edition=C2|name=Feature name|image=Image
{{ScoringRowScoring
|selectorid=showFeature_EpilogHeaderDuringGame |dynamicselector= |image=Image |name={Template:Name
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
edition=C1|mechanics=Feature|templatekey=FortuneTellerTent
{{ScoringRowScoring
|selectorid=showFeature_EpilogHeaderDuringGame |dynamicselector= |image= |name={Template:Name
3 points / feature scored
×2 points for Fortune Teller on tile with Hans Statue.
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue.
3 points
×2 points when Fairy on tile with Hans Statue.
edition=C2|mechanics=Figure|templatekey=Obelisk
{{ScoringRowScoring
|selectorid=showFigure_EpilogHeaderDuringGame
|dynamicselector=
|image=Unknown feature
Obelisk
|name={Template:Name
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
edition=C2|mechanics=Tile|template=Feature|templatekey=Wetland
{{ScoringRowScoring
|selectorid=showTile_EpilogHeaderDuringGame |dynamicselector= |image= |name={Template:Name
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
edition=C2|mechanics=FarmerAndBarn|template=Figure|templatekey=Barn
{{ScoringRowScoring
|selectorid=showFarmerAndBarn_EpilogHeaderDuringGame |dynamicselector= |image= |name={Template:Name
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue.
3 points
×2 points when Fairy on tile with Hans Statue.
edition=C1|mechanics=Road|template=Feature|templatekey=Road
{{ScoringRowScoring
|selectorid=showRoad_EpilogHeaderDuringGame |dynamicselector= |image= |name={Template:Name
(+1) point / actual tile
- Majority on the road is required
- Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
- This bonus takes into consideration the actual number of tiles of the road
- The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
- In C2: The long road on a Leipzig tile counts as 1 road tile
- German cathedrals are counted as one tile
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue.
3 points
×2 points when Fairy on tile with Hans Statue.
edition=C1|mechanics=City|template=Feature|templatekey=City
{{ScoringRowScoring
|selectorid=showCity_EpilogHeaderDuringGame |dynamicselector= |image= |name={Template:Name
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue.
3 points
×2 points when Fairy on tile with Hans Statue.
edition=C1|mechanics=MonasticBuilding|template=Feature|templatekey=Monastery
{{ScoringRowScoring
|selectorid=showMonasticBuilding_EpilogHeaderDuringGame |dynamicselector= |image= |name={Template:Name
(+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
(+4) points / scored feature
- The feature has to be occupied by any player
- Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue.
3 points
×2 points when Fairy on tile with Hans Statue.