Difference between revisions of "Template:ScoringGroupBonusEpilog"

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<includeonly>{{ScoringRowScoring
<includeonly>{{ScoringRowScoring
   |selectorid={{{selectorid|show{{{mechanics|{{{template|Feature}}}}}}_EpilogHeaderDuringGame}}}
   |selectorid={{{selectorid|show{{{mechanics|Feature}}}_EpilogHeaderDuringGame}}}
   |dynamicselector={{{dynamicselector|}}}
   |dynamicselector={{{dynamicselector|}}}
   |image={{{image|{{#if:{{{feature|}}}|{{{{{template|{{{mechanics|Feature}}}}}}|name={{{feature}}}|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}} }} }} }}}
   |image={{{image|{{#if:{{{templatekey|}}}|{{{{{template|Feature}}}|name={{{templatekey}}}|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}} }} }} }}}
   |name={{{name|{{#if:{{{feature|}}}|{{{{{template|{{{mechanics|Feature}}}}}}|name={{{feature}}}|edition={{{edition|{{ScoringDefaultEdition}}}}}|formating=bold }} }} }}}
   |name={{{name|{{#if:{{{feature|}}}|{{{{{template|{{{template|Feature}}}|name={{{templatekey}}}|edition={{{edition|{{ScoringDefaultEdition}}}}}|formating=bold }} }} }}}
   |description='''Bonus scoring (epilog)'''
   |description='''Bonus scoring (epilog)'''
   |keepopen=true
   |keepopen=true
}}
}}
<!-- Teacher -->
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | MonasticBuilding =
{{ScoringRowTeacher
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}} |<div></div>}}
<!-- Castle -->
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | MonasticBuilding =
{{ScoringRowCastle
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
  |feature={{{feature|}}}
}} |<div></div>}}
<!-- Robber -->
{{ScoringRowRobber
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}}
<!-- Ringmaster -->
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | City
  | MonasticBuilding
  | Road =
{{ScoringRowRingmaster
  |extendedrules={{#ifeq:{{{feature}}}|Feature|true|false}}
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}} |<div></div>}}
<!-- Fairy -->
{{#switch:{{{mechanics}}}
  | City
  | FarmerAndBarn
  | Feature
  | MonasticBuilding
  | Road =
{{ScoringRowFairy
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}} |<div></div>}}


<!-- Fortune Teller - Player Completing Fortune Teller -->
<!-- Fortune Teller - Player Completing Fortune Teller -->
{{#ifeq:{{{feature|}}}|FortuneTellerTent|
{{#ifeq:{{{templatekey|}}}|FortuneTellerTent|
{{ScoringRow
{{ScoringRow
   |selectorid=showFortuneTeller
   |selectorid=showFortuneTeller
Line 72: Line 21:
  '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
  '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}} |<div></div>}}
}} |<div></div>}}
<!-- Monastic Building - Darmstadt Churches -->
{{#ifeq:{{{mechanics}}}|MonasticBuilding|{{ScoringRow
  |selectorid=showDarmstadt
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=DarmstadtChurch|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
For a '''Darmstadt Church'''
  |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}} |<div></div>}}


<!-- Road - Markets of Leipzig -->
<!-- Road - Markets of Leipzig -->
{{#switch:{{{mechanics}}}
{{#ifeq:{{{mechanics}}}|Road|{{ScoringRow
  | Road =
{{ScoringRow
   |selectorid=showMarketsOfLeipzig
   |selectorid=showMarketsOfLeipzig
   |scoringtype=Meeple
   |scoringtype=Meeple
Line 111: Line 78:
<li>Presence in the city is required but no majority is considered</li>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}} |<div></div>}}
<!-- Monastic Building - Darmstadt Churches -->
{{#ifeq:{{{mechanics}}}|MonasticBuiding|{{ScoringRow
  |selectorid=showDarmstadt
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=DarmstadtChurch|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
For a '''Darmstadt Church'''
  |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
}} |<div></div>}}
}} |<div></div>}}
Line 148: Line 96:
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
</ul>
}} |<div></div>}}
<!-- Teacher -->
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | MonasticBuilding =
{{ScoringRowTeacher
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}} |<div></div>}}
<!-- Castle -->
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | MonasticBuilding =
{{ScoringRowCastle
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
  |feature={{{feature|}}}
}} |<div></div>}}
<!-- Robber -->
{{ScoringRowRobber
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}}
<!-- Ringmaster -->
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | City
  | MonasticBuilding
  | Road =
{{ScoringRowRingmaster
  |extendedrules={{#ifeq:{{{feature}}}|Feature|true|false}}
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}} |<div></div>}}
<!-- Fairy -->
{{#switch:{{{mechanics}}}
  | City
  | FarmerAndBarn
  | Feature
  | MonasticBuilding
  | Road =
{{ScoringRowFairy
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
}} |<div></div>}}
}} |<div></div>}}


Line 167: Line 166:
* <code>image</code> (optional) - Feature image may include name
* <code>image</code> (optional) - Feature image may include name
* <code>name</code> (optional) - Feature image may include name
* <code>name</code> (optional) - Feature image may include name
* <code>feature</code> (optional) - Feature key - replaces image/name, special rules for <code>FortuneTellerTent</code>
* <code>mechanics</code> (required) - [ '''<code>Feature</code>''' | <code>Figure</code> | <code>Piece</code> | <code>Tile</code> ] - if different mechanics like template, like scoring Tile for Wetland which is defined in Feature
* <code>template</code> (optional) - [ '''<code>Feature</code>''' | <code>Figure</code> | <code>Piece</code> ] - Template for <code>feature</code>
* <code>templatekey</code> (optional) - Template key - replaces image/name, but also '''special rules''' e.g. <code>FortuneTellerTent</code>
* <code>mechanics</code> (optional) - [ '''<code>Feature</code>''' | <code>Figure</code> | <code>Piece</code> | <code>Tile</code> ] - if different mechanics like template, like scoring Tile for Wetland which is defined in Feature
* <code>template</code> (optional) - [ '''<code>Feature</code>''' | <code>Figure</code> | <code>Piece</code> ] - Template for <code>templatekey</code>


== Examples ==
== Examples ==
Line 185: Line 184:


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C1{{!}}mechanics=Feature{{!}}feature=FortuneTellerTent
   |parameters=edition=C1{{!}}mechanics=Feature{{!}}templatekey=FortuneTellerTent
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C1
   |edition=C1
  |feature=FortuneTellerTent
   |mechanics=Feature
   |mechanics=Feature
  |templatekey=FortuneTellerTent
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C2{{!}}feature=Obelisk{{!}}mechanics=Figure
   |parameters=edition=C2{{!}}mechanics=Figure{{!}}templatekey=Obelisk
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C2
   |edition=C2
  |feature=Obelisk
   |mechanics=Figure
   |mechanics=Figure
  |templatekey=Obelisk
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C2{{!}}feature=Wetland{{!}}mechanics=Tile{{!}}template=Feature
   |parameters=edition=C2{{!}}mechanics=Tile{{!}}template=Feature{{!}}templatekey=Wetland
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C2
   |edition=C2
  |feature=Wetland
   |mechanics=Tile
   |mechanics=Tile
   |template=Feature
   |template=Feature
  |templatekey=Wetland
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C2{{!}}feature=Barn{{!}}mechanics=FarmerAndBarn{{!}}template=Figure
   |parameters=edition=C2{{!}}mechanics=FarmerAndBarn{{!}}template=Figure{{!}}templatekey=Barn
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C2
   |edition=C2
  |feature=Barn
   |mechanics=FarmerAndBarn
   |mechanics=FarmerAndBarn
   |template=Figure
   |template=Figure
  |templatekey=Barn
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C1{{!}}feature=Road{{!}}mechanics=Road{{!}}template=Feature
   |parameters=edition=C1{{!}}mechanics=Road{{!}}template=Feature{{!}}templatekey=Road
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C1
   |edition=C1
  |mechanics=Road
   |template=Feature
   |template=Feature
   |feature=Road
   |templatekey=Road
  |mechanics=Road
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C1{{!}}feature=City{{!}}mechanics=City{{!}}template=Feature
   |parameters=edition=C1{{!}}mechanics=City{{!}}template=Feature{{!}}templatekey=City
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C1
   |edition=C1
  |mechanics=City
   |template=Feature
   |template=Feature
   |feature=City
   |templatekey=City
  |mechanics=City
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C1{{!}}feature=Monastery{{!}}mechanics=MonasticBuilding{{!}}template=Feature
   |parameters=edition=C1{{!}}mechanics=MonasticBuilding{{!}}template=Feature{{!}}templatekey=Monastery
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition=C1
   |edition=C1
  |feature=Monastery
   |template=Feature
   |template=Feature
   |mechanics=MonasticBuilding
   |mechanics=MonasticBuilding
  |templatekey=Monastery
}} }}
}} }}


</noinclude>
</noinclude>

Revision as of 12:02, 10 May 2024

Description

Scoring group for Bonus Epilog for reference pages by defined mechanics which is Feature by default.

Params

  • selectorid (optional) - overwrite default ...
  • dynamicselector (optional) - as ...
  • edition (required) - [ C2 | C1 | ... ] - edition
  • image (optional) - Feature image may include name
  • name (optional) - Feature image may include name
  • mechanics (required) - [ Feature | Figure | Piece | Tile ] - if different mechanics like template, like scoring Tile for Wetland which is defined in Feature
  • templatekey (optional) - Template key - replaces image/name, but also special rules e.g. FortuneTellerTent
  • template (optional) - [ Feature | Figure | Piece ] - Template for templatekey

Examples

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
Expansion selector requires JavaScript.
Preparing expansion selector...
edition=C2|name=Feature name|image=Image

{{ScoringRowScoring

 |selectorid=showFeature_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Image
 |name={Template:Name


Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
edition=C1|mechanics=Feature|templatekey=FortuneTellerTent

{{ScoringRowScoring

 |selectorid=showFeature_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Feature Fortuneteller.png 
 |name={Template:Name
Feature Fortuneteller.png
Fortune Teller Tent: Player completing the feature Figure Robber red.png+
3 points / feature scored
×2 points for Fortune Teller on tile with Figure HansStatue.png Hans Statue.


Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C1.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Token Castle C1.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C1.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
edition=C2|mechanics=Figure|templatekey=Obelisk

{{ScoringRowScoring

 |selectorid=showFigure_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Unknown feature Obelisk 
 |name={Template:Name


Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
edition=C2|mechanics=Tile|template=Feature|templatekey=Wetland

{{ScoringRowScoring

 |selectorid=showTile_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Wetlands 04.png 
 |name={Template:Name


Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
edition=C2|mechanics=FarmerAndBarn|template=Figure|templatekey=Barn

{{ScoringRowScoring

 |selectorid=showFarmerAndBarn_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Figure Barn red.png 
 |name={Template:Name


Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
edition=C1|mechanics=Road|template=Feature|templatekey=Road

{{ScoringRowScoring

 |selectorid=showRoad_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Feature Road C1.png 
 |name={Template:Name


Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Wainwrights quarter Figure Robber red.png+
(+1) point / actual Tile tile
  • Majority on the road is required
  • Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
  • This bonus takes into consideration the actual number of tiles of the road
  • The long road on a Leipzig tile counts as 1 road tile
  • In C3: The long road on a Leipzig tile counts as 2 road tiles
  • In C2: The long road on a Leipzig tile counts as 1 road tile
  • German cathedrals are counted as one tile
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C1.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Token Castle C1.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C1.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
edition=C1|mechanics=City|template=Feature|templatekey=City

{{ScoringRowScoring

 |selectorid=showCity_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Base Game C1 Tile 01.jpg 
 |name={Template:Name


Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Coiners quarter Figure Robber red.png+
(+3) point / any type of Icon Pennant blue white C1.png pennantcoat of arms
  • Presence in the city is required but no majority is considered
  • Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C1.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Token Castle C1.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C1.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
edition=C1|mechanics=MonasticBuilding|template=Feature|templatekey=Monastery

{{ScoringRowScoring

 |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
 |dynamicselector=
 |image=Feat Cloister C1.png 
 |name={Template:Name
Feature Darmstadt Church C1.png
For a Darmstadt Church Figure Robber red.png+
(+3) points to majority on feature tile and 8 tiles around it

(+3) points to majority on feature tile and tiles in the 8 spaces around it

  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered


Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Bookbinders quarter Figure Robber red.png+
(+4) points / scored feature
  • The feature has to be occupied by any player
  • Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C1.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Token Castle C1.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C1.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.