Ukázková hra

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Přední kryt krabice Zkrácené hry

Úvod

Promotional mini game version of Carcassonne contained in the 999 Games 25th anniversary box in 2015. Also released by Hans im Glück in a German edition.

Hra je určena pro dva hráče. Obsahuje 20 menších kartiček a 8 menších družiníků ve dvou barvách. Platí všechna pravidla základní hry kromě sedláků. Shrnutí pravidel je vytištěno na vnitřní straně krabice (přiloženo níže). Počítadlo bodů není k dispozici.

The tiles feature the new art style introduced in 2014 with darker city backgrounds.

Herní materiál

  • 20 menších kartiček krajiny
  • 8 menších družiníků v červené a modré barvě (po čtyřech)

Zkrácená pravidla hry

Příprava hry  

Zamíchejte kartičky a rozdělte figurky

Kartičky zamíchejte a položte na stůl lícem dolů tak, aby jste na ně dobře dosáhli. Kartičku s tmavou zadní stranou položte doprostřed stolu lícem nahoru jako startovní. Každý si vezměte 4 figurky jedné barvy.

 
Startovní kartička: líc a rub

Protože součástí balení není žádné počítadlo bodů, budete potřebovat tužku a papír, abyste mohli sledovat body.

Pravidla hry  

1. Přiložení kartičky

Hráč, který je na tahu, si náhodně vybere jednu kartičku a umístí ji do krajiny tak, aby vždy oblasti na kartičce navazovaly na dříve přiložené (cesta na cestu, město na město, louka na louku).

2. Placing a meeple

Once you have done this, you may place a meeple on a feature (road, city, monastery) of the tile you just placed. It is important that there is no other meeple of any color on the feature (a long road or a large city).

 
Example 1: Here you can place a meeple on the monastery OR on the road.
 
Example 2: Here you can place a meeple in the city OR on one of the 3 road segments.

3. Scoring a completed feature

Whenever you have placed a tile and possibly a meeple, you check the landscape afterwards. If you have completed a feature with the last tile and there is a meeple on this feature, its owner will now score points. A feature is always completed when it can no longer be extended. You score following points for the completed features:

  • Road: Each tile of the road scores 1 point.
  • City: Each city tile receives 2 points.
  • Monastery: It is completed when all 8 tiles around the monastery have been placed. It then scores 9 points.

Write these points down and then the player gets their meeple back (so it can be used again in the future).

 
Example - Scoring completed features during the game:
  • 1 The road is completed and scores 2 points
  • 2 The city is completed and scores 4 points

End of the game, final score and winner

The game ends when all tiles have been placed. Now each player receives 1 point for each tile of their incomplete roads or cities, and 1 point for each tile of a monastery (including the monastery itself). The player with the most points wins the game.

 
Example - Scoring after the game: Blue gets 5 points for the monastery.

Tile reference

Total Tiles: 20

   x1
(H)
   x1
(D)
   x2
(2xP) + (S)
   x1
 
   x1
 
   x1
(G)
   x1
 
   x2
(H;D)
   x1
 
   x1
 
   x1
(G)
   x1
(W)
   x1
(G)
   x2
(2xG)
   x2
 
   x1
 

One of the tiles marked with "(S)" -tile number three- is the starting tile (with a dark back).

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

 
G | Garden
 
W | Water tower
 
H | Highwaymen
 
P | Pigsty
 
D | Donkey stable

Note: The small illustrations of a cowshed (not included in this edition), a pigsty and a donkey stable are collectively referred to as sheds or stables.