Visual Changes in the 2nd & 3rd Edition

From Wikicarpedia
Jump to navigation Jump to search


The Second and Third Editions of Carcassonne share a similar visual style. These editions represent different milestones since the visual restyling of the game 14 years after its release. On this page you can see how this new graphic style has also varied through the years.


The Second and Third Editions of Carcassonne share a similar visual style. These editions represent different milestones since the visual restyling of the game 14 years after its release. This new graphic style has also varied through the years, as you can see below.

Darker cities

The Second Edition of Carcassonne (or C2 for short) has undergone a few changes in style since its release in 2014. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.

Dark Light city.jpg

The first printed versions of the Second Edition of Carcassonne (2014-2016) featured a darker brown colour to the base for the cities. This was also used for the first two major expansions (Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals, and Exp. 2 - Traders & Builders Exp. 2 - Traders & Builders) as well as some of the promotional items available at that time. [According to several posts on Carcassonne Central Forum] KJW requested that this be lightened, and since then all new releases (from Exp. 3 - The Princess & the Dragon Exp. 3 - The Princess & the Dragon onwards), and subsequent re-printing of the base game and the first two expansions, have featured the lighter coloured cities.

In the example on the right, the two different printings are shown for one of the Cathedral tiles and a couple of adjacent tiles. (Image combined from different versions of PDF of rules for Inns & Cathedrals)

Within the fan community, the darker city version is referred to as Carc 2.0 (C2.0 for short), the lighter city version as Carc 2.1 (C2.1 for short).

Throughout its production history there have been some issues of colour consistency between different expansions and it is something that, as players, we have to try to live with. A few may have aesthetic issues with combining expansions from the two different printings, but the tiles are topologically identical.

Items known to have been produced with darker cities

Cities with clipped buildings

Example: This picture compares city tiles from the base game (left) and cities with clipped buildings from the 20th Anniversary Edition (right).

Since 2020, the new releases kicked-off the Third Edition of Carcassonne (or C3 for short) with a few exceptions. This new edition changed its graphic style, affecting cities most noticeably:

  • The artwork style tends to show more detailed graphics and textured buildings.
  • Cities feature some buildings overflowing the tile and therefore clipped at the tile edges. This causes a discontinuity at the city edges, since the illustration is interrupted abruptly.
  • Cities include some distinctive features: buildings with black roofs, squares with a well and a new type of water towers.
  • Monasteries show no crosses on top of their belfries.

Previously, the Second Edition artwork style featured buildings distributed more sparsely in cities. They would be near the edge of the tile but never overflowing it.

Items known to have been produced with this new style:

Rounder corners

Example: This picture compares the tile corners from the base game (left) and the rounder ones from the 20th Anniversary Edition (right). The rounder corners create a bigger gap at the intersections that dissimulates the city wall interruptions caused by city-city corners.

Some of the latest print runs of C2 and some of the C3 print runs feature tiles with rounder corners. It hasn't been reported the reason for this, and there is no consistency for the time being. The place of printing seems an indicator, however this is also not always consistent for a publisher.

Most of the latest C2 releases have fairly square corners, and most C3 releases have more rounded corners (e.g. all the mini expansions released by HiG), but, for example, the C2 base game (second printing) by ZMG from 2019 has tiles with rounded corners, and C3 Big Box 7 Big Box 7 by ZMG or Mindok released later (2021-2022) with squarer corners.

Some items released with rounder corners:

Older Expansions
anonymous | Posted on Apr 23, 2024 at 8:15 am

Hi. Are there any infos about the redesigning of the older, mayor expansions to C3? The new big box contains 2, it's ok, but what about the rest? (no need a special date :D) Thanks for the answer.

Meepledrone | Posted on Apr 23, 2024 at 11:03 am

No news yet. We should be seeing some boxed expansions in C3 during this year... HiG must be waiting until their current stock of boxed expansion in C2 is gone.

Visual Changes in the 2nd Edition
Paloi Sciurala | Posted on Sep 11, 2022 at 9:11 pm | Last edited on Sep 11, 2022 at 9:12 pm

Visual Changes in the 2nd Edition. I see more than one edition. The page should be renamed. P.S. There is no mention about the crossless monasteries and the dark-roofed houses.

Meepledrone | Posted on Sep 22, 2022 at 10:49 pm | Last edited on Sep 23, 2022 at 12:28 pm

Updated the info on C2 and C3. Maybe we could expand it to cover C1 too. This page would need to be renamed too.

Corner radius
anonymous | Posted on Sep 21, 2021 at 12:08 pm

I would like to submit another design change: the corner radius of tiles. There might be more cases, but at least the 20th Anniversary Edition and Peasant Revolts mini expansion both showcase a larger radius at the tile's corners. When placed this is not very visible, but this minor change is disturbing when tiles are faced down as it gives away what type of tile will be drawn by the player.

This might especially be devastating for a game where the Peasant Revolts are added to a set with only the sharper corner radius. I recommend storing the tiles in e.g. the tower so this design change is less obvious.

Meepledrone | Posted on Sep 22, 2021 at 7:45 pm

The corners are rounder as you indicate (not as much as the Russian editions). I will include a note on this. Thanks fo the suggestion.

I normally play with a tower so you can notice some lighter backgrounds if you pay attention... Now rounder corners... Nice!

2014-2017
Paloi Sciurala | Posted on Oct 20, 2020 at 2:26 pm

2014-2017? Spiel 2015 has not got city.

Meepledrone | Posted on Oct 20, 2020 at 10:58 pm

Correct. The story behind this is that Spiel Promo tiles 2014-2017 were printed in the same batch as 2x2 tile sheets. From Spiel 2018 onwards, tiles are printed independently.