Gold Rush

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Introduction

Originally released by Hans im Glück in 2014, Carcassonne: Gold Rush is an exciting tile-laying game set during the gold rush of the Wild West for 2 to 5 players, ages 8 and up.

Gold Rush is based on Carcassonne, and part of the "Carcassonne Around The World" series of standalone games, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games.

The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France to the American Wild West.

"An unknown frontier stretches out before us. Construction of the first railroad lines has begun and the tireless work of the settlers is finally paying off as they leave their tents behind to prosper in the thriving cities that you helped to build. Trading with the natives is a lucrative affair and wild horses are especially valuable. But watch out, there’s gold in them hills! Everyone’s looking to get rich quick, so get to the mountains before the others mine them dry."

WICA Notes

Two versions of the rules were published in German during 2014, as were the rules produced in English by Z-Man Games. The second German version contained a number of corrections to the first (the main one being a correction to the Tile Distribution).

Initially, the following are based on the Z-Man Games version of the rules. Additional comments and clarifications have come from various Carcassonne discussion forums (BGG, CarcC and CarcF).

Rules

  • Fan Expansions for Gold Rush - A number of fan produced "print-and-play" expansions have been created which are available from CarcassonneForum. These expansions may either be "completed" (available as a complete pack of tiles and rules (as applicable - some may only be a set of rules)) or "in development" (partially developed, perhaps some tiles and an outline of rules in a forum discussion thread).
  • 50/100 Scoring Tiles are available to download from CarcassonneCentral

Reference

Endnotes

TBA

Footnotes

For Icons explanation and licensing please visit Icons page.