New World

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Box NewWorld RGG.png

Introduction

A clever tile-laying game for 2-5 players aged 8 and up by Klaus-Jürgen Wrede.

Originally released by Hans im Glück in 2008 as Mayflower; when it was published by Rio Grande Games, in English, the name was changed to New World.

"The New World has been discovered! Now it is time to explore and settle it. The players explore and develop the New World beginning on the east coast and moving ever westward, and deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious."

New World is a stand-alone game based on the Carcassonne series, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games. The game uses many of the standard Carcassonne game concepts, but moves it from medieval France, to the early settlement of the North American east coast.

The players develop the New World starting from a representation of the east coast between Jamestown in the south, stretching up to Plymouth in the north. Leaving the coast behind, exploring ever further westward, players deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.

Rules

No official expansions have been published for this game.

50/100 scoring tiles

= Fan Expansions

* A draft rulesheet for Forts and Marshals is available on CarcassonneCentral but the link to the tile designs does not work, although they can be found on CarcassonneForum.

Accessories

If you prefer to draw tiles from a bag, this custom design is available from Artscow:

Reference

Endnotes

TBA