Scoring features after the game
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Road (thiefhighwayman) |
1 point / tile (except for German cathedral tiles)
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road ending at German cathedral(s) |
(+0) points / tile (except for German cathedral tiles)
1 point / road segment on German cathedral tiles
- German cathedrals do not stack
- Road segments on German cathedral tiles are counted separately
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Road with inn(s) |
(x0) points / tile (except for German cathedral tiles) (x0) points / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted roads with inn(s) score no points up to this point.
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Road with Mage |
(+1) point / tile
- German cathedrals are counted as one tile
- This applies also to uncompleted roads with inn(s)
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Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City (knight) |
1 point / tile
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1 point / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
- Cities under siege score no points up to this point
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City with cathedral(s) |
(x0) points / tile
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(x0) points / pennantcoat of arms
- Cathedrals do not stack
- Uncompleted cities with cathedral(s) score no points up to this point
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City with Mage |
(+1) point / tile
- This applies also to uncompleted cities with cathedral(s)
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) |
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
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Neighboring Vineyard(s) |
(+0) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Challenge Resolution |
If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tiletileoccupied space.
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FarmField |
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne is counted as a completed city
- The City of Leipzig is counted as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
- Pig-herdsPigsties do not stack
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Markets of Leipzig with a followermeeple on Tanners quarter |
(+2) points / shed and farmhouse
- Majority in the farmfield is required
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FarmField & Barn - Special case |
FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne is counted as a completed city
- The City of Leipzig is counted as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castles (castle occupier / knight / lord) |
If a castle is still occupied at the end of the game, it scores 0 points.
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Baba Yaga's hut |
1 for the tile + 1 point / empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Vodyanoy |
(-2) points / followermeeple on the tile
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Garden (abbot) |
1 point for the garden + 1 point per tile around it
1 point for the garden + 1 point per tile in the 8 spaces around it
1 point for the garden + 1 point per occupied space around it
- Vineyards do no affect gardens.
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castle in Germany (knight/lord/castle occupant) |
2 points for the German castle + 1 point per tile around it
2 points for the German castle + 1 point per tile in the 10 square spaces around it
2 points for the German castle + 1 point per occupied space around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot) |
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
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Little building(s) on feature tile or any tile in a direct row or column considered in the scoring |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Cathedral in Germany (archbishop) |
- All completed and uncompleted roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road with inn(s) |
- Completed road:
- (+1) point / road tile (except for German cathedral tiles)
- (+1) point / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted road:
- (x0) points / road tile (except for German cathedral tiles)
- (x0) points / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted roads with inn(s) score no points for the archbishop.
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Circus: All players with followersmeeples on big top tile or the 8 tiles around it |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the tiles adjacent to it
- Consider followersmeeples in castles overlapping the tile with the big top and the tiles adjacent to it
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Acrobats: All players with followersmeeples in the pyramid |
5 points / followermeeple
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Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road |
Doesn't depend on number on tollhouse
- Tollhouses are scored right before scoring the incomplete road
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Raising toll 1 or 2 (small and large toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
1 point / group of travelers on the road
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Scoring figures after the game
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Fairy |
3 points / feature scored
- This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them
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Barn |
Final scoring
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City adjacent to farmfield |
4 points / completed city
- The City of Carcassonne is counted as a completed city
- The City of Leipzig is counted as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
5 points / castle
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Robber remaining on scoring track |
3 points to its player
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Shepherd remaining on farmfield |
0 point / sheep depicted
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Ringmaster on uncompleted feature |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the feature
- The feature is scored first, then the ringmaster
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Other scoring after the game
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Trade Good Tokens |
10 points / majority on trade goods
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King tile |
1 point / completed city
- The City of Carcassonne is counted as a completed city
- The City of Leipzig is counted as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Robber Baron tile |
1 point / completed road
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Gold pieces |
Scoring depends on number of gold pieces:
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1-3 pieces |
1 point / gold piece
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4-6 pieces |
2 points / gold piece
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7-9 pieces |
3 points / gold piece
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10+ pieces |
4 points / gold piece
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Fruit tokens |
1 point / remaining fruit token
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