Difference between revisions of "Assembled Game Reference"

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'''Game reference summary'''
'''Game reference summary'''


{| class="wikitable wica-counter-reset"
{| class="wica-table wica-counter-reset"
|-
|-
! Phase & Main Activities  
! Phase & Main Activities  
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   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showTower markWE">'''Tower pieces''', depending on the number of players
   <li class="showTower markWE">'''Tower <span class="showC1">pieces</span><span class="showC2">floors</span>''', depending on the number of players
     <ul>
     <ul>
     <li>2 players: 10 tower pieces</li>
     <li>2 players: 10 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
     <li>3 players: 9 tower pieces</li>
     <li>3 players: 9 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
     <li>4 players: 7 tower pieces</li>
     <li>4 players: 7 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
     <li>5 players: 6 tower pieces</li>
     <li>5 players: 6 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
     <li>6 players: 5 tower pieces</li>
     <li>6 players: 5 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
     </ul>
     </ul>
   </li>
   </li>
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<div class="showBuilder">
<div class="showBuilder">
<div class="wica-bottom-spacing wica-visible">
<div class="wica-bottom-spacing wica-visible">
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span> |
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
3='''Step 1A: Begin Turn'''
'''Step 1A: Begin Turn'''


<ol class="wica-list">
<ol class="wica-list">
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<div class="wica-bottom-spacing wica-visible">
<div class="wica-bottom-spacing wica-visible">
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span> |
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
3=<div class="showNotBuilder">
<div class="showNotBuilder">
'''Step 1A: Begin Turn'''
'''Step 1A: Begin Turn'''


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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span></span> |
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span>|rules=
3='''Step 2A: Move the Wood (Prologue)'''
'''Step 2A: Move the Wood (Prologue)'''


<ol class="wica-list">
<ol class="wica-list">
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<li class="showTowerOrLittleBuildingsOrFairy markWE">Deploy / move a neutral figure
<li class="showTowerOrLittleBuildingsOrFairy markWE">Deploy / move a neutral figure
<ul>
<ul>
   <li class="showTower markWE">Place a '''tower piece''' on any tower base or available tower.
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
     <ul>
     <ul>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3='''Step 3A: Identify Completed Features'''
'''Step 3A: Identify Completed Features'''


<ol class="wica-list">
<ol class="wica-list">
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<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile on this turn, move the Gingerbread Man to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile on this turn, move the Gingerbread Man to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.  
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.  
</span>
</ref></span> <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ref></span> <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then you '''may''' move the Count to a quarter of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then you '''may''' move the Count to a quarter of your choice.</li>
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<div class="wica-top-spacing wica-visible">
<div class="wica-top-spacing wica-visible">
{{RulesCropCircleAction|1=<span></span>|2=<span class="fake-h4">4. Additional actions</span> |
{{RulesAction|header=fake-h4|title=4. Additional actions|rules=
3='''Step 4A: Resolve the Tile Actions'''
'''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
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<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) <span class="showC1">'''may'''</span><span class="showC2">'''must'''</span> deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) <span class="showC1">'''may'''</span><span class="showC2">'''must'''</span> deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>


<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese Building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<ul>
<ul>
<li>Any tile of that city (Siege)</li>
<li>Any tile of that city (Siege)</li>
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</ul>
</ul>
</li>
</li>
<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li>
</ol>
</li>
<li class="showBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
<div class="wica-box-body wica-repeat-action wica-visible">
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<li>'''A player triggers a double turns:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws and places a new bazaar tile in the second part of his/her double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li>
</ul>
</li>
</ol>
</div>
</li>
</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCathars">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars">There are no particular actions for this step.</span>


<div class="showNotBuilder">
<div class="showNotBuilder">
'''Step 4B: Resolve the Turn'''
'''Step 4B: Resolve the Turn'''


<ol class="wica-list">
<span class="showAll">There are no particular actions for this step.</span>
<li class="showBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
</ol>
<span class="showNotBuilderAndNotBazaars">There are no particular actions for this step.</span>


</div>
</div>
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<div class="showBuilder">
<div class="showBuilder">
<div class="wica-top-spacing wica-visible">
<div class="wica-top-spacing wica-visible">
{{RulesCropCircleAction|1=<span></span>|2=<span class="fake-h4">4. Additional actions</span> |
{{RulesAction|header=fake-h4|title=4. Additional actions|rules=
3='''Step 4B: Resolve the Turn'''
'''Step 4B: Resolve the Turn'''


<ol class="wica-list">
<ol class="wica-list">
<li class="showBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction):
<li class="showBuilder markWE">If you had a '''builder''' on a road or city that was extended by the placement of the tile, repeat Steps 1B through 4A once more and '''only''' once more.</li>
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you. During this special bazaar round, the following special cases may happen:
<ul>
<li>'''A player triggers a double turns:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws a new bazaar tile in the second part of his/her double turn:''' Proceed as usual but delay the associated auction until the bazaar round is finished.</li>
</ul>
</li>
<li>If any player triggered a new auction, repeat Steps 4B.a-1 through 4B.a-3 for each player with a pending auction before resuming your double turn (next action).
</li>
</ol>
</ol>
</li>


<li class="showBuilder markWE">If you had a '''builder''' on a road or city that was extended by the placement of the tile, repeat Steps 1B through 4A once more and '''only''' once more.</li>
</ol>
}}
}}
</div>
</div>
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|}
|}


{| class="wikitable" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Scoring features during the game'''
! colspan="2" | '''Scoring features during the game'''
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{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showMarketsOfLeipzig"
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showMarketsOfLeipzig"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png |50px|float|left]] '''Markets of Leipzig:''' Send a <span class="showC1">follower</span><span class="showC2">meeple</span> to Leipzig  || width="50%" |  Two special scoring cases if majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png |50px|left]] '''Markets of Leipzig:''' Send a <span class="showC1">follower</span><span class="showC2">meeple</span> to Leipzig  || width="50%" |  Two special scoring cases if majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>Otherwise (majority with 2 or more <span class="showC1">followers</span><span class="showC2">meeples</span>) apply normal scoring rules as described after these two cases.</li>
<li>Otherwise (majority with 2 or more <span class="showC1">followers</span><span class="showC2">meeples</span>) apply normal scoring rules as described after these two cases.</li>
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| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || <ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' || <ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
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| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
<ul>  
<ul>  
<li> German cathedrals do not stack</li>
<li> German cathedrals do not stack</li>
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| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Wainwrights quarter || '''(+1)''' point / tile
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Wainwrights quarter || '''(+1)''' point / tile
|- class="showInns"
|- class="showInns"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
<ul>
<ul>
<li>Inns do not stack</li>
<li>Inns do not stack</li>
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| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] Road with '''Mage''' || '''(+1)''' point / tile
|- class="showWitch"
|- class="showWitch"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showWitch" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
<li>Affects all points obtained from road tiles (previous rows)</li>
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| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Road with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Road with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
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| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|float|left]] Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|left]] Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
|- class="showBathhouses"
|- class="showBathhouses"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|float|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showLabyrinth"
|- class="showLabyrinth"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
|- class="showLabyrinth" valign="top"
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<ul>
<li>Only if using '''advanced rules'''
<li>Only if using '''advanced rules'''
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{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''2''' point / tile
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''2''' points / tile
|-  
|-  
| '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
Line 968: Line 977:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars"
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile
|- class="showCathars"
|- class="showCathars"
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
Line 974: Line 983:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>No majority is considered</li>
<li>No majority is considered</li>
Line 981: Line 990:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|float|left]]</span> City with '''cathedral(s)''' || '''(+1)''' point / tile
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || '''(+1)''' point / tile
|- class="showCathedrals"
|- class="showCathedrals"
|  '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
|  '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
Line 990: Line 999:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] City with '''Mage''' || '''(+1)''' point / tile
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] City with '''Mage''' || '''(+1)''' point / tile
|- class="showWitch"
|- class="showWitch"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showWitch" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>Affects all points obtained from city tiles (previous rows)</li>
<li>Affects all points obtained from city tiles (previous rows)</li>
Line 1,001: Line 1,010:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] City with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] City with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,018: Line 1,027:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|float|left]] City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|left]] City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showDarmstadt"
|- class="showDarmstadt"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|float|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
|- class="showBathhouses"
|- class="showBathhouses"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|float|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|}
|}


Line 1,041: Line 1,050:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyards''' || '''(+3)''' points / adjacent vineyard
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyards''' || '''(+3)''' points / adjacent vineyard
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,062: Line 1,071:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|float|left]] For a '''Darmstadt Promo Church''' || width="50%" | '''(+3)''' points to majority in feature tiles and tiles around it
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Promo Church''' || width="50%" | '''(+3)''' points to majority in feature tiles and tiles around it
|- class="showShrines"
|- class="showShrines"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showShrines" valign="top"
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|float|left]]</div> '''Challenge Resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge Resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
|- class="showMarketsOfLeipzig"
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
|}
|}


<!-- Castle Tokens -->
<!-- Barn - Case 1 -->
|- class="showCastles"  
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1 ''' || width="50%" | '''Placing a barn''' assuming majority of farmers
|-
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
</ul>
|}
|}


<!-- Wind Roses -->
|- class="showWindRoses"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>
| valign="middle" |


{| width="100%"
<!-- Barn - Case 2 -->
|- valign="top"
|- class="showBarn"
| width="50%" class="scoringFeature" | '''Wind rose placement''' || width="50%" | '''3''' points
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>-->
|}
 
<!-- Baba Yaga's Hut -->  
|- class="showRussianPromos"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" | '''1''' for the tile + '''0''' points for no empty square spaces around it
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2 ''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|}
|-
 
| colspan="2" | <hr />
<!-- Gardens -->
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
| valign="middle" |
 
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it )</span><span class="showOtherTiles">'''1''' point for the garden + '''1''' point per tile around it</span><span class="showVineyards"><br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<ul>
<li>Vineyards do no affect gardens.
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul></span>
</ul>
<!--
|- class="showCathars"
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showCathars" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || '''(x2)''' points for affected city<br />
-->
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|}
|}


<!-- German Castle -->  
<!-- Castle Tokens -->
|- class="showGermanCastles"
|- class="showCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Castle.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
|}
 
<!-- Wind Roses -->
|- class="showWindRoses"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" | <span class="showNotHalflings">'''12''' points</span><span class="showHalflings">'''2''' points for the castle + '''1''' point per tile around it</span>
| width="50%" class="scoringFeature" | '''Wind rose placement''' || width="50%" | '''3''' points
|}
|}


<!-- German Cathedral -->  
<!-- Baba Yaga's Hut -->  
|- class="showGermanCathedrals"
|- class="showRussianPromos"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Cathedral in Germany''' (archbishop) || width="50%" | '''1''' point / road tile connected to cathedral<br />
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" | '''1''' for the tile + '''0''' points for no empty square spaces around it
<ul>
|}
<li>The 3 or 4 road segments on the cathedral tile are counted separately.</li>
 
<li>If a road starts and ends on the same cathedral tile, that road segment tile is counted twice.</li>
<!-- Gardens -->
</ul>
|- class="showAbbotAndGardens_Full"
|- class="showLabyrinth"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| colspan="2" | <hr />
| valign="middle" |
|- class="showLabyrinth" valign="top"  
 
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' ||
{| width="100%"  
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it )</span><span class="showOtherTiles">'''1''' point for the garden + '''1''' point per tile around it</span><span class="showVineyards"><br />
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>Vineyards do no affect gardens.
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
</ul></span>
</ul>
<!--
|- class="showInns"
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showVineyards" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
-->
|}
|}


<!-- Watchtowers -->  
<!-- German Castle -->  
|- class="showWatchtowers"
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Castle.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" | <span class="showNotHalflings">'''12''' points</span><span class="showHalflings">'''2''' points for the castle + '''1''' point per tile around it</span>
<ul>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|float|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|float|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|float|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / <span class="showC1">cloister</span><span class="showC2">monastery</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|float|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|float|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
|}


<!-- Circus -->  
<!-- German Cathedral -->  
|- class="showCircus"
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it  || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringTile" | '''Cathedral in Germany''' (archbishop) || width="50%" | '''1''' point / road tile connected to cathedral<br />
<ul>
<li>The 3 or 4 road segments on the cathedral tile are counted separately.</li>
<li>If a road starts and ends on the same cathedral tile, that road segment tile is counted twice.</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' ||
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
|}
|}


<!-- Acrobats -->  
<!-- Watchtowers -->  
|- class="showAcrobats"
|- class="showWatchtowers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringFeature" | '''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
|}
<ul>
 
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<!-- Fruit-Bearing Trees -->  
</ul>
|- class="showFruitBearingTrees"
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>
| colspan="2" | <hr />
| valign="middle" |  
|- valign="top"
 
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
{| width="100%"
<ul>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Fruit-bearing trees''' || width="50%" | Two possible '''fruit actions''':
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / <span class="showC1">cloister</span><span class="showC2">monastery</span>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|float|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|float|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
|}
|}
<!-- End -->
<!--|}
{| class="wikitable"-->


|- class="showFigureScoringDuringGame"
<!-- Circus -->  
! colspan="2" | '''Scoring figures during the game'''
|- class="showCircus"
<!-- Fairy -->  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Fairy.png]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
| width="50%" class="scoringFeature" | '''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it  || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|float|left]] '''Starting turn''' || width="50%" | '''1''' point / turn start<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|float|left]]</div> '''Scoring feature'''|| width="50%" | '''3''' points / feature scored<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|}
|}


<!-- Tower -->  
<!-- Acrobats -->  
|- class="showTower"
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
 
<!-- Fruit-Bearing Trees -->
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Fruit-bearing trees'''  || width="50%" |  Two possible '''fruit actions''':
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|float|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|float|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
|}
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!-- Barn - Case 1 -->
|- class="showFigureScoringDuringGame"
|- class="showBarn"
! colspan="2" | '''Scoring figures during the game'''
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>
<!-- Fairy -->  
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Fairy.png]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Barn - Scenario 1 ''' || width="50%" | '''Placing a barn''' assuming majority of farmers
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' || width="50%" | '''1''' point / turn start<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showAcrobats">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
</ul>
|- class="showCastles"
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature'''|| width="50%" | '''3''' points / feature scored<br />
|- class="showPig"
<ul class="showAcrobats">
| colspan="2" | <hr />
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
</ul>
|}
|}


 
<!-- Tower -->  
<!-- Barn - Case 2 -->
|- class="showTower"
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>  
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>-->
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Barn - Scenario 2 ''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city<br />
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
|-
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|}
|}


Line 1,397: Line 1,406:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|float|left]]</div> '''Score smallest road''' || '''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring  
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring  
|-  
|-  
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|float|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring  
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring  
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|float|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring  
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring  
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|float|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>   
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>   
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|float|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span>   
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span>   
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|float|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers   
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers   
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|float|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile)   
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile)   
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|float|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>   
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>   
|}
|}


Line 1,450: Line 1,459:
<!-- Shepherd/Flock -->  
<!-- Shepherd/Flock -->  
|- class="showSheep"
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Sheep_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,474: Line 1,483:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> '''Vineyards''' adjacent to <span class="showC1">cloister</span><span class="showC2">monastery</span> || '''(+0)''' points / adjacent vineyard<span class="showVineyards"><br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> '''Vineyards''' adjacent to <span class="showC1">cloister</span><span class="showC2">monastery</span> || '''(+0)''' points / adjacent vineyard<span class="showVineyards"><br />
<ul>
<ul>
<li>Vineyards are not considered when returning the abbot.
<li>Vineyards are not considered when returning the abbot.
Line 1,483: Line 1,492:
<!-- Ringmaster -->  
<!-- Ringmaster -->  
|- class="showRingmasterScoring"
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Ringmaster.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,497: Line 1,506:
<!-- Bathhouses -->  
<!-- Bathhouses -->  
|- class="showBathhouses"
|- class="showBathhouses"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Bathhouse.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,510: Line 1,519:
<!-- Catapult - Target -->  
<!-- Catapult - Target -->  
|- class="showCatapult"
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Catapult_Target_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,523: Line 1,532:
<!-- Catapult - Play Catch -->  
<!-- Catapult - Play Catch -->  
|- class="showCatapult"
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Catapult_Catch_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,545: Line 1,554:
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
<!-- Bazaars -->
|- class="showBazaars"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+/- number''' of points awarded based on bidding
|}
|}


Line 1,574: Line 1,593:
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune -  Famine:''' All players with farmers || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| width="50%" class="scoringFeature" | '''Wheel Of Fortune -  Famine:''' All players with farmers || width="50%" | &nbsp;
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
|}
|}


Line 1,618: Line 1,657:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|float|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|float|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|float|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>


|}
|}
Line 1,650: Line 1,689:
|}
|}


{| class="wikitable" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Scoring features after the game'''
! colspan="2" | '''Scoring features after the game'''
Line 1,665: Line 1,704:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || <ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' || <ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
Line 1,672: Line 1,711:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
<ul>  
<ul>  
<li> German cathedrals do not stack</li>
<li> German cathedrals do not stack</li>
Line 1,680: Line 1,719:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
<ul>
<ul>
<li>Inns do not stack</li>
<li>Inns do not stack</li>
Line 1,688: Line 1,727:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
<ul>
<ul>
<li>This applies also to uncompleted roads with inn(s)</li>
<li>This applies also to uncompleted roads with inn(s)</li>
Line 1,696: Line 1,735:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showWitch" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
<li>Affects all points obtained from road tiles (previous rows)</li>
Line 1,703: Line 1,742:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Road with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Road with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,726: Line 1,765:
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
|-  
|-  
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|float|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" |  Uncompleted cities are scored as completed - '''[[#Scoring during the game|Scoring completed features during the game]]''' rules are used for them
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" |  Uncompleted cities are scored as completed - '''[[#Scoring during the game|Scoring completed features during the game]]''' rules are used for them
|}
|}
{| width="100%" style="border-collapse: initial;"
{| width="100%" style="border-collapse: initial;"
Line 1,734: Line 1,773:
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''1''' point / tile
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''1''' point / tile
|-  
|-  
| '''1''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| '''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- class="showCathars"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars"
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile  
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile  
|- class="showCathars"
|- class="showCathars"
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
Line 1,747: Line 1,786:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|float|left]]</span> City with '''cathedral(s)''' || '''(x0)''' points / tile
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || '''(x0)''' points / tile
|- class="showCathedrals"
|- class="showCathedrals"
|  '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
|  '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
Line 1,757: Line 1,796:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
<ul>
<ul>
<li>This applies also to uncompleted cities with cathedral(s)</li>
<li>This applies also to uncompleted cities with cathedral(s)</li>
Line 1,765: Line 1,804:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showWitch" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>Affects all points obtained from city tiles (previous rows)</li>
<li>Affects all points obtained from city tiles (previous rows)</li>
Line 1,772: Line 1,811:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] City with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] City with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,800: Line 1,839:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,821: Line 1,860:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showShrines" valign="top"
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|float|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / tile.
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / tile.
|}
|}


Line 1,835: Line 1,874:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|float|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
Line 1,845: Line 1,884:
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' point / castle
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
|- class="showPig"
|- class="showPig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
|- class="showPigHerd"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<ul>
<li>Pig-herds do not stack</li>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
</ul>
|- class="showCathars"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>Applied to the value obtained for a particular city in previous rows</li>
Line 1,867: Line 1,906:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and <span class="showC1">farm</span><span class="showC2">field</span>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and <span class="showC1">farm</span><span class="showC2">field</span>
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,889: Line 1,928:
<!-- Castle Tokens -->
<!-- Castle Tokens -->
|- class="showCastles"  
|- class="showCastles"  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


Line 1,919: Line 1,958:
<!-- Gardens -->
<!-- Gardens -->
|- class="showAbbotAndGardens_Full"
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |
| valign="middle" |


Line 1,932: Line 1,971:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
-->
-->
|}
|}
Line 1,971: Line 2,010:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' ||  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' ||  
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile counts as 1 road tile</li>
Line 1,979: Line 2,018:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
|}
|}


<!-- Circus -->  
<!-- Circus -->  
|- class="showCircus"
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 2,003: Line 2,042:
<!-- End -->
<!-- End -->
<!--|}
<!--|}
{| class="wikitable"-->
{| class="wica-table"-->


|- class="showFigureScoringAfterGame"
|- class="showFigureScoringAfterGame"
Line 2,031: Line 2,070:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''4''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
Line 2,041: Line 2,080:
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' point / castle
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''5''' points / castle
|- class="showCathars"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>Applied to the value obtained for a particular city in previous rows</li>
Line 2,063: Line 2,102:
<!-- Shepherd/Flock -->  
<!-- Shepherd/Flock -->  
|- class="showSheep"
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Sheep_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 2,073: Line 2,112:
<!-- Ringmaster -->  
<!-- Ringmaster -->  
|- class="showRingmasterScoring"
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Ringmaster.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 2,166: Line 2,205:
<!--div class="showWhenDone" id="Footnotes" style="display: none;">
<!--div class="showWhenDone" id="Footnotes" style="display: none;">
<div class="showFootnotes"-->
<div class="showFootnotes"-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<references />
<references />

Latest revision as of 14:44, 20 February 2024

You can select what expansions you want to include in your game in the Expansion selector below. The Game reference, the Order of Play and the Scoring sections will adapt dynamically to your selection.


Expansion selector



Transmogrifying...

Game reference



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Preparation



Transmogrifying...

Final scoring



Transmogrifying...

Order of play

by Meepledrone, based on the foundation provided by SkullOne and obervet.



Transmogrifying...

Scoring during the game



Transmogrifying...

Scoring after the game



Transmogrifying...

Footnotes

For Icons explanation and licensing please visit Icons page.


  1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.