Difference between revisions of "Assembled Game Reference"

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<languages /><translate><!-- URL Param: edition=[C1|C2] -->
<languages /><translate><!-- URL Param: edition=[C1|C2] -->
You can select what expansions you want to include in your game in the '''Expansion Selector''' below. The '''Order of Play''' and the '''Scoring''' sections will adapt dynamically to your selection.
You can select what expansions you want to include in your game in the '''Expansion selector''' below. The '''Game reference''', the '''Order of Play''' and the '''Scoring''' sections will adapt dynamically to your selection.




== Expansion Selector ==
== Expansion selector ==


<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
Line 9: Line 9:
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== Order of Play ==
== Game reference ==
by Meepledrone, based on the foundation provided by SkullOne and obervet.


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone" id="OrderOfPlay" style="display: none;">
<div class="showWhenDone" id="GameReference" style="display: none;">
'''Introduction'''
'''Introduction'''


<ul>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li>This section serves as a high-level description of a Carcassone game.</li>
<li class="showAlternativeRulesMessage">{{ColorPink|Steps written in magenta represent deviations from the official HiG rule set.}}</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
 
<li class="showMessages">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your counting <span class="showC1">followers</span><span class="showC2">meeples</span> has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorPink|if there were no other players' counting meeples on it (ZMG rules only.)}}</span><span class="showC2">if there were no other players' counting meeples on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
 
<li class="showRobbers">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring (Step 7), in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li>
<li class="showGingerbreadMan">{{ColorYellow|Steps written in orange are features from the Winter version of Carcassonne that could be adapted for the Standard version with a little creativity.}}</li>
</ul>
</ul>


'''Any time during your turn:'''
'''Game reference summary'''


<ul>
{| class="wica-table wica-counter-reset"
<li class="showAll">You '''may''' ask for advice.</li>
|-
<li class="showAll">You '''may''' read the rules for the expansions you are playing with.</li>
! Phase & Main Activities
<li class="showTower">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3
|-
points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
|
<li class="showTunnel">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it.</li>
<li class="showPlague">You '''may''' allow a <span class="showC1">follower</span><span class="showC2">meeple</span> to take flight from the Plague (once an infestation is active).</li>
<li class="showPlague">You '''must''' spread the plague by placing a flea token (once an infestation is active).</li>
</ul>


'''Step 1: Begin Turn'''
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
 
| colspan="2" style="background-color: #eeeeee;" | [[#Preparation|'''<span class="wica-counter-show"></span>. Preparation''']]
<ol type="a">
|-
<li class="showFairy">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span><span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
| colspan="2" | Set up the playing area and the elements to be used during the game.
<li class="showPlague">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
|-
| colspan="2" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''Main activities:'''
<ol>
<li>Place start tile(s) faceup</li>
<li>Prepare the remaining tiles for the game</li>
<li>Set aside elements needed during the game</li>
<li>Distribute figures and other elements to players</li>
<li>Set scoring figures on scoreboard</li>
</ol>
</ol>
<span class="showNotFairyAndNotPlague">There are no particular actions for this step.</span>
|}


'''Step 2: Draw a Tile'''
|- class="showRivers_Any"
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. River Rounds'''
|-
| colspan="2" class="markWE"| Place river tiles.
|-
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''[[#Order of play|Order of Play]]''':
<ol>
<li>Place tile</li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span></ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | <span class="showFairy">'''[[#Scoring during the game|Scoring during the game]]'''<br />(Fairy only)</span><span class="showNotFairy">(No scoring applicable)</span>
|}


<ol type="a">
|-
<li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
|
 
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
<li class="showAbbey">If you have an '''abbey''' tile and there is at least one valid space to place it, you may draw it in place of drawing a regular tile.</li>
| colspan="2"  style="background-color: #eeeeee;" | '''<span class="wica-counter-show"></span>. Game Rounds'''
 
|-
<li class="showHalflings">If you have a '''Halfling''' tile<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
| colspan="2" | Proceed with the game until there are no tiles left.
|-
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''[[#Order of play|Order of Play]]''':
<ol>
<li>Place tile</li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span></li>
<li>Score a feature</li>
<li>Additional actions</li>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''[[#Scoring during the game|Scoring during the game]]'''
|}


<li class="showGermanCastles">If you have an '''German castle''' tile and there is at least one valid space to place it, you may draw it in place of drawing a regular tile.</li>
|- class="showAbbey"
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Extra Abbey Round'''
|-
| colspan="2" class="markWE" | If any abbey tiles have not been placed, proceed with one more round to allow all players to place them.
|-
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''[[#Order of play|Order of Play]]''':
<ol>
<li>Place tile</li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span></li>
<li>Score a feature</li>
<li>Additional actions</li>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''[[#Scoring during the game|Scoring during the game]]'''
|}


<li class="showBazaarsOrAbbeyOrHalflings">If you did not perform any previous action in Step 2, randomly draw a tile.</li>
|-
<li class="showNotBazaarsAndNotAbbeyAndNotHalflings">Randomly draw a tile.<span class="showDragonAndNotRiverII"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
|
<li class="showAll">Show the tile to all players.</li>
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
<li class="showWheelOfFortune">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
| colspan="2" style="background-color: #eeeeee;" | [[#Final scoring | '''<span class="wica-counter-show"></span>. Final Scoring''']]
<li class="showHills">If a '''hill''' is depicted on the tile, immediately draw a second tile. Keep the second tile face-down underneath the tile with the hill.</li>
|-
| colspan="2" | Carry out final scoring.
|-
| width="50%" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''Main activities:'''
<ol>
<li class="showPrepareFinalScoring">Prepare for final scoring</li>
<li>Resolve final scoring</li>
</ol>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''[[#Scoring after the game|Scoring after the game]]'''
|}


'''Step 3: Place the Tile'''
|}


<ol type="a">
</div>
<li>Place the tile. <span class="showBridges">You must build a '''bridge''' if doing so is required to make the tile placement legal. (Otherwise, a bridge can be placed at any time during the turn.) You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed.</span></li>
<li class="showAll">Note: any feature that is finished is considered '''complete''' at this time.</li>
<li class="showDragonAndC2">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li>
<li class="showPrincess">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip all of Step 4.</li>
<li class="showPlague">If a '''plague''' source is on the tile, the lowest numbered Outbreak token not yet in play '''must''' be placed on it.</li>
<li class="showGoldmines">If a '''gold''' symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.</li>


<li class="showMageOrWitch">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li>
== <span id="Preparation"></span>Preparation ==


<li class="showRobbers">If a '''robber''' symbol is on the tile, your robber and <span class="showC1">next player’s robber still in his/her supply</span><span class="showC2">the other players' robbers</span> may be placed on the scoreboard. If you had already played your robber, you may move it.</li>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;">
'''Introduction'''


<li class="showWindRoses">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showRussianPromos">If placing the '''Solovei Razboynik tile''' on a road (or if connecting roads to it), all the <span class="showC1">thieves</span><span class="showC2">highwaymen</span> on the road must move onto the Solovei Razboynik tile.</li>
<li class="showRussianPromos">If placing the '''Vodyanoy tile''', all the <span class="showC1">followers</span><span class="showC2">meeples</span> on adjacent tiles must move onto the Vodyanoy tile until the end of the game.</li>
<li class="showPorxada">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, one of his/her <span class="showC1">followers</span><span class="showC2">meeples</span> will have to be removed from the game</li>
<li>This section serves as a guide to the set up of the playing area and the elements to be used during the game.</li>
<li>'''Final scoring bonus'''</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
</ul>
</ul>
</li>


<li class="showCircus">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>
'''Preparation summary'''


<li class="showFruitBearingTrees">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doens't matter if it matches the type of tree.)</li>
'''<span class="wica-counter-show"></span>. Prepare start tile(s)'''


<li class="showBathhouses">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<ol class="wica-list">
 
<li class="showAll">Set aside start tile(s)
<li class="showBathhouses">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
  <ul>
  <li class="showAll">'''Base starting tile'''</li>
  <li class="showRivers_Any markWE">'''River tiles''' from:
    <ul>
    <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII"> (remove spring tile)</span></li>
    <li class="showRiverII">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
    <li class="showGQ11 markC2">'''GQ #11''' (add spring tile and the other river tile)</li>
    </ul>
  </li>
  <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''count''' figure</li>
  <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
  <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
  <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
</li>
  <li class="showMarketsOfLeipzig markC1 markWE">'''Markets of Leipzig''' tiles</li>
</li>
  <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018 Promo''' tiles (if used as starting tiles)</li>
  </ul>
</li>
<li class="showAll">Place start tile(s) faceup in the center of the playing area
  <ul>
  <li class="showBasicStart">Place the '''base starting tile'''</li>
  <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''</span><span class="showTradersAndBuilders_Any">Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span>
  </li>
  <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''count''' figure on the castle quarter</li>
  <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
  <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
  <li class="showWindRoses markC2 markWE">Place the orange '''wind rose''' tile</li>
</li>
  <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018 Promo''' tiles (if used as starting tiles)</li>
  <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>


<li class="showDragonAndC2">If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
  <li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
    <ul>
    <li class="showRiverII">Separate the fork tile </li>
    <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
    <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
    </ul>
  </li>
  </ul>
</li>
</ol>
</ol>


'''Step 4A: Move the Wood (Phase 1)'''
'''<span class="wica-counter-show"></span>. Prepare the remaining tiles for the game'''


<span class="showPrincess">Skip this step if you removed a knight with a princess symbol.<br />
<ol class="wica-list">
Otherwise, you '''may''' do one and only one of the following:</span>
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
  <ul>
 
  <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
<ol type="a">
  <li class="showMonasteries markWE">The 6 monasteries in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to game</li>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal">The '''flier''' and '''magic portal''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague">('''forbidden''' if volcano or plague source was played)</span> <span class="showNotDragonAndPlague">('''forbidden''' if plague source was played)</span> <span class="showDragonAndNotPlague">('''forbidden''' if volcano was played)</span>
  <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
<ul>
    <ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
    <li>2 players: use 4 bathhouses</li>
<li class="showBigFollower">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
    <li>3 players: use 5 bathhouses</li>
<li class="showMayor">'''Mayor'''</li>
    <li>4-6 players: use 6 bathhouses</li>
<li class="showWagon">'''Wagon'''</li>
    </ul>
<li class="showAbbot">'''Abbot''' <span class="showC2">(no flier allowed)</span></li>
  </li>
<li class="showRingmaster">'''Ringmaster'''</li>
  </ul>
</ul>
</li>
<li>Shuffle normal land tiles<span class="showPlague markC2 markWE"> (separate 17, if playing '''The Plague''')</span>
  <ul>
  <li class="showAll">Place them in stacks facedown</li>
  <li class="showTradersAndBuilders_Any markWE">Put them in the tile bag, as an option</li>
  <li class="showTower markWE">Place them in the tile tower, as an option</li>
  </ul>
</li>
<li class="showHalflings markC2 markWE">Shuffle '''Halfling''' tiles and deal two (in total or per Halflings expansion) to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showGermanCastles markC2 markWE">Distribute '''German Castle''' tiles, depending on the number of players
  <ul>
  <li>2-3 players: 1 or 2 tiles</li>
  <li>4-6 players: 1 tile</li>
  </ul>
</li>
</li>
</ol>


<li class="showAcrobats">Perform an acrobat action if the tile was placed adjacent to an acrobat tile:
'''<span class="wica-counter-show"></span>. Set aside elements needed during the game'''
<ul>
<li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid.</li>
<li>Score a completed acrobat pyramid finished in a previous turn. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul>
</li>


<li class="showPigOrBuilderOrSheep">Deploy one of your other figures <span class="showDragon">('''forbidden''' if volcano was played)</span> <span class="showPlague">('''unknown''' if allowed after playing plague source)</span>
<ol class="wica-list">
<ul>
<li class="showTilesAndTokens markWE">Tiles and tokens:
<li class="showPig">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
  <ul>
<li class="showBuilder">'''Builder''' to a city or road containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
  <li class="showInnsAndCathedrals_Any">'''50/100 point tiles'''</li>
<li class="showSheep">'''Shepherd''' to a <span class="showC1">farm</span><span class="showC2">field</span> not already containing a shepherd. You '''must''' perform the following action:
  <li class="showTraders">'''Trade goods tokens'''</li>
<ul>
  <li class="showKingAndRobber">'''King/Robber Baron tiles<span class="showC2 markC1"> and tokens</span>'''</li>
<li class="showSheep">Expand the flock action (draw a token)</li>
  <li class="showSheep">'''Sheep and wolf tokens:''' placed inside the flock bag</li>
</ul>
  <li class="showCircus markC1">'''Animal tokens:''' shuffled and placed in a stack facedown</li>
  <li class="showMessages">'''Message tiles:''' shuffled in a stack facedown</li>
  <li class="showPlague markC2">'''Plague tokens:''' outbreak and flea tokens</li>
  <li class="showFruitBearingTrees markC1">'''Fruit-bearing trees tokens:''' arranged by fruit type and placed facedown in 6 stacks by type.</li>
  </ul>
</li>
</li>
</ul>
<li class="showWoodenFiguresAndMore markWE">Wooden figures and other pieces:
  <ul>
  <li class="showFairy">'''Fairy'''</li>
  <li class="showDragon">'''Dragon'''</li>
  <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
  <li class="showCircus markC1">'''Big Top'''</li>
  <li class="showFlier">'''Flier die'''</li>
  <li class="showFerries">'''Ferries'''</li>
  <li class="showGoldmines">'''Gold pieces'''<span class="showC2 markC1"> and the '''scoring token'''</span></li>
  <li class="showMage">'''Mage'''</li>
  <li class="showWitch">'''Witch'''</li>
  <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
  </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
</ol>


<li class="showBarn">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in Step 7.</li>
'''<span class="wica-counter-show"></span>. Distribute figures and other elements to players'''


<li class="showWoFOrFestivalOrAbbot">Perform a special action
<ol class="wica-list">
<ul>
<li class="showAll">Distribute figures to each player in one color
<li class="showWheelOfFortune">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
  <ul>
<li class="showFestival">Remove a figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
  <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9 if available)</span></li>
<li class="showRussianPromos">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped in Solovei Razboynik.</li>
  <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
<li class="showAbbot">Remove your '''abbot''' and score its points <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
  <li class="showPig markWE">'''Pig:''' 1</li>
</ul>
  <li class="showBuilder markWE">'''Builder:''' 1</li>
  <li class="showTower markWE">'''Tower <span class="showC1">pieces</span><span class="showC2">floors</span>''', depending on the number of players
    <ul>
    <li>2 players: 10 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
    <li>3 players: 9 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
    <li>4 players: 7 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
    <li>5 players: 6 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
    <li>6 players: 5 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li>
    </ul>
  </li>
  <li class="showMayor markWE">'''Mayor:''' 1</li>
  <li class="showWagon markWE">'''Wagon:''' 1</li>
  <li class="showBarn markWE">'''Barn:''' 1</li>
  <li class="showBridges markWE">'''Bridges''', depending on the number of players
    <ul>
    <li>2-4 players: 3 bridges </li>
    <li>5-6 players: 2 bridges</li>
    </ul>
  </li>
  <li class="showSheep markWE">'''Shepherd:''' 1</li>
  <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
  <li class="showMessages markWE">'''Messenger:''' 1</li>
  <li class="showRobbers markWE">'''Robber:''' 1</li>
  <li class="showPhantom markC2 markWE">'''Phantom:''' 1</li>
  <li class="showAbbot markC1 markWE">'''Abbot:''' 1</li>
  </ul>
</li>
</li>
 
<li class="showPrepareTokens markWE">Distribute tokens to each player
<li class="showTowerOrLittleBuildingsOrFairy">Deploy / move a neutral figure
  <ul>
<ul>
   <li class="showCatapult markC2 markWE">'''Catapult tokens:''' 4, one per type</li>
   <li class="showTower">Place a '''tower piece''' on any tower base or available tower.
  <li class="showCastles markWE">'''Castle token''', depending on the number of players
     <ul>
     <ul>
      <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
    <li>2-4 players: 3 castles</li>
      <li class="showTower">If two players have captured one of each other’s <span class="showC1">followers</span><span class="showC2">meeples</span>, they '''must''' immediately be exchanged.</li>
    <li>5-6 players: 2 castles</li>
  </ul>
    </ul>
   </li>
   </li>
   <li class="showLittleBuildings">Place a '''little building''' on the tile just played</li>
   <li class="showTunnel markC2 markWE">'''Tunnel tokens''', depending on the number of players
   <li class="showFairy">Move the '''fairy''' next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
    <ul>
</ul>
    <li>2 players: 6 tunnel tokens (3 sets)</li>
</li>
    <li>3 players: 4 tunnel tokens (2 sets)</li>
 
    <li>4-6 players: 2 tunnel tokens (1 set) with player's colour</li>
    </ul>
  </li>
   <li class="showLittleBuildings markC2 markWE">'''Little buildings''', depending on the number of players and the rules applied
    <ul>
    <li>Normal rules (no distinction between building types)
      <ul>
      <li>2 players: 9 buildings</li>
      <li>3 players: 6 buildings </li>
      <li>4 players: 4 buildings </li>
      <li>5-6 players: 3 buildings </li>
      </ul>
    </li>
    <li>Variant rules (distinction between building types)
      <ul>
      <li>2 players: 3 towers + 3 houses + 3 sheds</li>
      <li>3 players: 2 towers + 2 houses + 2 sheds</li>
      <li>4-6 players: 1 towers + 1 houses + 1 sheds</li>
      </ul>
    </li>
    </ul>
  </li>
  </ul>
</li>
</ol>
</ol>


'''Step 4B: Move the Wood (Phase 2)'''
'''<span class="wica-counter-show"></span>. Set scoring figures on scoreboard'''


<span class="showPhantom">
<ol class="wica-list">
<span class="showPrincess">Skip this step if you removed a knight with a princess symbol.<br />
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
Otherwise, you '''may''' do the following:</span>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<span class="showNotPrincess">You '''may''' do the following:</span>
</div>
<ol type="a">
<li class="showPhantom">You may place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in Step 4A.</span><span class="showNotFlierAndMagicPortal">The '''magic portal''', if present on the tile, can be used as long as it was not used in Step 4A.</span><span class="showFlierAndNotMagicPortal">The '''flier''', if present on the tile, can be used as long as it was not used in Step 4A.</span> <span class="showDragonAndPlague">This step is '''forbidden''' if a volcano or plague source tile was played.</span><span class="showDragonAndNotPlague">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague">This step is '''forbidden''' if a plague source tile was played.</span></li>
</ol>
</ol>
</span>
<span class="showNotPhantom">
There are no particular actions for this step.
</span>


'''Step 5: Resolve Move the Wood'''
== <span id="Final scoring"></span>Final scoring ==


<span class="showEntriesStep5">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<ol type="a">
<div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;">
<li class="showFerries">If a '''ferry''' lake was on the placed tile, place a ferry.</li>
'''Introduction'''
<li class="showFerries">If placement of a tile extended a road with a '''ferry''', the ferry '''may''' be moved. Each ferry may only be moved '''once''' per turn.</li>
<li class="showSheep">If placement of the tile extended the <span class="showC1">farm</span><span class="showC2">field</span> with your '''shepherd''', you '''must''' choose one of the following two actions:
<ul>
<li>Expand the flock (draw a token)</li>
<li>Herd the flock into the stable (score 1 point per sheep) <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul></li>
<li class="showSheep">'''Special case:''' If placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically for all the players involved:
<ul>
<li>Herd the flock into the stable (score 1 point per sheep) <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul></li>


<li class="showFruitBearingTrees">If the tile placed has a <span class="showC1">follower</span><span class="showC2">meeple</span> on any of its features, and it is adjacent to one or more '''fruit-bearing trees''', choose one of them and perform one of the following actions:
<ul>
<ul>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>This section serves as a guide for the final scoring.</li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Apply '''[[#Scoring after the game|Scoring after the game]]'''<li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
</ul>
</ul>
</li>


<li class="showDragonAndC1">'''HiG & ZMG rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
'''Final scoring summary'''
</ol>
 
</span>
<div class="showPrepareFinalScoring">
<span class="showNoEntriesStep5">There are no particular actions for this step.</span>
'''<span class="wica-counter-show"></span>. Prepare for final scoring'''


'''Step 6: Identify Completed Features'''
<ol class="wica-list">
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showMessages">{{ColorRed|ROBBERS}}</span></li>


<ol type="a">
<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li>Identify all completed features:
<ul>
<li class="showAll">Roads, cities, and <span class="showC1">cloisters</span><span class="showC2">monasteries</span> completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<!--li class="showWatchtowers">Roads and cities completed with adjacent '''watchtowers''' to be scored</li-->


<li class="showTunnelAndBridges">Roads completed by placement of a '''tunnel''' token or a '''bridge'''</li>
<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showTunnelAndNotBridges">Roads completed by placement of a '''tunnel''' token</li>
<li class="showNotTunnelAndBridges">Roads completed by placement of a '''bridge'''</li>
<li class="showFerries">Roads completed by placement or movement of a '''ferry'''</li>
<!--li class="showLabyrinth">Road networks completed with a '''labyrinth,''' if applying labyrinth advanced rules</li>
<li class="showTeacher">Roads completed leading to the '''school'''</li>
<li class="showMarketsOfLeipzig">Roads completed leading directly (or indirectly) to '''Leipzig'''</li-->


<li class="showBarn"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
</ol>
</div>


<li class="showCastles">'''Castles''' completed by the completion of a nearby feature (not on the
'''<span class="wica-counter-show"></span>. Perform final scoring'''
same turn that the castle itself was built)</li>


<li class="showAbbot">Gardens completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showFairyAndNotRingmaster markC1 markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster"> taking into account the '''fairy''' and the '''ringmaster'''</span><span class="showNotFairyAndRingmaster"> taking into account the '''ringmaster'''</span>
  <ul>
  <li class="showAll">'''Roads'''</li>
  <li class="showAll">'''Cities'''
    <ul class="showPorxada markC2 markWE">
    <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed</li>
    </ul>
  </li>
  <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
  <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
  <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
  <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
  <li class="showGermanCastles markWE">'''German castles'''</li>
  <li class="showGermanCathedrals markC2 markWE">'''German cathedrals'''</li>
  <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  </ul>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
  <ul>
  <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
  <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
  <li class="showBarn markWE">'''Barns'''</li>
  <li class="showAll">'''Farms'''</li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
  <ul>
  <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens''' (1 point per remaining token)</li>
  <li class="showGoldmines markWE">Score '''golden pieces'''</li>
  <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
  <li class="showKingAndRobber markWE">Score '''King and Robber Baron tiles'''</li>
  </ul>
</ol>


<li class="showAbbey">Abbeys completed by tile placement<span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
</div>


<li class="showShrines">Shrines completed by tile placement<span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
== <span id="Order of play"></span>Order of play ==
by Meepledrone, based on the foundation provided by SkullOne and obervet.


<li class="showDarmstadt">Darmstadt Promo churches completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone" id="OrderOfPlay" style="display: none;">
<div class="wica-bottom-spacing wica-visible">
'''Introduction'''


<li class="showGermanCastles">German castles completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span></li>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official HiG rule set.}}</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>


<li class="showGermanCathedrals">German cathedrals completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your counting <span class="showC1">followers</span><span class="showC2">meeples</span> has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorYellow|if there were no other players' counting meeples on it (ZMG rules only.)}}</span><span class="showC2">if there were no other players' counting meeples on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showMonasteries">German monasteries / Dutch & Belgian monasteries / Japanese buildings with a monk completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showRobbers markWE">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring (Step 3B), in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li>
</ul>


<li class="showRussianPromos">Baba Yaga's hut completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
'''Any time during your turn:'''


</ul>
</li>
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve
<ul>
<ul>
<li class="showCastles">'''Exception:''' A '''castle''' must be resolved immediately after any feature
<li class="showAll">You '''may''' ask for advice.</li>
which triggers its completion.</li>
<li class="showAll">You '''may''' read the rules for the expansions you are playing with.</li>
<li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3
points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showTunnel markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it.</li>
<li class="showPlague markWE">You '''may''' allow a <span class="showC1">follower</span><span class="showC2">meeple</span> to take flight from the Plague (once an infestation is active).</li>
<li class="showPlague markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active).</li>
</ul>
</ul>
</li>
</div>
<li>Perform Step 7 for each completed feature in the order chosen.</li>
 
<div class="showBuilder">
<div class="wica-bottom-spacing wica-visible">
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
'''Step 1A: Begin Turn'''
 
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span><span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
</ol>
</ol>
<span class="showNotFairyAndNotPlague">There are no particular actions for this step.</span>
}}
</div>
</div>


'''Step 7: Resolve Completed Features'''
<div class="wica-box-header wica-repeat-block wica-visible wica-top-spacing"><span class="showBuilder" style="display: block; text-align: center; color: #808080;">Once <span class="showBuilder"> or twice, if double turn</span></span>
</div>


<ol type="a">
<div class="wica-box-body wica-repeat-block wica-visible">
<li class="showCastles"> If a '''town''' was created by the tile placement, the town '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan">{{ColorYellow|If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. }}<span class="showCastles">{{ColorYellow|(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats"> (If the fairy is next to an acrobat when the pyramid is scored, each acrobat in the pyramid gets these bonus points.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTradersOrKingAndRobber">Rewards for completing the feature
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
</ul>
</li>


<li class="showCountOfCarcassonne">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you.</li>
<div class="wica-bottom-spacing wica-visible">
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
<div class="showNotBuilder">
'''Step 1A: Begin Turn'''


<li class=""showAll">Resolve control of the completed feature
<ol class="wica-list">
<ul>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showBigFollower"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
</ol>
<li class="showWagon">Wagon (1 vote)</li>
<span class="showNotFairyAndNotPlague">There are no particular actions for this step.</span>
<li class="showMayor">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li>
</div>
<li class="showPhantom">Phantom (1 vote)</li>
<li class="showAbbot">Abbot (1 vote)</li>
<li class="showRingmaster">Ringmaster (1 vote)</li>
<li class="showHills">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
</ul>
</li>
<li class="showGoldmines">If there is at least one '''gold piece''' on a tile with the completed structure, gold pieces are distributed to the controlling player(s)</li>


<li class="showWatchtowers">Perform '''watchtower scoring''' for completed roads or cities for you and any other players with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
'''Step 1B: Draw a Tile'''


<li class="showMarketsOfLeipzig">Players with majority on a completed road leading (directly or indirectly) to '''Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a quarter where they have no presence yet. If a player has majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she does not score the feature as a result (although he or she may get bonus points from the Markets of Leipzig.)</li>
<ol class="wica-list">
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>


<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may draw it in place of drawing a regular tile.</li>
<ul>
 
<li class="showAll">Base score</li>
<li class="showHalflings markC2 markWE">If you have a '''Halfling''' tile<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showInns">Inns</li>
<li class="showCathedrals">Cathedrals</li>
<li class="showAbbey">Abbey</li>
<li class="showBarn">Barn</li>
<li class="showShrines">Shrines</li>
<li class="showVineyards">Vineyards</li>
<li class="showCathars">Cathars / Siege / Besiegers</li>
<li class="showMage">Mage</li>
<li class="showWitch">Witch</li>
<li class="showLittleBuildings">Little buildings</li>
<li class="showDarmstadt">Darmstadtium</li>
<li class="showDarmstadt">Darmstadt Promo churches</li>
<li class="showRussianPromos">Baba Yaga's hut</li>
<li class="showAbbot">Gardens</li>
<li class="showGermanCastles">German castles</li>
<li class="showGermanCathedrals">German cathedrals</li>
<li class="showMonasteries">German Monasteries (with monk)</li>
<li class="showMonasteries">Dutch & Belgian Monasteries (with monk)</li>
<li class="showMonasteries">Japanese Buildings (with monk)</li>
<li class="show showLabyrinth">Labyrinths</li>
<li class="showMarketsOfLeipzig">Markets of Leipzig bonus</li>
<li class="showBathhouses">Bathhouses</li>
</ul>
</li>
<li class="showRingmasterScoring">Each player scores his or her ringmaster, if placed on a completed feature (no majority is considered.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showBathhouses">If there are '''free bathhouses''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse, if possible. You choose the order of these actions if several <span class="showC1">followers</span><span class="showC2">meeples</span> are involved, and also the bathhouse(s) you want to keep, if affected.</li>


<li class="showTeacher">If a player has the '''teacher''', that player scores the same number of points that were awarded. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showGermanCastles markC2 markWE">If you have an '''German castle''' tile and there is at least one valid space to place it, you may draw it in place of drawing a regular tile.</li>


<li class="showMageAndWitch">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastles">If you did not perform any previous action in Step 1B, randomly draw a tile.</li>
<li class="showMageAndNotWitch">Remove the '''mage''' if it was involved in the scoring of this feature.</li>
<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastles">Randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showNotMageAndWitch">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showAll">Show the tile to all players.</li>
<li class="showShrines">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWagon">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise.</li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile. Keep the second tile face-down underneath the tile with the hill.</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showTeacher"> If one or more of the '''school’s''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
</ol>
</ol>


'''Step 8: Resolve the Tile'''
'''Step 1C: Place the Tile'''
 
<ol class="wica-list">
<li>Place the tile. <span class="showBridges markWE">You must build a '''bridge''' if doing so is required to make the tile placement legal. (Otherwise, a bridge can be placed at any time during the turn.) You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed.</span></li>
<li class="showAll">Note: any feature that is finished is considered '''complete''' at this time.</li>
<li class="showDragon markWE">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li>
<li class="showPrincess markWE">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip Steps 2B-1 and 2B-2.</li>
<li class="showPlague markC2 markWE">If a '''plague''' source is on the tile, the lowest numbered Outbreak token not yet in play '''must''' be placed on it.</li>
<li class="showGoldmines markWE">If a '''gold''' symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.</li>
 
<li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li>
 
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and <span class="showC1">next player’s robber still in his/her supply</span><span class="showC2">the other players' robbers</span> may be placed on the scoreboard. If you had already played your robber, you may move it.</li>
 
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
 
<li class="showRussianPromos markC2 markWE">If placing the '''Solovei Razboynik tile''' on a road (or if connecting roads to it), all the <span class="showC1">thieves</span><span class="showC2">highwaymen</span> on the road must move onto the Solovei Razboynik tile.</li>
 
<li class="showRussianPromos markC2 markWE">If placing the '''Vodyanoy tile''', all the <span class="showC1">followers</span><span class="showC2">meeples</span> on adjacent tiles must move onto the Vodyanoy tile until the end of the game.</li>


<ol type="a">
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showNotMessages">Consider the total movement of your counting <span class="showC1">follower</span><span class="showC2">meeple</span> after all completed features are scored</li>
<ul>
<li class="showMessages">Consider the total movement of your counting <span class="showC1">followers</span><span class="showC2">meeples</span> after all completed features are scored: <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span> with one of another player. If the other player rejects, one of his/her <span class="showC1">followers</span><span class="showC2">meeples</span> will have to be removed from the game</li>
<li>'''Final scoring bonus'''</li>
</ul>
</li>


<li class="showCircus">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>


<li class="showGingerbreadMan">{{ColorYellow|If you played a gingerbread man tile on this turn, move the '''Gingerbread Man''' to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left.}} <span class="showCountOfCarcassonne"><ref>
<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doens't matter if it matches the type of tree.)</li>
{{IconWorld}}
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.
</ref></span> <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCountOfCarcassonne">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then you '''may''' move the Count to a quarter of your choice.</li>
<li class="showDragonAndC1">{{ColorPink|RGG rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
<li class="showCatapult">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
</ol>


'''Step 9: Resolve the Turn'''
<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>


<ol type="a">
<li class="showDragonAndC2">If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showBuilder">If you had a '''builder''' on a road or city that was extended by the placement of the tile, repeat Steps 2 through 8 once more and '''only''' once more.</li>
<li class="showBazaars">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<li class="showCathars"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines">/shrine</span><span class="showAbbey">/abbey</span><span class="showMonasteries">/German or Dutch & Belgian monastery</span> directly borders any tile of that city (Cults & Sieges) or if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines">/shrine</span><span class="showAbbey">/abbey</span><span class="showMonasteries">/German or Dutch & Belgian monastery</span> directly borders a Cathar tile (The Cathars) or Besiegers tile (The Besiegers).</li>
</ol>
</ol>
<span class="showNotBuilderAndNotBazaarsAndNotCathars">There are no particular actions for this step.</span>


}}
</div>
</div>


== Scoring during the game ==
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span>|rules=
'''Step 2A: Move the Wood (Prologue)'''


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<ol class="wica-list">
<div class="showWhenDone" id="ScoringDuringTheGame" style="display: none;">
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
<span class="showNotBathhouses">There are no particular actions for this step.</span>


{|
'''Step 2B-1: Move the Wood (Phase 1)'''
|-
| colspan="7" | '''Legend:'''
|-
| &nbsp;
| class="scoringTile" | Points from feature tiles || style="padding-left: 30px;" | &nbsp;
| class="scoringMeeple" | Points from figures || style="padding-left: 30px;" |&nbsp;
| class="scoringFeature" | Points from additional features || style="padding-left: 30px;" |&nbsp;
|}


{| class="wikitable" width="100%"
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
|-
Otherwise, you '''may''' do one and only one of the following:</span>
! colspan="2" | '''Scoring features during the game'''
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>


<!-- Road -->  
<ol class="wica-list">
|-
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''forbidden''' if volcano<span class="markC2"> or plague source</span> was played)</span> <span class="showNotDragonAndPlague markC2 markWE">('''forbidden''' if plague source was played)</span> <span class="showDragonAndNotPlague markWE">('''forbidden''' if volcano was played)</span>
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Road.jpg|100px]]</div>  
<ul>
| width="95%" valign="middle" |
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showMayor markWE">'''Mayor'''</li>
<li class="showWagon markWE">'''Wagon'''</li>
<li class="showAbbot markC1 markWE">'''Abbot''' <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
</ul>
</li>


{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0;" class="showMarketsOfLeipzig"
<li class="showAcrobats markC1 markWE">Perform an acrobat action if the tile was placed adjacent to an acrobat tile:
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png |50px|float|left]] '''Markets of Leipzig:''' Send a <span class="showC1">follower</span><span class="showC2">meeple</span> to Leipzig  || width="50%" |  Two special scoring cases if majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>Otherwise (majority with 2 or more <span class="showC1">followers</span><span class="showC2">meeples</span>) apply normal scoring rules as described after these two cases.</li>
<li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid.</li>
<li>Score a completed acrobat pyramid finished in a previous turn. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>  
</ul>
</ul>
|-
</li>
| colspan="2" width="100%" | <hr />
 
|- valign="top"
<li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures <span class="showDragon">('''forbidden''' if volcano was played)</span> <span class="showPlague markC2">('''unknown''' if allowed after playing plague source)</span>
| width="50%" class="scoringTile" | '''<span class="showC1">Follower</span><span class="showC2">Meeple</span> sent to Wainwrights quarter''' || width="50%" | '''1''' point / tile (only Wainwrights quarter bonus points scored)<br />
<ul>
<li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
<li class="showBuilder markWE">'''Builder''' to a city or road containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
<li class="showSheep markWE">'''Shepherd''' to a <span class="showC1">farm</span><span class="showC2">field</span> not already containing a shepherd. You '''must''' perform the following action:
<ul>
<ul>
<li>This is the total scoring for the completed road in this case.</li>
<li class="showSheep"><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock action (draw a token)</li>
</ul>
</li>
</ul>
</ul>
|-
</li>
| colspan="2" width="100%" | <hr class="dotted"/>
 
|- valign="top"
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in Step 3B.</li>
| width="50%" class="scoringTile" | '''<span class="showC1">Follower</span><span class="showC2">Meeple</span> sent to another quarter''' || width="50%" | '''0''' points (no points scored at all)<br />
 
<li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform a special action
<ul>
<ul>
<li>This is the total scoring for the completed road in this case.</li>
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showFestival markWE">Remove a figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped in Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul>
</ul>
|}
</li>
{| width="100%"
 
|- class="showMarketsOfLeipzig"  
<li class="showTowerOrLittleBuildingsOrFairy markWE">Deploy / move a neutral figure
| colspan="2" width="100%" | <hr />
<ul>
|- valign="top"
  <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
| width="50%" class="scoringTile" | '''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) || width="50%" | '''1''' point / tile
    <ul>
|- class="showLabyrinth"
      <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
| colspan="2" | <hr />
      <li class="showTower">If two players have captured one of each other’s <span class="showC1">followers</span><span class="showC2">meeples</span>, they '''must''' immediately be exchanged.</li>
|- class="showLabyrinth" valign="top"  
  </ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || <ul>
  </li>
<li>The labyrinth tile counts as 1 road tile</li>
  <li class="showLittleBuildings markC2 markWE">Place a '''little building''' on the tile just played</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
  <li class="showFairy markWE">Move the '''fairy''' next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showCastles"> (not allowed if on a castle)</span></li>
</ul>
</ul>
|- class="showGermanCathedrals"
</li>
| colspan="2" | <hr />
 
|- class="showGermanCathedrals" valign="top"
</ol>
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
 
<ul>  
'''Step 2B-2: Move the Wood (Phase 2)'''
<li> German cathedrals do not stack</li>
 
<li> If a road starts and ends on the same cathedral tile, that road segment tile is counted twice</li>
<span class="showPhantom">
</ul>
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
|- class="showMarketsOfLeipzig"
Otherwise, you '''may''' do the following:</span>
| colspan="2" | <hr />
<span class="showNotPrincess">You '''may''' do the following:</span>
|- class="showMarketsOfLeipzig" valign="top"
<ol class="wica-list">
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Wainwrights quarter || '''(+1)''' point / tile
<li class="showPhantom markC2 markWE">You may place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in Step 2B-1.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span></li>
|- class="showInns"
</ol>
| colspan="2" | <hr />
</span>
|- class="showInns" valign="top"
<span class="showNotPhantom">
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
There are no particular actions for this step.
</span>
 
'''Step 2C: Resolve Move the Wood'''
 
<span class="showEntriesStep5">
<ol class="wica-list">
<li class="showFerries markWE">If a '''ferry''' lake was on the placed tile, place a ferry.</li>
<li class="showFerries markWE">If placement of a tile extended a road with a '''ferry''', the ferry '''may''' be moved. Each ferry may only be moved '''once''' per turn.</li>
<li class="showSheep markWE">If placement of the tile extended the <span class="showC1">farm</span><span class="showC2">field</span> with your '''shepherd''', you '''must''' choose one of the following two actions:
<ul>
<li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul></li>
<li class="showSheep markWE">'''Special case:''' If placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically for all the players involved:
<ul>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul></li>
 
<li class="showFruitBearingTrees markC1 markWE">If the tile placed has a <span class="showC1">follower</span><span class="showC2">meeple</span> on any of its features, and it is adjacent to one or more '''fruit-bearing trees''', choose one of them and perform one of the following actions:
<ul>
<ul>
<li>Inns do not stack</li>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ul>
</ul>
|- class="showMage"
</li>
| colspan="2" | <hr />
 
|- class="showMage" valign="top"
<li class="showDragonAndC1 markWE">'''HiG & ZMG rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile
</ol>
|- class="showWitch"
</span>
| colspan="2" | <hr />
<span class="showNoEntriesStep5">There are no particular actions for this step.</span>
|- class="showWitch" valign="top"
 
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
}}
</div>
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
'''Step 3A: Identify Completed Features'''
 
<ol class="wica-list">
<li>Identify all completed features:
<ul>
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
<li class="showAll">Roads, cities, and <span class="showC1">cloisters</span><span class="showC2">monasteries</span> completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markC2 markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markC2 markWE"> or by '''German castle''' placement</span></li>
<!--li class="showWatchtowers markC1 markWE">Roads and cities completed with adjacent '''watchtowers''' to be scored</li-->
 
<li class="showBridges markWE">Roads completed by placement a '''bridge'''</li>
<li class="showTunnel markC2 markWE">Roads completed by placement of a '''tunnel''' token</li>
<li class="showFerries markWE">Roads completed by placement or movement of a '''ferry'''</li>
<!--li class="showLabyrinth markWE">Road networks completed with a '''labyrinth,''' if applying labyrinth advanced rules</li>
<li class="showTeacher markC2 markWE">Roads completed leading to the '''school'''</li>
<li class="showMarketsOfLeipzig markC1 markWE">Roads completed leading directly (or indirectly) to '''Leipzig'''</li-->
 
<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>
 
<li class="showCastles markWE">'''Castles''' completed by the completion of a nearby feature (not on the same turn that the castle itself was built)</li>
 
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles markC2"> or by '''German castle''' placement</span></li>
 
<li class="showAbbey markWE">Abbeys completed by tile placement<span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles markC2"> or by '''German castle''' placement</span></li>
 
<li class="showShrines markWE">Shrines completed by tile placement<span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles markC2"> or by '''German castle''' placement</span></li>
 
<li class="showDarmstadt markC2 markWE">Darmstadt Promo churches completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
 
<li class="showGermanCastles markC2 markWE">German castles completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span></li>
 
<li class="showGermanCathedrals markC2 markWE">German cathedrals completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
 
<li class="showMonasteries markWE">German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span> with a monk completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles markC2"> or by '''German castle''' placement</span></li>
 
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
 
</ul>
</li>
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve
<ul>
<li class="showCastles markWE">'''Exception:''' A '''castle''' must be resolved immediately after any feature which triggers its completion.</li>
</ul>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Road with '''little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
</li>
<li>'''Variant rules:'''  
<li>Perform Step 3B for each completed feature in the order chosen.</li>
  <ul type="o">
</ol>
  <li>'''(+1)''' point / shed</li>
 
  <li>'''(+2)''' points / house</li>
<div class="wica-box-body wica-repeat-step wica-visible">
  <li>'''(+3)''' points / tower</li>
'''Step 3B: Resolve Completed Features'''
  </ul>
 
<ol class="wica-list">
<li class="showCastles markWE"> If a '''town''' was created by the tile placement, the town '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (If the fairy is next to an acrobat when the pyramid is scored, each acrobat in the pyramid gets these bonus points.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTradersOrKingAndRobber markWE">Rewards for completing the feature
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
</ul>
</li>
</li>
</ul>
 
|- class="showGermanCastles"
<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you.</li>
| colspan="2" | <hr />
 
|- class="showGermanCastles" valign="top"
<li class=""showAll">Resolve control of the completed feature
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|float|left]] Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|float|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<ul>
<li>Only if using '''advanced rules'''
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
</ul>
</ul>
|}
</li>
<li class="showGoldmines markWE">If there is at least one '''gold piece''' on a tile with the completed structure, gold pieces are distributed to the controlling player(s)</li>
 
<li class="showWatchtowers markC1 markWE">Perform '''watchtower scoring''' for completed roads or cities for you and any other players with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>


<!-- Cities -->
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to '''Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a quarter where they have no presence yet. If a player has majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she does not score the feature as a result (although he or she may get bonus points from the Markets of Leipzig.)</li>
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_City.jpg|100px]]</div>  
| valign="middle" |


{| width="100%"  
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
|- valign="top"
<ul>
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''2''' point / tile
<li class="showAll">Base score</li>
|-
<li class="showInns markWE">Inns</li>
| '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<li class="showCathedrals markWE">Cathedrals</li>
|- class="showCathars"
<li class="showAbbey markWE">Abbey</li>
| colspan="2" | <hr />
<li class="showBarn markWE">Barn</li>
|- class="showCathars"
<li class="showShrines markWE">Shrines</li>
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers''' || '''(-1)''' point / tile
<li class="showVineyards markWE">Vineyards</li>
|- class="showCathars"
<li class="showCathars markC2 markWE">Cathars / Siege / Besiegers</li>
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<li class="showMage markWE">Mage</li>
|- class="showMarketsOfLeipzig"
<li class="showWitch markWE">Witch</li>
| colspan="2" | <hr />
<li class="showLittleBuildings markC2 markWE">Little buildings</li>
|- class="showMarketsOfLeipzig" valign="top"
<li class="showDarmstadt markC2 markWE">Darmstadtium</li>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<li class="showDarmstadt markC2 markWE">Darmstadt churches</li>
<ul>
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut</li>
<li>No majority is considered</li>
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens</li>
</ul>
<li class="showGermanCastles markC2 markWE">German castles</li>
|- class="showCathedrals"
<li class="showGermanCathedrals markC2 markWE">German cathedrals</li>
| colspan="2" | <hr />
<li class="showMonasteries markWE">German monasteries (with monk)</li>
|- class="showCathedrals" valign="top"
<li class="showMonasteries markC2 markWE">Dutch & Belgian monasteries (with monk)</li>
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|float|left]]</span> City with '''cathedral(s)''' || '''(+1)''' point / tile
<li class="showMonasteries markC1 markWE">Japanese buildings (with monk)</li>
|- class="showCathedrals"
<li class="show showLabyrinth markWE">Labyrinths</li>
'''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<li class="showMarketsOfLeipzig markC1 markWE">Markets of Leipzig bonus</li>
<li class="showBathhouses markC1 markWE">Bathhouses</li>
</ul>
</li>
<li class="showRingmasterScoring markC1 markWE">Each player scores his or her ringmaster, if placed on a completed feature (no majority is considered.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showBathhouses markC1 markWE">If there are '''free bathhouses''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse, if possible. You choose the order of these actions if several <span class="showC1">followers</span><span class="showC2">meeples</span> are involved, and also the bathhouse(s) you want to keep, if affected.</li>
 
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
 
<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
<li class="showMageAndNotWitch markWE">Remove the '''mage''' if it was involved in the scoring of this feature.</li>
<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showWagon markWE">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise.</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school’s''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
</ol>
 
</div>
 
'''Step 3C: Resolve the Tile Scoring'''
 
<ol class="wica-list">
<li class="showNotMessages">Consider the total movement of your counting <span class="showC1">follower</span><span class="showC2">meeple</span> after all completed features are scored</li>
<li class="showMessages markWE">Consider the total movement of your counting figures after all completed features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> 
 
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile on this turn, move the Gingerbread Man to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.
</span>
</ref></span> <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then you '''may''' move the Count to a quarter of your choice.</li>
<li class="showDragonAndC1 markWE">{{ColorYellow|RGG rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
</ol>
 
}}
</div>
 
<div class="wica-top-spacing wica-visible">
{{RulesAction|header=fake-h4|title=4. Additional actions|rules=
'''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) <span class="showC1">'''may'''</span><span class="showC2">'''must'''</span> deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
 
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<ul>
<ul>
<li>Cathedrals do not stack</li>
<li>Any tile of that city (Siege)</li>
<li>A Cathar tile (Cathars) or Besiegers tile (Besiegers)</li>
</ul>
</ul>
|- class="showMage"
</li>
| colspan="2" | <hr />
 
|- class="showMage" valign="top"
<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] City with '''Mage''' || '''(+1)''' point / tile
<ol>
|- class="showWitch"
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
| colspan="2" | <hr />
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li>
|- class="showWitch" valign="top"
</ol>
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
</li>
 
<li class="showBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
<div class="wica-box-body wica-repeat-action wica-visible">
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<ul>
<li>Affects all points obtained from city tiles (previous rows)</li>
<li>'''A player triggers a double turns:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws and places a new bazaar tile in the second part of his/her double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li>  
</ul>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] City with '''little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|float|left]] City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|float|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|float|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|}


<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
</ol>
|-
</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
</li>
 
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars">There are no particular actions for this step.</span>
 
<div class="showNotBuilder">
'''Step 4B: Resolve the Turn'''
 
<span class="showAll">There are no particular actions for this step.</span>
 
</div>
 
}}
</div>
 
</div>
 
<div class="showBuilder">
<div class="wica-top-spacing wica-visible">
{{RulesAction|header=fake-h4|title=4. Additional actions|rules=
'''Step 4B: Resolve the Turn'''
 
<ol class="wica-list">
<li class="showBuilder markWE">If you had a '''builder''' on a road or city that was extended by the placement of the tile, repeat Steps 1B through 4A once more and '''only''' once more.</li>
</ol>
 
}}
</div>
</div>


| valign="middle" |
</div>


{| width="100%"
== <span id="Scoring during the game"></span>Scoring during the game ==
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk<span class="showAbbot"> / abbot</span>)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span> || width="50%" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles">'''1''' point for the feature + '''1''' point per tile around it</span>
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyards''' || '''(+3)''' points / adjacent vineyard
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|float|left]] For a '''Darmstadt Promo Church''' || width="50%" | '''(+3)''' points to majority in feature tiles and tiles around it
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|float|left]]</div> '''Challenge Resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
|}


<!-- Castle Tokens -->
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
|- class="showCastles"  
<div class="showWhenDone" id="ScoringDuringTheGame" style="display: none;">
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
| valign="middle" |


{| width="100%"  
{|
|- valign="top"
|-
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier/knight/lord) || width="50%" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle scores the '''full''' number of points for the feature (even if the feature is unoccupied).
| colspan="7" | '''Legend:'''
|-
| &nbsp;
| class="scoringTile" | Points from feature tiles || style="padding-left: 30px;" | &nbsp;
| class="scoringMeeple" | Points from figures || style="padding-left: 30px;" |&nbsp;
| class="scoringFeature" | Points from additional features || style="padding-left: 30px;" |&nbsp;
|}
|}


<!-- Wind Roses -->  
{| class="wica-table" width="100%"
|- class="showWindRoses"  
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>  
! colspan="2" | '''Scoring features during the game'''
| valign="middle" |  
 
<!-- Road -->  
|-
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>  
| width="95%" valign="middle" |  


{| width="100%"
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showMarketsOfLeipzig"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wind rose placement''' || width="50%" | '''3''' points
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png |50px|left]] '''Markets of Leipzig:''' Send a <span class="showC1">follower</span><span class="showC2">meeple</span> to Leipzig  || width="50%" | Two special scoring cases if majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span><br />
|}
<ul>
 
<li>Otherwise (majority with 2 or more <span class="showC1">followers</span><span class="showC2">meeples</span>) apply normal scoring rules as described after these two cases.</li>
<!-- Baba Yaga's Hut -->
</ul>
|- class="showRussianPromos"  
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>  
| colspan="2" width="100%" | <hr />
| valign="middle" |
 
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" | '''1''' for the tile + '''0''' points for no empty square spaces around it
| width="50%" class="scoringTile" | '''<span class="showC1">Follower</span><span class="showC2">Meeple</span> sent to Wainwrights quarter''' || width="50%" | '''1''' point / tile (only Wainwrights quarter bonus points scored)<br />
|}
 
<!-- Gardens -->
|- class="showAbbot"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it )</span><span class="showOtherTiles">'''1''' point for the garden + '''1''' point per tile around it</span><span class="showVineyards"><br />
<ul>
<ul>
<li>Vineyards do no affect gardens.
<li>This is the total scoring for the completed road in this case.</li>
</ul></span>
</ul>
<!--
|-
|- class="showVineyards"
| colspan="2" width="100%" | <hr class="dotted"/>
| colspan="2" | <hr />
|- valign="top"
|- class="showVineyards" valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Follower</span><span class="showC2">Meeple</span> sent to another quarter''' || width="50%" | '''0''' points (no points scored at all)<br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
<ul>
-->
<li>This is the total scoring for the completed road in this case.</li>
</ul>
|}
|}
 
{| width="100%" style="border-collapse: initial;"
<!-- German Castle -->
|- class="showMarketsOfLeipzig"
|- class="showGermanCastles"
| colspan="2" width="100%" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Castle.jpg|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" | <span class="showNotHalflings">'''12''' points</span><span class="showHalflings">'''2''' points for the castle + '''1''' point per tile around it</span>
| width="50%" class="scoringTile" | '''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) || width="50%" | '''1''' point / tile
|}
 
<!-- German Cathedral -->
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''Cathedral in Germany''' (archbishop) || width="50%" | '''1''' point / road tile connected to cathedral<br />
<ul>
<li>The 3 or 4 road segments on the cathedral tile are counted separately.</li>
<li>If a road starts and ends on the same cathedral tile, that road segment tile is counted twice.</li>
</ul>
|- class="showLabyrinth"
|- class="showLabyrinth"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' ||  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' || <ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
</ul>
</ul>
|- class="showGermanCathedrals"
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
<ul>
<li> German cathedrals do not stack</li>
<li> If a road starts and ends on the same cathedral tile, that road segment tile is counted twice</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Wainwrights quarter || '''(+1)''' point / tile
|- class="showInns"
|- class="showInns"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
|}
<ul>
 
<li>Inns do not stack</li>
<!-- Watchtowers -->
|- class="showWatchtowers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
<ul>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
</ul>
</ul>
|-
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] Road with '''Mage''' || '''(+1)''' point / tile
|- class="showWitch"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showWitch" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|float|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Road with '''little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|left]] Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''
</ul>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|float|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|float|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / <span class="showC1">cloister</span><span class="showC2">monastery</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|float|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|float|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
<!-- Circus -->
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it  || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
|}


<!-- Acrobats -->  
<!-- Cities -->
|- class="showAcrobats"
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''2''' points / tile
|}
|-
 
| '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<!-- Fruit-Bearing Trees -->  
|- class="showCathars"
|- class="showFruitBearingTrees"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>
|- class="showCathars"
| valign="middle" |  
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile
 
|- class="showCathars"
{| width="100%"
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- valign="top"
|- class="showMarketsOfLeipzig"
| width="50%" class="scoringFeature" | '''Fruit-bearing trees''' || width="50%" |  Two possible '''fruit actions''':
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|float|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|float|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<ul>
<li>1 token = '''3''' points</li>
<li>No majority is considered</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
|}
|- class="showCathedrals"
<!-- End -->
<!--|}
{| class="wikitable"-->
 
|- class="showFigureScoringDuringGame"
! colspan="2" | '''Scoring figures during the game'''
<!-- Fairy -->
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Fairy.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showCathedrals" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|float|left]] '''Starting turn''' || width="50%" | '''1''' point / turn start<br />
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || '''(+1)''' point / tile
<ul class="showAcrobats">
|- class="showCathedrals"
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
| '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
</ul>
</ul>
|-
|- class="showMage"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr />
|- valign="top"
|- class="showMage" valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|float|left]]</div> '''Scoring feature'''|| width="50%" | '''3''' points / feature scored<br />
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] City with '''Mage''' || '''(+1)''' point / tile
<ul class="showAcrobats">
|- class="showWitch"
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles (previous rows)</li>
</ul>
</ul>
|}
|- class="showLittleBuildings"
 
<!-- Tower -->
|- class="showTower"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Tower.jpg]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showLittleBuildings" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|float|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] City with '''little building(s)''' || <ul>
|-
<li>'''Basic rules:'''  
| colspan="2" | <hr class="dotted" />
  <ul type="o">
|- valign="top"
  <li>'''(+1)''' point / little building</li>
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|float|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points
  </ul>
|}
</li>
 
<li>'''Variant rules:'''  
<!-- Barn - Case 1 -->
  <ul type="o">
|- class="showBarn"
  <li>'''(+1)''' point / shed</li>
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>
  <li>'''(+2)''' points / house</li>
| valign="middle" |
  <li>'''(+3)''' points / tower</li>
 
  </ul>
{| width="100%"
</li>
|- valign="top"
| width="50%" class="scoringMeeple" | '''Barn - Scenario 1 ''' || width="50%" | '''Placing a barn''' assuming majority of farmers
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
</ul>
</ul>
|- class="showCastles"
|- class="showGermanCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| class="scoringFeature" | [[File:Scoring_C1_German_Castle.jpg|50px|left]] City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showPigHerd"
|- class="showDarmstadt"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showDarmstadt" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
<ul>
|- class="showBathhouses"
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers''' || '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|}
|}


<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>


<!-- Barn - Case 2 -->
| valign="middle" |
|- class="showBarn"
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>-->
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Barn - Scenario 2 ''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
| width="50%" class="scoringTile" | '''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk<span class="showAbbot"> / abbot</span>)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span> || width="50%" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles">'''1''' point for the feature + '''1''' point per tile around it</span>
|-
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showVineyards" valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city<br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyards''' || '''(+3)''' points / adjacent vineyard
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
|- class="showLittleBuildings"
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''little building(s)''' || <ul>
|- class="showPigHerd"
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showDarmstadt"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showDarmstadt" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Promo Church''' || width="50%" | '''(+3)''' points to majority in feature tiles and tiles around it
<ul>
|- class="showShrines"
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showShrines" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers''' || '''(x2)''' points for affected city<br />
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge Resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
<ul>
|- class="showMarketsOfLeipzig"
<li>Applied to the value obtained for a particular city in previous rows</li>
| colspan="2" | <hr />
</ul>
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
|}
|}


<!-- Teacher -->  
<!-- Barn - Case 1 -->
|- class="showTeacher"
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Teacher.png]]</div>  
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Teacher control''' || width="50%" | '''Equal points''' to next score
|}
 
<!-- Dispatch/Messages -->  
|- class="showMessages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Dispatch''' || width="50%" | '''2''' points OR depends on tile:<br />
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1 ''' || width="50%" | '''Placing a barn''' assuming majority of farmers
<ul>
<li>No majority is applied for features scored</li>
</ul>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|float|left]]</div> '''Score smallest road''' || '''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
|-
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
| colspan="2" | <hr class="dotted" />
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
|- valign="top"
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|float|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
|-
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|float|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
|-
|- class="showPig"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr />
|- valign="top"
|- class="showPig" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|float|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|-
|- class="showPigHerd"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr />
|- valign="top"
|- class="showPigHerd" valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|float|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span>
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
|-
<ul>
| colspan="2" | <hr class="dotted" />
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
|- valign="top"
</ul>
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|float|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|- class="showCathars"
|-
| colspan="2" | <hr />
| colspan="2" | <hr class="dotted" />
|- class="showCathars" valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || '''(x2)''' points for affected city<br />
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|float|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
<ul>
|-
<li>Applied to the value obtained for a particular city in previous rows</li>
| colspan="2" | <hr class="dotted" />
</ul>
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|float|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>
|}
|}


<!-- Robbers -->
 
|- class="showRobbers"
<!-- Barn - Case 2 -->
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Robber.png|70px]]</div>
|- class="showBarn"
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>-->
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2 ''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|-
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city<br />
|}
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|}


<!-- Gingerbread Man -->
<!-- Castle Tokens -->
|- class="showGingerbreadMan"
|- class="showCastles"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_WE_Gingerbread_Man.png|70px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
|}
|}


<!-- Shepherd/Flock -->  
<!-- Wind Roses -->  
|- class="showSheep"
|- class="showWindRoses"  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Sheep_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Shepherd herds flock to stable''' || width="50%" | '''1''' point / sheep depicted
| width="50%" class="scoringFeature" | '''Wind rose placement''' || width="50%" | '''3''' points
|}
|}


<!-- Abbot -->  
<!-- Baba Yaga's Hut -->  
|- class="showAbbot"
|- class="showRussianPromos"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Abbot.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Abbot returned''' || width="50%" | '''1''' point for the <span class="showC1">cloister</span><span class="showC2">monastery</span> / garden + '''1''' point per tile around it<span class="showVineyards"><br />
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" | '''1''' for the tile + '''0''' points for no empty square spaces around it
<ul>
|}
<li>Vineyards are not considered when returning the abbot.
 
<li>Vineyards do not affect gardens.
<!-- Gardens -->
</ul></span>
|- class="showAbbotAndGardens_Full"
<!--
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it )</span><span class="showOtherTiles">'''1''' point for the garden + '''1''' point per tile around it</span><span class="showVineyards"><br />
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
<!--
|- class="showVineyards"
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> '''Vineyards''' adjacent to <span class="showC1">cloister</span><span class="showC2">monastery</span> || '''(+0)''' points / adjacent vineyard<span class="showVineyards"><br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
<ul>
<li>Vineyards are not considered when returning the abbot.
</ul></span>
-->
-->
|}
|}


<!-- Ringmaster -->  
<!-- German Castle -->  
|- class="showRingmasterScoring"
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Ringmaster.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Castle.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Ringmaster''' on feature just completed || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" | <span class="showNotHalflings">'''12''' points</span><span class="showHalflings">'''2''' points for the castle + '''1''' point per tile around it</span>
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!-- Bathhouses -->  
<!-- German Cathedral -->  
|- class="showBathhouses"
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Bathhouse.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
| width="50%" class="scoringTile" | '''Cathedral in Germany''' (archbishop) || width="50%" | '''1''' point / road tile connected to cathedral<br />
<ul>
<li>The 3 or 4 road segments on the cathedral tile are counted separately.</li>
<li>If a road starts and ends on the same cathedral tile, that road segment tile is counted twice.</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' ||
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(+1)''' point / tile<br />
|}
|}


|- class="showOtherScoringDuringGame"
<!-- Watchtowers -->  
! colspan="2" | '''Other scoring during the game'''
|- class="showWatchtowers"
 
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
<!-- Catapult - Target -->  
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Catapult_Target_Token.png]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Catapult:''' Archery tournament || Depends on the outcome
| width="50%" class="scoringFeature" | '''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
<ul>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
</ul>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile  || width="50%" | Hurler '''5''' points
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
|}
<ul>
<!-- Catapult - Play Catch -->
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
|- class="showCatapult"
</ul>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Catapult_Catch_Token.png]]</div>  
| valign="middle" |
 
{| width="100%"
|- valign="top"
| class="scoringFeature" | '''Catapult:''' Playing catch || Depends on the outcome
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / <span class="showC1">cloister</span><span class="showC2">monastery</span>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
|}


<!-- WOF - Fortune -->  
<!-- Circus -->  
|- class="showWheelOfFortune"
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  
 
 
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune - Fortune:''' Current player only || width="50%" | '''3''' points
| width="50%" class="scoringFeature" | '''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it  || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
|}
 
 
<!-- WOF - Tax -->
<!-- Acrobats -->  
|- class="showWheelOfFortune"
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
| valign="middle" |
| valign="middle" |  
 
 
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune -  Tax:''' All players with knights || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
|}
 
 
<!-- WOF - Famine -->  
<!-- Fruit-Bearing Trees -->  
|- class="showWheelOfFortune"
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  
 
 
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune - Famine:''' All players with farmers || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| width="50%" class="scoringFeature" | '''Fruit-bearing trees''' || width="50%" | Two possible '''fruit actions''':
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
|}
<!-- End -->
<!--|}
{| class="wica-table"-->
 
|- class="showFigureScoringDuringGame"
! colspan="2" | '''Scoring figures during the game'''
<!-- Fairy -->
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Fairy.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' || width="50%" | '''1''' point / turn start<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature'''|| width="50%" | '''3''' points / feature scored<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|}
 
<!-- Tower -->
|- class="showTower"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points
|}
 
<!-- Teacher -->
|- class="showTeacher"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Teacher.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Teacher control''' || width="50%" | '''Equal points''' to next score
|}
 
<!-- Dispatch/Messages -->
|- class="showMessages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Dispatch''' || width="50%" | '''2''' points OR depends on tile:<br />
<ul>
<li>No majority is applied for features scored</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|}
 
<!-- Robbers -->
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Robber.png|70px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored
|}
 
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_WE_Gingerbread_Man.png|70px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
 
<!-- Shepherd/Flock -->
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' || width="50%" | '''1''' point / sheep depicted
|}
 
<!-- Abbot -->
|- class="showAbbot"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Abbot.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Abbot returned''' || width="50%" | '''1''' point for the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showGardens"> / garden</span><span class="showAbbey"> / abbey</span><span class="showAbbey"> / shrine</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> + '''1''' point per tile around it<span class="showVineyards"><br />
<ul>
<li>Vineyards are not considered when returning the abbot.
<li class="showGardens">Vineyards do not affect gardens.
</ul></span>
<!--
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> '''Vineyards''' adjacent to <span class="showC1">cloister</span><span class="showC2">monastery</span> || '''(+0)''' points / adjacent vineyard<span class="showVineyards"><br />
<ul>
<li>Vineyards are not considered when returning the abbot.
</ul></span>
-->
|}
 
<!-- Ringmaster -->
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Ringmaster''' on feature just completed || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
 
<!-- Bathhouses -->
|- class="showBathhouses"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
|}
 
|- class="showOtherScoringDuringGame"
! colspan="2" | '''Other scoring during the game'''
 
<!-- Catapult - Target -->
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| class="scoringFeature" | '''Catapult:''' Archery tournament || Depends on the outcome
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile  || width="50%" | Hurler '''5''' points
|}
<!-- Catapult - Play Catch -->
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| class="scoringFeature" | '''Catapult:''' Playing catch || Depends on the outcome
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
 
<!-- Bazaars -->
|- class="showBazaars"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+/- number''' of points awarded based on bidding
|}
 
<!-- WOF - Fortune -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune - Fortune:''' Current player only || width="50%" | '''3''' points
|}
 
<!-- WOF - Tax -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune -  Tax:''' All players with knights || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
|}
 
<!-- WOF - Famine -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wheel Of Fortune -  Famine:''' All players with farmers || width="50%" | &nbsp;
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
|}
|}


Line 1,139: Line 1,657:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|float|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|float|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|float|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>


|}
|}
Line 1,156: Line 1,674:
</div>
</div>


== Scoring after the game ==
== <span id="Scoring after the game"></span>Scoring after the game ==


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
Line 1,171: Line 1,689:
|}
|}


{| class="wikitable" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Scoring features after the game'''
! colspan="2" | '''Scoring features after the game'''
Line 1,177: Line 1,695:
<!-- Road -->  
<!-- Road -->  
|-
|-
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Road.jpg|100px]]</div>  
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>  
| width="95%" valign="middle" |  
| width="95%" valign="middle" |  


Line 1,186: Line 1,704:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || <ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' || <ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
Line 1,193: Line 1,711:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
<ul>  
<ul>  
<li> German cathedrals do not stack</li>
<li> German cathedrals do not stack</li>
Line 1,201: Line 1,719:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
<ul>
<ul>
<li>Inns do not stack</li>
<li>Inns do not stack</li>
Line 1,209: Line 1,727:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
<ul>
<ul>
<li>This applies also to uncompleted roads with inn(s)</li>
<li>This applies also to uncompleted roads with inn(s)</li>
Line 1,217: Line 1,735:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showWitch" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
<li>Affects all points obtained from road tiles (previous rows)</li>
Line 1,224: Line 1,742:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Road with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Road with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,242: Line 1,760:
<!-- Cities -->
<!-- Cities -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_City.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0;" class="showPorxada"
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
|-  
|-  
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|float|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" |  Uncompleted cities are scored as completed - '''Scoring completed features during the game''' rules are used for them
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" |  Uncompleted cities are scored as completed - '''[[#Scoring during the game|Scoring completed features during the game]]''' rules are used for them
|}
|}
{| width="100%"
{| width="100%" style="border-collapse: initial;"
|- class="showPorxada"  
|- class="showPorxada"  
| colspan="2" width="100%" | <hr />
| colspan="2" width="100%" | <hr />
Line 1,255: Line 1,773:
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''1''' point / tile
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''1''' point / tile
|-  
|-  
| '''1''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| '''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- class="showCathars"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars"
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile  
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile  
|- class="showCathars"
|- class="showCathars"
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
Line 1,268: Line 1,786:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|float|left]]</span> City with '''cathedral(s)''' || '''(x0)''' points / tile
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || '''(x0)''' points / tile
|- class="showCathedrals"
|- class="showCathedrals"
|  '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
|  '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
Line 1,278: Line 1,796:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
| class="scoringTile" | [[File:Figure_Mage.png|50px|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
<ul>
<ul>
<li>This applies also to uncompleted cities with cathedral(s)</li>
<li>This applies also to uncompleted cities with cathedral(s)</li>
Line 1,286: Line 1,804:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showWitch" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
| class="scoringTile" | [[File:Figure_Witch.png|50px|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<ul>
<li>Affects all points obtained from city tiles (previous rows)</li>
<li>Affects all points obtained from city tiles (previous rows)</li>
Line 1,293: Line 1,811:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] City with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] City with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,311: Line 1,829:
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>


| valign="middle" |
| valign="middle" |
Line 1,321: Line 1,839:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,342: Line 1,860:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showShrines" valign="top"
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|float|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / tile.
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / tile.
|}
|}


<!-- Farm/Field -->
<!-- Farm/Field -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Farm.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div>
| valign="middle" |  
| valign="middle" |  


Line 1,356: Line 1,874:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
Line 1,366: Line 1,884:
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' point / castle
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
|- class="showPig"
|- class="showPig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
|- class="showPigHerd"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<ul>
<li>Pig-herds do not stack</li>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
</ul>
</ul>
|- class="showCathars"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>Applied to the value obtained for a particular city in previous rows</li>
Line 1,388: Line 1,906:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and <span class="showC1">farm</span><span class="showC2">field</span>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and <span class="showC1">farm</span><span class="showC2">field</span>
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,410: Line 1,928:
<!-- Castle Tokens -->
<!-- Castle Tokens -->
|- class="showCastles"  
|- class="showCastles"  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier/knight/lord) || width="50%" | If a castle is still occupied at the end of the game, it scores '''0''' points.
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" | If a castle is still occupied at the end of the game, it scores '''0''' points.
|}
|}


Line 1,439: Line 1,957:


<!-- Gardens -->
<!-- Gardens -->
|- class="showAbbot"
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |
| valign="middle" |


Line 1,453: Line 1,971:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
-->
-->
|}
|}
Line 1,469: Line 1,987:
<!-- German Monasteries -->  
<!-- German Monasteries -->  
|- class="showMonasteries"
|- class="showMonasteries"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,492: Line 2,010:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' ||  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth''' ||  
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile counts as 1 road tile</li>
Line 1,500: Line 2,018:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || '''(x0)''' point / tile<br />
|}
|}


<!-- Circus -->  
<!-- Circus -->  
|- class="showCircus"
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,524: Line 2,042:
<!-- End -->
<!-- End -->
<!--|}
<!--|}
{| class="wikitable"-->
{| class="wica-table"-->


|- class="showFigureScoringAfterGame"
|- class="showFigureScoringAfterGame"
Line 1,552: Line 2,070:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''4''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
</ul>
|- class="showCastles"
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' point / castle
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''5''' points / castle
|- class="showCathars"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>Applied to the value obtained for a particular city in previous rows</li>
Line 1,583: Line 2,102:
<!-- Shepherd/Flock -->  
<!-- Shepherd/Flock -->  
|- class="showSheep"
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Sheep_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,593: Line 2,112:
<!-- Ringmaster -->  
<!-- Ringmaster -->  
|- class="showRingmasterScoring"
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Ringmaster.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,610: Line 2,129:
<!-- Trade Good Tokens -->  
<!-- Trade Good Tokens -->  
|- class="showTraders"
|- class="showTraders"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Trade_Good_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,620: Line 2,139:
<!-- King -->  
<!-- King -->  
|- class="showKingAndRobber"
|- class="showKingAndRobber"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_King.jpg]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_King.jpg]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,636: Line 2,155:
<!-- Robber Baron -->  
<!-- Robber Baron -->  
|- class="showKingAndRobber"
|- class="showKingAndRobber"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Robber_Baron.jpg]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Robber_Baron.jpg]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 1,686: Line 2,205:
<!--div class="showWhenDone" id="Footnotes" style="display: none;">
<!--div class="showWhenDone" id="Footnotes" style="display: none;">
<div class="showFootnotes"-->
<div class="showFootnotes"-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<references />
<references />

Latest revision as of 14:44, 20 February 2024

You can select what expansions you want to include in your game in the Expansion selector below. The Game reference, the Order of Play and the Scoring sections will adapt dynamically to your selection.


Expansion selector



Transmogrifying...

Game reference



Transmogrifying...

Preparation



Transmogrifying...

Final scoring



Transmogrifying...

Order of play

by Meepledrone, based on the foundation provided by SkullOne and obervet.



Transmogrifying...

Scoring during the game



Transmogrifying...

Scoring after the game



Transmogrifying...

Footnotes

For Icons explanation and licensing please visit Icons page.


  1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.