Carcassonne Consolidated Clarifications
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Consolidated clarifications
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Inns & Cathedrals
Inns
Base game:
- An inn affects only the road segment(s) that it is immediately adjacent to, not all segments on the tile.
Large Meeple
Base game:
- A player with a large meeple DOES NOT score twice as many points. The large meeple is dealt with in exactly the same way as two normal meeples; for two meeples in a city, on a road, or in a field, you only earn points once. The only function of the large meeple is to obtain the majority more quickly. For example, in a monastery the large meeple earns precisely the same number of points as a normal meeple.
Exp. 4 - The Tower:
- The ransom for a captured large meeple is the same as for any other meeple.
Question: [If captured by a tower,] is the ransom for the large meeple doubled?
Answer: No: it may be big, but it's still only one person.
Traders & Builders
The goods tokens
Exp. 5 - Abbey & Mayor:
- A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
Question: If cities with trade goods are completed by placement of an abbey tile, are the goods tokens awarded as usual to the player placing the abbey tile?
Answer: Yes, as the player completed the city.
[CAR.060]
Builder
Base game:
- When placing a builder, the rules do not include any limitations regarding the presence (or not) of meeples or builders from other players. The only requirement is that there must be at least one of your meeples on the feature. This means you may place your builder on a feature no matter it is also occupied by meeples and builders from other players.
- As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
- Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (see box below) still only happen once. (modified 6/2013)
Things that happen only ONCE
- Bonus point from fairy (Exp. 3 - The Princess & the Dragon)
- Prisoner Buyback (3 points) (Exp. 4 - The Tower)
- Tunnel token placement (The Tunnel)
- Flight from plague (The Plague
- Plague spread (The Plague)
Things that may or must happen TWICE
- Draw and place a landscape tile (required)
- Resolution of special symbols on tile (required)
- Meeple, figure or token placement
- Scoring (if one or more features are completed)
- Prisoner exchange (can be more than twice) (Exp. 4 - The Tower)
- Removal of a knight from a besieged city (Besiegers - Cathars - Siege)
Exp. 5 - Abbey & Mayor:
- If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
Exp. 8 - Bridges, Castles & Bazaars:
- Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
Footnotes
For Icons explanation and licensing please visit Icons page.