Difference between revisions of "Carcassonne Game Reference/de"

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<onlyinclude>
<div class="mw-translate-fuzzy">
 
== Erweiterungsauswahl ==
== Erweiterungsauswahl ==
</div>


<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
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'''Einleitung'''
'''Einleitung'''


<div class="mw-translate-fuzzy">
<ul>
<ul>
<li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li>
<li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li>
<li class="showAll">Das Wort “Du" dient als Verweis auf den aktiven Spieler.</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Schritte in gelb zeigen eine Abweichung gegenüber den original  }}[[Hans_im_Glück/de|'''HiG''']]{{ColorYellow| Regeln an.}}</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
</ul>
</div>
<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only.)}}</span><span class="showC2">if there were no other players' scoring figure on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showRobbers markWE">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring, in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li>
</ul>


'''Zusammenfassung Spiele-Referenz'''
'''Zusammenfassung Spiele-Referenz'''
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|
|


{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border collapse: initial;"
| colspan="2" style="background-color: #eeeeee;" | [[#Preparation|'''<span class="wica-counter-show"></span>. Preparation''']]
| colspan="2" style=" background-color: #eeeeeeee;" | [[:#Vorbereitung|'''<span class="wica-counter-show"></span>. Vorbereitung''']]
|-
|-
| colspan="2" | Set up the playing area and the elements to be used during the game.
| colspan="2" | Bereiten Sie den Spielbereich und alle weitere Bestandteile vor, die während des Spiels verwendet werden.
|-
|-
| colspan="2" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
| colspan="2" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''Main activities:'''
'''Hauptaktivitäten:'''
<ol>
<ol>
<li>Place start tile(s) faceup</li>
<li>Wähle die Erweiterungen und Regeln</li>
<li>Prepare the remaining tiles for the game</li>
<li>Startkarte(n) vorbereiten </li>
<li>Set aside elements needed during the game</li>
<li>Die restlichen Karten für das Spiel vorbereiten</li>
<li>Distribute figures and other elements to players</li>
<li>Die während des Spiels benötigten Bestandteile beiseite legen</li>
<li>Set scoring figures on scoreboard</li>
<li>Figuren und andere Bestandteile an die Spieler verteilen</li>
<li>Figuren auf der Wertungstafel setzen</li>
</ol>
</ol>
|}
|}
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|
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. River Rounds'''
| colspan="2"  style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Fluss-Runden'''
|-
|-
| colspan="2" class="markWE"| Place river tiles.
| colspan="2" class="markWE"| Lege eine Fluss-Karte.
|-
|-
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''<span class="showC1_Graphics">[[Order of Play (1st edition)|Order of Play]]</span><span class="showC2_Graphics">[[Order of Play|Order of Play]]</span><span class="showWE_Graphics">[[Winter Order of Play|Order of Play]]</span>''':
'''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de|Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/de|Spielreihenfolge]]</span>''':
<ol>
<ol>
<li>Place tile</li>
<li>Karte legen</li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span></ol>
<li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">Meeple</span></li>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | <span class="showFairy">'''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)|Scoring During the Game]]</span><span class="showC2_Graphics">[[Scoring During the Game|Scoring During the Game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Scoring During the Game]]</span>'''<br />(Fairy only)</span><span class="showNotFairy">(No scoring applicable)</span>
<li class="showFairyOrSheepOrAbbot">Wertung während des Spiels</li>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | <span class="showFairyOrSheepOrAbbot">'''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''<br />(Eingeschränkte Wertung <ref><span class="showFootnote showFairyOrSheepOrAbbot">
{{IconWorld}}
Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt:
<ul>
<li class="showFairy markWE">Feen Punkte</li>
<li class="showSheep markWE">Schafherden Punkte</li>
<li class="showAbbot markWE">Abt Punkte</li>
</ul>
</span>
</ref>)</span><span class="showNotFairyAndNotSheepAndNotAbbot">(Keine Wertung anwendbar)</span>
|}
|}


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| colspan="2"  style="background-color: #eeeeee;" | '''<span class="wica-counter-show"></span>. Game Rounds'''
| colspan="2"  style="background-color: #eeeeee;" | '''<span class="wica-counter-show"></span>. Game Rounds'''
|-
|-
| colspan="2" | Proceed with the game until there are no tiles left.
| colspan="2" |Fahren mit dem Spiel fort, bis keine Karten mehr vorhanden sind.
|-
|-
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''<span class="showC1_Graphics">[[Order of Play (1st edition)|Order of Play]]</span><span class="showC2_Graphics">[[Order of Play|Order of Play]]</span><span class="showWE_Graphics">[[Winter Order of Play|Order of Play]]</span>''':
'''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de||Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/||Spielreihenfolge]]</span>''':
<ol>
<ol>
<li>Place tile</li>
<li>Karte legen</li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span></li>
<li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Bewege den Drachen - für HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Bewege den Drachen)</span></li>
<li>Score a feature</li>
 
<li>Additional actions</li>
<li>Merkmal werten<br /><span class="showDragonAndC1 markWE">{{ColorYellow|(3b. Drachen bewegen - für RGG)}}</span></li>
<li>Zusätzliche Aktionen</li>
</ol>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)|Scoring During the Game]]</span><span class="showC2_Graphics">[[Scoring During the Game|Scoring During the Game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Scoring During the Game]]</span>'''
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition/de)|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Wertung während des Spiels]]</span>'''
|}
|}


<div class="mw-translate-fuzzy">
|- class="showAbbey"
|- class="showAbbey"
|  
|  
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Extra Abbey Round'''
| colspan="2"  style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Abtei Extra-Runde'''
|-
|-
| colspan="2" class="markWE" | If any abbey tiles have not been placed, proceed with one more round to allow all players to place them.  
| colspan="2" class="markWE" | Wenn keine Abtei-Karten gelegt wurden, fahren Sie mit einer weiteren Runde fort, damit alle Spieler diese auch legen können.  
|-
|-
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''<span class="showC1_Graphics">[[Order of Play (1st edition)|Order of Play]]</span><span class="showC2_Graphics">[[Order of Play|Order of Play]]</span><span class="showWE_Graphics">[[Winter Order of Play|Order of Play]]</span>''':
'''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de|Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/de|Spielreihenfolge]]</span>''':
<ol>
<ol>
<li>Place tile</li>
<li>Karte legen</li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span></li>
<li>Setze einen<span class="showC1">Gefogsmann</span><span class="showC2">Meeple</span></li>
<li>Score a feature</li>
<li>Wertung eines Merkmals</li>
<li>Additional actions</li>
<li>Zusätzliche Actionen</li>
</ol>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)|Scoring During the Game]]</span><span class="showC2_Graphics">[[Scoring During the Game|Scoring During the Game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Scoring During the Game]]</span>'''
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''
|}
|}
</div>


|-
|-
|
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" | [[#Final scoring | '''<span class="wica-counter-show"></span>. Final Scoring''']]
| colspan="2"  style="background-color: #eeeeee;" | [[:#Endwertung| '''<span class="wica-counter-show"></span>. Endwertung''']]
|-
|-
| colspan="2" | Carry out final scoring.
| colspan="2" |Endwertung durchführen.
|-
|-
| width="50%" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
| width="50%" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" |
'''Main activities:'''
'''Aktionen:'''
<ol>
<ol>
<li class="showPrepareFinalScoring">Prepare for final scoring</li>
<li class="showPrepareFinalScoring">Vorbereitung der Endwertung</li>
<li>Resolve final scoring</li>
<li>Durchführung Endwertung</li>
</ol>
</ol>
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)|Scoring After the Game]]</span><span class="showC2_Graphics">[[Scoring After the Game|Scoring After the Game]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game|Scoring After the Game]]</span>'''
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)/de|Endwertung]]</span><span class="showC2_Graphics">[[Scoring After the Game/de|Endwertung]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game/de|Endwertung]]</span>'''
|}
|}


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</div>
</div>


== <span id="Preparation"></span>Preparation ==
== <span id="Preparation"></span>Vorbereitung ==


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;">
<div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;">
'''Introduction'''
'''Einleitung'''


<ul>
<ul>
<li>This section serves as a guide to the set up of the playing area and the elements to be used during the game.</li>
<li>Dieser Abschnitt dient als Leitfaden für die Einrichtung des Spielbereichs und die verwendeten Elemente.</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
</ul>
</ul>


'''Preparation summary'''
'''Zusammenfassung Vorbereitung'''


'''<span class="wica-counter-show"></span>. Prepare start tile(s)'''
<div class="mw-translate-fuzzy">
'''<span class="wica-counter-show"></span>. Wähle Erweiterungen und Regeln'''
<ol class="wica-list">
<li class="showAll">Wähle die grundlegende '''Carcassonne Edition''' für das Spiel
  <ul>
  <li class="showC1_Graphics markC2 markWE">Erste Edition</li>
  <li class="showC2_Graphics markC1 markWE">Zweite Edition</li>
  <li class="showWE_Graphics markC1 markC2">Winter Edition</li>
  </ul>
</li>
<li class="showAll">Wähle welche '''Erweiterungen''', du spielen möchtest</li>
<li class="showAll">Wähle die '''Regel Variante''' -zu der gewählten Edition(en)- oder Haus-Regeln; kläre alle Interpretationsmöglichkeiten, potentielle Missverständnisse oder Widersprüche.</li>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Startkarte(n) vorbereiten'''
<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Set aside start tile(s)
<li class="showAll">Startkarte(n) entsprechend den ausgewählten Erweiterungen beiseite legen, falls vorhanden
   <ul>
   <ul>
   <li class="showAll">'''Base starting tile'''</li>
   <li class="showAll">'''Basis-Startkarte'''</li>
   <li class="showRivers_Any markWE">'''River tiles''' from:
   <li class="showRivers_Any markWE">'''Flusskakarten'''' aus:
     <ul>
     <ul>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII"> (remove spring tile)</span></li>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (Quell- und Seekarten entfernen)</span><span class="showGQ11AndNotRiverII"> (Quellkarte entfernen)</span></li>
     <li class="showRiverII">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
     <li class="showRiverII">'''River II'''<span class="showGQ11"> (Quellkarte entfernen)</span></li>
     <li class="showGQ11 markC2">'''GQ #11''' (add spring tile and the other river tile)</li>
     <li class="showGQ11 markC2">'''GQ #11''' (Quellkarte und den andere Flusskarte hinzufügen)</li>
     </ul>
     </ul>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class=" showCountOfCarcassonne markWE">'''Stadt Carcassonne'''-Karten und '''Graf''' Figur</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">''''Schicksalsrad'''-Karten und '''Großes rosa Schwein''' Figur</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindroses markC2 markWE">Orange '''Windrose'''-Karte</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
   <li class="showTeacher markC2 markWE">'''Schul'''-Karten und '''Lehrer''' Figur</li>
</li>
</li>
   <li class="showMarketsOfLeipzig markC1 markWE">'''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">'''Märkte zu Leipzig''' Karten</li>
</li>
</li>
   <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018 Promo''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' Karten (wenn diese als Startkarten verwendet werden)</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Place start tile(s) faceup in the center of the playing area
<li class="showAll">Startkarten offen in die Mitte des Spielfeldes legen
   <ul>
   <ul>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showBasicStart">Platzieren Sie die '''Basis-Startkarte'''. <span class="showLebkuchenmann markC1 markC2">Platzieren Sie den '''Lebkuchenmann''' auf das Stadtsegment.</span></li>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''.</span><span class="showTradersAndBuilders_Any"> Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span><span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any markWE">(It can be on a river tile if no other start tile is used.)</span></span>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Verwerfen Sie die '''Basis-Startkarte'''.</span><span class="showTradersAndBuilders_Any"> Mischen Sie die '''Basis-Startkarte''' mit dem Rest der normalen Karten, wenn Sie den Kartenbeutel verwenden; andernfalls entfernen sie diese. </span><<span class="showGingerbreadMan markC1 markC2"> Bereiten Sie sich darauf vor, den '''Lebkuchenmann''' auf das Stadtsegment der ersten gelegten Karte zu setzen, das mindestens ein Stadtsegment enthält. <span class="showRivers_Any markWE">(Es kann auf einer Flusskarte sein, wenn keine andere Startkarte verwendet wird.)</span></span>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Platzieren Sie die '''Stadt Carcassonne''' mit der '''Graf'''-Figur auf dem Schlossviertel</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Platzieren Sie das '''Schicksalsrad''' mit der '''großen rosa Schwein'''-Figur auf dem Abschnitt "Fortune"</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Platzieren Sie die '''Märkte zu Leipzig'''-Karten</li>
   <li class="showWindRoses markC2 markWE">Place the orange '''wind rose''' tile</li>
   <li class="showWindRosen markC2 markWE">Platzieren Sie die orangefarbene '''Windrose'''-Karte</li>
</li>
</li>
   <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018 Promo''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">Platzieren Sie die '''Spiel Doch! 02/2018''' Karten (falls diese als Startkarten verwendet werden) </li>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>
   <li class="showTeacher markC2 markWE">Platzieren Sie die '''Schule''' mit der '''Lehrer'''-Figur<span class="showBasicStart"> neben der Startkarte</span>
</div>


   <li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
   <div class="mw-translate-fuzzy">
<li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor
     <ul>
     <ul>
     <li class="showRiverII">Separate the fork tile </li>
     <li class="showRiverII">Lege die Flußgabelung beiseite</li>
     <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
     <li class="showAll">Lege die See-Karte <span class="showRiverII">(die mit dem Vulkan)</span> beiseite</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Mische alle anderen Flußkarten und staple sie mit der Oberseite nach unten<span class="showRiverII">, lege die Flußgabelung oben auf </span> und platziere die Seekarte als unterste Karte</li>
     </ul>
     </ul>
   </li>
   </li>
Line 179: Line 206:
</li>
</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Prepare the remaining tiles for the game'''
'''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor'''


<ol class="wica-list">
<ol class="wica-list">
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
   <ul>
   <ul>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li>
  <li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showMonasteries markWE">Optionally, the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game without expansions</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
     <ul>
     <ul>
Line 195: Line 224:
     </ul>
     </ul>
   </li>
   </li>
  <li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li>
   </ul>
   </ul>
</li>
</li>
Line 204: Line 234:
   </ul>
   </ul>
</li>
</li>
<li class="showHalflings markC2 markWE">Shuffle '''Halfling''' tiles and deal two (in total or per Halflings expansion) to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players
<li class="showHalflings markWE">Distribute '''Halfling''' tiles according to the number of Halfling sets used:
  <ul>
  <li>1 set (12 tiles): 2 tiles per player</li>
  <li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li>
  </ul>
Two possible options:
  <ul>
  <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li>
  <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
  </ul>
</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players:
   <ul>
   <ul>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>4-6 players: 1 tile</li>
   <li>4-6 players: 1 tile</li>
  </ul>
Two possible options:
  <ul>
  <li>Each player picks the tile (or tiles) of his choice.</li>
  <li>Mix the tiles and distribute them at random.</li>
   </ul>
   </ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li>
</ol>
</ol>


'''<span class="wica-counter-show"></span>. Set aside elements needed during the game'''
'''<span class="wica-counter-show"></span>. Lege alles was während des Spiels gebraucht wird beiseite'''


<ol class="wica-list">
<ol class="wica-list">
Line 226: Line 272:
   <li class="showMessages">'''Message tiles:''' shuffled in a stack facedown</li>
   <li class="showMessages">'''Message tiles:''' shuffled in a stack facedown</li>
   <li class="showPlague markC2">'''Plague tokens:''' outbreak and flea tokens</li>
   <li class="showPlague markC2">'''Plague tokens:''' outbreak and flea tokens</li>
  <li class="showPorxada markC2">'''La Porxada tokens''' if available</li>
   <li class="showFruitBearingTrees markC1">'''Fruit-bearing trees tokens:''' arranged by fruit type and placed facedown in 6 stacks by type.</li>
   <li class="showFruitBearingTrees markC1">'''Fruit-bearing trees tokens:''' arranged by fruit type and placed facedown in 6 stacks by type.</li>
   </ul>
   </ul>
Line 235: Line 282:
   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
  <li class="showGhosts markC1">'''15 ghosts'''</li>
  <li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFerries">'''Ferries'''</li>
   <li class="showFerries">'''Ferries'''</li>
Line 241: Line 290:
   <li class="showWitch">'''Witch'''</li>
   <li class="showWitch">'''Witch'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li>
  <li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li>
   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li>
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
<li>Take the top scoring tile from each stack and place them next to the corresponding stack as initial active scoring tiles</li>
</ul>
</li>
</ol>
</ol>


Line 251: Line 312:
<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span>
  <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
    <ul class="showMarketsOfLeipzig markC1 markWE">
    <li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion:
      <ul>
      <li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li>
      <li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li>
      </ul>
    </li>
    </ul>
    <ul class="showWondersOfHumanity markC1 markWE">
    <li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li>
    </ul>
  </li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
Line 275: Line 347:
   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
  <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
Line 316: Line 389:
     </ul>
     </ul>
   </li>
   </li>
  <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li> 
  <li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li>
   </ul>
   </ul>
</li>
</li>
Line 323: Line 398:


<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li>
<li class="showAll">Choose the starting player by mutual agreement (e.g. the youngest) or at random.</li>
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li>
</div>
</div>
</ol>
</ol>


== <span id="Final scoring"></span>Final scoring ==
== <span id="Final scoring"></span>Schlusswertung ==


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;">
<div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;">
'''Introduction'''
'''Einleitung'''


<ul>
<ul>
Line 347: Line 422:


<ol class="wica-list">
<ol class="wica-list">
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showMessages">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span>
 
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>
 
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>
 
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
 
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>


<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>
 
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
<ul class="showBarn">
<li>Score any <span class="showC1">followers</span><span class="showC2">meeples</span> deployed to <span class="showC1">farms</span><span class="showC2">fields</span> with '''barns'''.</li>
</ul>
</li>
 
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>
Line 362: Line 453:


<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showFairyAndNotRingmaster markC1 markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster"> taking into account the '''fairy''' and the '''ringmaster'''</span><span class="showNotFairyAndRingmaster"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Cities'''
   <li class="showAll">'''Cities'''
     <ul class="showPorxada markC2 markWE">
     <ul class="showPorxada markC2 markWE">
     <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed</li>
     <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.</li>
     </ul>
     </ul>
   </li>
   </li>
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCathedrals markC2 markWE">'''German cathedrals'''</li>
   <li class="showGermanCathedrals markWE">'''German cathedrals'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li>
  <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showAll">'''Farms'''</li>
   <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li>
   </ul>
   </ul>
</li>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
<li class="showEndOfGameScoring markWE">Resolve final scoring
   <ul>
   <ul>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens''' (1 point per remaining token)</li>
  <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
Line 399: Line 496:
</ol>
</ol>


<div class="mw-translate-fuzzy">
</div>
</div>
</onlyinclude>
</onlyinclude>
</div>


<!--{{FootnoteIconPara_de}}-->
{{FootnoteIconPara}}


[[Category:UnderConstruction]]
[[Category:UnderConstruction]]

Latest revision as of 20:09, 26 November 2023



Transmogrifying...

== Spiel-Referenz == by Meepledrone



Transmogrifying...

Vorbereitung



Transmogrifying...

Schlusswertung



Transmogrifying...

Referenzen

Für Lizenzen und Erklärungen besuche Icons page.

  1. Interpretation from the Community Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt:
    • Feen Punkte
    • Schafherden Punkte
    • Abt Punkte