Difference between revisions of "Carcassonne Scoring During Turn Sequence"
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| class="showRobbers" | | | class="showRobbers" | | ||
| class="showRobbers" | [[File:ReferenceFigure_Robber.png|25px]] Points may be stolen by a robber | | class="showRobbers" | [[File:ReferenceFigure_Robber.png|25px]] Points may be stolen by a robber | ||
| class=" | | class="showTeachr" | | ||
| class=" | | class="showTeacher" | [[File:ReferenceFigure_ Teacher.png |25px]] Points may be scored by the player with the teacher | ||
|} | |} | ||
</span> | </span> |
Revision as of 21:16, 11 April 2020
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
Legend: | ||||||||
Points from feature tiles | Points from figures | Points from additional features | Core feature scoring |
Feature may trigger castle scoring | File:ReferenceFigure Robber.png Points may be stolen by a robber | File:ReferenceFigure Teacher.png Points may be scored by the player with the teacher |
Introduction
- The word “you" throughout this section refers to the active player.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
Dispatch (Messages) Dispatch → 25px 2 points OR depends on tile:
Score smallest road After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest city After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cloistermonastery After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
2 points for each pennantcoat of arms 2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight 2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points for each farmer 2 points / player's farmers
One tile 0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board After-the-game points from chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
- If playing with the Robbers expansion, the robber must take points from the first allowable event.
- When you see File:ReferenceFigure Robber.png, your robber must take points if possible (ignoring rogue points).
- When you see File:ReferenceFigure Robber.png+, the robber must take points unless there are multiple counting figures on the robber's space at that time. If several are scoring points during the round of scoring, you may choose which counting figures to take the first points from.
Robber Robber beside scoring counting figure 1/2 primary points scored (rounded up)
Any time during your turn:
- Only once (even throughout a double turn granted by the builder):
- If playing with The Tower, you may buy back any one of your imprisoned followersmeeples by paying the captor
Tower - Prisoner ransom Prisoner ransom (-3) points to payer
(+3) points to payee → File:ReferenceFigure Robber.png
- If playing with The Tower, you may buy back any one of your imprisoned followersmeeples by paying the captor
Scoring arranged by phases:
1. Placing a tile
Step 1A: Begin Turn | |||
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Step 1A: Begin Turn - Only first part of a double turn | |||
There are no particular actions for this step. | |||
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Round 1B - After drawing tile, before placing tile | |||||||||||||||||||||||
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Step 1B: Draw a Tile | |||||||||||||||||||||||
There are no particular actions for this step. | |||||||||||||||||||||||
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Round 1C - After drawing and placing tile | |||
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Step 1C: Place the Tile | |||
There are no particular actions for this step. | |||
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2. Placing a meeple
Round 2 - End of “move wood” phase | |||||||||||
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Step 2A: Move the Wood (Prologue) - Before placing a figures or tokens | |||||||||||
There are no particular actions for this step. | |||||||||||
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Step 2B-1: Move the Wood (Phase 1) - Instead of placing figures or tokens (skipped if removed knight with princess tile) | |||||||||||
There are no particular actions for this step. | |||||||||||
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Step 2B-2: Move the Wood (Phase 2) - Placing phantoms (skipped if removed knight with princess tile) | |||||||||||
There are no particular actions for this step. | |||||||||||
Step 2C: Resolve Move the Wood - Rest of actions | |||||||||||
There are no particular actions for this step. | |||||||||||
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3. Scoring a feature
Round 3 - Scoring phase | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Step 3A: Identify Completed Features | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There are no particular actions for this step. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Step 3B: Resolve Completed Features | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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