Difference between revisions of "Gold Rush The Sheriff"
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[[Main Page]] > [[Gold Rush]] > {{PAGENAME}} | [[Main Page]] > [[Gold Rush]] > {{PAGENAME}} | ||
== General Info and Comments == | == General Info and Comments == <!--T:2--> | ||
[[File: | <!--T:3--> | ||
[[File:Logo_Sheriff_GR.png|frame|right|The Sheriff Star symbol appears on each tile from this mini-expansion]] | |||
Originally released by [[Hans im Glück]] in {{Year|2014}}, '''The Sheriff''' is a mini-expansion for '''Carcassonne: Gold Rush'''. | <!--T:4--> | ||
Originally released by [[Hans im Glück]] in {{Year|2014}} at Essen Spiel, '''The Sheriff''' is a mini-expansion for '''Carcassonne: Gold Rush'''. | |||
== Contents == | == Contents == <!--T:5--> | ||
[[File: | <!--T:6--> | ||
[[File:Figure_Sheriff.png|frame|right|The Sheriff figure]] | |||
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* 1 gold wooden Sheriff figure | * 1 gold wooden Sheriff figure | ||
* 6 Land Tiles with a Sheriff Star icon | * 6 Land Tiles with a Sheriff Star icon | ||
== Preparation == | == Preparation == <!--T:8--> | ||
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The Land Tiles of this mini-expansion are mixed in with the rest of the tiles from the base game. The Sheriff figure is placed near the playing field. | The Land Tiles of this mini-expansion are mixed in with the rest of the tiles from the base game. The Sheriff figure is placed near the playing field. | ||
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'''With the exception of these mini-expansion rules, all other basic rules for Carcassonne: Gold Rush remain unchanged.''' | '''With the exception of these mini-expansion rules, all other basic rules for Carcassonne: Gold Rush remain unchanged.''' | ||
== The Sheriff == | == The Sheriff == <!--T:11--> | ||
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On a player’s turn, if a Land Tile with a Sheriff Star is drawn, the player places the tile according to the normal rules. The player then '''must''' move the Sheriff. | On a player’s turn, if a Land Tile with a Sheriff Star is drawn, the player places the tile according to the normal rules. The player then '''must''' move the Sheriff. | ||
=== Moving the Sheriff === | === Moving the Sheriff === <!--T:13--> | ||
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If the Sheriff is not on the playing field, the player places him on an incomplete Mountain area. If the Sheriff is already on a tile, the player '''must''' move him onto '''another''' incomplete Mountain area. The Sheriff may be placed on a Mountain area even if any or all tiles of that Mountain area already contain Cowboys and/or Tents. It is not required for him to | If the Sheriff is not on the playing field, the player places him on an incomplete Mountain area. If the Sheriff is already on a tile, the player '''must''' move him onto '''another''' incomplete Mountain area. The Sheriff may be placed on a Mountain area even if any or all tiles of that Mountain area already contain Cowboys and/or Tents. It is not required for him to | ||
be placed on an unoccupied tile only. | be placed on an unoccupied tile only. | ||
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'''Exception:''' If the Sheriff cannot be moved to another incomplete Mountain area (because there are none), he is returned to the side of the playing field. | '''Exception:''' If the Sheriff cannot be moved to another incomplete Mountain area (because there are none), he is returned to the side of the playing field. | ||
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[[File:GoldRush_Sheriff_Ex01.jpg|frame|right|{{ColorBlue|BLUE}} places the Sheriff on a Mountain. Because {{ColorYellow|YELLOW}} and {{ColorBlack|BLACK}} each have a Tent on this Mountain, they must each draw 1 Mining Token from the stack and return it to the supply. {{ColorBlue|BLUE}} does not have to return a Token, since he placed the Sheriff.]] | [[File:GoldRush_Sheriff_Ex01.jpg|frame|right|{{ColorBlue|BLUE}} places the Sheriff on a Mountain. Because {{ColorYellow|YELLOW}} and {{ColorBlack|BLACK}} each have a Tent on this Mountain, they must each draw 1 Mining Token from the stack and return it to the supply. {{ColorBlue|BLUE}} does not have to return a Token, since he placed the Sheriff.]] | ||
=== Activating the Sheriff === | === Activating the Sheriff === <!--T:17--> | ||
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The player who places (or moves) the Sheriff must now make each '''other''' player with a Tent on the Mountain draw 1 of the Mining Tokens from the stack on the Mountain, and return it immediately to the supply. The supply of Tokens is then mixed. If a Mountain has no Mining Tokens when the Sheriff is placed (or moved) there, no Tokens will be returned to the supply. If the player who places (or moves) the Sheriff has his own Tent on the Mountain, he is exempt from discarding a Token. | The player who places (or moves) the Sheriff must now make each '''other''' player with a Tent on the Mountain draw 1 of the Mining Tokens from the stack on the Mountain, and return it immediately to the supply. The supply of Tokens is then mixed. If a Mountain has no Mining Tokens when the Sheriff is placed (or moved) there, no Tokens will be returned to the supply. If the player who places (or moves) the Sheriff has his own Tent on the Mountain, he is exempt from discarding a Token. | ||
=== Mining Freeze === | === Mining Freeze === <!--T:19--> | ||
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As long as the Mountain that the Sheriff is standing on is incomplete, no player may take a Mining Token from it. Players may still move their Tents to another Mountain, as part of their normal turn, if desired. When the Mountain is completed, the Mining Tokens on the stack are distributed according to the normal rules, and the Sheriff is returned to the side of the playing field. | As long as the Mountain that the Sheriff is standing on is incomplete, no player may take a Mining Token from it. Players may still move their Tents to another Mountain, as part of their normal turn, if desired. When the Mountain is completed, the Mining Tokens on the stack are distributed according to the normal rules, and the Sheriff is returned to the side of the playing field. | ||
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After activating the Sheriff, the current player continues with their normal turn (placing a Cowboy, placing/moving a Tent, taking a Mining Token). | After activating the Sheriff, the current player continues with their normal turn (placing a Cowboy, placing/moving a Tent, taking a Mining Token). | ||
=== The Sheriff at Game End === | === The Sheriff at Game End === <!--T:22--> | ||
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If the Sheriff is standing on an incomplete Mountain at the end of the game, the owner receives the Mining Tokens on it. If there are multiple owners, the Mining Tokens are distributed evenly. | If the Sheriff is standing on an incomplete Mountain at the end of the game, the owner receives the Mining Tokens on it. If there are multiple owners, the Mining Tokens are distributed evenly. | ||
== The Graveyards == | == The Graveyards == <!--T:24--> | ||
{{BeginBlockList|1000px}} | {{BeginBlockList|1000px}} | ||
{{Block| | {{Block| | ||
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=== Scoring during the game === | === Scoring during the game === | ||
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[[File:GoldRush_Sheriff_Ex03.jpg|frame|right|'''Game end:''' {{ColorRed|RED}} scores 9 points for a Cowboy in the Graveyard (7 tiles + 2 Cities on the surrounding tiles)]] | [[File:GoldRush_Sheriff_Ex03.jpg|frame|right|'''Game end:''' {{ColorRed|RED}} scores 9 points for a Cowboy in the Graveyard (7 tiles + 2 Cities on the surrounding tiles)]] | ||
A Graveyard is scored when all 8 spaces surrounding the Graveyard tile (both orthogonally and diagonally) contain Land Tiles. The owner of the Graveyard scores '''9 points''' plus '''1 point for each City''' surrounding the Graveyard. | A Graveyard is scored when all 8 spaces surrounding the Graveyard tile (both orthogonally and diagonally) contain Land Tiles. The owner of the Graveyard scores '''9 points''' plus '''1 point for each City''' surrounding the Graveyard. | ||
=== Scoring at game end === | === Scoring at game end === <!--T:26--> | ||
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At the end of the game, the owner of a Graveyard scores '''1 point each''' for the Graveyard tile itself, any surrounding tiles, and any City on those surrounding tiles. | At the end of the game, the owner of a Graveyard scores '''1 point each''' for the Graveyard tile itself, any surrounding tiles, and any City on those surrounding tiles. | ||
== Tile Distribution == | == Tile Distribution == <!--T:28--> | ||
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'''6 tiles:''' | '''6 tiles:''' | ||
{{BeginTileList|500px}} | {{BeginTileList|500px}} | ||
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{{EndTileList}} | {{EndTileList}} | ||
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{{FootnoteIconPara_en}} | {{FootnoteIconPara_en}} | ||
[[Category:Completed]] | |||
[[Category:Gold Rush]] | |||
[[Category:Spinoff]] | |||
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Revision as of 00:16, 11 June 2021
Main Page > Gold Rush > Gold Rush The Sheriff
General Info and Comments
Originally released by Hans im Glück in 2014 at Essen Spiel, The Sheriff is a mini-expansion for Carcassonne: Gold Rush.
Contents
- 1 gold wooden Sheriff figure
- 6 Land Tiles with a Sheriff Star icon
Preparation
The Land Tiles of this mini-expansion are mixed in with the rest of the tiles from the base game. The Sheriff figure is placed near the playing field.
With the exception of these mini-expansion rules, all other basic rules for Carcassonne: Gold Rush remain unchanged.
The Sheriff
On a player’s turn, if a Land Tile with a Sheriff Star is drawn, the player places the tile according to the normal rules. The player then must move the Sheriff.
Moving the Sheriff
If the Sheriff is not on the playing field, the player places him on an incomplete Mountain area. If the Sheriff is already on a tile, the player must move him onto another incomplete Mountain area. The Sheriff may be placed on a Mountain area even if any or all tiles of that Mountain area already contain Cowboys and/or Tents. It is not required for him to be placed on an unoccupied tile only.
Exception: If the Sheriff cannot be moved to another incomplete Mountain area (because there are none), he is returned to the side of the playing field.
Activating the Sheriff
The player who places (or moves) the Sheriff must now make each other player with a Tent on the Mountain draw 1 of the Mining Tokens from the stack on the Mountain, and return it immediately to the supply. The supply of Tokens is then mixed. If a Mountain has no Mining Tokens when the Sheriff is placed (or moved) there, no Tokens will be returned to the supply. If the player who places (or moves) the Sheriff has his own Tent on the Mountain, he is exempt from discarding a Token.
Mining Freeze
As long as the Mountain that the Sheriff is standing on is incomplete, no player may take a Mining Token from it. Players may still move their Tents to another Mountain, as part of their normal turn, if desired. When the Mountain is completed, the Mining Tokens on the stack are distributed according to the normal rules, and the Sheriff is returned to the side of the playing field.
After activating the Sheriff, the current player continues with their normal turn (placing a Cowboy, placing/moving a Tent, taking a Mining Token).
The Sheriff at Game End
If the Sheriff is standing on an incomplete Mountain at the end of the game, the owner receives the Mining Tokens on it. If there are multiple owners, the Mining Tokens are distributed evenly.
The Graveyards
Two of the Land Tiles in this mini-expansion feature Graveyards. If a player draws either of them, it is placed as normal, then the player activates the Sheriff as described above. The player then performs the rest of the turn normally. If the player decides to place a Cowboy, it may be placed on the Prairie area of the tile, or in the Graveyard. |
Scoring during the game
A Graveyard is scored when all 8 spaces surrounding the Graveyard tile (both orthogonally and diagonally) contain Land Tiles. The owner of the Graveyard scores 9 points plus 1 point for each City surrounding the Graveyard.
Scoring at game end
At the end of the game, the owner of a Graveyard scores 1 point each for the Graveyard tile itself, any surrounding tiles, and any City on those surrounding tiles.
Tile Distribution
6 tiles:
Footnotes
For Icons explanation and licensing please visit Icons page.