Difference between revisions of "Hills & Sheep (1st edition)"

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Clarified special case with completed farms and shepherds
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m (Clarified special case with completed farms and shepherds)
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== General info and comments == <!--T:3-->
== General info and comments == <!--T:3-->
[[File:Hills_And_Sheep_C1_Expansion_Watermark.jpg|frame|72px|right|Expansion watermark]]
[[File:Hills_And_Sheep_C1_Expansion_Watermark.png|frame|72px|right|Expansion symbol]]




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* '''18 new land tiles'''
* '''18 new land tiles'''
* '''18 sheep and wolf tokens''' (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf)
* '''18 sheep and wolf tokens''' (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf)
[[File:Hills_And_Sheep_C1_Token_Sheep_Wolf.jpg|frame|none|Sheep and wolf Tokens]]
: [[File:Hills_And_Sheep_C1_Token_Sheep_Wolf.jpg|frame|none|Sheep and wolf Tokens]]
* '''1 cloth bag'''
* '''1 cloth bag'''
* '''6 shepherds in 6 player colors'''
* '''6 shepherds in 6 player colors'''
[[File:Hills_And_Sheep_C1_Figure_Shepherds.jpg|frame|none|Shepherd figures]]
: [[File:Shepards_C1.png|frameless]]


== Rules == <!--T:8-->  
== Rules == <!--T:8-->  
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'''Special case:''' If a player surrounded a farm completely with roads or city walls, then the action '''Herd the flock into the stable''' triggers immediately for the shepherds farm.<ref>
'''Special case:''' If a player surrounded a farm completely with roads or city walls, then the action '''Herd the flock into the stable''' triggers immediately for the shepherds farm.<ref>
{{IconArrow}}
{{IconArrow}}
The German rules in the [[Big Box 5|Big Box 5]] from 2014 include this sentence. The English Big Box rules differ from the German ones in this point because this special case was added to the German rules at the request of correction readers shortly before printing.
The German rules in the [[Variants#Big Box 5|Big Box 5]] from 2014 include this sentence. The English Big Box rules differ from the German ones in this point because this special case was added to the German rules at the request of correction readers shortly before printing.
<br />
<br />
This addition refers to a special case when a farm is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)
This addition refers to a special case when a farm is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)<br />
{{IconWorld}}
No farm scoring happens at this point. The surrounded farm will be scored at the end of the game as usual.
</ref>
</ref>


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=== New land tiles === <!--T:33-->
=== New land tiles === <!--T:33-->
{{BeginTileList|650px}}
{{BeginTileList|650px}}
 
{{StartBlock|300px}}
<!--T:34-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
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| style="width: 183px;" | The field regions between the two cities are not connected.
| style="width: 183px;" | The field regions between the two cities are not connected.
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:35-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
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| style="width: 183px;" | The cottages divide the road into 2 parts (end segments).
| style="width: 183px;" | The cottages divide the road into 2 parts (end segments).
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:36-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
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| width="183" | The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected.
| width="183" | The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected.
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:37-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
| [[File:Hills_And_Sheep_C1_Example_Feature_01.jpg|frame|none|'''Example:''' The tile on the right connects the two formerly separate city segments of the tile on the left.]]
| [[File:Hills_And_Sheep_C1_Example_Feature_01.jpg|frame|none|'''Example:''' The tile on the right connects the two formerly separate city segments of the tile on the left.]]
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:38-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
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| width="183" | The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected.
| width="183" | The right side of this tile is a "city side" with two separate city segments. If a tile with a city segment is placed next to it, the two segments are then connected.
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:39-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
| [[File:Hills_And_Sheep_C1_Example_Feature_02.jpg|frame|none|'''Example:''' The tile on the right connects the two formerly separate field segments of the tile on the left.]]
| [[File:Hills_And_Sheep_C1_Example_Feature_02.jpg|frame|none|'''Example:''' The tile on the right connects the two formerly separate field segments of the tile on the left.]]
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:40-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
| [[File:Hills_And_Sheep_C1_Example_Feature_03.jpg|frame|none|'''Special case:''' If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. ''(These tiles are intentionally created asymmetrically.)'']]
| [[File:Hills_And_Sheep_C1_Example_Feature_03.jpg|frame|none|'''Special case:''' If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. ''(These tiles are intentionally created asymmetrically.)'']]
|}
|}
</div>
{{EndBlock}}
 
{{StartBlock|300px}}
<!--T:41-->
<div style="width: 300px; padding-right: 15px; padding-bottom: 15px;">
{|
{|
|- valign="top"
|- valign="top"
| [[File:Hills_And_Sheep_C1_Example_Feature_04.jpg|frame|none|'''Special case:''' If these two particular tiles are placed next to each other as shown, the two city segments are '''not''' considered to be connected. In addition, the top and bottom field segments are not considered to be connected.]]
| [[File:Hills_And_Sheep_C1_Example_Feature_04.jpg|frame|none|'''Special case:''' If these two particular tiles are placed next to each other as shown, the two city segments are '''not''' considered to be connected. In addition, the top and bottom field segments are not considered to be connected.]]
|}
|}
</div>
{{EndBlock}}
{{EndTileList}}
{{EndBlockList}}


=== Other expansions === <!--T:42-->
=== Other expansions === <!--T:42-->
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{{Tile|Hills_And_Sheep_C1_Tile_08.jpg|x1&nbsp;<ref>
{{Tile|Hills_And_Sheep_C1_Tile_08.jpg|x1&nbsp;<ref>
{{IconBook}}
{{IconBook}}
Note that there is no watermark on this tile. Errata included in the [[Hans_im_Glück|'''HiG''']] packaging notes that one can tell that the tile is a part of this expansion by the presence of the hill. (5/2014)</ref>|5px}}
Note that there is no expansion symbol on this tile. Errata included in the [[Hans_im_Glück|'''HiG''']] packaging notes that one can tell that the tile is a part of this expansion by the presence of the hill. (5/2014)</ref>|5px}}
{{Tile|Hills_And_Sheep_C1_Tile_09.jpg|x1|30px}}
{{Tile|Hills_And_Sheep_C1_Tile_09.jpg|x1|30px}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|x2|30px}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|x2|30px}}

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