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<languages /><translate> | <languages /><translate> | ||
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{{Breadcrumbs | |||
|link1={{CarcassonneLink}} | |||
|link2={{CarcassonneMapsLink|logo=hide}} | |||
}} | |||
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<div class="toclimit-4"> | |||
<!--{| style="float:right; text-align:center;" | |||
|- | |||
| [[File:Maps C3 Map Taiwan.jpg|x250px]]<br />Maps Taiwan | |||
|}--> | |||
__TOC__ | |||
</div> | |||
== General info and comments == | == General info and comments == <!--T:11--> | ||
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'''Carcassonne Map-Chips''' was originally released by [[Hans im Glück]] in {{Year|2019}}. | '''Carcassonne Map-Chips''' was originally released by [[Hans im Glück]] in {{Year|2019}}. | ||
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It is a mini-expansion with different rules for each '''Carcassonne Map'''. In the case of '''Carcassonne Maps - Taiwan''', players can upgrade their meeples to have the majority during scoring (this Map-Chip mechanic is also implemented in Carcassonne Maps - Germany). | It is a mini-expansion with different rules for each '''Carcassonne Map'''. In the case of '''Carcassonne Maps - Taiwan''', players can upgrade their meeples to have the majority during scoring (this Map-Chip mechanic is also implemented in Carcassonne Maps - Germany). | ||
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* '''30 Map–Chips''' (10 each in purple, light blue and orange.) | * '''30 Map–Chips''' (10 each in purple, light blue and orange.) | ||
<div style="margin: 10px | <div style="margin-top: 10px"> | ||
{{ | {{BeginTileList|nesting=1|width=700px}} | ||
{{StartBlock|320px}} | {{StartBlock|width=320px}} | ||
[[File:Carcassonne_Maps_C2_Map_Chips_Banner.png|309px|frame|none|Carcassonne Map-Chips]] | [[File:Carcassonne_Maps_C2_Map_Chips_Banner.png|309px|frame|none|Carcassonne Map-Chips]] | ||
{{EndBlock}} | {{EndBlock}} | ||
{{StartBlock|120px}} | {{StartBlock|width=120px}} | ||
[[File:Map-Chips_C2_Chip_Back.png|100px|frame|none|Map-Chip back side]] | [[File:Map-Chips_C2_Chip_Back.png|100px|frame|none|Map-Chip back side]] | ||
{{EndBlock}} | {{EndBlock}} | ||
{{ | {{EndTileList}} | ||
</div> | </div> | ||
<!--T:7--> | <!--T:7--> | ||
It is recommended to play with ''' | It is recommended to play with '''100–110 tiles''', for example with the basic game and the first and second expansions, that is, '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''. <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
The Taiwan rules suggest to use 125-130 tiles including the same expansions as the other maps, so this seems to be a mistake. Besides, the Taiwan | The Taiwan Map page on [https://cundco.de/en/accessories/456/carcassonne-maps-taiwan-de/en?c=36 CundCo] suggests to use 100-110 tiles due to its smaller size. <br /> The Taiwan Map rules suggest to use 125-130 tiles including the same expansions as the other maps, so this seems to be a mistake. Besides, the Taiwan Map only has room for 121 tiles. | ||
</ref> | </ref> | ||
<br clear="all" /> | <br clear="all" /> | ||
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=== Preparation === <!--T:9--> | === Preparation === <!--T:9--> | ||
Use the 2 available starting-squares (Mount Snow and Mount Jade). | <!--T:14--> | ||
Use the 2 available starting-squares (Mount Snow and Mount Jade). <ref> | |||
{{IconArrow}} | |||
The C2 version of the Taiwan map released by [[Hans im Glück|HiG]] in 2022 didn't include the mounts in the start-squares. However, the C3 version did include them, following the lead of the version released by [[Swan Panasia|Swan Panasia]]. | |||
</ref> | |||
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[[File:Map-Chips_Taiwan_C2_Start-Tiles.png|frame|none|Start-squares for Carcassonne Maps - Taiwan]] | [[File:Map-Chips_Taiwan_C2_Start-Tiles.png|frame|none|Start-squares for Carcassonne Maps - Taiwan]] | ||
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Shuffle all '''30 Map-Chips''' face down. Place them evenly distributed on the squares of the map and stick to the following rules: | Shuffle all '''30 Map-Chips''' face down. Place them evenly distributed on the squares of the map and stick to the following rules: | ||
* Place the chips face down | * Place the chips face down | ||
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* Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city | * Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city | ||
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<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | <div class="wica-top-spacing wica-bottom-spacing wica-visible"> | ||
[[File:Map-Chips Taiwan C2 Example Preparation.png|frame|none|'''Example:''' This is one example of how the chips could be placed. (The chips are shown larger than in reality.)]] | [[File:Map-Chips Taiwan C2 Example Preparation.png|frame|none|'''Example:''' This is one example of how the chips could be placed. (The chips are shown larger than in reality.)]] | ||
</div> | </div> | ||
=== Gameplay === | === Gameplay === <!--T:18--> | ||
{{RulesPlacingTile| | <!--T:19--> | ||
{{RulesPlacingTile|title=1. Placing a tile|rules= | |||
'''Island squares with coats of arms''' | |||
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You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules [[Carcassonne Maps - Basic Rules|here]]). If you place a tile on a square with a coat of arms, you'll score '''2 points''' for each coat of arms immediately. | You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules [[Carcassonne Maps - Basic Rules|here]]). If you place a tile on a square with a coat of arms, you'll score '''2 points''' for each coat of arms immediately. | ||
<!--T:21--> | |||
[[File:Map-Chips_Taiwan_C2_Example_01.png|frame|none|'''Example 1:''' The island has been connected to the mainland. You place a tile on the island and you get 2 points immediately for the coat of arms.]] | [[File:Map-Chips_Taiwan_C2_Example_01.png|frame|none|'''Example 1:''' The island has been connected to the mainland. You place a tile on the island and you get 2 points immediately for the coat of arms.]] | ||
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<hr /> | <hr /> | ||
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'''Collecting chips''' | '''Collecting chips''' | ||
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If you place a tile on a square with a chip, you take the chip, flip it over and score '''1 or 2 points''' immediately. Then you place the chip '''face up''' in front of you. | If you place a tile on a square with a chip, you take the chip, flip it over and score '''1 or 2 points''' immediately. Then you place the chip '''face up''' in front of you. | ||
[[File:Map- | <!--T:25--> | ||
[[File:Map-Chips_Taiwan_C2_Place_Tile_Example_01.png|frame|none|'''Example 2:''' You place a tile on a square with a chip and you take it. Now you get 2 points for it.]] | |||
}} | }} | ||
{{RulesPlacingMeeple| | <!--T:26--> | ||
{{RulesPlacingMeeple|title=2. Placing a meeple|rules= | |||
After having placed a tile, you are allowed to place a meeple according to the general rules. | |||
<!--T:27--> | |||
'''Upgrading a meeple''' | '''Upgrading a meeple''' | ||
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If you have collected chips with an '''exact value of 4''' (4x 1-value | 2x 2-value | 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples. | If you have collected chips with an '''exact value of 4''' (4x 1-value | 2x 2-value | 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples. | ||
[[File:Map- | <!--T:29--> | ||
[[File:Map-Chips_Taiwan_C2_Place_Meeple_Example_01.png|134px|frame|none|'''Example 1:''' With these Chips you can upgrade a meeple.]] | |||
<!--T:30--> | |||
You take one of your chips (the value doesn't matter) and you place it under '''one of your meeples'''. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game). | You take one of your chips (the value doesn't matter) and you place it under '''one of your meeples'''. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game). | ||
<!--T:31--> | |||
[[File:Map-Chips_Taiwan_C2_Place_Meeple_Example_02.png|frame|none|'''Example 2:''' One chip is placed under your meeple. The other chips are taken out of the game.]] | [[File:Map-Chips_Taiwan_C2_Place_Meeple_Example_02.png|frame|none|'''Example 2:''' One chip is placed under your meeple. The other chips are taken out of the game.]] | ||
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You may upgrade a meeple on a tile only '''once'''. | You may upgrade a meeple on a tile only '''once'''. | ||
}} | }} | ||
{{RulesScoring| | <!--T:33--> | ||
{{RulesScoring|title=3. Scoring a feature|rules= | |||
During a scoring, an upgraded meeple counts as '''2 meeples''' in the respective area (like the big meeple of '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]'''). After scoring, the meeple returns to your supply as usual and the chip is taken out of the game. This meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before). | |||
[[File:Map- | <!--T:34--> | ||
[[File:Map-Chips_Taiwan_C2_Scoring_Example_01.png|134px|frame|none|'''Example:''' The road is completed. Because of your upgraded meeple {{ColorRed|you}} have the majority and you get 4 points. {{ColorBlue|Blue}} doesn't get any points. The upgrade chip is taken out of the game.]] | |||
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|finalscoring= | |||
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Upgraded meeples count as two even at the end of the game (also farmers). | Upgraded meeples count as two even at the end of the game (also farmers). | ||
}} | }} | ||
== Tile distribution == | == Tile distribution == <!--T:37--> | ||
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{{BeginTileList|width=700px|tokens=30}} | |||
{{Tile|image=Map-Chips_C2_Chip_Purple_1.png|count=6}} | |||
{{Tile|image=Map-Chips_C2_Chip_Purple_2.png|count=4}} | |||
{{Tile|image=Map-Chips_C2_Chip_Light_Blue_1.png|count=6}} | |||
{{Tile|image=Map-Chips_C2_Chip_Light_Blue_2.png|count=4}} | |||
{{Tile|image=Map-Chips_C2_Chip_Orange_1.png|count=6}} | |||
{{Tile|image=Map-Chips_C2_Chip_Orange_2.png|count=4}} | |||
{{EndTileList}} | |||
{{ | <!--T:39--> | ||
{{FootnoteIconPara}} | |||
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[[Category:Completed]] | [[Category:Completed]] | ||
[[Category:Second Edition]] | [[Category:Second Edition]] |