Difference between revisions of "Map-Chips Taiwan"

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[[Main Page|Main Page]] > [[Carcassonne Maps|Carcassonne Maps]] > {{PAGENAME}}
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<div class="toclimit-4">
<!--{| style="float:right; text-align:center;"
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| [[File:Maps C3 Map Taiwan.jpg|x250px]]<br />Maps Taiwan
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== General info and comments ==
== General info and comments == <!--T:11-->


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'''Carcassonne Map-Chips''' was originally released by [[Hans im Glück]] in {{Year|2019}}.
'''Carcassonne Map-Chips''' was originally released by [[Hans im Glück]] in {{Year|2019}}.


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It is a mini-expansion with different rules for each '''Carcassonne Map'''. In the case of '''Carcassonne Maps - Taiwan''', players can upgrade their meeples to have the majority during scoring (this Map-Chip mechanic is also implemented in Carcassonne Maps - Germany).
It is a mini-expansion with different rules for each '''Carcassonne Map'''. In the case of '''Carcassonne Maps - Taiwan''', players can upgrade their meeples to have the majority during scoring (this Map-Chip mechanic is also implemented in Carcassonne Maps - Germany).


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* '''30 Map–Chips''' (10 each in purple, light blue and orange.)
* '''30 Map–Chips''' (10 each in purple, light blue and orange.)
<div style="margin: 10px 0px 10px 22px;">
<div style="margin-top: 10px">
{{BeginBlockList|700px}}
{{BeginTileList|nesting=1|width=700px}}
{{StartBlock|320px}}
{{StartBlock|width=320px}}
[[File:Carcassonne_Maps_C2_Map_Chips_Banner.png|309px|frame|none|Carcassonne Map-Chips]]
[[File:Carcassonne_Maps_C2_Map_Chips_Banner.png|309px|frame|none|Carcassonne Map-Chips]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Map-Chips_C2_Chip_Back.png|100px|frame|none|Map-Chip back side]]
[[File:Map-Chips_C2_Chip_Back.png|100px|frame|none|Map-Chip back side]]
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}
</div>
</div>


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It is recommended to play with '''110–120 tiles''', for example with the basic game and the first and second expansions, that is, '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''. <ref>
It is recommended to play with '''100–110 tiles''', for example with the basic game and the first and second expansions, that is, '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''. <ref>
{{IconArrow}}
{{IconArrow}}
The Taiwan rules suggest to use 125-130 tiles including the same expansions as the other maps, so this seems to be a mistake. Besides, the Taiwan map only has room for 121 tiles.  
The Taiwan Map page on [https://cundco.de/en/accessories/456/carcassonne-maps-taiwan-de/en?c=36 CundCo] suggests to use 100-110 tiles due to its smaller size. <br /> The Taiwan Map rules suggest to use 125-130 tiles including the same expansions as the other maps, so this seems to be a mistake. Besides, the Taiwan Map only has room for 121 tiles.  
</ref>
</ref>
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=== Preparation === <!--T:9-->
=== Preparation === <!--T:9-->


Use the 2 available starting-squares (Mount Snow and Mount Jade).
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Use the 2 available starting-squares (Mount Snow and Mount Jade). <ref>
{{IconArrow}}
The C2 version of the Taiwan map released by [[Hans im Glück|HiG]] in 2022 didn't include the mounts in the start-squares. However, the C3 version did include them, following the lead of the version released by [[Swan Panasia|Swan Panasia]].
</ref>


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[[File:Map-Chips_Taiwan_C2_Start-Tiles.png|frame|none|Start-squares for Carcassonne Maps - Taiwan]]
[[File:Map-Chips_Taiwan_C2_Start-Tiles.png|frame|none|Start-squares for Carcassonne Maps - Taiwan]]


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Shuffle all '''30 Map-Chips''' face down. Place them evenly distributed on the squares of the map and stick to the following rules:
Shuffle all '''30 Map-Chips''' face down. Place them evenly distributed on the squares of the map and stick to the following rules:
* Place the chips face down
* Place the chips face down
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* Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
* Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city


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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
[[File:Map-Chips Taiwan C2 Example Preparation.png|frame|none|'''Example:''' This is one example of how the chips could be placed. (The chips are shown larger than in reality.)]]
[[File:Map-Chips Taiwan C2 Example Preparation.png|frame|none|'''Example:''' This is one example of how the chips could be placed. (The chips are shown larger than in reality.)]]
</div>
</div>


=== Gameplay ===  
=== Gameplay === <!--T:18-->


{{RulesPlacingTile|1=====|2=1. Placing a tile|
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3='''Island squares with coats of arms'''
{{RulesPlacingTile|title=1. Placing a tile|rules=
'''Island squares with coats of arms'''


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You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules [[Carcassonne Maps - Basic Rules|here]]). If you place a tile on a square with a coat of arms, you'll score '''2 points''' for each coat of arms immediately.
You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules [[Carcassonne Maps - Basic Rules|here]]). If you place a tile on a square with a coat of arms, you'll score '''2 points''' for each coat of arms immediately.


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[[File:Map-Chips_Taiwan_C2_Example_01.png|frame|none|'''Example 1:''' The island has been connected to the mainland. You place a tile on the island and you get 2 points immediately for the coat of arms.]]
[[File:Map-Chips_Taiwan_C2_Example_01.png|frame|none|'''Example 1:''' The island has been connected to the mainland. You place a tile on the island and you get 2 points immediately for the coat of arms.]]


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<hr />
<hr />


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'''Collecting chips'''
'''Collecting chips'''


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If you place a tile on a square with a chip, you take the chip, flip it over and score '''1 or 2 points''' immediately. Then you place the chip '''face up''' in front of you.
If you place a tile on a square with a chip, you take the chip, flip it over and score '''1 or 2 points''' immediately. Then you place the chip '''face up''' in front of you.


[[File:Map-Chips_Germany_C2_Place_Tile_Example_01.png|frame|none|'''Example 2:''' You place a tile on a square with a chip and you take it. Now you get 2 points for it.]]
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[[File:Map-Chips_Taiwan_C2_Place_Tile_Example_01.png|frame|none|'''Example 2:''' You place a tile on a square with a chip and you take it. Now you get 2 points for it.]]
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
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3=After having placed a tile, you are allowed to place a meeple according to the general rules.
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
After having placed a tile, you are allowed to place a meeple according to the general rules.


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'''Upgrading a meeple'''
'''Upgrading a meeple'''


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If you have collected chips with an '''exact value of 4''' (4x 1-value &#124; 2x 2-value &#124; 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples.
If you have collected chips with an '''exact value of 4''' (4x 1-value &#124; 2x 2-value &#124; 2x 1-value + 1x 2-value), you can use them in this or in another turn to upgrade one of your meeples.


[[File:Map-Chips_Germany_C2_Place_Meeple_Example_01.png|134px|frame|none|'''Example 1:''' With these Chips you can upgrade a meeple.]]
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[[File:Map-Chips_Taiwan_C2_Place_Meeple_Example_01.png|134px|frame|none|'''Example 1:''' With these Chips you can upgrade a meeple.]]


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You take one of your chips (the value doesn't matter) and you place it under '''one of your meeples'''. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game).
You take one of your chips (the value doesn't matter) and you place it under '''one of your meeples'''. This can be a meeple which has been placed in another turn or the one you've just placed (the other chips you used to pay for the upgrade are taken out of the game).


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[[File:Map-Chips_Taiwan_C2_Place_Meeple_Example_02.png|frame|none|'''Example 2:''' One chip is placed under your meeple. The other chips are taken out of the game.]]
[[File:Map-Chips_Taiwan_C2_Place_Meeple_Example_02.png|frame|none|'''Example 2:''' One chip is placed under your meeple. The other chips are taken out of the game.]]


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You may upgrade a meeple on a tile only '''once'''.
You may upgrade a meeple on a tile only '''once'''.
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
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3=During a scoring, an upgraded meeple counts as '''2 meeples''' in the respective area (like the big meeple of '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]'''). After scoring, the meeple returns to your supply as usual and the chip is taken out of the game. This meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before).
{{RulesScoring|title=3. Scoring a feature|rules=
During a scoring, an upgraded meeple counts as '''2 meeples''' in the respective area (like the big meeple of '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]'''). After scoring, the meeple returns to your supply as usual and the chip is taken out of the game. This meeple isn't upgraded anymore and counts again as a normal one (you may upgrade it the same way you did before).


[[File:Map-Chips_Germany_C2_Scoring_Example_01.png|134px|frame|none|'''Example:''' The road is completed. Because of your upgraded meeple {{ColorRed|you}} have the majority and you get 4 points. {{ColorBlue|Blue}} doesn't get any points. The upgrade chip is taken out of the game.]]
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[[File:Map-Chips_Taiwan_C2_Scoring_Example_01.png|134px|frame|none|'''Example:''' The road is completed. Because of your upgraded meeple {{ColorRed|you}} have the majority and you get 4 points. {{ColorBlue|Blue}} doesn't get any points. The upgrade chip is taken out of the game.]]


'''End of game'''
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|finalscoring=


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Upgraded meeples count as two even at the end of the game (also farmers).
Upgraded meeples count as two even at the end of the game (also farmers).
}}
}}


== Tile distribution ==
== Tile distribution == <!--T:37-->
 
'''Total Tokens: 30'''
{{BeginBlockList|700px}}
{{Tile|Map-Chips_C2_Chip_Purple_1.png|&nbsp;x6}}
{{Tile|Map-Chips_C2_Chip_Purple_2.png|&nbsp;x4}}
{{Tile|Map-Chips_C2_Chip_Light_Blue_1.png|&nbsp;x6}}
{{Tile|Map-Chips_C2_Chip_Light_Blue_2.png|&nbsp;x4}}
{{Tile|Map-Chips_C2_Chip_Orange_1.png|&nbsp;x6}}
{{Tile|Map-Chips_C2_Chip_Orange_2.png|&nbsp;x4}}
{{EndBlockList}}


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{{BeginTileList|width=700px|tokens=30}}
{{Tile|image=Map-Chips_C2_Chip_Purple_1.png|count=6}}
{{Tile|image=Map-Chips_C2_Chip_Purple_2.png|count=4}}
{{Tile|image=Map-Chips_C2_Chip_Light_Blue_1.png|count=6}}
{{Tile|image=Map-Chips_C2_Chip_Light_Blue_2.png|count=4}}
{{Tile|image=Map-Chips_C2_Chip_Orange_1.png|count=6}}
{{Tile|image=Map-Chips_C2_Chip_Orange_2.png|count=4}}
{{EndTileList}}


{{FootnoteIconPara_en}}
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{{FootnoteIconPara}}


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[[Category:Completed]]
[[Category:Completed]]
[[Category:Second Edition]]
[[Category:Second Edition]]
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