Difference between revisions of "Monasteries (1st edition)"

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== General info and comments ==
== General info and comments == <!--T:1-->


[[File:Monasteries_C1_Expansion_Watermark.jpg|frame|right|Expansion watermark]]
<!--T:2-->
{| style="float:right;"
|- valign="top"
| [[File:Sheet_C1_GermanMonasteries.png|150px|thumb|right|Punchout Monasteries in Germany]]
| [[File:Sheet_C1_DutchMonasteries_999.png|150px|thumb|right|Punchout Dutch Monasteries (999Games)]]
| [[File:Sheet_C1_DutchMonasteries_HiG.png|170px|thumb|right|Punchout Dutch Monasteries (HiG)]]
| [[File:Symbol_Monasteries_C1C2.png|frame|right|Expansion symbol]]
|}
 
<!--T:35-->
'''Monasteries in Germany (Klöster in Deutschland)''' was originally released by [[Hans im Glück]] in {{Year|2014}}
'''Monasteries in Germany (Klöster in Deutschland)''' was originally released by [[Hans im Glück]] in {{Year|2014}}


'''Monasteries in the Netherlands & Belgium (de Kloosters)''' was originally released by [[999 Games]] in {{Year|2014}}
<!--T:3-->
'''Monasteries in the Netherlands & Belgium (de Kloosters)''' was originally released by [[999 Games]] in {{Year|2014}}. [[Hans im Glück]] also released a version with some changes to the graphics and identical rules in 2016.


<!--T:4-->
The two Monasteries expansions are independently packaged expansions. The rules for '''Monasteries in Germany''' and '''Monasteries in the Netherlands & Belgium''' are identical.
The two Monasteries expansions are independently packaged expansions. The rules for '''Monasteries in Germany''' and '''Monasteries in the Netherlands & Belgium''' are identical.


== Contents ==
== Contents == <!--T:5-->


* '''Germany: 6 new land tiles'''
<!--T:6-->
* '''the Netherlands & Belgium: 6 new land tiles'''
* '''Monasteries in Germany: 6 new land tiles'''
* '''Monasteries in the Netherlands & Belgium: 6 new land tiles'''


== Rules ==
== Rules == <!--T:7-->


=== Preparation ===
=== Preparation === <!--T:8-->


<!--T:9-->
Remove the “original” cloister tiles from the base game and return them to the box. <ref>
Remove the “original” cloister tiles from the base game and return them to the box. <ref>
{{IconHouse}} As an alternative, the special Monasteries could simply be added to the regular tiles without removing the original cloister tiles. However, if only playing with the base game and no other expansions, this may be too many cloister/monastery tiles. (4/{{Year|2014}})
{{IconHouse}} As an alternative, the special Monasteries could simply be added to the regular tiles without removing the original cloister tiles. However, if only playing with the base game and no other expansions, this may be too many cloister/monastery tiles. (4/2014)
</ref>
</ref>
Mix the six new Monastery tiles in with the rest of the game tiles.
Mix the six new Monastery tiles in with the rest of the game tiles.


=== Placing a tile ===
=== Placing a tile === <!--T:10-->


<!--T:11-->
The tiles of this expansion are placed following the basic rules of Carcassonne.
The tiles of this expansion are placed following the basic rules of Carcassonne.


=== Placing a follower ===
=== Deploying a follower === <!--T:12-->


If a player draws one of the German Monastery tiles, he places it according to the normal rules. He then has two options when deploying a follower on the cloister: <ref>
<!--T:13-->
If a player draws one of the German Monastery tiles, he places it according to the normal rules. He then has two options when deploying a follower on the monastery: <ref>
{{IconWorld}}
{{IconWorld}}
These two options are available whenever a follower would be placed on the cloister: initial tile placement (including phantom), wagon movement, magic portal, flier, etc. (5/{{Year|2014}})
These two options are available whenever a follower would be placed on the cloister: initial follower placement (including phantom), wagon movement, magic portal, flier, etc. (5/2014)
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
Note that the special Monastery is only a '''single''' feature, even though it can be used two different ways. Thus, if it is occupied by a follower, one '''cannot''' place a Phantom there, drive the wagon there, or deploy a follower to it with a magic portal. (7/{{Year|2014}})
Note that the special Monastery is only a '''single''' feature, even though it can be used two different ways. Thus, if it is occupied by a follower, one '''cannot''' place a Phantom there, drive the wagon there, or deploy a follower to it with a magic portal. (7/2014)
</ref> <ref>
</ref> <ref>
{{IconBook}}  
{{IconBook}}  
If a second follower is placed on the special Monastery through use of the Flier, the player can choose to make the new follower either a monk or an abbot, regardless of the identity of the first follower there. However, if the special Monastery is already surrounded by 8 tiles, thus representing a completed cloister, the second follower '''must''' be an abbot. (7/{{Year|2014}})
If a second follower is placed on the special Monastery through use of the Flier, the player can choose to make the new follower either a monk or an abbot, regardless of the identity of the first follower there. However, if the special Monastery is already surrounded by 8 tiles, thus representing a completed cloister, the second follower '''must''' be an abbot. (7/2014)
</ref>
</ref>


<!--T:14-->
# '''As a Monk:''' In this option, the monastery is treated like a cloister in the base game, and all the normal scoring rules remain the same; '''or'''
# '''As a Monk:''' In this option, the monastery is treated like a cloister in the base game, and all the normal scoring rules remain the same; '''or'''
# [[File:Monasteries_C1_Placing_Abbot.jpg|frame|right|Placing a follower as an abbot on a Monastery]] '''As an Abbot:''' In this option, the follower is considered an abbot of the monastery. To emphasize this, the player stands the follower on its side to signify that the monastery will be scored differently than a cloister. The monastery scores only at the end of the game. <ref>
# [[File:Monasteries_C1_Placing_Abbot.png|frame|right|Placing a follower as an abbot on a Monastery]] '''As an Abbot:''' In this option, the follower is considered an abbot of the monastery. To emphasize this, the player stands the follower on its side to signify that the monastery will be scored differently than a cloister. The monastery scores only at the end of the game. <ref>
{{IconBook}}
{{IconBook}}
Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/{{Year|2014}})
Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
An abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/{{Year|2014}})
An abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/2014)
</ref> Therefore, the abbot remains on the tile during the game and does not return to the player.
</ref> Therefore, the abbot remains on the tile during the game and does not return to the player.


=== Scoring ===
=== Scoring === <!--T:15-->


==== Scoring a monk ====
==== Scoring a monk ==== <!--T:16-->


<!--T:17-->
A follower placed on a Monastery as a monk follows the regular scoring rules of Carcassonne.  
A follower placed on a Monastery as a monk follows the regular scoring rules of Carcassonne.  


==== Final scoring of an abbot ====
==== Final scoring of an abbot ==== <!--T:18-->


<!--T:19-->
An abbot on a monastery is not scored until the end of the game. For his abbot, the player receives 1 point per tile present in the vertical column and horizontal row outward from the monastery. The monastery tile itself also scores 1 point. Any empty spaces in the monastery’s row or column interrupt the series of tiles that score for the monastery. <ref>
An abbot on a monastery is not scored until the end of the game. For his abbot, the player receives 1 point per tile present in the vertical column and horizontal row outward from the monastery. The monastery tile itself also scores 1 point. Any empty spaces in the monastery’s row or column interrupt the series of tiles that score for the monastery. <ref>
{{IconBook}}
{{IconBook}}
When using special Monasteries, the vineyard bonus is applied to the special Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is '''not''' applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/{{Year|2014}})
When using special Monasteries, the vineyard bonus is applied to the special Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is '''not''' applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/2014)
</ref>
</ref>


[[File:Monasteries_C1_Scoring_Example.jpg|frame|none|'''Example:''' {{ColorBlue|BLUE}} and {{ColorRed|RED}} have each deployed an abbot during the game, and these are now scored at game end. The {{ColorBlue|BLUE}} abbot scores 2 + 0 + 2 + 1 + 1 = 6 points. (Since there is a gap in the row to the right of {{ColorBlue|BLUE'S}} monastery, no points are earned in that direction.) The {{ColorRed|RED}} abbot scores 4 + 2 + 1 + 2 + 1 = 10 points.]]
<!--T:20-->
[[File:Monasteries_C1_Scoring_Example.png|frame|none|'''Example:''' {{ColorBlue|BLUE}} and {{ColorRed|RED}} have each deployed an abbot during the game, and these are now scored at game end. The {{ColorBlue|BLUE}} abbot scores 2 + 0 + 2 + 1 + 1 = 6 points. (Since there is a gap in the row to the right of {{ColorBlue|BLUE'S}} monastery, no points are earned in that direction.) The {{ColorRed|RED}} abbot scores 4 + 2 + 1 + 2 + 1 = 10 points.
<br /><br />
'''Note:''' For the sake of clarity, the figures in the additions correspond to the number of tiles in the column above, the row to the right, the column below, the row to the left and the monastery itself respectively.]]


== Monasteries in detail ==
== Monasteries in detail == <!--T:21-->


=== Monasteries in Germany ===
=== Monasteries in Germany === <!--T:22-->


<!--T:23-->
<br />
<br />
{|
{|
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|}
|}


=== Monasteries in the Netherlands and Belgium ===
=== Monasteries in the Netherlands and Belgium === <!--T:24-->


<!--T:25-->
<br />
<br />
{|
{|
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|}


== Tile distribution ==  
== Tile distribution == <!--T:26-->


'''Monasteries in Germany'''
=== Monasteries in Germany === <!--T:27-->


Total Tiles: 6
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{{BeginTileList|500px}}
{{BeginTileList|500px|tiles=6}}
{{Tile|Monasteries_C1_Tile_GE01.jpg}}
{{Tile|Monasteries_C1_Tile_GE01.jpg}}
{{Tile|Monasteries_C1_Tile_GE02.jpg}}
{{Tile|Monasteries_C1_Tile_GE02.jpg}}
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{{EndTileList}}
{{EndTileList}}


'''Monasteries in the Netherlands and Belgium'''
=== Monasteries in the Netherlands and Belgium === <!--T:29-->


Total Tiles: 6
<!--T:33-->
{{BeginTileList|500px}}
'''999Games edition (2014)'''
{{BeginTileList|500px|tiles=6}}
{{Tile|Monasteries_C1_Tile_NB01.jpg}}
{{Tile|Monasteries_C1_Tile_NB01.jpg}}
{{Tile|Monasteries_C1_Tile_NB02.jpg}}
{{Tile|Monasteries_C1_Tile_NB02.jpg}}
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{{EndTileList}}
{{EndTileList}}


{{FootnoteIconPara_en}}
<!--T:34-->
'''HiG edition (2016)'''
{{BeginTileList|500px|tiles=6}}
{{Tile|Tile_Monasteries_C1_NB01_HiG.png}}
{{Tile|Tile_Monasteries_C1_NB02_HiG.png}}
{{Tile|Tile_Monasteries_C1_NB03_HiG.png}}
{{Tile|Tile_Monasteries_C1_NB04_HiG.png}}
{{Tile|Tile_Monasteries_C1_NB05_HiG.png}}
{{Tile|Tile_Monasteries_C1_NB06_HiG.png}}
{{EndTileList}}
 
<!--T:31-->
{{FootnoteIconPara}}


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[[Category:Checked]]
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
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