Difference between revisions of "River"

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<languages /><translate>
<languages /><translate>
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{{Breadcrumbs
|link1={{CarcassonneLink}}
|link2={{BaseGameLink|logo=hide}}
}}


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For first edition rules follow here: [[River (1st edition)|River]].
For first edition rules follow here: [[River (1st edition)|River]].
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<onlyinclude>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was release in {{Year|2001}}.
'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was released in {{Year|2001}}.


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The '''20th Anniversary River''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
The '''20th Anniversary River''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
 
<!--T:278-->
'''The River C3''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}}. It is a variation of The River originally released for the New Edition.


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<!--T:246-->
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' and '''The River C3''' have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


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{{DottedFrameMessage|2=left|1=<table>
{{DottedFrameMessage|2=left|1=<table>
<tr>
<tr>
<td>'''Changes to the 20th Anniversary Edition'''
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''


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<!--T:264-->
The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:
The rules for the 20th Anniversary Edition and Carcassonne C3 stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Knights''' do not change
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<!--T:265-->
'''Note:''' We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
'''Note:''' We stick to the classic role convention for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
</td>
<td valign="top" style="min-width: 90px; max-width: 90px; text-align: center;">
[[File:20th_Anniversary_Edition_Box.png|80px]]
 
<!--T:277-->
[[File:Box_C3_ZMG.png|frameless|80px]]
</td>
</td>
<td valign="top" style="min-width: 80px; max-width: 80px;">
[[File:20th_Anniversary_Edition_C2_Medal_medium.png|80px]]
</tr>
</tr>
</tr>
</table>
</table>
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* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#The_River C3|The River C3]]:''' 12 river tiles, each with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.


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The river expansions replace the start tile. Select the river expansion you want and discard the others. However, you may combine '''The River''' and '''The River II''' as indicated below.
The river expansions replace the start tile. Select the river expansion you want and discard the others. However, you may combine '''The River''' and '''The River II''' as indicated below.


==== Preparation of The River ==== <!--T:249-->
==== Preparation of The River (New Edition and C3) ==== <!--T:249-->


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<!--T:219-->
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River''' requires to set aside the source (1), and the lake (2).]]
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River''' requires to set aside the source (1), and the lake (2).]]
<!--T:279-->
The same rules apply to '''The River C3''', even if its source and lake tiles are slightly different:
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[[File:River_I_C3_Feature_River_Tiles.png|frame|none|The setup of '''The River C3''' requires to set aside the source (1), and the lake (2).]]


==== Preparation of The River II ==== <!--T:10-->
==== Preparation of The River II ==== <!--T:10-->


<!--T:11-->
<!--T:11-->
The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player.
The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player. <ref>
{{IconArrow}}
The '''[[Hans im Glück|HiG]]''' rules indicate that the youngest player places the river fork.
</ref>


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You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
You can combine '''The River''' from base game with '''The River II''' to make a very long river. Keep only '''one source''' and '''one lake'''.


==== Preparation of the 20th Anniversary River ==== <!--T:250-->
==== Preparation of the 20th Anniversary River ==== <!--T:250-->
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<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery).
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery). <ref>
{{IconArrow}}
This clarification is included in the '''[[Hans im Glück|HiG]]''' rules but omitted by '''[[Z-Man Games|ZMG]]'''.
</ref>
</div>
</div>


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|1=====|2=1. Placing a tile|
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. You cannot place a river curve in a direction where there are already river tiles. Players must draw and place all river tiles before they can draw normal tiles.


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When playing with '''The River II''' or the '''20th Anniversary River''', you may have up to two river branches to choose from when creating the river. You must always place a river tile on an open end of the river. So you must always extend the river until you have placed the lakes at the open ends. You cannot place a river curve in a direction where there are already river tiles. You cannot connect both river branches together.
When playing with '''The River II''' or the '''20th Anniversary River''', you may have up to two river branches to choose from when creating the river. You must always place a river tile on an open end of the river. So you must always extend the river until you have placed the lakes at the open ends. You cannot connect both river branches together.
}}
}}


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[[File:20AE_River_C2_Example_01.png|frame|none|'''Example 4:''' Possible layout of the '''20th Anniversary River ''']]
[[File:20AE_River_C2_Example_01.png|frame|none|'''Example 4:''' Possible layout of the '''20th Anniversary River ''']]
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[[File:River_I_C3_Example_01.png|frame|none|'''Example 5:''' Possible layout of '''The River C3''']]


=== The River II special features === <!--T:20-->
=== The River II special features === <!--T:20-->
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The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
{{BeginBlockList|600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
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This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_A.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_A.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_L.png]]<br />River I C3
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_B.png]]<br />River I C3
}}
{{Block|
[[File:River_I_C3_Tile_K.png‎]]<br />River I C3
}}
}}
{{Block|1=
{{Block|1=
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_H.png‎]]<br />River I C3
}}
}}
{{Block|1=
{{Block|1=
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_K.png‎]]<br />River I C3
}}
}}
{{Block|1=
{{Block|1=
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</div>
</div>


* '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''': Do not use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.  
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* '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''': We recommend not to use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.  


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The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King and Robber for Carcassonne I]]''': “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King & Robber]]''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."


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The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the city of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."


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As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey).
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''').


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== Tile distribution == <!--T:29-->
== Tile distribution == <!--T:29-->


=== The River === <!--T:30-->
=== The River I C3 === <!--T:282-->  


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<!--T:283-->
Total tiles: 12
{{BeginTileList|700px|tiles=12}}
{{BeginTileList|700px}}
{{Tile|River_I_C3_Tile_A.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{Tile|River_I_C2_Tile_A.jpg|&nbsp;x1<br />'''Source'''}}
{{Tile|River_I_C3_Tile_B.png|count=1}}
{{Tile|River_I_C2_Tile_B.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_I_C3_Tile_C.png|count=1}}
{{Tile|River_I_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_I_C3_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_I_C2_Tile_D.jpg|&nbsp;x1<br />(D)}}
{{Tile|River_I_C3_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|River_I_C2_Tile_E.jpg|&nbsp;x1<br />(W)}}
{{Tile|River_I_C3_Tile_F.png|count=1}}
{{Tile|River_I_C2_Tile_F.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_I_C3_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|River_I_C2_Tile_G.jpg|&nbsp;x1<br />(F)}}
{{Tile|River_I_C3_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|River_I_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_I_C3_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|River_I_C2_Tile_I.jpg|&nbsp;x1<br />(H)}}
{{Tile|River_I_C3_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|River_I_C2_Tile_J.jpg|&nbsp;x1<br />(G)}}
{{Tile|River_I_C3_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|River_I_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_I_C3_Tile_L.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|River_I_C2_Tile_L.jpg|&nbsp;x1<br />'''Lake'''}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}


<!--T:241-->
=== 20th Anniversary River === <!--T:254-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:


<!--T:182-->
<!--T:255-->
{{BeginTileList|600px}}
{{BeginTileList|700px|tiles=17}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|20AE_River_C2_Tile_A.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|20AE_River_C2_Tile_B.png|count=1}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|20AE_River_C2_Tile_C.png|count=1}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|20AE_River_C2_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{Tile|20AE_River_C2_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_F.png|count=1}}
{{Tile|20AE_River_C2_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|20AE_River_C2_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|20AE_River_C2_Tile_L.png|count=1}}
{{Tile|20AE_River_C2_Tile_M.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_N.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_O.png|count=1}}
{{Tile|20AE_River_C2_Tile_P.png|count=1|config={{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|20AE_River_C2_Tile_Q.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}


<!--T:242-->
=== The River I C2 (Base game version) === <!--T:30-->
Additionally, some tiles present additional features indicated in bold (source and lake).


<!--T:31-->
{{BeginTileList|700px|tiles=12}}
{{Tile|River_I_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_I_C2_Tile_B.jpg|count=1}}
{{Tile|River_I_C2_Tile_C.jpg|count=1}}
{{Tile|River_I_C2_Tile_D.jpg|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_I_C2_Tile_E.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|River_I_C2_Tile_F.jpg|count=1}}
{{Tile|River_I_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_I_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_I_C2_Tile_I.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_I_C2_Tile_J.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_I_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|River_I_C2_Tile_L.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


=== The River I (Big Box 6 version) === <!--T:213-->
=== The River I C2 (Big Box 6 version) === <!--T:213-->


<!--T:214-->
<!--T:214-->
Total tiles: 12
{{BeginTileList|700px|tiles=12}}
{{BeginTileList|700px}}
{{Tile|River_III_C2_Tile_A.png|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_III_C2_Tile_A.png|&nbsp;x1<br />'''Source'''}}
{{Tile|River_III_C2_Tile_B.png|count=1}}
{{Tile|River_III_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_C.png|count=1}}
{{Tile|River_III_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_D.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_III_C2_Tile_D.png|&nbsp;x1<br />(D)}}
{{Tile|River_III_C2_Tile_E.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|River_III_C2_Tile_E.png|&nbsp;x1<br />(W)}}
{{Tile|River_III_C2_Tile_F.png|count=1}}
{{Tile|River_III_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_G.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_III_C2_Tile_G.png|&nbsp;x1<br />(F)}}
{{Tile|River_III_C2_Tile_H.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_III_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_I.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_III_C2_Tile_I.png|&nbsp;x1<br />(H)}}
{{Tile|River_III_C2_Tile_J.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_III_C2_Tile_J.png|&nbsp;x1<br />(G)}}
{{Tile|River_III_C2_Tile_K.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|River_III_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_L.png|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|River_III_C2_Tile_L.png|&nbsp;x1<br />'''Lake'''}}
{{EndTileList}}
 
<!--T:215-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
<!--T:216-->
{{BeginTileList|600px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


<!--T:217-->
=== The River II C2 === <!--T:33-->
Additionally, some tiles present additional features indicated in bold (source and lake).
 


=== The River II === <!--T:33-->
<!--T:289-->
<section begin="tile_distribution_river_II" />


<!--T:34-->
<!--T:34-->
Total tiles: 12
{{BeginTileList|700px|tiles=12}}
{{BeginTileList|700px}}
{{Tile|River_II_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_II_C2_Tile_A.jpg|&nbsp;x1<br />'''Source'''}}
{{Tile|River_II_C2_Tile_B.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_II_C2_Tile_B.jpg|&nbsp;x1<br />(G)}}
{{Tile|River_II_C2_Tile_C.jpg|count=1}}
{{Tile|River_II_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_II_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Inn}}}}
{{Tile|River_II_C2_Tile_D.jpg|&nbsp;x1<br />'''Inn'''}}
{{Tile|River_II_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=OverpassingCityBridge}}}}
{{Tile|River_II_C2_Tile_E.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_II_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=PigHerd}}}}
{{Tile|River_II_C2_Tile_F.jpg|&nbsp;x1<br />'''Pig-herd'''}}
{{Tile|River_II_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_II_C2_Tile_G.jpg|&nbsp;x1<br />(H)}}
{{Tile|River_II_C2_Tile_H.jpg|count=1}}
{{Tile|River_II_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_II_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=RiverFork|variant=short}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_II_C2_Tile_I.jpg|&nbsp;x1<br />(F) - '''Fork'''}}
{{Tile|River_II_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_II_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_II_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|River_II_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_II_C2_Tile_L.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}} + {{Feature|edition=C2|name=Volcano}}}}
{{Tile|River_II_C2_Tile_L.jpg|&nbsp;x1<br />'''Lake + Volcano'''}}
{{EndTileList}}
 
<!--T:243-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
<!--T:244-->
{{BeginTileList|500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{EndTileList}}
 
<!--T:245-->
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pig-herd, and volcano).
 
 
=== 20th Anniversary River === <!--T:254-->
 
<!--T:255-->
Total Tiles: 17
{{BeginTileList|700px}}
{{Tile|20AE_River_C2_Tile_A.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_D.png|&nbsp;x1<br />(D)}}
{{Tile|20AE_River_C2_Tile_E.png|&nbsp;x1<br />(W)}}
{{Tile|20AE_River_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_G.png|&nbsp;x1<br />(F)}}
{{Tile|20AE_River_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_I.png|&nbsp;x1<br />(H)}}
{{Tile|20AE_River_C2_Tile_J.png|&nbsp;x1<br />(G)}}
{{Tile|20AE_River_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_L.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_M.png|&nbsp;x1<br />(F)}}
{{Tile|20AE_River_C2_Tile_N.png|&nbsp;x1<br />(G)}}
{{Tile|20AE_River_C2_Tile_O.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_P.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_Q.png|&nbsp;x1<br />'''Source'''}}
{{EndTileList}}
 
<!--T:256-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
<!--T:257-->
{{BeginTileList|600px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|H=1}}


<!--T:258-->
<!--T:290-->
Additionally, some tiles present additional features indicated in bold (source and lake).
<section end="tile_distribution_river_II" />


 
=== CutCassonne C2 === <!--T:261-->
=== CutCassonne === <!--T:261-->


<!--T:262-->
<!--T:262-->
Total tiles: 3
{{BeginTileList|700px|tiles=3}}
{{BeginTileList|700px}}
{{Tile|CutCassonne_C2_Tile_02.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|CutCassonne_C2_Tile_02.png|&nbsp;x1<br />&nbsp;}}
{{Tile|CutCassonne_C2_Tile_06.png|count=1}}
{{Tile|CutCassonne_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|CutCassonne_C2_Tile_09.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|CutCassonne_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}
{{EndTileList}}


 
<!--T:288-->
<!--T:46-->
{{FootnoteIconPara}}
</onlyinclude>
{{FootnoteIconPara_en}}


<!--T:37-->
<!--T:37-->
[[category:Completed]]
[[Category:Completed]]
[[category:Second Edition]]
[[Category:Second Edition]]
[[category:Second Edition Minor Expansion]]
[[Category:Second Edition Minor Expansion]]
[[Category:20th Anniversary Edition]]
[[Category:20th Anniversary Edition Minor Expansion]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]
</translate>
</translate>
advancededitor, translator, writer
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