Summary of Rule Sets & Changes
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Base game, major expansions and mini expansions
The following table summarizes the ruleset changes for the base game, major expansions and minis #1 - #7. These changes happened through time as rules were updated or clarified after the initial release and/or included in a Big Box.
Note: Follower (Carcassonne I) and meeple (Carcassonne II) mean the same.
C1 | C2 | ||||||
---|---|---|---|---|---|---|---|
Pre-Big Box (HiG) |
Pre-Big Box (RGG / ZMG) |
Latest rules (HiG) |
Latest rules (RGG / ZMG) |
Latest rules (HiG) |
Latest rules (ZMG) | ||
Base Game | starting player | youngest player decides | youngest player decides | youngest player decides | any method agreed upon by all | youngest player | youngest player [1] |
"small city" rule | no | yes | no | no | no | no | |
farmer scoring | 3rd edition | 1st edition | 3rd edition | 3rd edition | 3rd edition | 3rd edition | |
Exp. 2 - Traders & Builders | 2nd tile (double turn) | drawn immediately | drawn immediately | drawn after scoring | drawn after scoring | drawn after scoring | drawn after scoring |
builders & pigs | are followers | are followers | are not followers | are not followers | are not followers | are not followers | |
Exp. 3 - The Princess & the Dragon | volcano / fairy | cannot move fairy | cannot move fairy | can move fairy | can move fairy | can move fairy | can move fairy |
volcano / deployment | cannot deploy follower, builder, or pig | cannot deploy follower, builder, or pig | cannot deploy any figure to the tile [2] | cannot deploy follower, builder, or pig | cannot deploy follower, builder, or pig | cannot deploy follower, builder, or pig | |
magic portal to unscored feature | yes (no in FAQ) | no | no | no | no | no | |
princess tile | must remove knight or builder | must remove knight or builder | may remove follower | must remove follower | may remove follower | may remove follower | |
princess / big follower | can only remove if last follower in city (FAQ) | same as normal follower (implicit) | same as normal follower | same as normal follower | same as normal follower | same as normal follower | |
the dragon moves | before scoring (FAQ) | ? | before scoring | after scoring (RGG) [3] / before scoring (ZMG) | before scoring | before scoring [4] | |
Exp. 4 - The Tower | towers capture | everything | everything | followers | followers | followers | followers |
tower captures followers on towers | yes (FAQ) | no | yes | yes | yes | yes | |
tower captures own followers | no | no | yes | yes | yes | yes | |
Exp. 3, Exp. 4. and others | last follower is removed | builder or pig not removed (FAQ) | builder or pig not removed (implicit) | builder or pig removed | builder or pig removed | builder or pig removed | builder or pig removed |
Exp. 5 - Abbey & Mayor | the wagon moves to elegible adjacent feature | connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) | connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) | connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) | connected by a road or sharing a surface (i.e. city-inner monastery or city-abbey ) | on same tile or on adjacent one | on same tile or on adjacent one |
Exp. 6 - Count, King & Robber / The Count of Carcassonne | In multiple scorings, you can send a follower to Carcassonne | when you score 0 points in all of them | when you score 0 points in all of them | when you score 0 points in all of them | when you score 0 points in all of them | when you score 0 points in all of them | when you score 0 points in at least one of them [5] |
Followers in Carcassonne can be redeployed for final scoring | from all quarters (implicit) | from all quarters (implicit) | from all quarters (implicit) | from all quarters (explicit by RGG) | from market quarter only | from market quarter only | |
Exp. 8 - Bridges, Castles & Bazaars | castle / fairy | cannot place fairy on castle (implicit - the fairy is placed on a tile) | cannot place fairy on castle (implicit - the fairy is placed on a tile) | cannot place fairy on castle [6] | cannot place fairy on castle [6] | can place fairy on castle | can place fairy on castle |
Exp. 9 - Hills & Sheep | closed farm with shepherd | no action | no action | action "herd flock into stable" is performed automatically | no action | action "herd flock into stable" is performed automatically | action "herd flock into stable" is performed automatically |
Mini #2 - The Messengers (Dispatches) | message dispatched | when a player lands on a dark space | when a player lands on a dark space | when a player lands on a dark space | when a player lands on a dark space | when a player lands on a dark space | when a player lands on a dark space containing no counting figures from other players [7] |
Message #8 - Score a follower and remove it from the board | majority is required to score a feature | majority is required to score a feature | majority is required to score a feature | majority is required to score a feature | majority is required to score a feature | majority is not required to score a feature [7] | |
Mini #6 - The Robbers | players placing robbers | active player and first player to the left with no robber placed | active player and first player to the left with no robber placed | active player and first player to the left with no robber placed | all players with no robber placed [8] | active player and first player to the left with no robber placed | all players with no robber placed [7] |
Mini #7 - Crop Circles | adding a follower action | optional | optional | optional | optional | optional | mandatory [7] |
adding a follower action | on the same tile as another follower | on the same tile as another follower | on the same tile as another follower | on the same tile as another follower | on the same tile as another follower | on the same feature as another follower [7] |
Halflings
The following table summarizes to evolution of the rules for Halflings and their impact on double-sizes tiles. See the full detail here.
Rules Updates | ||||
---|---|---|---|---|
Feature | Tile occupying a space | Carcassonne I rules from 2014 | Clarifications from 10/2015 | Carcassonne II rules from 2020 |
Road / City | Scored per tile | Scored per tile | Scored per tile | |
1 square tile | 1 tile | 1 tile | 1 tile | |
1 triangular tile | 1 tile (1) | 1 tile | 1 tile | |
2 triangular tiles | 2 tiles → counted as 1 tile (1) | 2 tiles | 2 tiles | |
1 part of double-sized tile | N/A (2) | 1 tile | 1 tile (3) | |
Monastery | Scored per occupied space | Scored per tile | Scored per occupied space | |
1 square tile | 1 tile → 1 occupied space | 1 tile | 1 tile → 1 occupied space | |
1 triangular tile | 1 tile → 1 occupied space | 1 tile (4) | 1 tile → 1 occupied space | |
2 triangular tiles | 2 tiles → 1 occupied space | 2 tiles (4) | 2 tiles → 1 occupied space | |
1 part of double-sized tile | N/A (2) | 1 tile (4) | 1 tile → 1 or 2 occupied spaces (5) |
- Note:
- (1) There was no explicit mention in rules. It was assumed that triangular tiles on the same space were considered counted as 1 tile as an adaptation of the scoring rules for monasteries. This may be the result of a misinterpretation.
- (2) Double-sized tiles were released a year later so no provision for double-sized tiles is made in the rules from 2014.
- (3) Not covered in the rules, but aligned with the interpretation of the rules from 2020 and the clarifications from 10/2015.
- (4) Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
- (5) Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The ZMG rules of the base game mention the "first player" without explaining how it is decided. However, the Big Box 6 rules are re-aligned with the HiG rules and indicate the first player is the youngest one.
- ↑ As noted in the rules, a player may deploy a barn, play a tower piece, or place a follower on the Wheel of Fortune.
- ↑ It seems a mistranslation by RGG of the original HiG rules. Big Box 3 written rules indicate the dragon moves after scoring but the turn sequence summary instructs to move the dragon before scoring. The written rules have been considered to have precedence in this matter.
- ↑ A misinterpretation concluded the dragon moves after placing the tile.
- ↑ This discrepancy may be the result of a mistranslation by ZMG of the original HiG rules.
- ↑ 6.0 6.1 An official clarification reverted the rules stated in Big Box 3 that allowed the fairy to be placed by a follower on a castle. The reason stated is that the fairy has to be placed on a tile.
- ↑ 7.0 7.1 7.2 7.3 7.4 The discrepancies in the Big Box 6 rules can be due to a mistranslation by ZMG of the original HiG rules.
- ↑ The discrepancy in the Big Box 4 rules can be due to a mistranslation by ZMG of the original HiG rules.