Difference between revisions of "Template:ScoringGroupBonusEpilog"

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<!-- Teacher -->
<!-- Teacher -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
<div>{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowTeacher
{{ScoringRowTeacher
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 15: Line 20:


<!-- Castle -->
<!-- Castle -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
<div>{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowCastle
{{ScoringRowCastle
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 27: Line 37:


<!-- Ringmaster -->
<!-- Ringmaster -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowRingmaster
{{ScoringRowRingmaster
   |extendedrules={{#switch:{{{feature}}}
   |extendedrules={{#switch:{{{feature}}}
    | Feature
    | FarmerAndBarn
     | Road
     | Road
     | City
     | City
     | Monastery = true
     | Monastery = false
     | false
     | true
     }}
     }}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 39: Line 56:


<!-- Fairy -->
<!-- Fairy -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
<div>{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowFairy
{{ScoringRowFairy
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 57: Line 79:
  '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
  '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}} }}</div>
}} }}</div>
<!-- Road - Markets of Leipzig -->
{{#switch:{{{mechanics}}}
  | Road =
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+1)''' point / actual {{TileIcon|size=15px}} tile<br />
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''{{TextC3}}''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''{{TextC2}}''': The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}} }}
<!-- City - Markets of Leipzig -->
{{#switch:{{{mechanics}}}
  | City =
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+3)''' point / <span class="showDetermineCoatOfArmsOfCity">any type of </span><span class="showNotDetermineCoatOfArmsOfCity">{{Feature|name=CoatOfArms|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}} }}


<!-- Bonus Epilog - End -->
<!-- Bonus Epilog - End -->
Line 110: Line 175:


{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C2{{!}}feature=Obelisk{{!}}mechanics=Tile{{!}}template=Feature
   |parameters=edition=C2{{!}}feature=Wetland{{!}}mechanics=Tile{{!}}template=Feature
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
Line 117: Line 182:
   |mechanics=Tile
   |mechanics=Tile
   |template=Feature
   |template=Feature
}} }}
{{ScoringRowExample
  |parameters=edition=C2{{!}}feature=Barn{{!}}mechanics=FarmerAndBarn{{!}}template=Figure
  |example=
{{ScoringGroupBonusEpilog
  |edition=C2
  |feature=Barn
  |mechanics=FarmerAndBarn
  |template=Figure
}} }}
{{ScoringRowExample
  |parameters=edition=C1{{!}}feature=Road{{!}}mechanics=Road{{!}}template=Feature
  |example=
{{ScoringGroupBonusEpilog
  |edition=C1
  |template=Feature
  |feature=Road
  |mechanics=Road
}} }}
{{ScoringRowExample
  |parameters=edition=C1{{!}}feature=City{{!}}mechanics=City{{!}}template=Feature
  |example=
{{ScoringGroupBonusEpilog
  |edition=C1
  |template=Feature
  |feature=City
  |mechanics=City
}} }}
}} }}


</noinclude>
</noinclude>

Revision as of 19:30, 15 April 2024

Description

Scoring group for Bonus Epilog for reference pages by defined mechanics which is Feature by default.

Params

  • selectorid (optional) - overwrite default ...
  • dynamicselector (optional) - as ...
  • edition (required) - [ C2 | C1 | ... ] - edition
  • image (optional) - Feature image may include name
  • name (optional) - Feature image may include name
  • feature (optional) - Feature key - replaces image/name, special rules for FortuneTellerTent
  • template (optional) - [ Feature | Figure | Piece ] - Template for feature
  • mechanics (optional) - [ Feature | Figure | Piece | Tile ] - if different mechanics like template, like scoring Tile for Wetland which is defined in Feature

Examples

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edition=C2|name=Feature name|image=Image
Image Feature name
Bonus scoring (epilog)
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.



edition=C1|feature=FortuneTellerTent
Bonus scoring (epilog)
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Feature Fortuneteller.png
Fortune Teller Tent: Player completing the feature Figure Robber red.png+
3 points / feature scored
×2 points for Fortune Teller on tile with Figure HansStatue.png Hans Statue



edition=C2|feature=Obelisk|mechanics=Figure
Bonus scoring (epilog)
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.



edition=C2|feature=Wetland|mechanics=Tile|template=Feature
Bonus scoring (epilog)
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.



edition=C2|feature=Barn|mechanics=FarmerAndBarn|template=Figure
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Barn is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points / feature scored
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue



edition=C1|feature=Road|mechanics=Road|template=Feature
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C1.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Road is on one of six tile in Castle area Token Castle C1.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C1.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points / feature scored
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue
Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Wainwrights quarter Figure Robber red.png+
(+1) point / actual Tile tile
  • Majority on the road is required
  • Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
  • This bonus takes into consideration the actual number of tiles of the road
  • The long road on a Leipzig tile counts as 1 road tile
  • In C3: The long road on a Leipzig tile counts as 2 road tiles
  • In C2: The long road on a Leipzig tile counts as 1 road tile
  • German cathedrals are counted as one tile


edition=C1|feature=City|mechanics=City|template=Feature
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C1.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored City is on one of six tile in Castle area Token Castle C1.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C1.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points / feature scored
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue


Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Wainwrights quarter Figure Robber red.png+
(+3) point / any type of Icon Pennant blue white C1.png pennantcoat of arms
  • Presence in the city is required but no majority is considered
  • Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter