The Ark of the Covenant Base Game

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Ark cover.png

General Info and Comments

The Ark of the Covenant was originally released in 2003 [1]

Based on the 2001 Game of the Year: Carcassonne [2]

A Clever Tile-Laying Game for 2-5 Players Ages 8 and up, by Klaus-Jürgen Wrede.[3]

"Joshua has led the children of Israel into the Promised Land and you have been given the unique responsibility to help develop the area by building roads, cities, temples and raising sheep. Deploy a Prophet into the cities to preach repentance. Take on the sacred duty of moving The Ark of the Covenant around to different areas of the Land."

 Official clarification from the publisher Question: Can anyone state whether the game is generic Christian, or has certain specific features that are specialised to certain segments of Christianity?

Answer: The game teaches no doctrine – it is based on an Old Testament theme, and has common Old Testament references like prophets and temples, but that’s the extent of the doctrine. It should be non-offensive for anyone, regardless of their religious beliefs.

Contents

  • 72 Land Tiles (including one starting tile with a different coloured back) which picture city, road and field segments and temples

Ark start.jpg Ark cityseg.jpg Ark roadseg.jpg Ark fieldseg.jpg

  • 40 Followers in 5 colours - one of each player's followers is used as the player's scoring marker

Ark meeples.jpg

  • 5 Prophets – Extra-large followers [4], one of each colour

Ark meeples.jpg

  • 1 Ark of the Covenant [5]

Ark token.jpg First Edition (2003) or Ark wooden.jpg Second Edition (2005)

  • 1 Scoring Track, used to track the player's scores

Ark score.jpg

  • Rule Booklet

Overview

Players take turns placing land tiles on the table. [6] As they do so, the roads, cities, fields and temples emerge and expand. On these tiles, the players can place their followers to earn points. Players can also score points by moving The Ark of the Covenant throughout the land past their followers. After the final scoring round, the player with the most points is the winner. [7]

Preparation

Place the starting tile face up in the middle of the table. Shuffle the remaining tiles face down and stack them in several face-down stacks so that all players have easy access to them. Place the scoring track off to the side, leaving room to place land tiles in the middle of the table. [8]

Each player takes the 8 followers and 1 Prophet in his colour and places one follower as his scoring marker on the starting space of the scoring track. Each player places his remaining pieces before him on the table as his supply. The player who last read a portion of the Bible will be the starting player. [9]

Playing the Game

Players take turns in a clockwise order, beginning with the starting player. On a player's turn, he performs the following actions in the order shown: [10]

1. The player must draw a new land tile and place it on the table.

2. The player now chooses one of the following actions:

a) Place one of his followers from his supply to the land tile he just placed or the Prophet from his supply to a city portion of that land tile (if applicable)
or
b) Instead of placing a follower or Prophet, the player may move The Ark of the Covenant across 1 to 5 tiles on the board.
or
c) The player may elect to take no action.

3. If, by placing the land tile, roads, cities or temples are completed, they are now scored.

4. The next player’s turn now begins.

Scoring Completed Roads, Cities and Temples

If a road, city or temple is "completed" by the placement of the land tile, it is now scored.

Completed Road

A road is complete when the road segments on both ends connect to a crossing, a city segment or a temple, or when the road forms a complete loop.

There may be many road segments between the ends. The player who has a follower on a completed road scores 1 point for each tile in the road (count the number of tiles only; separate segments on the same tile count just once) and 1 point for each oasis.


This completed road is worth three points, plus three additional points for the three oases connected to it, so BLUE scores a total of six points.
GREEN scores 4 points for the completed road

The player moves his scoring marker forward on the scoring track the number of spaces equal to the points earned. If you pass 50 on the scoring track, lay your scoring marker face down to indicate a score greater than 50 and continue along the track.

This completed city is worth six points, plus two additional points for the scroll, so BLACK scores a total of 8 points.

Completed City

A city is completed when the city is completely surrounded by a city wall and all the spaces within the city are filled with tiles. [11] There may be many city segments in a completed city.

The player who has a follower in a completed city scores two points for each tile in the city (count the number of tiles only; separate segments on the same tile count just once).

Each scroll in a completed city earns 2 additional points.

BLUE and YELLOW tie with one follower each, therefore both score the full 14 points for this completed city (6 tiles + 1 scroll).

What Happens When a Completed City or Road Has More Than One Follower?

It is possible, through clever placement of land tiles, for there to be more than one follower on a road or city. When this occurs in a completed road or city, the player with the most followers on a road or in a city receives all the points.

When two or more players tie with the most followers, they each receive the total points for the road or city.

Note: Prophets only act as 1 follower when determining who controls a city for scoring purposes. If red has 1 follower and blue has 1 Prophet in a city, then both players would score but blue would receive double the points for having the Prophet in the city.

Completed Temple

GREEN has the most followers and scores the full 7 points for the completed temple.

A temple is completed when it has tiles on the left, right, top and bottom of the temple tile in the form of a cross. [12]

First, check to see if any roads or cities are scored by the placement of the last tile around the temple and score those first - removing any followers that are on those roads or cities. [13] Then, the player with the most followers on those adjacent cross-tiles or on the Temple tile itself, scores 7 points. [14][15]

If two or more players tie for the most followers, than those players all receive the 7 points. All followers and Prophets surrounding the temple stay in place until the roads, cities and fields that they are on, are scored. [16]

Note: Sometimes it is smart to try to finish opponent's roads around temples in order to remove their followers from around the temple tile!

Returning Followers to Player’s Supplies

After a road or a city is scored (and only then), the followers involved are returned to the appropriate player's supplies. The returned followers may be used again by the players in later turns. Prophets are used only once and then are returned back to the box and not to the player’s supply. [17]


BLUE completes a road and places a follower on the same turn. BLUE scores 4 points for the completed road and oasis, and immediately returns the follower to their stock for future use.

Note: It is possible for a player to deploy a follower, score a road or a city, and have the follower returned on the same turn (always in the order shown):

  1. Complete a road or city area by placing the new tile.
  2. Deploy a follower.
  3. Score the completed road or city.
  4. Return the follower to your stock.

The Fields

Here, two followers (RED and GREEN) have their own fields. BLUE places a tile joining the fields, which the RED and GREEN followers now share. BLUE may not place a follower on the shared field, but may place a follower on the unoccupied field.

Connected field segments are where your followers herd sheep.

Fields are bordered by roads, cities and the edges of the area where the land tiles have been played. [18]

When you place a follower in a field, that follower remains in the field, watching over the flocks, until the end of the game and are never returned to the player's stock.

Game End

At the end of the player's turn in which the last land tile is placed, the game ends. Final scoring then takes place.

Final Scoring

First, for each incomplete temple, the player or players with the majority of followers on the temple tile and on the four surrounding tiles (right, left, up and down) score 3 points. After you score the temples, leave the followers in place as they may still be scored for incomplete roads and cities as well as fields.

Second, all incomplete roads and cities are scored. For each incomplete road and city, the player who has a follower on a road or followers/Prophets in a city, earns one point for each road or city tile. [19] Scrolls in the cities, as well as oases on the roads, are also worth 1 point each.

For incomplete roads and cities which include more than one follower, use the rules for completed roads and cities to determine who scores.

Note: To make scoring easier, after scoring an incomplete road or city, remove the corresponding follower off the board.

Scoring Fields

The followers in the fields are now scored.

  • Count how many sheep and wolves are in the field. For each wolf in a field, a sheep is eaten by the wolf and that sheep is not scored. [20]
  • The remaining sheep in your field are worth 2 points each.
  • If multiple players have followers in a single field area, only the player with the most followers scores.
  • If there is a tie for control of a field, then both players receive the points.

 Official clarification from the publisher Question: Can you score negative points if there are more wolves than sheep in a field?

Answer: You cannot go negative.

The player with the most points at the end of the final scoring is the winner!

Tips

  • When you place followers in the fields, place them lying down so that all players can easily see which fields they are in. [21]
  • Don't underestimate the usefulness of moving The Ark. If you can't score any points by placing a follower or if you have limited followers, go for the easy points by moving The Ark past your followers.
  • After your turn has passed, immediately grab a new tile so that you can be looking at where you will play when your turn comes up again. This dramatically speeds up play time.

Tile Distribution

72 tiles:

Ark Tile 01.png  x1
Ark Tile 02.png  x2
Ark Tile 03.png  x1
Ark Tile 04.png  x1
Ark Tile 05.png  x1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. The first edition English rules (2003) were developed by Jeremy Young, Matt Molen and Guido Teuber. This development team were joined for the second edition release (2005) by Rick Thornquist and Greg Aleknevicus.
  2. Carcassonne by Klaus-Jürgen Wrede is published by Hans im Glück (European edition) and Rio Grande Games (American English edition) Ed: RGG was the English publisher in 2008, when the CAR was produced. Since that time the English version of Carcassonne has also been published by Z-Man Games.
  3. Notorious rule difference among editions or publishers The first edition read: 'A Clever Tile-Laying Game for 2-5 Players aged 10 and above'
  4. Do not get confused between the Prophet (extra large follower) and a follower. The Prophet can only be deployed in a city, and then only once. After a player has scored with it the Prophet is removed from the game.
  5. In the first edition a cardboard ark token and plastic stand was provided. In the second edition, the cardboard Ark was upgraded to a wooden Ark, the picture also being changed for that edition.
  6. Notorious rule difference among editions or publishers The first edition read: 'The players place land tiles turn by turn on to the table.'
  7. Notorious rule difference among editions or publishers The first edition read: 'The player with the most points, after the final scoring round, is the winner.'
  8. Notorious rule difference among editions or publishers The first edition read: 'Place the scoring track near one edge of the table to leave room for the players to place land tiles in the middle of the table.'
  9. Due to the market that The Ark of the Covenant was aimed at, this rule is not surprising. Should you find that no player has read the Bible then the players should decide amongst themselves as to which player will start the game. However, why not read a portion of the Bible, so you are ready for your next game?
  10. Notorious rule difference among editions or publishers The sequence in the first edition read:
    '1. The player must draw a new land tile and place it on the table.
    2. The player may place one of his followers from his supply to the land tile he just placed or the Prophet from his supply to a city portion of that land tile (if applicable).
    -OR-
    3. Instead of placing a follower or Prophet, the player may move The Ark of the Covenant across 1 to 5 tiles on the board.
    4. If, by placing the land tile, roads, cities or temples are completed, they are now scored.
    5. The next player’s turn now begins.'
  11. Notorious rule difference among editions or publishers The first edition read: 'A city is completed when the city is completely surrounded by a city wall and there are no open gaps in the wall.'
  12. Notorious rule difference among editions or publishers The pictured example in the first edition contained an impossible situation with a RED and GREEN farmer on adjacent tiles in the same field. The second edition of the rules changed the example to show a legal placement of followers/Prophets.
  13. Notorious rule difference among editions or publishers The first edition read: 'First, check to see if any roads are scored by the placement of the last tile around the temple and score those first - removing any followers that are on those roads.'
  14. Some players use four markers for showing which Temple has been scored and which has yet to score. This is because it can get confusing as to which Temples have been scored, due to the fact that followers remain in play on the board after Temple scoring has occurred.
  15. Notorious rule difference among editions or publishers In the German edition, Die Baumeister des Königs, if the Ark is on a temple tile when that temple is completed the score of 7 points is doubled, therefore, the player who has the majority scores 14 points.
  16. Notorious rule difference among editions or publishers The previous sentence was added in the second edition.
  17. Notorious rule difference among editions or publishers The previous sentence was added in the second edition.
  18. Notorious rule difference among editions or publishers In the first edition, this paragraph came after the next one.
  19. Notorious rule difference among editions or publishers The first edition read: 'For each incomplete road and city, the player who has a follower on a road or in a city, earns one point for each road or city segment.'
  20. Notorious rule difference among editions or publishers The first edition read: 'Count how many sheep and wolves are in the field. Each wolf eats one sheep!'
  21. Followers deployed in fields are shown in the graphics throughout this guide as lying down. They are not shown as such in the official rules.