Difference between revisions of "The Gifts"

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* '''25 cards''' featuring Gifts (5 x Synod, Road Sweeper, Change Position, <ref name="change-position-renamed">
* '''25 cards''' featuring Gifts (5 x Synod, Road Sweeper, Change Position, Cash Out, Take 2)
{{IconArrow}}
The original name for this card in the English rules is "Change on the lie." We used this name instead to make it closer to the German wording.
</ref> Cash Out, Take 2)


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Score any unfinished road right away. <ref>
Score any unfinished road right away. <ref>
{{IconWorld}}
{{IconWorld}}
The road should be scored as an incomplete feature at the end of the game, taking into consideration the majority in the chosen feature.
The road should be scored as an incomplete feature at the end of the game for the sake of consistency with other expansions (see '''Mini #2 - [[The Messages|The Messages (Dispatches)]]''').
</ref>
</ref>


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After the road has been scored, all the meeples on it are returned to their owners. <ref>
After the road has been scored, the player's meeple is put back into their supply.
{{IconWorld}}
When using a Road Sweeper gift card on a road, you trigger its scoring and remove all the meeples on it afterwards. Since the road is left unoccupied before placing a tile, you may occupy it again during your turn, if possible.
{{FAQ|3=700px|1=Whose meeples are removed when you use a Road Sweeper gift card on a road?|
2=Like in other scorings, all the meeples on the road are removed afterwards, even those in minority or tied during the scoring. Afterwards, you may add a meeple to this road just unoccupied, for example, when adding a tile to it. (12/2021)}}
</ref> <ref>
{{IconArrow}}
This sentence has been reworded to match the clarifications provided. The original wording was misleading, assuming the active player had to remove only one meeple, if any present on the chosen road:<br />
"After the road has been scored, the player's meeple is put back into their supply."
</ref>


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<table class="wica-overflow"><tr><td>
[[File:Gifts_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorRed|You}} score the road and receive 4 points and take {{ColorRed|your}} meeple back into your supply {{CircularBox|1}}. Next {{ColorRed|you}} continue the road by placing your tile {{CircularBox|2}} and place the meeple back onto the road {{CircularBox|3}}.]]
[[File:Gifts_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorRed|You}} score the road and receive 4 points and take {{ColorRed|your}} meeple back into your supply {{CircularBox|1}}. Next {{ColorRed|you}} continue the road by placing your tile {{CircularBox|2}} and place the meeple back onto the road {{CircularBox|3}}.]]
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<table class="wica-overflow"><tr><td>
[[File:Gifts_C2_Example_04.png|frame|none|'''Example 4:''' {{ColorRed|You}} take your meeple back from the city and score 6 points.]]
[[File:Gifts_C2_Example_04.png|frame|none|'''Example 4:''' {{ColorRed|You}} take your meeple back from the city and score 6 points.]]
</td></tr></table>
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</td>
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<td>
<td>
'''Change Position''' <ref name="change-position-renamed"/> <!--&#124; -->
'''Change Position''' <!--&#124; -->


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<table class="wica-overflow"><tr><td>
[[File:Gifts_C2_Example_05.png|frame|none|'''Example 5:''' {{ColorRed|You}} change the position of your meeple, placing it, lying
[[File:Gifts_C2_Example_05.png|frame|none|'''Example 5:''' {{ColorRed|You}} change the position of your meeple, placing it, lying
down, onto the already occupied field next to the city.]]
down, onto the already occupied field next to the city.]]
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=== Other expansions === <!--T:86-->
<!--T:71-->
 
<!--=== Other expansions ===
<!--T:87-->
'''>> Synod'''
 
<!--T:88-->
* '''General comments:'''
** {{IconWorld}} This action may be used to place a meeple on any monastic buildings:
*** Monatery
*** Abbey ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
*** Shrine ('''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''')
*** Special monasterie ('''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]]''' / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]''')
*** Darmstadt church ('''[[Darmstadt Promo (1st edition)|Darmstadt Promo]]''')
** {{IconWorld}} you may not use this action place a meeple on a garden ('''[[The Abbot|The Abbot]]''') or a German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''').
 
<!--T:89-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]:'''
** {{IconWorld}} Adding a monk to a monastery with the fairy does not assign it automatically to the meeple, even if the fairy is alone.
 
<!--T:90-->
* '''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]] / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]:'''
** {{IconWorld}} You may use this action to place a meeple as an abbot on a special monastery.
 
<!--T:91-->
* '''[[The Peasant Revolts|The Peasant Revolts]]'''
** {{IconWorld}} You can protect a meeple placed with this action if you pay 4 points.
 


<!--T:92-->
<!--T:72-->
<hr />
>> General
* Change Position
** Do not use it for special areas (City of Carcassonne, City of Leipzig, WoF, Tower, Magic Portal, Flying Machine, Bathhouse, Exp. 8 Castle)
** Extends to all normal features on a tile: German Cathedrals, German castles, German Monasteries, Baba Yaga's Hut, Acrobat Space, ...


<!--T:82-->
>> Exp. 2


<!--T:93-->
<!--T:83-->
'''>> Road Sweeper'''
* Change Positionː
** The pig is removed when the last red farmer in a field is moved to a feature.


<!--T:94-->
<!--T:84-->
* '''General Comments:'''
>> Exp. 5
** {{IconWorld}} This action allows to trigger the scoring of any uncompleted road and leave it unoccupied. The road should be scored as if at the end of the game. This should be taken into consideration if the road is affected by other expansions.  


<!--T:85-->
* Change Positionː
** It should be possible to place a farmer on a barn field and trigger farmer scoring.


<!--T:95-->
<!--T:73-->
<hr />
>> Abbeys/Shrines/Darmstadt churches


<!--T:74-->
* Synod
** Affecting all monastic buildings


<!--T:96-->
<!--T:75-->
'''>> Cash Out'''
>> German monasteries and other special monasteries
 
<!--T:97-->
* '''General comments:'''
** {{IconWorld}} This action only applies to features that can be completed and scored:
*** Road
*** City
*** Monastic buildings (see Synod section above)
*** Field
*** Garden ('''[[The Abbot|The Abbot]]''')
*** Castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')
*** German castle ('''[[Castles in Germany|Castles in Germany]]''')
*** German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
*** Baba Yaga's Hut ('''[[Russian Promos (1st edition)|Russian Promos]]''').
*** Acrobat spaces ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''), no matter if the pyramid is uncompleted or completed
** {{IconWorld}} This action does not apply to features that cannot be completed and scored:
*** Special areas:
**** City of Carcassonne ('''Exp.6 - [[Count, King and Robber|Count, King & Robber]]''')
**** City of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
**** Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** Towers ('''Exp. 4 [[The Tower|The Tower]]''')
*** Areas with trapped meeples:
**** Bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
**** Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')
**** Vodyanoy ('''[[Russian Promos (1st edition)|Russian Promos]]''')
 
 
<!--T:98-->
<hr />
 
 
<!--T:99-->
'''>> Change Position''' <ref name="change-position-renamed" />
 
<!--T:100-->
* '''General comments:'''
** {{IconWorld}} This action applies to meeples on normal features placed on a particular tile that can be completed and scored:
*** Road
*** City
*** Monastic buildings (see Synod section above)
*** Field
*** Garden ('''[[The Abbot|The Abbot]]''')
*** German castle ('''[[Castles in Germany|Castles in Germany]]''')
*** German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
*** Baba Yaga's Hut ('''[[Russian Promos (1st edition)|Russian Promos]]''')
*** Acrobat spaces ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''):
**** You can turn an acrobat into a farmer no matter if the pyramid is uncompleted or completed
**** You can turn an farmer into an acrobat if the pyramid is uncompleted only
** {{IconWorld}} This action may not involve features not located on a particular tile or that cannot be completed or scored:
*** Special areas:
**** City of Carcassonne ('''Exp.6 - [[Count, King and Robber|Count, King & Robber]]''')
**** City of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
**** Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** Towers ('''Exp. 4 [[The Tower|The Tower]]''')
*** Areas triggering a meeple placecement elsewhere:
**** Magic portal ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''')
**** Flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** Areas with trapped meeples:
**** Bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
**** Solovei Razboynik ('''[[Russian Promos (1st edition)|Russian Promos]]''')
**** Vodyanoy tiles ('''[[Russian Promos (1st edition)|Russian Promos]]''')
*** Castles ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]'''), since they are not placed on a particular tile
 
<!--T:101-->
* '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:'''
** {{IconWorld}} The builder is removed when its last supporting meeple on the feature (road or city) is moved to an adjacent field.
** {{IconWorld}} The pig is removed when its last supporting farmer in the field is moved to a feature.
** {{IconWorld}} If you use this action to place a farmer in a field, you may place afterwords your pig in that field in {{ColorBlue|2. Placing a meeple}}.
 
<!--T:102-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]:'''
** {{IconWorld}} Moving a meeple to a feature with the fairy does not assign it automatically to the meeple, even if the fairy is alone.
 
<!--T:103-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''':
** {{IconWorld}} If you use this action to place a farmer in a field with a barn, the scoring of the farmer will take place in {{ColorRed|3. Scoring a feature}}.
 
<!--T:104-->
* '''[[Monasteries|Monasteries in Germany]]''' / '''[[Monasteries|Japaneses Buildings]] / '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]:'''
** {{IconWorld}} This action may be used to place a meeple as an abbot on a special monastery.
 
<!--T:105-->
* '''[[The Peasant Revolts|The Peasant Revolts]]'''
** {{IconWorld}} You may protect a meeple placed with this action if you pay 4 points.
 
 
<!--T:106-->
<hr />


<!--T:76-->
* Synod
** Placing meeples as abbots
** Affecting all monastic buildings


<!--T:107-->
<!--T:77-->
'''>> Take 2'''
* Change Position
** Placing meeples as abbots


<!--T:108-->
<!--T:78-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]:'''
>> Peasant revolts:
** {{IconWorld}} This action will not have effect if you decide to place an abbey


<!--T:109-->
<!--T:79-->
* '''[[Halflings|Halflings]]:'''
* Synod
** {{IconWorld}} This action will not have effect if you decide to place a Halfling from your supply
** Protecting meeples placed on


<!--T:110-->
<!--T:80-->
* '''[[Castles in Germany|Castles in Germany]]''':
* Change Position - General heeding features and not meeple position
** {{IconWorld}} This action will not have effect if you decide to place a German castle from your supply
** You may only change the position of the meeple from field to any of City/Road/Monastery or the meeple from City/Road/Monastry to Field. Moving the meeple between features such as a road, a city, or a monastery is not allowed.
** Protecting meeples


<!--T:111-->
<!--T:81-->
* '''[[The Fortune Teller|The Fortune Teller]]''':
-->
** {{IconWorld}} This action will not have effect if you decide to use your fortune teller(s)
** {{IconHouse}} This action may add an extra tile to choose from if you decide to use your fortune teller(s)


== Tile distribution == <!--T:69-->
== Tile distribution == <!--T:69-->

Revision as of 01:09, 18 December 2021

Other languages:
Image of The Gifts

General info and comments

Expansion symbol

The Gifts was released by Hans im Glück in 2021.

With this mini-expansion released for the 20th anniversary of Carcassonne, you can receive gifts if you help your fellow players.

Contents

  • 25 cards featuring Gifts (5 x Synod, Road Sweeper, Change Position, Cash Out, Take 2)
Back (left) and front of the 5 types of cards in the deck (right)

Note: The expansion does not include printed rules. They can be downloaded from the product here in German and in English:

https://cundco.de/en/mini-expansions/carcassonne/390/carcassonne-the-gifts?c=35

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Rules

Preparation

Shuffle the 25 gift cards into one facedown deck.

Gameplay

This expansion only changes the course of action in step 1. Placing a tile. The following actions 2. Placing a meeple and 3. Scoring a feature are carried out as usual.

1. Placing a tile

Receiving a gift

If you place a tile in a way that it adds to a road or city of a fellow player, you receive a gift.

This means that:

  • Roads or cities that have been expanded must belong to someone else (after the tile has been placed) according to the majority rule. [1]
  • When your tile extends several roads and/or cities, you still only receive 1 gift.

Now draw the top card of the deck, take a look at it (without showing it to any other player) and place it face down in front of you.

Note: In case all gift cards have already been given out at this point, shuffle the discard pile into a new gift deck. If the rare case occurs that all gifts are lying "unopened" before the players, you do not receive a gift.

Example 1: You place your tile, adding to Blue’s road and take a gift for doing so. Without the blue meeple on the road, you would not receive a gift, because you share the majority in the city.
Opening a gift

After having drawn a tile, but before placing it, you may open exactly 1 gift. [2]

To do so, turn over one of your gifts, resolve the action, then put it onto an open discard pile. [3]

There are 5 types of gifts:

Gifts C2 Card 01.png

Synod

Place a meeple from your supply onto any unfinished monastery (if possible).

The monastery can already be occupied by one or more meeple – yours or someone else’s.

The monastery may also be unoccupied.

Example 2: You use the card “Synod” and place a meeple onto the monastery 1, which is already occupied by a blue, a green and one of your own meeples. Now you place a tile and complete the monastery 2. You score 9 points, Blue and Green do not score any points.

Gifts C2 Card 02.png

Road Sweeper

Score any unfinished road right away. [4]

It is not necessary for you to have a meeple on the road.

After the road has been scored, the player's meeple is put back into their supply.

Example 3: You score the road and receive 4 points and take your meeple back into your supply 1. Next you continue the road by placing your tile 2 and place the meeple back onto the road 3.

Gifts C2 Card 03.png

Cash Out

Take your own meeple from a feature (city, road, monastery, or field), put it back to your supply and score points for doing so.

You score 2 points for each meeple, placed on that feature – also for the one you are taking back.

Example 4: You take your meeple back from the city and score 6 points.

Gifts C2 Card 04.png

Change Position

Change the position of one of your meeple on a tile.

If your meeple is standing on a road, a monastery or a city, place it lying down in a field on the same tile. If your meeple is lying down in a field, place it standing up on a road, city or monastery on the same tile.

You may place your meeple standing up or lying down onto features that are already occupied.

You may only change the position of the meeple from lying down to standing or standing to lying down. Moving the meeple between features such as a road, a city, or a monastery is not allowed. [5]

Example 5: You change the position of your meeple, placing it, lying down, onto the already occupied field next to the city.

Gifts C2 Card 05.png

Take 2

In addition to the tile you've just drawn, draw another one.

Now pick one of them and place it according to the usual rules. The other tile is shuffled back into the facedown stack of tiles.

2. Placing a meeple

When you place a tile, you may place a meeple on it according to the usual rules.

Note: This expansion does not affect this action.

3. Scoring a feature

When you complete one or more features (e.g. a monastery, a road etc.), you score them according to the usual rules.

Note: This expansion does not affect this action.

Final scoring

At the end of the game, you score 2 points for each unopened gift in front of you.


Tile distribution

Total cards: 25

Gifts C2 Card 01.png  x5
Gifts C2 Card 02.png  x5
Gifts C2 Card 03.png  x5
Gifts C2 Card 04.png  x5
Gifts C2 Card 05.png  x5

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community You have to consider the majority rule once you placed the tile, that is, at the end of 1. Placing a tile. Therefore, you may be just extending the road or city, or even connecting it to another feature, so the initial majority balance may be altered at this point.
    This means that you receive a gift when:
    • You extend a feature where you are not present but at least another player is after placing the tile.
    • You extend a feature that you may share or not with other players but you don't have the majority after placing the tile.
    This means that you do not receive a gift when:
    • You extend a feature where you are not present but you obtain (or share) the majority after placing the tile.
    • You extend a feature that you may share or not with other players but you have (or share) the majority after placing the tile.
    Note the the rules do not take into consideration if the tile placement is completely beneficial for your oponents: you may receive a gift for extending a feature but you may be creating a situation where the feature cannot be completed or it is easier for you to obtain the majority in future turns.
  2. Interpretation from the Community This action is optional. This means you open a gift when interested in the outcome.
    If you open a gift that has no effect at a given point in the game, the gift will be just wasted.
  3. Interpretation from the Community Discarded gift cards are placed face up on top of the discard pile.
  4. Interpretation from the Community The road should be scored as an incomplete feature at the end of the game for the sake of consistency with other expansions (see Mini #2 - The Messages (Dispatches)).
  5. Interpretation from the Community In other words, you may change a meeple to another feature only if it requires a position change. Moving a meeple to another feature without a position change is not allowed.