Seasons (Fan Expansion)
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The Seasons expansion introduces changes to the scoring rules for basic features during the game, as well as for final scoring. These changes make it more challenging to complete features during the season for extra points, and players will incur penalties throughout the season.
As time passes, the focus of those living in the region of Carcassonne must shift. This shift is required as inhabitants must learn to adapt to the ever-changing seasons... proving that time really is of the essence.
General info
Seasons fan-expansion for Carcassonne Base Game was released by Carcassonne Central member Jputt927 (CarcC, CarcF).
Downloads
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The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Contents
- 1 seasons tracker board
- 1 current season clock token
- 32 season conditions for the base game
- 17 additional season conditions for other expansions
Rules
Preparation
Preparing land tiles
Shuffle all 12 seasons land tiles and select as many as needed according to the total number of tiles in the game.
Number of Tiles Seasons Tiles Comments 72 4 Base Game ± 73 - 150 8 Including up to 3 large expansions or 6 minis[1] ± 151+ 12 Including more than 3 large expansions[1]
Now, shuffle the appropriate number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.
Preparing seasons conditions
Before beginning the game, shuffle the season condition tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second token is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain in place for the entire game.
Now, place the clock token next to the current real-time season.
Throughout the game, the current season will be marked by the clock token.
Gameplay
1. Placing a tile
When a tile with a season icon is drawn, place the tile as usual.
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
Determining the Seasons
The current season marked by the clock token applies for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.
If a condition token contains some features being played and some features not being played (such as shrines), ignore the conditions for those features not being used.
Scoring features
As stated above, the conditions of each season are randomly determined at the start of the game.
When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.
Seasons conditions types
Seasons conditions with multiple rules
Final Scoring
The scoring of incomplete features is impacted by the additions/subtractions of the respective season’s conditions.
4. Changing the Season
When a tile with a season icon is played this turn, the clock token is moved to the next season in succession on the season tracker board.
New land tiles
The new Land tiles are played like those in the base game.
Other Expansions
Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.
Players may score negative points for the feature due to current season conditions, and their scoring will go below 0 points.
Fan Expansions
Tile Distribution
Seasons C1
Footnotes
For Icons explanation and licensing please visit Icons page.