Seasons (Fan Expansion)

From Wikicarpedia
Jump to navigation Jump to search


The Seasons expansion introduces changes to the scoring rules for basic features during the game, as well as for final scoring. These changes make it more challenging to complete features during the season for extra points, and players will incur penalties throughout the season.

Other languages:
Seasons C1 01.png You are reading the rules for this tile design. Seasons C1 07.png
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Feature Seasons C1.png

The Seasons expansion introduces changes to the scoring rules for basic features during the game, as well as for final scoring. These changes make it more challenging to complete features during the season for extra points, and players will incur penalties throughout the season.

As time passes, the focus of those living in the region of Carcassonne must shift. This shift is required as inhabitants must learn to adapt to the ever-changing seasons... proving that time really is of the essence.

General info

Seasons fan-expansion for Carcassonne Base Game Carcassonne Base Game was released by Carcassonne Central member Jputt927 (CarcC, CarcF).

Downloads

Download notice.png

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Contents

  • 1 seasons tracker board
Seasons Tracker Board
  • 12 new land tiles with Feature Seasons C1.png seasons icon
Tile with a seasons icon
  • 1 current season clock token
Seasons C1 Clock token.png
  • 32 season conditions for the base game
  • 17 additional season conditions for other expansions

Rules

Preparation

Preparing land tiles

Shuffle all 12 seasons land tiles and select as many as needed according to the total number of tiles in the game.

Number of Tiles Seasons Tiles Comments
72 4 Base Game
± 73 - 150 8 Including up to 3 large expansions or 6 minis[1]
± 151+ 12 Including more than 3 large expansions[1]

Now, shuffle the appropriate number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.

Preparing seasons conditions

Before beginning the game, shuffle the season condition tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second token is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain in place for the entire game.

Now, place Seasons C1 Clock token.png the clock token next to the current real-time season.

Throughout the game, the current season will be marked by Seasons C1 Clock token.png the clock token.

Example 1: The clock token is placed next to autumn season conditions. Conditions are valid until the season changes.

Gameplay

Seasons C1 Clock token.png
1. Placing a tile

When a tile with a season icon is drawn, place the tile as usual.

2. Placing a meeple

You may place a meeple according to the usual rules.

3. Scoring a feature

Determining the Seasons

The current season marked by Seasons C1 Clock token.png the clock token applies for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.

If a condition token contains some features being played and some features not being played (such as shrines), ignore the conditions for those features not being used.

Scoring features

As stated above, the conditions of each season are randomly determined at the start of the game.

When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.

Example 2a - Seasons conditions (1b): The current season is Autumn and current conditions are: roads are worth an additional 2 points and cities are worth 2 points less.
Example 2b: Red scores 5 points (3 points for road + 2 additional points from the current season condition). Blue scores 4 points (6 points for city less 2 points from the current season condition).
Example 3a - Seasons conditions (2b): The current season is Winter and current conditions are: roads are worth 2 points less.
Example 3b: Blue scores 0 points (2 points for road less 2 points from the current season condition).
Seasons conditions types
+ / - point(s)
Applies for whole road.
+ / - point(s) (per tile)
Applies to each tile of a scored road.
+ / - point(s)
Applies for whole city.
+ / - point(s) (per tile)
Applies to each tile of a scored city.
+ / - point(s)
Applies for whole scored farm.
+ / - point(s) (per city)
Applies to each finished city of a scored farm.
+ / - point(s)
Applies for whole scored monastery and shrine.
Standard rules
No additions or subtractions to any feature.
Seasons conditions with multiple rules
Two rules
apply, all of which are in effect this season.
Three rules
apply, all of which are in effect this season.
Final Scoring

The scoring of incomplete features is impacted by the additions/subtractions of the respective season’s conditions.


Example 4a: The season during final scoring is Spring and current conditions are: monasteries are worth an additional 2 points and fields are worth 6 points less.
Example 4b: Red scores 6 points (4 points for monastery + 2 additional points from the current season condition). Blue scores -3 points (3 points for finished city less 6 points from the current season condition).

4. Changing the Season

When a tile with a season icon is played this turn, the clock token is moved to the next season in succession on the season tracker board.

New land tiles

The new Land tiles are played like those in the base game.

Seasons C1 04.png
Continuous Road: The road is not finished and continues from the left edge to the right edge of the tile.
Seasons C1 05.png
Continuous Road: The road is touching a city with a gate but does not finish there.

Other Expansions

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
Expansion selector requires JavaScript.
Preparing expansion selector...

General rules

Official clarification from the publisher Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.

Official clarification from the publisher Players may score negative points for the feature due to current season conditions, and their scoring will go below 0 points.

Fan Expansions


Tile Distribution

Seasons C1

Total tiles: 12
Seasons C1 01.png ×1
Seasons C1 03.png ×1
Seasons C1 06.png ×1
Seasons C1 07.png ×1
Seasons C1 09.png ×1
Seasons C1 10.png ×1
Seasons C1 12.png ×1
Total Season clock token: 1
Seasons C1 Clock token.png ×1
Total Season conditions: 32
Seasons C1 Season condition 01.png ×1
Seasons C1 Season condition 02.png ×1
Seasons C1 Season condition 03.png ×1
Seasons C1 Season condition 04.png ×1
Seasons C1 Season condition 05.png ×1
Seasons C1 Season condition 06.png ×1
Seasons C1 Season condition 07.png ×6
Seasons C1 Season condition 08.png ×1
Seasons C1 Season condition 09.png ×1
Seasons C1 Season condition 10.png ×1
Seasons C1 Season condition 11.png ×1
Seasons C1 Season condition 13.png ×1
Seasons C1 Season condition 14.png ×1
Seasons C1 Season condition 15.png ×1
Seasons C1 Season condition 16.png ×1
Seasons C1 Season condition 17.png ×1
Seasons C1 Season condition 18.png ×1
Seasons C1 Season condition 19.png ×1
Seasons C1 Season condition 20.png ×1
Seasons C1 Season condition 21.png ×1
Seasons C1 Season condition 23.png ×1
Seasons C1 Season condition 25.png ×1
Seasons C1 Season condition 27.png ×1
Seasons C1 Season condition 33.png ×1
Seasons C1 Season condition 37.png ×1
Seasons C1 Season condition 40.png ×1
Seasons C1 Season condition 42.png ×1
Total Season conditions including Shrine: 3
Seasons C1 Season condition 12.png ×1
Seasons C1 Season condition 31.png ×1
Seasons C1 Season condition 39.png ×1
Total Season conditions including Forest fan-expansion: 9
Seasons C1 Season condition 22.png ×1
Seasons C1 Season condition 26.png ×1
Seasons C1 Season condition 28.png ×1
Seasons C1 Season condition 29.png ×1
Seasons C1 Season condition 30.png ×1
Seasons C1 Season condition 32.png ×1
Seasons C1 Season condition 34.png ×1
Seasons C1 Season condition 36.png ×1
Seasons C1 Season condition 41.png ×1
Total Season conditions including Mountains fan-expansion: 3
Seasons C1 Season condition 24.png ×1
Seasons C1 Season condition 35.png ×1
Seasons C1 Season condition 38.png ×1

Footnotes

For Icons explanation and licensing please visit Icons page.



  1. 1.0 1.1 2 mini expansions are counted as 1 large expansion.