South Seas Base Game
General Info and Comments
"South Seas – Clear blue waters flow effortlessly around seemingly countless islands all connected by a sophisticated network of bridges. It is here that the busy people who inhabit this heavenly paradise frolic around to gather the gifts granted to them by nature. Fish from the sea, bananas from the islands, and the bridges are crowded with shell collectors showing off their latest find. From time to time, merchant ships will dock at the island in search of cargo: the islander that supplies the merchants with the wares they seek is well rewarded for their trouble."
- 73 Sea tiles (including 1 Start tile with a more florid backside): They feature bridges with shells, islands with bananas, and seas with fish.
- 24 Ship tokens They indicate which Wares must be delivered in order to score the indicated points.
- 1 rulebook
- 60 wooden Ware tokens (10 large and 10 small of each type) Each small ware token is worth 1 Ware of that type. Each large ware token is worth 3 Wares of that type.
- 19 Fishing boat tokens
- 20 wooden Islanders (4 each in 5 colors): Each Islander can serve as a Banana Picker, a Shell Collector, a Fisherman or a Merchant.
The players take turns placing Sea tiles on the table. These tiles create Bridges, Islands, Sea Regions, and Markets on which the players may place their Islanders in order to collect the various Wares. At the end of each turn, the active player may choose to deliver Wares to a Ship in order to score points. Once all of the Sea tiles have been placed or all the Ships have been supplied with Wares, the game is over and the player with the most points is crowned King of the South Seas.
- The Start tile is placed in the middle of the table. The remaining tiles are mixed and placed in several stacks so that each player may easily draw tiles.
- The Ship tokens are mixed separately and form a face-down supply. Draw and reveal 4 Ship tokens and place them face up on the table within easy reach of all players.
- Each player receives 4 Islanders in their chosen color and places them in front of themselves as a supply.
- The youngest player begins the game.
Playing the Game
Play proceeds clockwise from the start player. Each player carries out their turn in the following sequence:
- 1. The player must draw 1 Sea tile and place it according to the Sea tile placement rules.
- 2a. The player may place 1 Islander from their supply on the tile they just placed OR
- 2b. The player may retrieve 1 Islander from a Sea tile and place it back in their supply. (A player may also choose not to place or retrieve an Islander.)
- 3. If the placed tile causes 1 or more occupied Bridges, Islands, Sea Regions or Markets to be completed, OR a Fishing Boat is added to an occupied Sea Region, an evaluation occurs and Wares or Ships are awarded.
- 4. The player may now deliver Wares to 1 of the face-up Ships and score the corresponding points.
Then, the next player takes their turn.
Game End and Winner
The game ends after the turn in which the last Sea tile is placed or the last Ship has been acquired.
Evaluation of incomplete features
All incomplete Bridges, Islands and Sea Regions are evaluated as though they had been completed. Players receive Shells, Bananas and Fish as they would have during the game.
Important: Incomplete Markets offer no reward.
- Left Island Red has 2 Banana Pickers on the Island where Blue only has 1. Red has more Banana Pickers than Blue. Red alone receives the 4 Bananas shown on the Island.
- Bridge Green is alone on the Bridge and receives 3 Shells.
- Market Black gets nothing for his incomplete Market.
- Sea Region Yellow and Blue each have 1 Fisherman present. They each receive 4 Fish.
- Right Island Yellow is alone and receives 2 Bananas.
End game scoring and winner
Now we total each player's points:
- Each player receives points for their acquired Ships.
- Each player receives 1 point for each 3 remaining Wares, regardless of type.
Whoever has the most points is crowned King of the South Seas and wins the game.
For Icons explanation and licensing please visit the Icons page.
- The ZMG rules state if a player has zero Islanders in her supply, she may retrieve one of her Islanders from the board. This seems to be a mistranslation from the original German rules.