Difference between revisions of "Template:ScoringGroupFeatureGermanCathedral"
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{{ScoringRowLittleBuilding | {{ScoringRowLittleBuilding | ||
|edition={{{edition|{{ScoringDefaultEdition}}}}} | |edition={{{edition|{{ScoringDefaultEdition}}}}} | ||
|variant={{{variant|duringgame}}} | |||
|position= | |position= | ||
on German cathedral tiles and on connected road tiles | on German cathedral tiles and on connected road tiles |
Revision as of 22:30, 23 May 2024
Description
Scoring group for German Cathedral Feature scoring reference pages
Params
edition
(required) - [C2
|C1
| ... ] - editionvariant
(optional) - [duringgame
|finalscoring
] - special rules specific for variantname
(optional) - Name of feature including image
Examples
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variant=duringgame
Feature scoring
For roads without
Castle on road(s):
![CastleLords C1 TileC.png](/thumb.php?f=CastleLords_C1_TileC.png&width=15)
(+1) point × length of road/ tile
For roads with
Castle on road(s):
![CastleLords C1 TileC.png](/thumb.php?f=CastleLords_C1_TileC.png&width=15)
(+1) point more than previous tile / each joining tile of the Castle Road by length of road
Both:
Road with well(s)
Road with note token(s)
Basic rules:
tile /
note token
(+1) point × length of road/ tile (note tokens do not stack)
Advanced variant:
![Tile Tile](/thumb.php?f=Tile_small.png&width=15)
![The Bards C2 Lute Token.png](/thumb.php?f=The_Bards_C2_Lute_Token.png&width=11)
Little building(s) on German cathedral tiles and on connected road tiles
(-2) points /
ghost added to player's followersmeeples on feature
![Figure Mist Ghost.png](/thumb.php?f=Figure_Mist_Ghost.png&width=15)
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
variant=finalscoring|edition=C1
Feature scoring
1 point × sum of length of roads leading to scored German Cathedral
- All completed and uncompleted roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
For roads without
Castle on road(s):
![CastleLords C1 TileC.png](/thumb.php?f=CastleLords_C1_TileC.png&width=15)
(+1) point × length of road/ tile
For roads with
Castle on road(s):
![CastleLords C1 TileC.png](/thumb.php?f=CastleLords_C1_TileC.png&width=15)
(+1) point more than previous tile / each joining tile of the Castle Road by length of road
Both:
Road with well(s)
Road with note token(s)
Basic rules:
tile /
note token
(+1) point × length of road/ tile (note tokens do not stack)
Advanced variant:
![Tile Tile](/thumb.php?f=Tile_small.png&width=15)
![Bards of Carcassonne C1 Lute Token.png](/thumb.php?f=Bards_of_Carcassonne_C1_Lute_Token.png&width=14)
Little building(s) on German cathedral tiles and on connected road tiles
(-1) points /
ghost added to player's followersmeeples on feature
![Figure Mist Ghost.png](/thumb.php?f=Figure_Mist_Ghost.png&width=15)
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)