The Flier
General info and comments
The Flier (Mini #1) was released by HiG for the new edition in 2017, bundled as part of Big Box 6.
Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.
Contents
- 8 new landscape tiles with flying machines
- 1 flight die (sides 1, 1, 2, 2, 3, and 3)
Rules
Preparation
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers.
1. Placing a tile
When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules.
2. Placing a meeple
After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) or on the flying machine.
When you place a meeple on the flying machine, [1] your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on any incomplete feature [2] on that tile, even if that feature is already occupied by other meeples. However, meeples placed by a flying machine can never be placed in a field, even if that field is unoccupied. [3] [4] [5] [6]
Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk).
If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn. [7]
Additional clarifications
The following examples provide some additional clarifications on the available options to a flier. These clarifications are based on the examples provided by Kettlefish on Carcassonne Central. (6/2018) [8]
3. Scoring a feature
Tile Distribution
Total Tiles: 8
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, abbot, phantom) can be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple:
- The mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
- The abbot can only land on a monastery or a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015)
- Only a regular meeple or a phantom can land on an acrobat space or on an incomplete acrobat pyramid.
- ↑ A player cannot place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier can only land on an unfinished feature. (2012)
- ↑ This means a flier can land on any incomplete claimable feature on the destination tile but a field. It is irrelevant if the feature is occupied or not. As a consequence, a flier cannot land on another flying machine.
- ↑
The flier can land on features outside the City of Carcassonne (but not in the City itself) (Exp. 6 - Count, King and Robber) and outside The Wheel of Fortune (but not on the Wheel itself) (The Wheel of Fortune). The flier can also be deployed to the roads on the school tiles (The School). (1/2013)
As a consequence of this clarification, the flier could also land on features outside the City of Leipzig but not in the City itself (The Markets of Leipzig). - ↑ A flier cannot land on a magic portal. (2/2013)
- ↑ A flier cannot land on a castle (Exp. 8 - Bridges, Castles and Bazaars), since it is not placed on a particular tile.
- ↑ This means that a meeple using a flying machine must be placed on the target tile, or return to its owner's supply if the placement is not possible.
- ↑
The following post includes the original clarification:
http://www.carcassonnecentral.com/community/index.php?topic=3972.msg58622#msg58622 - ↑ 9.0 9.1
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with:
- Monasteries
- Abbeys
- Shrines
- Darmstadt churches
- German monasteries (monks and Carcassonne I abbots are scored separately)
- Dutch & Belgian monasteries (monks and Carcassonne I abbots are scored separately)
- Japanese Buildings (monks and Carcassonne I abbots are scored separately)
- Gardens
- German castles
- German cathedrals