The Flier

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Flier C3 Tile A.png You are reading the rules for this tile design. Flier C2 Tile A.jpg
Flier C1-05.pngRead the following rules if your tiles look like this.
The Flying Machines The Flying Machines
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.

General info and comments

Aircraft logo
Expansion symbol

The Flier (Mini #1) was released by HiG for the second edition, known as C2 for short, in 2017, bundled as part of Big Box 6 Big Box 6. A third edition, known as C3 for short, was released in 2021 including more detailed graphics, cities with clipped buildings and some minor wording changes. The C3 version of this expansion is only available as part of Big Box 7 Big Box 7.

This expansion was originally released for the first edition, known as C1 for short, in 2012.

Contents

  • 8 new landscape tiles with flying machines (identified with Symbol Flier C1C2.png to help you separate and sort your tiles)
Tile with flying machine
  • 1 flight die (sides 1, 1, 2, 2, 3, and 3)
Figure Die.png

Rules

Preparation

Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers.

Gameplay

Logo Flier C2.png
1. Placing a tile

When a player draws a tile with an aircraft symbol, he or she plays it according to normal rules.

2. Placing a meeple

After placing a tile with a flying machine on it, you may choose to place a meeple either normally (and then follow all normal rules of placement) or on the flying machine.

When you place a meeple on the flying machine, [1] your meeple will move in a straight line in the direction that flying machine faces. Roll the flight die and move your meeple a number of tiles equal to the number of pips on the die (one to three tiles). Your meeple may be placed on any incomplete feature [2] on that tile, even if that feature is already occupied by other meeples. However, meeples placed by a flying machine can never be placed in a field, even if that field is unoccupied. [3] [4] [5] [6] [7]

Meeples placed by a flying machine immediately become the appropriate type (highwayman, knight, or monk).

If you cannot place your meeple on the designated tile (either because there are only complete features and fields, or because there simply isn't a tile in the designated location), the meeple is returned to your supply. You do not get to place another meeple this turn. [8]

Example 1: You place a tile with a flying machine, and decide to try placing a meeple on that flying machine (which is facing up and left).

You roll a 3. You cannot place a meeple this turn, because there is no eligible tile at the designated location.

Had you rolled a 2, you would be able to place your meeple on the monastery (even though a blue meeple occupies it) or the city (even though a yellow meeple occupies it). Choosing one of these two options would be mandatory. You could not have placed on the road, because it is already completed.

Example 2: You place a tile with a flying machine (which is facing left), this time rolling a 2. You must place your meeple on the city (next to the blue meeple), since you cannot place on the field or on the already-completed road.
Additional clarifications

The following examples provide some additional clarifications on the available options to a flier. [9]

Example 3a: You just placed the tile with the red frame. You cannot place a meeple on the road, since it is occupied by Blue. You decide to use the flying machine, roll a 1, and then evaluate your options:
  • Your flier cannot land on the road on the destination tile as it was just completed.
  • Your flier can land on the unoccupied incomplete city. This is the only valid option in this case.
Example 3b: You just placed the tile with the red frame. You may place a meeple on the road by direct placement, since it is unoccupied. However, you decide to use the flying machine, roll a 1, and then evaluate your options:
  • Your flier cannot land on the road on the destination tile as it was just completed.
  • Your flier can land on the unoccupied incomplete city. This is the only valid option in this case.
Example 3c: You just placed the tile with the red frame. You cannot place a meeple on the road, since it is occupied by Blue. You decide to use the flying machine, roll a 1, and then evaluate your options:
  • Your flier can land on the road occupied by Blue, since it is incomplete. It doesn't matter it is already occupied.
  • Your flier can land on the unoccupied incomplete road on the destination tile too.
Therefore, your flier has two possible landing options in this case.
3. Scoring a feature

If the tile with the aircraft symbol completes a feature after placing the tile, the feature is scored as usual. [10]

Final Scoring

At the end of the game, normal scoring for incomplete features applies. [10]

Tile distribution

C3 Edition

Total tiles: 8
Flier C3 Tile A.png ×1
Flier C3 Tile B.png ×1
Flier C3 Tile C.png ×1
(P)
Flier C3 Tile D.png ×1
Flier C3 Tile E.png ×1
Flier C3 Tile F.png ×1
(H)
Flier C3 Tile G.png ×1
(F)
Flier C3 Tile H.png ×1
(G)
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Garden C3.png
G | Garden
Feature Farmhouse C3.png
Feature Highwaymen C3.png
Feature Pigsty C3.png
P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

C2 Edition

Total tiles: 8
Flier C2 Tile A.jpg ×1
Flier C2 Tile B.jpg ×1
Flier C2 Tile C.jpg ×1
(P)
Flier C2 Tile D.jpg ×1
Flier C2 Tile E.jpg ×1
Flier C2 Tile F.jpg ×1
(H)
Flier C2 Tile G.jpg ×1
(F)
Flier C2 Tile H.jpg ×1
(G)
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Garden C2.png
G | Garden
Feature Farmhouse C2.png
Feature Highwayman C2.png
Feature Pigsty C2.png
P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, guard meeple, abbot, phantom) can be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple:
    • The mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
    • The abbot can only land on a monastery or a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015)
    • Only a regular meeple can land on an acrobat space or on an incomplete acrobat pyramid.
    As mentioned earlier, a phantom can be a flier too. However, if you first use a normal meeple as a flier then the second figure (the phantom) cannot also use the flying machine. The flying machine is a feature, so claiming the flying machine feature with the first figure prevents the phantom from also claiming it. Thus, in this situation the phantom can only be placed on a road or on the field. (5/2013)
  2. Official clarification from the publisher A player cannot place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier can only land on an unfinished feature. (2012)
  3. Interpretation from the Community This means a flier can land on any incomplete claimable feature on the destination tile but a field. It is irrelevant if the feature is occupied or not. As a consequence, a flier cannot land on another flying machine.
  4. Official clarification from the publisher The flier can land on features outside the city of Carcassonne (but not in the city itself) (Exp. 6 - Count, King & Robber Exp. 6 - Count, King & Robber) and outside the Wheel of Fortune (but not on the Wheel itself) (The Wheel of Fortune The Wheel of Fortune). The flier can also be deployed to the roads on the school tiles (The School The School). (1/2013)
    Interpretation from the Community As a consequence of this clarification, the flier could also land on features outside the city of Leipzig but not in the city itself (The Markets of Leipzig The Markets of Leipzig).
  5. Official clarification from the publisher A flier cannot land on a magic portal. (2/2013)
  6. Interpretation from the Community A flier cannot land on a castle (Exp. 8 - Bridges, Castles & Bazaars Exp. 8 - Bridges, Castles & Bazaars), since it is not placed on a particular tile.
  7. Interpretation from the Community Tower floors are not part of a feature that could be claimed and scored. As a consequence, fliers should no be allowed to land on them.
  8. Interpretation from the Community This means that a meeple using a flying machine must be placed on the target tile, or return to its owner's supply if the placement is not possible.
  9. Interpretation from the Community These clarifications are based on the examples provided by Kettlefish on Carcassonne Central:

    http://www.carcassonnecentral.com/community/index.php?topic=3972.msg58622#msg58622 (6/2018)
  10. 10.0 10.1 Interpretation from the Community Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with: