Difference between revisions of "Carcassonne Game Reference/ru"

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<onlyinclude>
<div class="mw-translate-fuzzy">
 
== Селектор дополнений ==
== Селектор дополнений ==
</div>


<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
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<li class="showAlternativeRulesMessage">{{ColorYellow|Шаги, написанные жёлтым цветом, представляют собой отклонения от официального набора правил }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow|.}}</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Шаги, написанные жёлтым цветом, представляют собой отклонения от официального набора правил }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow|.}}</li>
<li class="showMark wica-highlight">'''Шаги, написанные синим цветом, - это элементы из других изданий Каркассона, адаптированные для предпочтительной версии с небольшим творческим подходом, когда это требуется.'''</li>
<li class="showMark wica-highlight">'''Шаги, написанные синим цветом, - это элементы из других изданий Каркассона, адаптированные для предпочтительной версии с небольшим творческим подходом, когда это требуется.'''</li>
<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only.)}}</span><span class="showC2">if there were no other players' scoring figure on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showRobbers markWE">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring, in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li>
</ul>


'''Краткий обзор игрового справочника'''
'''Краткий обзор игрового справочника'''
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{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2" style="background-color: #eeeeee;" | [[#Preparation|'''<span class="wica-counter-show"></span>. Подготовка''']]
| colspan="2" style="background-color: #eeeeee;" | [[:#Preparation|'''<span class="wica-counter-show"></span>. Подготовка''']]
|-
|-
| colspan="2" | Подготовьте игровую область и элементы, которые будут использоваться во время игры.
| colspan="2" | Подготовьте игровую область и элементы, которые будут использоваться во время игры.
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<li>Выставить подданного<br /><span class="showDragonAndC1 markWE">(2b. Move the dragon - for HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Move the dragon)</span></li>
<li>Выставить подданного<br /><span class="showDragonAndC1 markWE">(2b. Move the dragon - for HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Move the dragon)</span></li>


<li>Подсчитать очки за объект<br /><span class="showDragonAndC1 markWE">(3b. Move the dragon - for RGG)</span></li>
<li>Подсчитать очки за объект<br /><span class="showDragonAndC1 markWE">{{ColorYellow|(3b. Move the dragon - for RGG)}}</span></li>
<li>Дополнительные действия</li>
<li>Дополнительные действия</li>
</ol>
</ol>
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|}
|}


|- class="showAbbey"
|- class="showAbbeyAndC1"
|  
|  
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
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|
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" | [[#Final scoring | '''<span class="wica-counter-show"></span>. Финальный Подсчёт Очков''']]
| colspan="2"  style="background-color: #eeeeee;" | [[:#Final scoring | '''<span class="wica-counter-show"></span>. Финальный Подсчёт Очков''']]
|-
|-
| colspan="2" | Проведите финальный подсчёт очков.
| colspan="2" | Проведите финальный подсчёт очков.
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'''Краткий обзор подготовки'''
'''Краткий обзор подготовки'''


<div class="mw-translate-fuzzy">
'''<span class="wica-counter-show"></span>. Выберите дополнения и правила'''
'''<span class="wica-counter-show"></span>. Выберите дополнения и правила'''
<ol class="wica-list">
<ol class="wica-list">
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<li class="showAll">Определите и согласуйте любые '''варианты правил''' - в соответствии с выбранным изданием(ями) - или домашними правила, разрешите и согласуйте любые моменты толкования и проясните области возможного недопонимания или противоречия.</li>
<li class="showAll">Определите и согласуйте любые '''варианты правил''' - в соответствии с выбранным изданием(ями) - или домашними правила, разрешите и согласуйте любые моменты толкования и проясните области возможного недопонимания или противоречия.</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Подготовьте стартовый(ые) квадрат(ы)'''
'''<span class="wica-counter-show"></span>. Подготовьте стартовый(ые) квадрат(ы)'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Отложите стартовый(ые) квадрат(ы) в соответствии с выбранными дополнениями, если таковые имеются
<li class="showAll">Отложите стартовый(ые) квадрат(ы) в соответствии с выбранными дополнениями, если таковые имеются
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   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>
</div>


   <li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
   <li class="showRivers_Any">Place the '''river spring''' tile and prepare the other river tiles
     <ul>
     <ul>
     <li class="showRiverII">Separate the fork tile </li>
     <li class="showRiverII markWE">Separate the fork tile </li>
     <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
     <li class="showAll">Separate the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> </li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> at the bottom</li>
     </ul>
     </ul>
   </li>
   </li>
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'''<span class="wica-counter-show"></span>. Подготовьте оставшиеся квадраты для игры'''
'''<span class="wica-counter-show"></span>. Подготовьте оставшиеся квадраты для игры'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
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   </ul>
   </ul>
</li>
</li>
<li class="showHalflings markC2 markWE">Shuffle '''Halfling''' tiles and deal two (in total or per Halflings expansion) to each player</li>
<li class="showHalflings markWE">Shuffle '''Halfling''' tiles and distribute them according to the number of Halfling sets used:
<ul>
<li>1 set (12 tiles): 2 tiles per player</li>
<li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li>
</ul>
</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players
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</li>
</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Отложите элементы, необходимые во время игры'''
'''<span class="wica-counter-show"></span>. Отложите элементы, необходимые во время игры'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showTilesAndTokens markWE">Tiles and tokens:
<li class="showTilesAndTokens markWE">Tiles and tokens:
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</li>
</li>
<li>Положите дорожку подсчёта рядом с игровой областью</li>
<li>Положите дорожку подсчёта рядом с игровой областью</li>
<li class="showLandSurveyors">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
<li>Take the top scoring tile from each stack and place them next to the corresponding stack as initial active scoring tiles</li>
</ul>
</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Раздайте игрокам фишки и другие элементы'''
'''<span class="wica-counter-show"></span>. Раздайте игрокам фишки и другие элементы'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Раздайте каждому игроку фишки одного из цветов
<li class="showAll">Раздайте каждому игроку фишки одного из цветов
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</li>
</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Поставьте счётные фишки на дорожку подсчёта очков и приготовьтесь начать'''
'''<span class="wica-counter-show"></span>. Поставьте счётные фишки на дорожку подсчёта очков и приготовьтесь начать'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showAll">Поставьте 1 обычного подданного каждого игрока на деление "0" дорожки подсчёта очков (он будет служить в качестве счётной фишки)</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showAll">Choose the starting player by mutual agreement (e.g. the youngest) or at random.</li>
<li class="showAll">Определите случайным образом первого игрока (например, самого молодого).</li>
</div>
</div>
</ol>
</ol>
</div>


== <span id="Final scoring"></span>Финальный подсчёт очков ==
== <span id="Final scoring"></span>Финальный подсчёт очков ==
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<ul>
<ul>
<li>This section serves as a guide for the final scoring.</li>
<li>Этот раздел служит руководством для финального подсчёта очков.</li>
<li>Apply '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)|Scoring After the Game]]</span><span class="showC2_Graphics">[[Scoring After the Game|Scoring After the Game]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game|Scoring After the Game]]</span>'''<li>
<li>Примените '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)|Scoring After the Game]]</span><span class="showC2_Graphics">[[Scoring After the Game/ru|Начисление Очков в Конце Игры]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game|Scoring After the Game]]</span>'''<li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
</ul>
</ul>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showMessages">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span>
 
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>


<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>


<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
 
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>
 
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
 
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span></li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>
 
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
<ul class="showBarn">
<li>Score any <span class="showC1">followers</span><span class="showC2">meeples</span> deployed to <span class="showC1">farms</span><span class="showC2">fields</span> with '''barns'''.</li>
</ul>
</li>
 
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>


'''<span class="wica-counter-show"></span>. Perform final scoring'''
'''<span class="wica-counter-show"></span>. Проведите финальный подсчёт очков'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showFairyAndNotRingmaster markC1 markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster"> taking into account the '''fairy''' and the '''ringmaster'''</span><span class="showNotFairyAndRingmaster"> taking into account the '''ringmaster'''</span>
<li class="showAll">Подсчитайте очки за все незавершённые объекты<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Дороги'''</li>
   <li class="showAll">'''Cities'''
   <li class="showAll">'''Города'''
     <ul class="showPorxada markC2 markWE">
     <ul class="showPorxada markC2 markWE">
     <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.</li>
     <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.</li>
     </ul>
     </ul>
   </li>
   </li>
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Монастыри</span>'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Подсчитайте очки за все объекты, начисляемые в конце партии<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
   <ul>
   <ul>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showAll">'''Farms'''</li>
   <li class="showAll">'''Поля'''</li>
   </ul>
   </ul>
</li>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
<li class="showEndOfGameScoring markWE">Resolve final scoring
   <ul>
   <ul>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens''' (1 point per remaining token)</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
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   </ul>
   </ul>
</ol>
</ol>
</div>


<div class="mw-translate-fuzzy">
</div>
</div>
</onlyinclude>
</onlyinclude>
</div>


{{FootnoteIconPara_ru}}
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[[Category:Completed]]
[[Category:Completed]]

Latest revision as of 18:45, 26 November 2023



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Игровой справочник

от Meepledrone



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Подготовка



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Финальный подсчёт очков



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Примечания

Для лицензирования иконок и объяснения, пожалуйста, посетите страницу иконок.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points