Начисление очков в ходе игры
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Заглавная страница > Каркассон > Начисление очков в ходе игры
Селектор дополнений
Трансмогрификация...
Начисление очков в ходе игры
Трансмогрификация...
Легенда: | ||||||||
Очки за квадраты объектов | Очки за фишки | Очки за дополнительные объекты | Подсчёт очков основного объекта |
Feature may trigger castle scoring | Points may be stolen by a robber |
|-
| align="center" valign="top" || valign="middle" |
Монастырь (монах / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) → |
9 очков (квадрат объекта и восемь окружающих его квадратов)1 point for the feature + 1 point per tile around it |
Neighboring Vineyard(s) | (+3) points / adjacent vineyard |
Neighboring Little building(s) |
|
Challenge resolution | When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points. |
For a Darmstadt Church | (+3) points to majority in feature tiles and tiles around it |
Markets of Leipzig: All players with a followermeeple on Bookbinders quarter | (+4) points / scored feature
|
|- class="showLandSurveyors"
| colspan="2" ||- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | Land surveyor action for monastic features || class="scoringCore" | Depending on active scoring tile|- class="showLandSurveyors"
| colspan="2" |Hermit Monastery scoring tile | (-1) point / tile with city segment(s) |
Pilgrimage Route scoring tile | (+1) point / tile with road segment(s) or a wooden bridge |
Wealth scoring tile | (+3) point / feature |
|- class="showVineyards"
| colspan="2" ||- class="showVineyards" valign="top"
| class="scoringFeature" | Neighboring Vineyard(s) || (+3) points / vineyard|- class="showLittleBuildings"
| colspan="2" ||- class="showLittleBuildings" valign="top"
| class="scoringFeature" | Neighboring Little building(s) ||- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|- class="showGhosts"
| colspan="2" ||- class="showGhosts" valign="top"
| class="scoringMeeple" | Ghosts || (-2) points / ghost added to player's followersmeeples on feature- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showShrines"
| colspan="2" ||- class="showShrines" valign="top"
| class="scoringFeature" | Challenge resolution || When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.|- class="showDarmstadt"
| colspan="2" ||- class="showDarmstadt" valign="top"
| width="50%" class="scoringMeeple" | For a Darmstadt Church || width="50%" |(+3) points to majority on feature tile and 8 tiles around it (+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|- class="showMarketsOfLeipzig"
| colspan="2" ||- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | Markets of Leipzig: All players with a followermeeple on Bookbinders quarter || (+4) points / scored feature- The feature has to be occupied by any player
- Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
|}
|- class="showBarn"
| align="center" valign="top" rowspan="2" || valign="middle" |
FarmField & Barn - Scenario 1 → | Placing a barn assuming majority of farmers |
City adjacent to farmfield | 3 points / completed city
|
Castle adjacent to farmfield | 4 points / castle |
FarmField with pig | (+1) point / castle or completed city |
FarmField with pig-herd | (+1) point / castle or completed city
|
City with Cathars / Siege / Besiegers | (x2) points for affected city
|
Little building(s) on farmfield tiles |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showBarn" | valign="middle" |
FarmField & Barn - Scenario 2 → | Connecting to farmfield with a barn assuming majority of farmers |
City adjacent to farmfield | 1 point / completed city
|
Castle adjacent to farmfield | 2 points / castle |
FarmField with pig | (+1) point / castle or completed city |
FarmField with pig-herd | (+1) point / castle or completed city
|
City with Cathars / Siege / Besiegers | (x2) points for affected city
|
Little building(s) on farmfield tiles |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showCastles"
| align="center" valign="top" || valign="middle" |
Castles (castle occupier / knight / lord) → | When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showWindRoses"
| align="center" valign="top" || valign="middle" |
Wind rose placement on correct quadrant → | 3 points |
|- class="showRussianPromos"
| align="center" valign="top" || valign="middle" |
Baba Yaga's hut (Baba Yaga) → | 1 for the tile + 0 points for no empty square spaces around it |
Neighboring Little building(s) |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" || valign="middle" |
Garden (abbot) → |
9 points (the garden and the eight tiles around it)
1 point per tile in the square space with the garden and the 8 spaces around it
9 points (the square space with the garden and the eight spaces around it)
|
Neighboring Little building(s) |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showGermanCastles"
| align="center" valign="top" || valign="middle" |
Castle in Germany (knight/lord/castle occupant) → |
12 points (2 points for the German castle and 1 point per tile around it) 2 points for the German castle + 1 point per tile in the 10 square spaces around it 12 points (the two square spaces with the German castle and the ten spaces around it) |
Neighboring Little building(s) |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showGermanCathedrals"
| align="center" valign="top" || valign="middle" |
Cathedral in Germany (archbishop) → |
|
Road segments on German cathedral(s) | 1 point / road segment
|
Road | 1 point / road tile
|
Tile with wooden bridge(s) |
|
Road with tunnel(s) |
|
Road with labyrinth(s) |
|
Road with ferries |
|
Road on Leipzig tile |
|
Road with inn(s) | (+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
|
Little building(s) on German cathedral tiles and on connected road tiles |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showCemeteries"
| align="center" valign="top" || valign="middle" |
Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature → | 0 points 1 extra guard followermeeple in player's color, if available
|
Little building(s) on cemetery tile and on adjacent tiles |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showHauntedCastles"
| align="center" valign="top" || valign="middle" |
Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature → |
2 points / tile with mist (the feature tile and the eight tiles around it) 2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it) 2 points / tile with mist (the feature tile and the eight spaces around it)
|
Little building(s) on haunted castle tile and on adjacent tiles |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showEasterInCarcassonne"
| align="center" valign="top" || valign="middle" |
Easter Nest: Player completing feature and players with followersmeeples in the vicinity | 2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
|
|- class="showEasterInCarcassonne"
| align="center" valign="top" || valign="middle" |
Easter Bunny movement: Players with followersmeeples meeting the Easter Bunny | 1 Easter egg to the owner of each followermeeple on tiles the Easter Bunny hops on or over |
|- class="showFortuneTeller"
| align="center" valign="top" || valign="middle" |
Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature → | 0 points
|
Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
|
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
Fortune teller tent: Player completing the tent | 3 points / feature scored |
|- class="showWatchtowers"
| align="center" valign="top" || valign="middle" |
Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower → | Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
|
Watchtower with meeple symbol | 2 points / followermeeple
|
Watchtower with road symbol | 1 point / tile showing at least one road segment
|
Watchtower with cloistermonastery symbol | 3 points / monastic building, such as:
|
Watchtower with pennantcoat of arms symbol | 2 points / pennantcoat of arms |
Watchtower with city symbol | 1 point / tile showing at least one city segment |
|- class="showBets"
| align="center" valign="top" || valign="middle" |
Betting Office: Player with betting chip matching the number of tiles of completed road or city → | Depends on the betting chip, featuring one or two bets.
|
Betting chip 2/6 |
|
Betting chip 3/5 |
|
Betting chip 3/6 |
|
Betting chip 4/7+ |
|
Betting chip 4 |
|
Betting chip 5/8+ |
|
|- class="showCircus"
| align="center" valign="top" || valign="middle" |
Circus: All players with followersmeeples in the vicinity of the big top → | Animal token points / followermeeple
|
|- class="showAcrobats"
| align="center" valign="top" || valign="middle" |
Acrobat pyramid (acrobats): All players with followersmeeples in the pyramid → | 5 points / followermeeple |
Ghosts | (-2) points / ghost added to player's followersmeeples on feature
|
|- class="showFruitBearingTrees"
| align="center" valign="top" || valign="middle" |
Fruit-bearing trees → | Two possible fruit actions: |
Harvesting | Fruit token points |
Selling | Depends on number of tokens sold:
|
|- class="showSpielDoch2018"
| align="center" valign="top" || valign="middle" |
Spiel Doch! 2/2018 tiles placement in correct order → |
|
|- class="showTollkeepers"
| align="center" valign="top" || valign="middle" |
Tollkeepers: All players with a tollhouse on crossing at the end of completed road → | Depends on number on tollhouse: 1 or 2
|
Raising toll 1 (small toll) | 1 point / farmhouse, shed, garden and highwaymen on the road 3 points / group of travelers on the road
|
Raising toll 2 (large toll) | 2 point / farmhouse, shed, garden and highwaymen on the road 6 points / group of travelers on the road
|
|- class="show20thAnniversaryExpansion"
| align="center" valign="top" width="104" || valign="middle" |
20th Anniversary arrow symbol not activated on tile just placed → | 2 points
|
|- class="showFigureScoringDuringGame" ! colspan="2" | Scoring figures during the game |- class="showFairy"
| align="center" valign="top" || valign="middle" |
Fairy | Two scoring scenarios: |
Starting turn → | 1 point / turn start
|
Scoring feature → | 3 points / feature scored
|
|- class="showTower"
| align="center" valign="top" || valign="middle" |
The tower | Two scoring scenarios: |
Prisoner exchange | 0 points |
Prisoner ransom | (-3) points to payer
|
|- class="showTeacher"
| align="center" valign="top" || valign="middle" |
Teacher control → | Equal points to next score |
|- class="showMessages"
| align="center" valign="top" || valign="middle" |
Dispatch → | 2 points OR depends on tile: | ||||
Score smallest road | After-the-game points for road with at least one of player's followersmeeples and the lowest scoring
| ||||
Score smallest city | After-the-game points for city with at least one of player's followersmeeples and the lowest scoring
| ||||
Score smallest cloistermonastery | After-the-game points for cloistermonastery with at least one of player's followersmeeples and the lowest scoring
| ||||
2 points for each pennantcoat of arms | 2 points / pennantcoat of arms in cities with at least one of player's followersmeeples | ||||
2 points for each knight | 2 points / knight in cities with at least one of player's followersmeeplesmeeples | ||||
2 points for each farmer | 2 points / player's farmers | ||||
One tile | 0 points from dispatch itself (there may be points from playing the tile) | ||||
Score a followermeeple and remove it from the board | After-the-game points for chosen feature with at least one of player's followersmeeples
| ||||
|
|- class="showRobbers"
| align="center" valign="top" || valign="middle" |
Robber beside scoring counting figure | 1/2 primary points scored (rounded up) |
|- class="showGingerbreadMan"
| align="center" valign="top" || valign="middle" |
Gingerbread Man: All players with followersmeeples in the city → | 1 point / tile per followermeeple the player has in the city
|
|- class="showSheep"
| align="center" valign="top" || valign="middle" |
Shepherd herds the flock intoguides the flock to the stable → | 1 point / sheep depicted |
|- class="showAbbot"
| align="center" valign="top" || valign="middle" |
Abbot returned → |
1 point for the feature tile + 1 point per tile around it 1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it
|
Ghosts | (-2) points / ghost added to the abbot
|
|- class="showRingmasterScoring"
| align="center" valign="top" || valign="middle" |
Ringmaster on feature just completed → | 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
|
|- class="showBathhouses"
| align="center" valign="top" || valign="middle" |
Bathhouse: Rebuying your followermeeple | (-number on bathhouse) points / bathhouse
|
|- class="showPeasantRevolts"
| align="center" valign="top" rowspan="2" || valign="middle" |
Peasant revolt: Protecting a followermeeple | Depends on action |
Protecting followermeeple during placement | (-4) points
|
Protecting followermeeple already placed | (-2) points
|
|- class="showPeasantRevolts" |
Peasant revolt: Scoring followersmeeples protected from revolt | |
Peasant revolt affecting a given feature type | 2 points / protected followermeeple on given features |
|- class="showOtherScoringDuringGame" ! colspan="2" | Other scoring during the game
|- class="showCatapult"
| align="center" valign="top" || valign="middle" |
Catapult: Archery tournament → | Depends on the outcome |
Token which lands closest to the target fair tile | Hurler 5 points |
|- class="showCatapult"
| align="center" valign="top" || valign="middle" |
Catapult: Playing catch → | Depends on the outcome |
Caught | Catcher 5 points |
Not caught — and not far enough | Catcher 5 points |
Not caught — but far enough | Hurler 5 points |
Touched — but not caught | Hurler 5 points |
|- class="showBazaars"
| align="center" valign="top" || valign="middle" |
Bazaar: All players | +number of points awarded based on bidding to seller, if any → -number of points awarded based on bidding to buyer
|
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Fortune: Current player only → | 3 points |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Tax: All players with knights → | (1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city) |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Famine: All players with farmers → | |
City adjacent to farmfield | 1 point / completed city per farmer (computed for each farmfield) |
Castle adjacent to farmfield | 2 points / castle per farmer (computed for each farmfield) |
FarmField with pig | (+1) point / castle or completed city per farmer (computed for each farmfield) |
FarmField with pig-herd | (+1) point / castle or completed city per farmer (computed for each farmfield)
|
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Storm: All players → | 1 point / followermeeple in player's supply |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Inquisition: All players with monks → | 2 points / monk |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Plague / Pestilence / Pest: All players | 0 points
|
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector → | Three possible options: |
One followermeeple in crown space with only one space | 3 points |
One followermeeple alone in crown space with two spaces | 6 points |
Two followersmeeples in crown spaces with two spaces | 3 points per followermeeple |
|- class="showGifts"
| align="center" valign="top" || valign="middle" |
The Gifts: Road Sweeper → | After-the-game points for a chosen uncompleted road
|
Ghosts | (-2) points / ghost added to player's followermeeple on feature
|
|- class="showGifts"
| align="center" valign="top" || valign="middle" |
The Gifts: Cash Out → | 2 points per followermeeple on chosen feature
|
|- class="showWondersOfHumanity"
| align="center" valign="top" rowspan="2" || valign="middle" |
The Wonders of Humanity: Notre-Dame → | 3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
|
|- class="showWondersOfHumanity" | valign="middle" |
The Wonders of Humanity: Stonehenge → | 3 points for each occupied road completed by the wonder's owner
|
|}
1. Введение
Этот Селектор дополнений позволяет выбрать, какие дополнения (или их части) следует использовать на справочных страницах WICA. В соответствии с вашим выбором будет адаптированы Порядок игры и разделы Подсчёта очков. Таким образом, вы можете настроить WICA в соответствии с вашей игрой без каких-либо помех со стороны оставшихся дополнений.
Как указывалось выше, дополнения, объединяющие несколько элементов, позволяют осуществлять детальный отбор его элементов. Например, вы можете выбрать тайлы аббатства и повозку из дополнения "Аббатство и мэр" и исключить амбар и мэра.
2. Руководство по использованию
Селектор имеет несколько вкладок, и ниже есть область, в которой всегда отображается текущий выбор, независимо от того, какая вкладка отображается.
Вы можете нажать на любую метку вкладки, чтобы перейти на нужную вкладку. Дополнительные щелчки по выбранной вкладке свернут её и развернут обратно, чтобы при необходимости получить доступ к селектору. Переключение на другую вкладку автоматически развернёт селектор.
В следующих разделах описываются вкладки и их функциональные возможности.
2.1. Вкладки "Дополнения"
Первые три вкладки слева позволяют вам выбирать дополнения полностью или частично, когда это возможно.
- Крупные дополнения: перечисляет все официальные крупные дополнения HiG.
- Малые дополнения: перечисляет все официальные малые дополнения HiG и некоторые их лицензированные эквиваленты.
- Другие дополнения: перечисляет остальные лицензированные дополнения, а также некоторые неофициальные.
На этих вкладках отображается список дополнений, где каждой метке предшествует флажок, позволяющий её выбор и отмену, если она заполнена.
Эти дополнения с различными компонентами показывают кликабельный символ "[+]" после них, если вкладка закрыта, или "[–]", если открыта. В последнем случае все компоненты отображаются и могут быть выбраны и отменены по отдельности.
Каждая вкладка имеет текстовую метку в соответствии с форматом "Группа (X/Y)", чтобы определить набор перечисленных дополнений (обозначается Группой), количество выбранных дополнений (обозначается X) и общее количество доступных (обозначается Y).
2.2. Вкладка "Быстрые селекторы"
Это четвёртая вкладка слева. Она позволяет вам выбирать из заранее определенного списка доступных наборов дополнений. Эта вкладка содержит следующие элементы:
- Раскрывающийся список and a и кнопка "Выбрать дополнения": Они позволяют выбрать и загрузить заранее определённый пакет дополнений, например Big Box или все дополнения для Нового издания.
- Кнопка "Очистить всё" опустошает ваш текущий список одним щелчком.
- Кнопка "Выбрать всё" позволяет выбрать все доступные дополнения одним щелчком.
2.3. Вкладка "Фильтры"
Это пятая вкладка слева. Она позволяет вам выбрать, какие издания Каркассона будут отображаться, и ваше предпочтительное издание. Рассматриваемые издания – 1-ое Издание (К1), Новое Издание (К2) и Зимний Праздник (ЗП), которые включается творческим образом, если некоторые из из дополнений представляют интерес.
Вкладка отображает две панели:
- Панель "Показать издания": она содержит флажок для каждого доступного издания (К1, К2 и ЗП.) Селектор покажет дополнения, принадлежащие только отмеченным изданиям. Например, если установлен флажок 1-ого издания (К1), то такие дополнения, как "Колесо фортуны" или "Halflings", будут доступны в Селекторе дополнений, в противном случае они не будут доступны для выбора. По крайней мере, одно издание должно быть выбрано, поэтому они не могут быть отменены одновременно.
- Описываются Игровой Справочник, Порядок Игры, правила Подсчёта очков и Игровые фишки: Если существуют различия между изданиями, то будут показаны предпочтительные правила издания и формулировки. Например, движение дракона будет отображаться в разных шагах в Порядке игры в зависимости от того, выбран ли К1 или К2.
- Отображается графика в разделах Подсчёта очков: Для дополнений, доступных в обоих изданиях, показанные изображения будут соответствовать выбранному изданию. Изображения из дополнения, существующего только в одном издании, не изменятся.
Переключатель для издания будет включён только в том случае, если такое издание доступно, то есть оно выбрана на панели "Показать издания".
Он также включает флажок с надписью "Отметить адаптации правил": Если он установлен, то все правила, отображаемые в Игровом справочнике, Порядке игры и Игровых фишках, не соответствующие предпочтительному изданию, будут выделены.
На этой вкладке отображается метка, похожая на "Фильтры (К1/К2/ЗП) #", в которой перечислены все выбранные издания в круглых скобках, а одно из них подчеркнуто, указывая на то, что оно является предпочтительным. Знак "#" присутствует, если выделены адаптации правил.
2.4. Помощь
Это текущая вкладка, отображаемая со справочной информацией о Селекторе дополнений.