Порядок Игры

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This page is a translated version of the page Order of Play and the translation is 40% complete.
Outdated translations are marked like this.





Трансмогрификация...

Порядок игры

от Meepledrone, построено на основе, предоставленной SkullOne и obervet.



Трансмогрификация...

Once or twice, if double turn

1. Размещение квадрата

Шаг 1A: Начать Ход

  1. If the fairy is next to one of your followersmeeples, score 1 point. (If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.) MESSAGES (#1A) ROBBERSROBBER CHOICE
  2. if no fleas are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.

Для этого шага нет никаких особых действий.

Шаг 1B: Открыть Квадрат

  1. If you have tiles that you are required to play, you must use them instead of drawing a new tile (or maybe several) or choosing a tile from your supplyIf you have tiles that you are required to play, you must use them instead of drawing a new tile (or maybe several) or choosing a tile from your supply.
    • If you have a tile from a previous bazaar auction, you must use that tile.
    • If you have a wonder tile in your supply, you must use that tile.
      • If the wonder tile cannot be placed, draw an additional tile to place it right before the wonder tile. Discard any invalid tile and draw one tile at a time until the placement of the drawn tile and the wonder tile are both valid.
    • If you chose to draw extra tiles for your fortune teller(s) in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
      • If not possible, discard any invalid tile left and draw one tile at a time until it is valid.
  2. If you do not have to use a tile and you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
  3. If you did not perform any previous action in Step 1B, randomly draw a tile. If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  4. Случайным образом вытяните квадрат. If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  5. Покажите квадрат всем игрокам.
  6. If a Wheel of Fortune icon is on the tile, resolve Wheel of Fortune. MESSAGES (#1B) ROBBER CHOICE
  7. If a hill is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.
  • Randomly draw a tile. Additionally draw one extra tile for each one of your fortune teller(s). Choose one of the tiles drawn with a valid placement.
    • If you chose to draw extra tiles for your fortune teller(s) and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.
    • If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  • Show the tile to all players. Place the tile in front of you while performing the actions associated to the tile.Place the tile in front of you while performing the actions associated to the tile.Place the tile in front of you while performing the actions associated to the tile.
  • If a hill is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.
  • If a Wheel of Fortune icon is on the tile, resolve Wheel of Fortune. ROBBERS WONDER
  • If a peasant revolt symbol is on the tile, resolve the peasant revolt for the feature type indicated. ROBBERS WONDER
  • If the tile is placeable and you decide to open a gift in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. TREE TRAP / LAKE TRAP ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS WONDER
  • Шаг 1C: Разместить Квадрат

    1. Разместите квадрат. You must build a bridge if doing so is required to make the tile placement legal. (Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.) You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed. No bridge can be built on an acrobat tile with one or more acrobats. If the placement is illegal without the bridge, you may choose to discard the tile and go back to Step 1B.
    2. Примечание: любой основанный на квадратах объект, который завершился, в этот момент считается завершённым.
    3. If a volcano symbol is on the tile, place the dragon on this tile.
    4. If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, you may remove a knight of your choice and skip Steps 2B-1 and 2B-2.
    5. If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it.
    6. If a gold symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.
  • Discard and re-shuffle the remaining extra tiles provided by your fortune teller(s), unless your builder granted you a double turn.
  • Note: any tile-based feature that is finished is considered complete at this time.
  • If a volcano symbol is on the tile, place the dragon on this tile.
  • If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, you may remove a knight of your choice and skip Steps 2B-1 and 2B-2.
  • If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it.
  • If a gold symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.
  • If a mage and witch symbol is on the tile, or if the tile joins the features with the Mage and Witch, you must move the Mage or the Witchthe Magethe Witch.
  • If a robber symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.
  • If there is a quarter-wind rose on the tile and you place the tile in the appropriate quadrant of the playing farmfield, you score 3 points. ROBBERS WONDER
  • If a hill is on the tile, place the hill tile while keeping the face-down second tile underneath it.
  • If placing the Solovei Razboynik tile on a road (or if connecting roads to it), all the thieveshighwaymen on the road are affected by this tile. TREE TRAP
  • If placing the Vodyanoy tile, all the followersmeeples on adjacent tiles are affected by this tile. LAKE TRAP
  • If the tile placed shows La Porxada, the player may choose between two actions:
    • Swapping followersmeeples in play: the player can exchange one followermeeple with one of another player. If the other player rejects, the player must eliminate one of their followersmeeples for the remainder of the game. The active player may protect the exchanged followermeeple against peasant revolts by paying points. Any followersmeeples exchanged will keep their protection against peasant revolts.
    • Final scoring bonus
  • If placing an Easter Bunny tile, place the Easter bunny figure on it.
  • If placing a circus tile for the first time, place an animal token facedown on the circus area and then the big top on it.
  • If there is a fruit-bearing tree on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)
  • If placing the second Spiel Doch! 2/2018 tile and they are in the correct order when using the variant rules, you score 5 points. ROBBERS WONDER
  • If the tile placed is the last one to surround a bathhouse with a trapped followermeeple, the followermeeple can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.
  • If you placed a 20th Anniversary Expansion tile without activating its arrow symbol, you score 2 points (even if you activate an arrow symbol on an adjacent tile). ROBBERS WONDER
    • Only one arrow can be activated even if you used an additional tile to place a wonder tile.
  • If you activated an "extra turn" arrow symbol on a 20th Anniversary Expansion tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one (even if it is a double turn). You cannot not get a second extra turn in a row this way.
  • If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a gift card, look at it without showing it to anyone, and place it face down in your supply.
  • If you placed a tile with spell circles in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own followersmeeples. If any of your followersmeeples ends up with three ghosts, remove the followermeeple and its ghosts.
  • If you placed the Stonehenge wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. ROBBERS
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS WONDER
  • 2. Выставление подданного

    Шаг 2A: Переместить Фишки (Пролог)

    1. If you have a followermeeple on a bathhouse, you may buy the followermeeple back by losing as many points as the number on the bathhouse tile. You can place the followermeeple in the same turn.

    Для этого шага нет никаких особых действий.

  • If you placed a tile with spell circles, move ghosts from the 8 surrounding tiles to place them on the spell circles. If there are not enough, take the remaining ghosts from the supply, if any available.
  • If the tile you placed extended the mist, add one ghost from the supply to an opponent's followermeeple, if possible. If this is its third ghost, remove the followermeeple and its ghosts.
    Additionally, if the mist has ghosts on spell circles (except those on the tile just placed, if any), add ghosts from those spell circles to followersmeeples from any opponents, if possible (otherwise move the ghosts to the supply):
    • Move one ghost from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete
    • Move all the ghost from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed

    If any followermeeple is added a third ghost, remove the followermeeple and its ghosts immediately.

  • If the tile you placed limited the mist, add one ghost from the supply to one of your own followersmeeples, if possible. If this is its third ghost, remove the followermeeple and its ghosts.
    Additionally, if the mist has ghosts on spell circles (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your followersmeeples, if possible (otherwise move the ghosts to the supply). If any followermeeple is added a third ghost, remove the followermeeple and its ghosts immediately.
  • If you have a followermeeple on a bathhouse, you may buy the followermeeple back by losing as many points as the number on the bathhouse tile. You can place the followermeeple in the same turn.
  • There are no particular actions for this step.

    Шаг 2B-1: Переместить Фишки (Фаза 1)

    Skip this step if you removed a knight with a princess symbol.
    Otherwise, you may do one and only one of the following:
    Вы можете сделать одно и только одно из следующих действий:

    1. Выставить подданного. The magic portal and flier can be used, if present on the tile.The magic portal can be used, if present on the tile.The flier can be used, if present on the tile. (Forbidden if volcano or plague source was played.)(Forbidden if plague source was played.)(Forbidden if volcano was played.)
      • Обычного подданного на объект or wooden bridge
      • Big followerLarge meeple on feature or wooden bridge
      • Mayor in city
      • Wagon on feature (not farmfield) or wooden bridge
      • Abbot on garden or monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church)
      • Ringmaster on feature or wooden bridge
  • Every player may have only 2 followersmeeples on a fortune teller tent at the same time.
  • Deploy a followermeeple to normal or black tower piecefloor LAKE TRAP
    • Normal followermeeple
    • Big followerLarge meeple
    • Ringmaster
    • Guard followermeeple
  • Perform an acrobat action
    • Add a normal followermeeple to an uncompleted acrobat pyramid with no wooden bridge on the tile LAKE TRAP:
      • By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.
      • By means of a magic portal, if present on the tile and not used earlier.
      • By means of a flier, if present on the tile and not used earlier.
      • By means of a 20th Anniversary Expansion 'place meeple' arrow symbol, if activated by the tile placement.
      If the acrobat pyramid has three followersmeeples now, it will be considered complete at this time.
    • Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it (including any ghosts added to them) to allow players to build a new acrobat pyramid in future turns. ROBBERS WONDER
  • Deploy one of your other figures. (Forbidden if volcano was played.) (Forbidden after playing plague source.)
    • Pig to a farmfield containing one of your followersmeeples
    • Builder to a city or road containing one of your followersmeeples
    • Shepherd to a farmfield not already containing a shepherd. You must perform the following action:
      • ExpandGrow the flock action (draw a token)
  • Deploy the barn. The farmfield will be scored as a normal feature in Step 3B.
  • Perform one special action
    • Place a followermeeple on the Wheel of Fortune
    • Remove one of your own figure from anywhere in the playing area if the festival symbol was on the played tile
    • Retrieve 1 followermeeple or special figure trapped by Vodyanoy or Solovei Razboynik.
    • Remove your abbot (and any ghosts added to it) and score its points ROBBERS WONDER
    • Protect 1 followermeeple against peasant revolts in exchange for points.
  • Deploy / move a neutral figure or token
    • Place a normal or black tower piecefloor on any tower base or place a normal, black or white tower piecefloor to any available tower (white tower is not available).
      • You may capture a followermeeple if appropriate.
      • If two players have captured one of each other’s followersmeeples, they must immediately be exchanged.
    • Place a little building on the tile just played
    • Move the fairy next to one of your followersmeeples (not allowed if on a castle)
    • Place or move your tollhouse on a free crossroad
  • Шаг 2B-2: Переместить Фишки (Фаза 2)

    Skip this step if you removed a knight with a princess symbol.
    Otherwise, you may do one and only one of the following:
    You may do one and only one of the following:

    1. Place the phantom in the same way as a normal followermeeple on feature or wooden bridge. The flier and magic portal, if present on the tile, can be used as long as they were not used in Step 2B-1.The magic portal, if present on the tile, can be used as long as it was not used in Step 2B-1.The flier, if present on the tile, can be used as long as it was not used in Step 2B-1. A 20th Anniversary Expansion arrow symbol can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in Step 2B-1. The phantom may be protected if placed on a feature affected by peasant revolts in exchange for points. This step is forbidden if a volcano or plague source tile was played.This step is forbidden if a volcano tile was played.This step is forbidden if a plague source tile was played. TREE TRAP / LAKE TRAP
      • Note: Every player may have only 2 followersmeeples on a fortune teller tent at the same time.
    2. Deploy a phantom to a normal or black tower piecefloor LAKE TRAP
    3. Perform one special action
      • Place a phantom on the Wheel of Fortune

    Для этого шага нет никаких особых действий.

    Шаг 2C: Разрешение Перемещения Фишек

    1. If a ferry lake was on the placed tile, place a ferry. TREE TRAP
    2. If placement of a tile extended a road with a ferry, the ferry may be moved. Each ferry may only be moved once per turn. TREE TRAP
    3. If placement of the tile extended the farmfield with your shepherd, you must choose one of the following two actions:
      • ExpandGrow the flock (draw a token)
      • Herd the flock intoGuide the flock to the stable (score 1 point per sheep) ROBBERS WONDER
    4. Additionally, if placement of the tile closed the farmfield completely (by roads and/or city walls for example) with one or more shepherds, the following action is triggered automatically:
      • Herd the flock intoGuide the flock to the stable (score 1 point per sheep) ROBBERS WONDER
    5. If the tile placed has one or more followersmeeples on any of its features, and it has one fruit-bearing tree or is adjacent to one or more of them, you may perform one of the following actions per tree and followermeeple:
      • Harvesting: Take the top-most fruit token (if available) and score fruit points ROBBERS WONDER
      • Selling: Sell from 1 to 4 fruit tokens and score accordingly ROBBERS WONDER
    6. If you placed the Notre-Dame wonder tile in an earlier turn and you just placed a followermeeple on a tile adjacent to at least one monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church), you score 3 points. ROBBERS
    7. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#2) ROBBERS WONDER
    8. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#2) ROBBERS WONDER

    Для этого шага нет никаких особых действий.

    2b. Moving the dragon

    Step 2D: The Dragon Moves

    1. HiG & ZMG rules: If a dragon symbol was on the placed tile, move the dragon.
    2. If a dragon symbol was on the placed tile, move the dragon.

    3. Подсчёт очков за объект

    Шаг 3A: Определить Завершённые Объекты

    1. Определите все завершённые объекты:
      • Объекты, завершённые размещением квадрата or by abbey placement or by halfling placement or by German castle placement
        • Дороги
        • Города
        • Духовные строения:
          • Монастыри
          • Abbey
          • Shrine
          • German monastery (with monk)
          • Dutch & Belgian monastery (with monk)
          • Japanese building (with monk)
          • Darmstadt church
        • Baba Yaga's hut
        • Сады
        • German castles (except by another German castle)
        • German cathedrals
  • Roads or German cathedrals completed by placement of a bridge
  • Roads or German cathedrals completed by placement of a tunnel token
  • Roads or German cathedrals completed by placement or movement of a ferry
  • FarmsFields to be scored due to barn placement or joining of a farmfield with a farmer to one with a barn
  • Castles completed by the completion of a nearby feature (not on the same turn that the castle itself was built)
  • If the tile placed completed the city with La Porxada, all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed La Porxada chose the final scoring bonus
  • Resolve control of the completed features.
    • Normal followermeeple (1 vote)
    • Big followerLarge meeple (2 votes)
    • Wagon (1 vote)
    • Mayor (1 vote per pennantcoat of arms in the city)
    • Phantom (1 vote)
    • Abbot (1 vote)
    • Ringmaster (1 vote)
    • Guard followermeeple (1 vote)
    • Hill (If there is a tie, tied players with at least one followermeeple on a hill are considered to have control)
    • Citizen's Jury scoring tile: All players in a city share the majority no matter their votes
  • Players with majority on a completed road leading (directly or indirectly) to the City of Leipzig may send one followermeeple to a quarterdistrict where they have no presence yet.
  • Каждый игрок, получающий очки, выбирает порядок, в котором разрешаются его объекты.
    • Exception: You determine the scoring order if scoring multiple features controlled by different players and some arbitration is required.
    • Exception: You determine the scoring order if there are free bathhouses and multiple features with one followermeeple are scored.
    • Exception: A castle must be resolved immediately after any feature which triggers its completion (the castle owner selects the feature if multiple features in the fief were completed by the same tile placement).
    • Exception: Completed castles other completed castles' overlapping fiefs must be resolved together.
  • Выполните Шаг 3B для каждого завершённого объекта в выбранном порядке.
  • Шаг 3B: Разрешение Завершённых Объектов

    1. If a townsmall city was created by the tile placement, the townsmall city may be converted into a castle by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.
    2. If the Gingerbread Man is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. (How this would interact with a newly-formed castle is unknown. As a castle is no longer a city, the Gingerbread Man should likely be removed with no scoring.) ROBBER CHOICE WONDER
    3. Rewards for completing the feature
      • Collect any trade good tokens
      • If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the King or Robber Baron. Place the king token or robber baron token on the new largest feature accordingly
      • If you completed a fortune teller tent, score points for it. ROBBER CHOICE WONDER
    4. The player to your left may move one or more followersmeeples from the City of Carcassonne to the current feature. Everyone has this opportunity in turn, ending with you. TREE TRAP / LAKE TRAP
    5. Разрешение контроля завершённого объекта
      • Обычный подданный (сила 1)
      • Big followerLarge meeple (2 votes)
      • Wagon (1 vote)
      • Mayor (1 vote per pennantcoat of arms)
      • Phantom (1 vote)
      • Abbot (1 vote)
      • Ringmaster (1 vote)
      • Hill (If there is a tie, tied players with at least one followermeeple on a hill are considered to have control)
      • Citizen's Jury scoring tile: All players in a city share the majority no matter their votes
    6. If scoring a city or a road with at least one watchtower, score the watchtower bonus for each player with followersmeeples on a watchtower (no majority applied.) ROBBER CHOICE WONDER
    7. If scoring a road beginning or ending at crossroads with a tollhouse, score the toll for each tollhouse owner. ROBBER CHOICE WONDER
    8. Подсчитайте очки и начислите их контролирующему(им) игроку(ам) ROBBER CHOICE
      • Дорога (квадраты объекта + German cathedrals + inns + mage + witch + little buildings + German castles + bathhouses + labyrinths, taking into account scoring tiles)
    9. Города (квадраты объекта+ Cathars / siege / besiegers + cathedrals + mage + witch + little buildings + German castles + bathhouses + Darmstadtium, taking into account scoring tiles)
    10. Духовные строения (объект и окружающие квадраты + vineyards + little buildings, taking into account scoring tiles)
      • Монастырь
      • Abbey
      • Shrine
      • German monastery (with monk)
      • Dutch & Belgian monastery (with monk)
      • Japanese building (with monk)
      • Darmstadt church
    11. Fields with barn(s) (completed cities / castles + pig + pig-herd + Cathars / siege / besiegers + little buildings + ghosts)
    12. Baba Yaga's hut (feature tile + little buildings + ghosts)
    13. Gardens (feature and adjacent tiles + little buildings + ghosts)
    14. German castles (feature and adjacent tiles + little buildings + ghosts)
    15. German cathedrals (roads tiles and road segments on German cathedral tiles + inns + little buildings + ghosts)
    16. Haunted castles (feature and adjacent tiles with mist + little buildings + ghosts)
    17. Cemeteries (no points for feature + little buildings + ghosts) - Add 1 extra guard followermeeple to your supply, if available
    18. Note: If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
      • A castle scoring triggered by this feature (not applicable to fields with barn(s))
      • The teacher bonus triggered by this feature
    19. If a player has the teacher, that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. ROBBER CHOICE WONDER
    20. If a fairy is next to a followermeeple in the completed feature, that followermeeple’s owner receives 3 points. (This bonus does not affect acrobats in a pyramid.) ROBBER CHOICE WONDER
    21. Each player scores their ringmaster, if placed on a completed feature (no majority is considered). ROBBER CHOICE WONDER
      • Features triggering the bonus: road, city, cloistermonastery and farmfield (basic game features)
    22. Each player complying with the Markets of Leipzig requirements for the completed feature will score the appropriate bonus. ROBBER CHOICE WONDER
    23. If the feature completed is a Darmstadt church, the player(s) with the majority in the vicinity of the church will receive 3 bonus points. ROBBER CHOICE WONDER
    24. If there is at least one free bathhouse, any followermeeple that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the followermeeple's owner. You choose the order of these scorings if several followersmeeples are affected. LAKE TRAP
    25. Remove the mage or witch if they were involved in the scoring of this feature.
    26. Remove the mage if it was involved in the scoring of this feature.
    27. Remove the witch if it was involved in the scoring of this feature.
    28. If a heretic or monk completes its feature, determine if a “race to completion" has been won. If so, return the losing followermeeple to its owner.
    29. Move any wagons on the completed feature to any adjoining unoccupied uncompleted featureany unoccupied uncompleted feature on the same tile or around it, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise.
    30. Верните всех оставшихся на завершённом объекте подданных своим владельцам.
    31. If one or more of the school's roads were completed, you receive the teacher from the school tiles.

    Шаг 3C: Разрешение Подсчёта Очков Квадрата

    1. If there is at least one gold piece on a tile with the completed features, gold pieces are distributed to the controlling player(s)
    2. For each tollhouse that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)
    3. If you scored points for at least one road, city or monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church), change the active scoring tiles for the three feature types.
    4. If a new circus tile was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. ROBBERS WONDER
    5. If a city or a road with one or more betting offices was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. ROBBERS WONDER
    6. If you played a Gingerbread Man tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. [1] ROBBERS WONDER
    7. If you did not score any points from placement of the tile this turn, but one or more opponents did, you may place a followermeeple in the City of Carcassonne. Then, if you did the placement, you may move the Count to a quarterdistrict of your choice.
    8. Consider the total movement of your counting figures after all the features are scored: MESSAGES (#3) ROBBERS

    Для этого шага нет никаких особых действий.

    3b. Moving the dragon

    Step 3D: The Dragon Moves

    1. RGG rules only: If a dragon symbol was on the placed tile, move the dragon.
    No title defined

    No rules defined.

    4. Дополнительные действия

    Шаг 4B: Разрешение Хода

    1. If you had a builder on a road or city that was extended by the placement of the tile, repeat Steps 1B through 4A once more and only once more.


    Примечания

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    1. Интерпретация из сообщества This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.