Difference between revisions of "Carcassonne Game Reference/ru"

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== Селектор дополнений ==
== Селектор дополнений ==
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<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
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{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
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'''Краткий обзор подготовки'''
'''Краткий обзор подготовки'''


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'''<span class="wica-counter-show"></span>. Выберите дополнения и правила'''
'''<span class="wica-counter-show"></span>. Выберите дополнения и правила'''
<ol class="wica-list">
<ol class="wica-list">
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<li class="showAll">Определите и согласуйте любые '''варианты правил''' - в соответствии с выбранным изданием(ями) - или домашними правила, разрешите и согласуйте любые моменты толкования и проясните области возможного недопонимания или противоречия.</li>
<li class="showAll">Определите и согласуйте любые '''варианты правил''' - в соответствии с выбранным изданием(ями) - или домашними правила, разрешите и согласуйте любые моменты толкования и проясните области возможного недопонимания или противоречия.</li>
</ol>
</ol>
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'''<span class="wica-counter-show"></span>. Подготовьте стартовый(ые) квадрат(ы)'''
'''<span class="wica-counter-show"></span>. Подготовьте стартовый(ые) квадрат(ы)'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Отложите стартовый(ые) квадрат(ы) в соответствии с выбранными дополнениями, если таковые имеются
<li class="showAll">Отложите стартовый(ые) квадрат(ы) в соответствии с выбранными дополнениями, если таковые имеются
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   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>
</div>


   <li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
   <li class="showRivers_Any">Place the '''river spring''' tile and prepare the other river tiles
     <ul>
     <ul>
     <li class="showRiverII">Separate the fork tile </li>
     <li class="showRiverII markWE">Separate the fork tile </li>
     <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
     <li class="showAll">Separate the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> </li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> at the bottom</li>
     </ul>
     </ul>
   </li>
   </li>
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'''<span class="wica-counter-show"></span>. Отложите элементы, необходимые во время игры'''
'''<span class="wica-counter-show"></span>. Отложите элементы, необходимые во время игры'''


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<ol class="wica-list">
<ol class="wica-list">
<li class="showTilesAndTokens markWE">Tiles and tokens:
<li class="showTilesAndTokens markWE">Tiles and tokens:
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</li>
</li>
</ol>
</ol>
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'''<span class="wica-counter-show"></span>. Раздайте игрокам фишки и другие элементы'''
'''<span class="wica-counter-show"></span>. Раздайте игрокам фишки и другие элементы'''


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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Раздайте каждому игроку фишки одного из цветов
<li class="showAll">Раздайте каждому игроку фишки одного из цветов
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</li>
</li>
</ol>
</ol>
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'''<span class="wica-counter-show"></span>. Поставьте счётные фишки на дорожку подсчёта очков и приготовьтесь начать'''
'''<span class="wica-counter-show"></span>. Поставьте счётные фишки на дорожку подсчёта очков и приготовьтесь начать'''
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<ol class="wica-list">
<ol class="wica-list">
<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span>


<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>
 
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>


<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>


<li class="showCastles markWE">Remove '''castle lords''' still on the game board</li>
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>
 
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
 
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
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</ul>
</ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>
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'''<span class="wica-counter-show"></span>. Проведите финальный подсчёт очков'''
'''<span class="wica-counter-show"></span>. Проведите финальный подсчёт очков'''


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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Подсчитайте очки за все незавершённые объекты<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster  markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Подсчитайте очки за все незавершённые объекты<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster  markC1 markWE"> taking into account the '''ringmaster'''</span>
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   </ul>
   </ul>
</ol>
</ol>
</div>


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{{FootnoteIconPara_ru}}
{{FootnoteIconPara}}


[[Category:Completed]]
[[Category:Completed]]

Latest revision as of 18:45, 26 November 2023



Трансмогрификация...

Игровой справочник

от Meepledrone



Трансмогрификация...

Подготовка



Трансмогрификация...

Финальный подсчёт очков



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Примечания

Для лицензирования иконок и объяснения, пожалуйста, посетите страницу иконок.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points