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| <ol class="wica-list"> | | <ol class="wica-list"> |
| <li class="showAll">Set aside start tile(s) according to selected expansions, if any | | <li class="showAll">Отложите стартовый(ые) квадрат(ы) в соответствии с выбранными дополнениями, если таковые имеются |
| <ul> | | <ul> |
| <li class="showAll">'''Base starting tile'''</li> | | <li class="showAll">'''Базовый стартовый квадрат'''</li> |
| <li class="showRivers_Any markWE">'''River tiles''' from: | | <li class="showRivers_Any markWE">'''River tiles''' from: |
| <ul> | | <ul> |
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| </ul> | | </ul> |
| </li> | | </li> |
| <li class="showAll">Place start tile(s) faceup in the center of the playing area | | <li class="showAll">Разместите стартовый(ые) квадрат(ы) лицевой стороной вверх в центре игровой области |
| <ul> | | <ul> |
| <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li> | | <li class="showBasicStart">Разместите '''базовый стартовый квадрат'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li> |
| <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''.</span><span class="showTradersAndBuilders_Any"> Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span><span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any markWE">(It can be on a river tile if no other start tile is used.)</span></span> | | <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''.</span><span class="showTradersAndBuilders_Any"> Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span><span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any markWE">(It can be on a river tile if no other start tile is used.)</span></span> |
| </li> | | </li> |
Revision as of 10:39, 26 March 2020
Селектор дополнений
Трансмогрификация...
Игровой справочник
от Meepledrone
Трансмогрификация...
Введение
- Этот раздел служит высокоуровневым описанием игры Каркассон.
- Слово "вы" во всём этом разделе относится к активному игроку.
- Шаги, написанные жёлтым цветом, представляют собой отклонения от официального набора правил HiG.
- Шаги, написанные синим цветом, - это элементы из других изданий Каркассона, адаптированные для предпочтительной версии с небольшим творческим подходом, когда это требуется.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word MESSAGES, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only.)if there were no other players' scoring figure on it. Note that resolving a Message tile could also trigger the drawing of another Message tile.
- If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word ROBBERS, your robber must take points if possible (ignoring rogue points). When you see ROBBER CHOICE, the robber must take points unless there are multiple counting followersmeeples on the robber’s space at that time that will be scoring points during this round of scoring, in which case he may choose which followermeeple to take the first points from.
Краткий обзор игрового справочника
Фаза и Основные действия
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. Подготовка
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Подготовьте игровую область и элементы, которые будут использоваться во время игры.
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Основные действия:
- Выберите дополнения и правила
- Подготовьте стартовый(ые) квадрат(ы)
- Подготовьте оставшиеся квадраты для игры
- Отложите в сторону элементы, необходимые во время игры
- Раздайте игрокам фишки и другие элементы
- Установите фишки на дорожку подсчёта очков
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Подготовка
Трансмогрификация...
Введение
- Этот раздел служит руководством по подготовке игровой области и элементов, которые будут использоваться во время игры.
- Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.
Краткий обзор подготовки
. Выберите дополнения и правила
- Решите, какое издание Каркассона использовать в качестве основного для игры
- First edition
- Новое издание
- Winter edition
- Решите, какие дополнения, если таковые имеются, использовать с базовой игрой
- Определите и согласуйте любые варианты правил - в соответствии с выбранным изданием(ями) - или домашними правила, разрешите и согласуйте любые моменты толкования и проясните области возможного недопонимания или противоречия.
. Подготовьте стартовый(ые) квадрат(ы)
- Отложите стартовый(ые) квадрат(ы) в соответствии с выбранными дополнениями, если таковые имеются
- Базовый стартовый квадрат
- River tiles from:
- River I/III (remove spring and lake tiles) (remove spring tile)
- River II (remove spring tile)
- GQ #11 (add spring tile and the other river tile)
- City of Carcassonne tiles and Count figure
- Wheel Of Fortune tiles and big pig figure
- Orange wind rose tile
- School tiles and teacher figure
- Markets of Leipzig tiles
- Spiel Doch! 02/2018 tiles (if used as starting tiles)
- Разместите стартовый(ые) квадрат(ы) лицевой стороной вверх в центре игровой области
- Разместите базовый стартовый квадрат. Place the Gingerbread Man on the city segment.
- Discard the base starting tile. Mix base starting tile with the rest of normal land tiles, if using the tile bag; otherwise, discard it. Be ready to place the Gingerbread Man on a city segment of the first tile placed containing at least one. (It can be on a river tile if no other start tile is used.)
- Place the City of Carcassonne with the Count figure on the castle quarter
- Place the Wheel Of Fortune with the big pig figure on the "Fortune" section
- Place the Markets of Leipzig tiles
- Place the orange wind rose tile
- Place the Spiel Doch! 02/2018 tiles (if used as starting tiles)
- Place the school with the teacher figure next to the starting tile
- Place the river spring tile and prepare the other river tiles
- Separate the fork tile
- Separate the lake tile (the one with the volcano)
- Shuffle all the other river tiles and place them in a stack facedown with the fork tile on top and the lake tile at the bottom
. Prepare the remaining tiles for the game
- Shuffle normal land tiles (separate 17, if playing The Plague)
- Place them in stacks facedown
- Put them in the tile bag, as an option
- Place them in the tile tower, as an option
- Shuffle Halfling tiles and deal two (in total or per Halflings expansion) to each player
- Distribute abbey tiles: 1 to each player
- Distribute German Castle tiles, depending on the number of players
- 2-3 players: 1 or 2 tiles
- 4-6 players: 1 tile
. Set aside elements needed during the game
- Tiles and tokens:
- 50/100 point tiles
- Trade goods tokens
- King/Robber Baron tiles and tokens
- Sheep and wolf tokens: placed inside the flock bag
- Animal tokens: shuffled and placed in a stack facedown
- Message tiles: shuffled in a stack facedown
- Plague tokens: outbreak and flea tokens
- La Porxada tokens if available
- Fruit-bearing trees tokens: arranged by fruit type and placed facedown in 6 stacks by type.
- Wooden figures and other pieces:
- Fairy
- Dragon
- Wooden catapult and ruler
- Big Top
- Flier die
- Ferries
- Gold pieces and the scoring token
- Mage
- Witch
- Gingerbread Man
- Place the scoreboard off to the side of the game table
. Distribute figures and other elements to players
- Distribute figures to each player in one color
- Normal followermeeple: 8 (or 9, if available, when playing with the Markets of Leipzig)
- Big followerLarge meeple: 1
- Pig: 1
- Builder: 1
- Tower piecesfloors, depending on the number of players
- 2 players: 10 tower piecesfloors
- 3 players: 9 tower piecesfloors
- 4 players: 7 tower piecesfloors
- 5 players: 6 tower piecesfloors
- 6 players: 5 tower piecesfloors
- Mayor: 1
- Wagon: 1
- Barn: 1
- Bridges, depending on the number of players
- 2-4 players: 3 bridges
- 5-6 players: 2 bridges
- Shepherd: 1
- Ringmaster: 1
- Messenger: 1
- Robber: 1
- Phantom: 1
- Abbot: 1
- Distribute tokens to each player
- Catapult tokens: 4, one per type
- Castle token, depending on the number of players
- 2-4 players: 3 castles
- 5-6 players: 2 castles
- Tunnel tokens, depending on the number of players
- 2 players: 6 tunnel tokens (3 sets)
- 3 players: 4 tunnel tokens (2 sets)
- 4-6 players: 2 tunnel tokens (1 set) with player's colour
- Little buildings, depending on the number of players and the rules applied
- Normal rules (no distinction between building types)
- 2 players: 9 buildings
- 3 players: 6 buildings
- 4 players: 4 buildings
- 5-6 players: 3 buildings
- Variant rules (distinction between building types)
- 2 players: 3 towers + 3 houses + 3 sheds
- 3 players: 2 towers + 2 houses + 2 sheds
- 4-6 players: 1 tower + 1 house + 1 shed
- Tollhouse tokens: 1 in player's color
. Set scoring figures on scoreboard and prepare to start
- Place 1 normal followermeeple per player on space 0 of scoring board (it will serve as a scoring figure)
- Place messengers on space 0 of scoring board
- Choose the starting player by mutual agreement (e.g. the youngest) or at random.
Финальный подсчёт очков
Трансмогрификация...
Введение
Краткий обзор финального подсчёта очков
. Prepare for final scoring
- Score the circus and remove the big top MESSAGES ROBBERS
- Add messenger points to scoring followermeeple and remove the messengers from the scoring board
- Score 3 points per remaining robber and remove them from the scoreboard
- Remove gold pieces still on the game board
- Redeploy followersmeeples from the market quarterdistrict of the City of Carcassonne to farmsfields, if the Count figure is not placed on that district. Players starting from the left of the active player redeploy one followermeeple at a time until no followersmeeples are left. FollowersMeeples from other quartersdistricts can also be redeployed at this time.No followersmeeples from other quartersdistricts can be redeployed at this time.
. Perform final scoring
- Score all uncompleted features taking into account the fairy taking into account the fairy and the ringmaster taking into account the ringmaster
- Roads
- Cities
- Apply La Porxada bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.
- CloistersMonasteries
- Shrines
- Abbeys
- Acrobat pyramids
- Darmstadt churches
- Baba Yaga's hut
- German castles
- German cathedrals
- German monasteries / Dutch & Belgian monasteries / Japanese buildings with monks
- Gardens
- Score all end-of-game features taking into account the fairy taking into account the fairy and the ringmaster taking into account the ringmaster
- Vodyanoy
- German monasteries / Dutch & Belgian monasteries / Japanese buildings with abbots
- Barns
- Farms
- Resolve final scoring
- Score fruit tokens (1 point per remaining token)
- Score golden pieces
- Score trade good tokens to majority by type
- Score King and Robber Baron tiles
Примечания
Для лицензирования иконок и объяснения, пожалуйста, посетите страницу иконок.