Difference between revisions of "Carcassonne Order of Play/fr"
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<noinclude> | |||
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br /> }} | |||
'''This is only source page for [[:Order of Play{{#translation:}}]], [[:Order of Play (1st edition){{#translation:}}]] and [[:Winter_Order_of_Play{{#translation:}}]]''' | |||
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}} | |||
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous --> | |||
== To-Do == | |||
* Fan Expansions | |||
** All edition | |||
*** {{BlackDragonLink|logo=noborder}} | |||
*** <del>{{BlackTowerLink|logo=noborder}}</del> | |||
*** {{CityBridgesLink|logo=noborder}} | |||
*** {{HansStatueLink|logo=noborder}} '''WIP''' | |||
*** {{ObeliskLink|logo=noborder}} | |||
** Others | |||
*** All :) | |||
* Some design chnges to increase UX | |||
</noinclude><onlyinclude> | |||
<div class="mw-translate-fuzzy"> | |||
<onlyinclude> | <onlyinclude> | ||
== Sélecteur d’extensions == | == Sélecteur d’extensions == | ||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
<div class="showAll" id="_Expansion_Selector_"></div> | <div class="showAll" id="_Expansion_Selector_"></div> | ||
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> | <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> | ||
<div class="hideWhenDone"><br /><br />'''Métamorphose...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Métamorphose...'''<br /><br /></div> | ||
</div> | |||
== <span id="Order of play"></span>Déroulement du jeu == | == <span id="Order of play"></span>Déroulement du jeu == | ||
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<ul> | <ul> | ||
<li class="showAll">Le mot “vous” dans cette section fait référence au joueur actif.</li> | <li class="showAll">Le mot “vous” dans cette section fait référence au joueur actif.</li> | ||
<li class="showAlternativeRulesMessage">{{ColorYellow|{{ColorYellow|Les étapes écrites en jaune représentent des écarts par rapport à la règle officielle établie | <li class="showAlternativeRulesMessage">{{ColorYellow|{{ColorYellow|Les étapes écrites en jaune représentent des écarts par rapport à la règle officielle établie par }}[[{{Path|Hans_im_Glück}}|'''Hans im Glück''']].}}</li> | ||
<li class="showMark wica-highlight">'''Les étapes écrites en bleu sont des | <li class="showMark wica-highlight">'''Les étapes écrites en bleu sont des caractéristiques d'autres éditions de Carcassonne adaptées à la version préférée avec un peu de créativité si nécessaire.'''</li> | ||
<li class=" | <li class="showMessages_ForC1 markWE">Si vous jouez avec l’extension '''{{MessagesName|variant=long}}''', le joueur qui marque des points choisit le pion de score à déplacer à chaque fois que des points sont attribués. Lorsque vous voyez le mot {{ColorGreen|MISSIVES (#TOUR)}}, après avoir marqué des points pour un tour, si l’un de vos pions de score vient de se poser sur un espace sombre du plateau de score, vous pouvez piocher une tuile Missive <span class="showC2">{{ColorYellow|s’il n’y a pas d’autres joueurs impliqués dans l’évaluation de la zone (seulement pour les règles de }}[[Z-Man Games/fr|'''Z-Man Games''']])</span>. L’identifiant '''(#TOUR)''' indique le tour d’évaluation dans une séquence de tours. Une seule tuile Missive peut être tirée par tour ou par évaluation (même si les deux pions d’évaluation se sont retrouvés sur des espaces sombres au cours du même tour). Notez que la résolution d’une tuile Missive peut également déclencher la pioche d’une autre tuile Missive.</li> | ||
<li class="showRobbers markWE">Si vous jouez avec l’extension Les Voleurs, les voleurs sont obligés d’accepter les points attribués lors du premier événement admissible. Lorsque vous voyez le mot {{ColorRed|VOLEURS}}, les voleurs doivent prendre des points si possible (en ignorant les « points volés »). Lorsque vous voyez {{ColorRed|CHOIX DU VOLEUR}}, les voleurs doivent « voler » des points mais ils peuvent avoir besoin de choisir le pion de score qui marquera les premiers points, cela peut arriver losqu’un voleur se trouve sur la même case que plusieurs pions de score qui marqueront des points pendant l’'''étape 3B'''.</li> | <li class="showMessages_ForC2 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> | ||
<li class="showRobbers markWE">Si vous jouez avec l’extension '''Mini n°6 - Les Voleurs''', les voleurs sont obligés d’accepter les points attribués lors du premier événement admissible. Lorsque vous voyez le mot {{ColorRed|VOLEURS}}, les voleurs doivent prendre des points si possible (en ignorant les « points volés » et les points négatifs). Lorsque vous voyez {{ColorRed|CHOIX DU VOLEUR}}, les voleurs doivent « voler » des points mais ils peuvent avoir besoin de choisir le pion de score qui marquera les premiers points, cela peut arriver losqu’un voleur se trouve sur la même case que plusieurs pions de score qui marqueront des points pendant l’'''étape 3B'''.</li> | |||
</ul> | </ul> | ||
<li class="showRussianPromos markC2 markWE">If playing with the | <li class="showWondersOfHumanity markC1 markWE">If playing with '''The Wonders of Humanity''', players may obtain one wonder tile along with two additional figures placed next to the scoreboard after a scoring during the game. When you see the word {{ColorPink|WONDER}}, you must check if any of the players scoring points has two figures next to a space of the scoreboard (10, 15, 20 or 25). If so, check if any <span class="showC1">counting</span><span class="showC2">scoring</span> figure reaches or exceeds the given marked space. If this happens, the player meeting the condition (or the player you decide if several players meet the condition) will obtain a wonder tile and their two meeples. At this point, move the remaining figures next to the scoreboard, if any, 5 spaces forward, but never beyond the 25 space. If any player still meets the condition to obtain a wonder, repeat the process.</li> | ||
<li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles: | |||
<ul> | <ul> | ||
<li>'''Solovei Razboynik:''' It will trap <span class="showC1"> | <li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li> | ||
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies. | <li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li> | ||
</ul> | </ul> | ||
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li> | |||
<li class="showFortuneTeller markWE">If playing with '''{{FortuneTellerName}}''', the following options where chosen for the Order of Play based on the clarifications provided: | |||
<ul> | |||
<li class="showTilesInSupply">If you have any tiles in your supply, you may choose to play one of them with a valid placement instead of drawing tiles.</li> | |||
<li>If you draw tiles, you may only choose to play one with a valid placement.</li> | |||
<li class="showBuilder">If none of the tiles drawn can be placed, discard one tile in your hand and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li> | |||
<li class="showNotBuilder">If none of the tiles drawn can be placed, discard them all and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li> | |||
<li class="showBuilder">If you are granted a double turn, keep the remaining extra tiles provided by your fortune teller(s) until your builder turn, and then you choose a valid tile to play, dicarding the rest.</li> | |||
<li class="showBuilder">During your builder turn: | |||
<ul> | |||
<li class="showTilesInSupply">You may not use a tile in your supply instead of placing one in your hand, even if none of them is valid.</li> | |||
<li>If none of the tiles in your hand can be placed, discard them all and draw one tile at a time until it can be placed.</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
</li> | |||
<li class="showHansStatue">If playing with '''{{HansStatueLink|logo=noborder}}''' and the Hans Statue is placed on tile or feature has segment on tile with it, then players get store is multiplied by '''2''' marked as {{ColorWhite|HANS STATUE 2×}}, but for negative payment score is '''1/2''' divided up marked {{ColorWhite|HANS STATUE 1/2}}.</li> | |||
</ul> | |||
<br /> | |||
'''À tout moment pendant votre tour :''' | '''À tout moment pendant votre tour :''' | ||
<div class="mw-translate-fuzzy"> | |||
<ul> | <ul> | ||
<li>À tout moment : | <li>À tout moment : | ||
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Une fois seulement<span class="showBuilder markWE"> (même pendant un second tour accordé par le bâtisseur)</span> : | Une fois seulement<span class="showBuilder markWE"> (même pendant un second tour accordé par le bâtisseur)</span> : | ||
<ul><li class="showTower markWE">Vous '''pouvez''' libérer n’importe lequel de vos prisonniers en payant une rançon de 3 points. <span class="showRobbers">{{ColorRed|VOLEURS}}</span></li> | <ul><li class="showTower markWE">Vous '''pouvez''' libérer n’importe lequel de vos prisonniers en payant une rançon de 3 points. <span class="showRobbers">{{ColorRed|VOLEURS}}</span></li> | ||
<li class="showTunnel markC2 markWE">Vous '''pouvez''' réclamer un passage de tunnel non réclamé en posant un jeton Tunnel dessus.<span class="showRussianPromos markWE"> | <li class="showTunnel markC2 markWE">Vous '''pouvez''' réclamer un passage de tunnel non réclamé en posant un jeton Tunnel dessus.<span class="showRussianPromos markC2 markWE"> {{ColorOrange|PIÈGE DE L’ARBRE}}</span></li> | ||
<li class="showPlague markC2 markWE">Vous '''pouvez''' autoriser un <span class="showC1">partisan</span><span class="showC2">meeple</span> à fuir la peste (une fois que l’infestation est active).</li> | <li class="showPlague markC2 markWE">Vous '''pouvez''' autoriser un <span class="showC1">partisan</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> ou un pion spécial<span class="showBarn"> (excepté une grange)</span></span> à fuir la peste (une fois que l’infestation est active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|PIÈGE DU LAC}}</span></li> | ||
<li class="showPlague markC2 markWE">Vous '''devez''' propager la peste en plaçant un jeton Puce (une fois qu’une infestation est active), si la tuile placée n’est pas une nouvelle source de peste.</li> | <li class="showPlague markC2 markWE">Vous '''devez''' propager la peste en plaçant un jeton Puce (une fois qu’une infestation est active), si la tuile placée n’est pas une nouvelle source de peste.</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | </ul> | ||
</div> | |||
</div> | </div> | ||
<div class="showBuilder"> | <div class="showBuilder"> | ||
{{RulesPlacingTile| | {{RulesPlacingTile|header=fake-h4|title=1. Placement d’une tuile|class=wica-bottom-spacing wica-visible|rules='''Étape 1A : Début du tour''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class=" | <li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2×}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> | ||
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak | <ul data-dynanic-selector="['OR','showAcrobats,'showHansStatue']"> | ||
<li class="showAcrobats">If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.</li> | |||
</ul> | |||
</li> | |||
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li> | |||
</ol> | </ol> | ||
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | <span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | ||
Line 69: | Line 123: | ||
<div class="wica-box-body wica-repeat-block wica-visible"> | <div class="wica-box-body wica-repeat-block wica-visible"> | ||
{{RulesPlacingTile| | {{RulesPlacingTile|header=fake-h4|title=1. Placement d’une tuile|class=wica-bottom-spacing wica-visible |rules=<div class="showNotBuilder"> | ||
'''Étape 1A : Début du tour''' | '''Étape 1A : Début du tour''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class=" | <li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak | <li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li> | ||
</ol> | </ol> | ||
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | <span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | ||
Line 81: | Line 135: | ||
'''Étape 1B : Piocher une tuile''' | '''Étape 1B : Piocher une tuile''' | ||
<div class="mw-translate-fuzzy"> | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showBazaars | <li class="showMandatoryTiles markWE">Si vous avez une<span class="showFortuneTeller"> (ou peut-être plusieurs)</span> tuile que vous êtes obligés de jouer, vous devez les utiliser au lieu de piocher une nouvelle tuile<span class="showTilesInSupply"> ou en choisissant une tuile de votre réserve</span>. | ||
<ul> | |||
<li class="showBazaars">Si vous avez une tuile provenant d’une enchère précédente, vous devez utiliser cette tuile.</li> | |||
<li class="showFortuneTellerAndBuilder markWE">Si vous avez choisi de piocher des tuiles supplémentaires pour votre ou vos '''diseuses de bonne aventure''', vous devez choisir une tuile valide parmi celles qui restent, le cas échéant. Défaussez et mélangez le reste. | |||
<ul> | |||
<li>Si ce n'est pas possible, défaussez toute tuile invalide restante et piochez une tuile à la fois jusqu'à ce qu'elle soit valide.</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
</li> | |||
</div> | |||
<li class="markWE" data-dynamic-selector="['OR','showTilesInSupply','showWetlands']>If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it. | |||
<ul> | |||
<li class="showAbbey">An '''{{AbbeyMayorLink|logo=hide|edition={{{1|C2}}}|text=abbey}}''' tile</li> | |||
<li class="showHalflings">A '''{{HalflingsLink|logo=hide|edition={{{1|C2}}}|text=Halfling}}''' tile </li> | |||
<li class="showGermanCastles">A '''{{CastlesGermanyLink|logo=hide|edition={{{1|C2}}}|text=German castle}}''' tile</li> | |||
<li class="showWetlands">A '''{{WetlandsLink|logo=hide|edition={{{1|C2}}}|text=Wetland}}''' tile</li> | |||
</ul> | |||
</li> | |||
<li class="showTilesNotDrawnConsidered">If you did not perform any previous action in '''Step 1B''', randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn with a valid placement.</span> | |||
<ul> | |||
<li class="showFortuneTeller markWE">If you chose to draw extra tiles for your '''fortune teller(s)''' and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.</li> | |||
<li class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</li> | |||
</ul> | |||
</li> | |||
<li class=" | <li class="showTilesDrawnOnly">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn with a valid placement.</span> | ||
<ul> | |||
<li class="showFortuneTeller markWE">If you chose to draw extra tiles for your '''fortune teller(s)''' and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.</li> | |||
<li class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</li> | |||
</ul> | |||
</li> | |||
<li class=" | <li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li> | ||
<li class=" | <li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.</li> | ||
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showGifts markC1 markWE">If the tile is placeable and you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
</ol> | </ol> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the | <li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the tile drawn to place underneath a '''hill''' as well, if any)</span> and go back to '''Step 1B'''. | ||
<ul class="showBridges markWE"> | <ul class="showBridges markWE"> | ||
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span> | <li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span> | ||
Line 109: | Line 201: | ||
<li class="showCircus markC1">You can build a bridge on a '''circus tile''' (with or without the big top).</li> | <li class="showCircus markC1">You can build a bridge on a '''circus tile''' (with or without the big top).</li> | ||
</ul></li> | </ul></li> | ||
</ul></li> | </ul> | ||
<ul class="showWondersOfHumanity markC1 markWE"> | |||
<li>If you drew an extra tile to allow the placement of a '''wonder''' tile, place it before the wonder tile.</li> | |||
<li>If you placed a '''wonder''' tile, place your marker figure (e.g. a normal <span class="showC1">follower</span><span class="showC2">meeple</span> upside down) in the center of the wonder.</li> | |||
</ul> | |||
</li> | |||
<li class="showFortuneTeller markWE">Discard and re-shuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn</span>.</li> | |||
<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li> | <li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li> | ||
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<li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li> | <li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li> | ||
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and | <li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.</li> | ||
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class=" | <li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li> | <li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li> | ||
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<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions: | <li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions: | ||
<ul> | <ul> | ||
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span> with one of another player. If the other player rejects, | <li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span> with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li> | ||
<li>'''Final scoring bonus'''</li> | <li>'''Final scoring bonus'''</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showEasterInCarcassonne markC2 markWE">If placing an '''Easter Bunny''' tile, place the Easter bunny figure on it.</li> | |||
<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li> | <li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li> | ||
<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it | <li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)</li> | ||
<li class="showSpielDoch2018 markC1 markWE">If placing the second '''Spiel Doch! 2/2018 tile''' and they are in the correct order when using the variant rules, you score '''5''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li> | <li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li> | ||
<li class="show20thAnniversaryExpansion markC1 markWE"> | |||
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> | |||
<ul class="showWondersOfHumanity"> | |||
<li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li> | |||
</ul> | |||
</li> | |||
<li class="show20thAnniversaryExpansion markC1 markWE"> | |||
If you activated an "extra turn" arrow symbol on a '''20th Anniversary Expansion''' tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one<span class="showBuilder"> (even if it is a double turn)</span>. You cannot not get a second extra turn in a row this way.</li> | |||
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li> | |||
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts. | |||
<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | |||
<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansionPlus_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
</ol> | </ol> | ||
}} | }} | ||
{{RulesPlacingMeeple| | {{RulesPlacingMeeple|header=fake-h4|title=2. Pose d’un <span class="showC1">partisan</span><span class="showC2">meeple</span>|rules='''Étape 2A : Déplacer un pion (prologue)''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''', move ghosts from the 8 surrounding tiles to place them on the spell circles. If there are not enough, take the remaining ghosts from the supply, if any available.</li> | |||
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br /> | |||
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except those on the tile just placed, if any), add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply): | |||
<ul> | |||
<li>Move '''one ghost''' from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete</li> | |||
<li>Move '''all the ghost''' from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed</li> | |||
</ul> | |||
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span> | |||
</li> | |||
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br /> | |||
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span> | |||
</li> | |||
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li> | <li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li> | ||
</ol> | </ol> | ||
<span class=" | <span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span> | ||
'''Étape 2B-1 : Déplacer un pion (Phase 1)''' | '''Étape 2B-1 : Déplacer un pion (Phase 1)''' | ||
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br /> | <span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br /> | ||
Otherwise, you '''may''' do one and only one of the following:</span> | Otherwise, you '''may''' do one and only one of the following<span class="showWondersOfHumanity markC1 markWE">, unless you placed a wonder tile, in which case you '''may''' do one or two of the following</span>:</span> | ||
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span> | <span class="showNotPrincess">You '''may''' do one and only one of the following:</span> | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> | <li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showWondersOfHumanity markC1 markWE">, or up to two <span class="showC1">followers</span><span class="showC2">meeples</span> if you placed a wonder tile</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used once, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> | ||
<ul> | <ul> | ||
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class=" | <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li> | ||
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class=" | <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li> | ||
<li class="showMayor markWE">'''Mayor''' in city</li> | <li class="showMayor markWE">'''Mayor''' in city</li> | ||
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class=" | <li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showBridges"> or wooden bridge</span></li> | ||
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li> | <li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li> | ||
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class=" | <li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showBridges"> or wooden bridge</span></li> | ||
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li> | |||
</ul> | </ul> | ||
'''<span class="showFortuneTellerAndNotWondersOfHumanity">Note:</span><span class="showWondersOfHumanity">Notes:</span>''' | |||
<ul> | |||
<li class="showWondersOfHumanity markC1 markWE">When placing 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''wonder''' tile, they may share the same square space but not the same feature.</li> | |||
<li class="showWondersOfHumanity markC1 markWE">You are not allowed to deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> directly on an additional tile drawn to place a wonder tile. | |||
<ul> | |||
<li class="showFlier markWE">A flying machine on the additional tile cannot be used.</li> | |||
<li class="showMagicPortal markWE">A magic portal on the additional tile could not be used.</li> | |||
</ul> | |||
</li> | </li> | ||
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE TRAP}}</span> | <li class="showFortuneTeller markWE">Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li> | ||
</ul> | |||
</li> | |||
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to <span class="showBlackTower">normal or black</span> tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE TRAP}}</span> | |||
<ul> | <ul> | ||
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li> | <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li> | ||
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li> | <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li> | ||
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li> | <li class="showRingmaster markC1 markWE">'''Ringmaster'''</li> | ||
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>'''</span></li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li> | <li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li> | ||
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li> | <li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li> | ||
<li class="show20thAnniversaryExpansion markC1 markWE">By means of a '''20th Anniversary Expansion 'place meeple' arrow symbol''', if activated by the tile placement.</li> | |||
</ul> | </ul> | ||
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li> | If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li> | ||
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">(''' | <li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">('''Forbidden''' after playing plague source.)</span> | ||
<ul> | <ul> | ||
<li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li> | <li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li> | ||
Line 203: | Line 359: | ||
</li> | </li> | ||
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in Step 3B.</li> | <li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li> | ||
<li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action | <li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action | ||
Line 209: | Line 365: | ||
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li> | <li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li> | ||
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li> | <li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li> | ||
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped by Vodyanoy or Solovei Razboynik.</li> | <li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li> | ||
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points. | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span> | <li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span> | ||
<ul> | <ul> | ||
<li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower. | <li class="showTower markWE">Place a '''<span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or place a '''<span class="showBlackTower">normal, black or white </span> tower <span class="showC1">piece</span><span class="showC2">floor</span>''' to any available tower<span class="showBlackTower"> (white tower is not available)</span>. | ||
<ul> | <ul> | ||
<li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li> | <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li> | ||
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<span class="showNotPrincess">You '''may''' do one and only one of the following:</span> | <span class="showNotPrincess">You '''may''' do one and only one of the following:</span> | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class=" | <li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> | ||
<ul> | <ul> | ||
<li class=" | <li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showTower markWE">Deploy a phantom to a <span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li> | |||
<li class="showWheelOfFortune markC2 markWE">Perform one special action | <li class="showWheelOfFortune markC2 markWE">Perform one special action | ||
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<ul> | <ul> | ||
<li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li> | <li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li> | ||
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
</ul></li> | </ul></li> | ||
<li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically: | <li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically: | ||
<ul> | <ul> | ||
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
</ul></li> | </ul></li> | ||
<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>: | <li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>: | ||
<ul> | <ul> | ||
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class=" | |||
</ | <li class="showWondersOfHumanity markC1 markWE">If you placed the '''Notre-Dame''' wonder tile in an earlier turn and you just placed a <span class="showC1">follower</span><span class="showC2">meeple</span> on a tile adjacent to at least one monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), you score 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | ||
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
</ol> | </ol> | ||
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<div class="showDragon"> | <div class="showDragon"> | ||
{{RulesDragon| | {{RulesDragon|header=fake-h4|title=2b. Moving the dragon|rules= | ||
'''Step 2D: The Dragon Moves''' | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showDragonAndC1 markWE">'''[[Hans_im_Glück|'''HiG''']] & [[Z Man Games|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | <li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | ||
<li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | <li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | ||
</ol> | </ol> | ||
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</div> | </div> | ||
{{RulesScoring| | {{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules= | ||
'''Step 3A: Identify Completed Features''' | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li>Identify all completed features: | <li>Identify all completed features: | ||
<ul> | <ul> | ||
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings | <li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span> | ||
<ul> | <ul> | ||
<li>Roads</li> | <li>Roads</li> | ||
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<li class="showAbbotAndGardens_Full markC1 markWE">Gardens | <li class="showAbbotAndGardens_Full markC1 markWE">Gardens | ||
<li class="showGermanCastles markWE">German castles (except by another German castle) | <li class="showGermanCastles markWE">German castles (except by another German castle) | ||
<li class="showGermanCathedrals | <li class="showGermanCathedrals markWE">German cathedrals</li> | ||
<li class="showHauntedCastles markC1 markWE">Haunted castles</li> | |||
<li class="showCemeteries markC1 markWE">Cemeteries</li> | |||
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span> | |||
<li class="showFortuneTeller markWE">Fortune teller tent</span> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showBridges markWE">Roads<span class="showGermanCathedrals | <li class="showBridges markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement of a '''bridge'''</li> | ||
<li class="showTunnel markC2 markWE">Roads<span class="showGermanCathedrals | <li class="showTunnel markC2 markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement of a '''tunnel''' token</li> | ||
<li class="showFerries markWE">Roads<span class="showGermanCathedrals | <li class="showFerries markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li> | ||
<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li> | <li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li> | ||
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</ul> | </ul> | ||
<li class=""showAll">Resolve control of the completed features. | |||
<ul> | |||
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> | |||
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li> | |||
<li class="showWagon markWE">Wagon (1 vote)</li> | |||
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li> | |||
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li> | |||
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li> | |||
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li> | |||
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> | |||
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li> | |||
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li> | |||
</ul> | |||
</li> | |||
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to the '''City of Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.</li> | |||
</li> | </li> | ||
<li class="showAll">Each player receiving points chooses the order in which | <li class="showAll">Each player receiving points chooses the order in which their features resolve. | ||
<ul> | <ul> | ||
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li> | <li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li>Perform Step 3B for each completed feature in the order chosen.</li> | <li>Perform '''Step 3B''' for each completed feature in the order chosen.</li> | ||
</ol> | </ol> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li> | <li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li> | ||
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li> | <li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class=" | <li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature | ||
<ul> | <ul> | ||
<li class="showTraders">Collect any '''trade good tokens'''</li> | <li class="showTraders">Collect any '''trade good tokens'''</li> | ||
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li> | <li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li> | ||
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span></li> | <li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span></li> | ||
<li class=""showAll">Resolve control of the completed feature | <li class=""showAll">Resolve control of the completed feature<span class="showCountOfCarcassonneOrMarketsOfLeipzig">, if any update is required.</span> | ||
<ul> | <ul> | ||
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> | <li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> | ||
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li> | <li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li> | ||
<li class="showWagon markWE">Wagon (1 vote)</li> | <li class="showWagon markWE">Wagon (1 vote)</li> | ||
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li> | <li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li> | ||
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li> | <li class="showPhantom markC2 markWE">Phantom (1 vote)</li> | ||
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li> | <li class="showAbbot markC1 markWE">Abbot (1 vote)</li> | ||
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li> | <li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li> | ||
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> | |||
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li> | <li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li> | ||
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li> | <li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li> | ||
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</li> | </li> | ||
<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> | <li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class=" | <li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> | <li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> | ||
<ul> | <ul> | ||
<li>Road (feature tiles<span class="showGermanCathedrals | <li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><!--<span class="showWells markWE"> + wells</span>--><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>) | ||
</li> | </li> | ||
<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showLandSurveyors">, taking into account scoring tiles</span>) | <li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>) | ||
</li> | </li> | ||
<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>) | <li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>) | ||
<ul> | <ul> | ||
<li class="showAll">Monastery</li> | <li class="showAll">Monastery</li> | ||
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</li> | </li> | ||
<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>) | <li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) | ||
</li> | </li> | ||
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span>) | <li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) | ||
</li> | </li> | ||
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>) | <li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) | ||
</li> | |||
<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>) | <li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) | ||
</li> | |||
<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) | |||
</li> | |||
<li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) | |||
</li> | |||
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span> | |||
</li> | |||
</ul> | </ul> | ||
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by: | <div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by: | ||
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</li> | </li> | ||
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li> | <li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li> | <li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showRingmasterScoring markC1 markWE">Each player scores | <li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> | ||
<ul class="showNonBasicFeatureForRingmaster"> | |||
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li> | |||
</ul> | |||
</li> | |||
<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li> | <li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li> | <li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showBathhouses markC1 markWE">If there | <li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li> | ||
<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li> | <li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li> | ||
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<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li> | <li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li> | ||
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li> | <li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li> | ||
<li class="showWagon markWE"> | <li class="showDrawbridges markC1 markWE">If you completed a road connected to a city '''drawbridge''' that is down, a player with the single majority on the feature may move any of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to any of those cities. | ||
<ul class="showPeasantRevolts markC1 markWE"> | |||
<li>If moved, the active player may protect any <span class="showC1">followers</span><span class="showC2">meeples</span> against '''peasant revolts''' by paying points.</li> | |||
<li>The <span class="showC1">followers</span><span class="showC2">meeples</span> keep their protection against '''peasant revolts''' when moved.</li> | |||
</ul> | |||
</li> | |||
<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> | |||
<ul class="showPeasantRevolts markC1 markWE"> | |||
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points.</li> | |||
<li>Wagons keep their protection against '''peasant revolts''' when moved.</li> | |||
</ul> | |||
</li> | |||
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li> | <li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li> | ||
<li class="showGhosts">Return all the ghosts on the completed feature to the general supply.</li> | |||
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li> | <li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li> | ||
</ol> | </ol> | ||
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<li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li> | <li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li> | ||
<li class="showLandSurveyors">If you scored points for at least one road, city or monastic building, change the active '''scoring tiles''' for the three feature types.</li> | <li class="showLandSurveyors">If you scored points for at least one road, city or monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), change the active '''scoring tiles''' for the three feature types.</li> | ||
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class=" | <li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile on this turn | <li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne"> | <span class="showFootnote showGingerbreadManAndCountOfCarcassonne"> | ||
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often. | This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often. | ||
</span> | </span> | ||
</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | </ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li> | <li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li> | ||
<li class=" | <li class="showMessages_ForC1 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
</ol> | </ol> | ||
<span class=" | <span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors_ForC1" style="color: #666666;">There are no particular actions for this step.</span> | ||
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotGoldminesAndNotLandSurveyors_ForC2" style="color: #666666;">There are no particular actions for this step.</span> | |||
}} | }} | ||
Line 482: | Line 686: | ||
<div class="showDragonAndC1"> | <div class="showDragonAndC1"> | ||
<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | <div class="wica-top-spacing wica-bottom-spacing wica-visible"> | ||
{{RulesDragon| | {{RulesDragon|header=fake-h4|title=3b. Moving the dragon|rules= | ||
'''Step 3D: The Dragon Moves''' | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showDragonAndC1 markWE">{{ColorYellow|[[Rio_Grande_Games|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li> | <li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li> | ||
</ol> | </ol> | ||
}} | }} | ||
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</div> | </div> | ||
{{RulesAction| | {{RulesAction|header=fake-h4|title=4. Additional actions|class=wica-top-spacing wica-visible|rules= | ||
'''Step 4A: Resolve the Tile Actions''' | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class=" | <li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> | ||
<ul> | |||
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li> | |||
</ul></li> | |||
<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li> | |||
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed<span class="showDragon markC2 markWE"> or an '''Easter Nest area''' was completed by a dragon tile</span>, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li> | |||
<li class="showBets makC1 markWE">If a '''betting office''' is on the placed tile, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li> | |||
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li> | <li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li> | ||
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders: | <li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders: | ||
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<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left: | <li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left: | ||
<ol> | <ol> | ||
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li> | <li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li> | ||
</ol> | </ol> | ||
</li> | </li> | ||
<li class=" | <li class="showBuilderAndBazaarsAndC1 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction: | ||
<div class="wica-box-body wica-repeat-action wica-visible"> | <div class="wica-box-body wica-repeat-action wica-visible"> | ||
<ol> | <ol> | ||
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | ||
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen: | <li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen: | ||
<ul> | <ul> | ||
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li> | <li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li> | ||
<li>'''A player draws and places a new bazaar tile in the second part of | <li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
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</li> | </li> | ||
<li class="showBuilderAndBazaarsAndC2 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left: | |||
<ol> | |||
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> | |||
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen: | |||
<ul> | |||
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li> | |||
<li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but ignore the associated auction.</li> | |||
</ul> | |||
</li> | |||
</ol> | |||
</li> | |||
<div class="mw-translate-fuzzy"> | |||
</ol> | </ol> | ||
<span class=" | <span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne_ForC1" style="color: #666666;">Il n'y a pas d'actions particulières pour cette étape.</span> | ||
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotMessages_ForC2" style="color: #666666;">Il n'y a pas d'actions particulières pour cette étape.</span> | |||
</div> | |||
<div class="showNotBuilder"> | <div class="showNotBuilder"> | ||
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<div class="showBuilder"> | <div class="showBuilder"> | ||
{{RulesAction| | {{RulesAction|header=fake-h4|title=4. Actions supplémentaires|class=wica-top-spacing wica-visible|rules= | ||
'''Étape 4B : Finir le tour''' | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
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</div> | </div> | ||
</onlyinclude> | </onlyinclude> | ||
{{ | {{FootnoteIconPara}} | ||
<noinclude> | |||
<!--T:98--> | |||
{{Category|Completed}} | |||
{{Category|Translatable_templates}} | |||
</div> <!-- end of class="anonymous-hide user-show" --> | |||
</noinclude> |
Revision as of 09:14, 16 March 2024
This is only source page for Déroulement du jeu, Déroulement du jeu (première édition) and Déroulement du jeu (édition Hiver)
1. Introduction
Ce sélecteur d'extension vous permet de choisir les extensions (ou parties d'extension) à utiliser dans les pages de référence de WICA. En fonction de votre sélection, les sections Déroulement du jeu et Notation seront adaptées. Ainsi, vous pouvez personnaliser WICA en fonction de votre jeu sans être gêné par les extensions laissées de côté.
Comme indiqué ci-dessus, les extensions combinant plusieurs éléments permettent une sélection fine de ses éléments. Par exemple, vous pouvez choisir les tuiles Monastère et le chariot dans "Maires et Monastères" et laisser de côté la grange et le maire.
2. Guide d'utilisation
Le sélecteur comporte plusieurs onglets et, en dessous, une zone qui répertorie la sélection en cours à tout moment, quel que soit l'onglet affiché.
Vous pouvez cliquer sur n'importe quelle étiquette d'onglet pour aller à l'onglet souhaité. Des clics supplémentaires sur un onglet sélectionné le réduiront et le développeront à nouveau afin d'accéder au sélecteur lorsque cela sera nécessaire. Passer à un autre onglet développera automatiquement le sélecteur.
Les sections suivantes décrivent les onglets et leur fonctionnalité.
2.1. Onglets "Extensions"
Les trois premiers (ou quatre) onglets en partant de la gauche vous permettent de choisir des extensions en totalité ou en partie lorsque cela est possible.
- Extensions majeures : liste toutes les extensions majeures officielles de HiG.
- Extensions mineures : liste toutes les extensions mineures officielles de HiG et certains de leurs équivalents sous licence.
- Autres extensions : liste le reste des extensions sous licence et les extensions non officielles, ainsi que les extensions officielles À imprimer et jouer Print & Play (PnP) et À découper et jouer Cut & Play (CnP) publiées par Hans im Glück.
- Extensions de fans : liste certaines extensions créées par des fans. Cet onglet peut ne pas être disponible dans certains cas.
Ces onglets présentent une liste d'extensions où chaque étiquette est précédée d'une case à cocher pour permettre sa sélection et sa désélection si elle est renseignée.
Ces extensions avec divers composants montrent un symbole cliquable "[+]" lorsqu'ils sont fermés ou "[–]" lorsqu'ils sont ouverts. Dans ce dernier cas, tous les composants sont affichés et peuvent être sélectionnés et désélectionnés individuellement.
Chaque onglet comporte une étiquette de texte selon le format "Groupe (X/Y)" afin d'identifier l'ensemble des extensions répertoriées (indiquées par Groupe), le nombre d'extensions sélectionnées (représenté par X) et le nombre total disponible (représenté par Y).
2.2. Onglet "Sélection rapide"
C'est le quatrième onglet en partant de la gauche. Il vous permet de choisir parmi une liste prédéfinie de groupes d'extensions disponibles. Cet onglet contient les éléments suivants :
- Une liste déroulante et un bouton "Sélectionner les extensions" : Ils vous permettent de sélectionner et de choisir un ensemble d'extensions prédéfinies, comme une Big Box ou toutes les extensions de la nouvelle édition.
- Le bouton "Tout effacer" permet de vider votre sélection en un seul clic.
- Le bouton "Tout sélectionner" sélectionne toutes les extensions disponibles en un seul clic.
2.3. Onglet "Filtres"
C'est le cinquième onglet en partant de la gauche. Il vous permet de choisir les éditions de Carcassonne à afficher et votre édition préférée. Les éditions concernées sont la première édition (C1), la nouvelle édition (C2+C3) et l’édition Hiver (H), qui est incluse de manière créative si certaines de ses extensions présentent un intérêt.
L'onglet affiche deux panneaux :
- Un panneau "Afficher les éditions" : il contient une case à cocher pour chaque édition disponible (C1, C2+C3 et H.) Le sélecteur affichera les extensions appartenant aux seules éditions cochées. Par exemple, si la case de la première édition (C1) est cochée, les extensions telles que "La Roue de la Fortune" ou "Halflings" seront éligibles dans le sélecteur d'extension, sinon elles ne seront pas disponibles pour la sélection. Au moins une édition doit être sélectionnée, elles ne peuvent donc pas être désélectionnées en même temps.
- Un panneau "Édition préférée" : il contient un ensemble de cases d'option pour la première édition (C1), la nouvelle édition (C2+C3) et l’édition d'hiver (H). La case d’option sélectionnée indiquera au Sélecteur d'extension quelle édition a la priorité sur l'autre lorsque l’on doit :
- Décrire le guide de référence du jeu, le déroulement du jeu, les règles d’évaluation et les pions du jeu : S'il y a des différences entre les éditions, les règles et la formulation de l'édition préférée seront affichées. Par exemple, le mouvement du dragon sera affiché en différentes étapes dans le déroulement du jeu selon que C1 ou C2+C3 est sélectionné.
- Afficher les images dans les sections d’évaluation : Pour les extensions disponibles dans les deux éditions, les images affichées correspondront à l'édition sélectionnée. Les images d'une extension n'existant que dans une seule édition ne changeront pas.
La case d'option pour une édition ne sera activée que si une telle édition est disponible, c'est-à-dire si elle est sélectionnée dans le panneau "Afficher les éditions".
Il comprend également une case à cocher avec l'étiquette "Marquer les adaptations des règles" : Si cette case est cochée, toutes les règles affichées dans le guide de référence du jeu, le déroulement du jeu et les pions du jeu ne correspondant pas à l'édition préférée seront mises en valeur.
Cet onglet présente un étiquette similaire à "Filtres (C1/C2+C3/H) #" qui énumère toutes les éditions sélectionnées entre parenthèses et l'une d'entre elles est soulignée, indiquant qu'il s'agit de la préférée. Le signe dièse "#" est présent si les adaptations de règles sont mises en valeur.
2.4. Aide
Il s'agit de l'onglet actuel contenant des informations d'aide pour le sélecteur d'extension.
To-Do
- Fan Expansions
- All edition
- Others
- All :)
- Some design chnges to increase UX
Sélecteur d’extensions
Métamorphose...
Déroulement du jeu
par Meepledrone, reposant sur la base fournie par SkullOne et obervet.
Métamorphose...
4. Actions supplémentaires
Étape 4B : Finir le tour
- Si vous aviez un bâtisseur sur une route ou une ville qui a été prolongée par la pose de la tuile, répétez les étapes 1B à 4A une fois de plus et seulement une fois de plus.
Notes
Pour les licences et les explications des icônes, veuillez visiter la page des icônes.
- ↑ This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.