Difference between revisions of "Expansion Reference List TilesRules"

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m (Correct Feature Type Roads => Road)
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||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]
||Fields / Monastic / Roads
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Revision as of 19:24, 28 November 2022

|- |style="background-color:Honeydew"|(R/1) ||The City Gates V1
(Die Stadttore v1)

...

City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates

||C1 ||Fritz_Spinne & PresetM ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CityGates C1.png ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/2) ||The City Gates V2
(Die Stadttore v2)

...

City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates

||C1 ||Fritz_Spinne & PresetM ||29 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CityGates C1.png ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/3) ||The City Gates II
(Die Stadttore II)

...

City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates

||C1 ||Fritz_Spinne & PresetM ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CityGates C1.png ||CarcF ||City ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/4) ||The Fortune Teller JPutt927 CarcC
(Die Wahrsager)

...

Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn

||C1 ||JPutt927 ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||FortuneTeller JPutt927 Symbol.png ||CarcC || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/5) ||The Fortune Teller HiG
(Die Wahrsager)

...

Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn

||C1/C2 ||JPutt927 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FortuneTeller C1C2.png || || ||- ||-

|- |style="background-color:Honeydew"|(R/6) ||The Watchtowers
(Die Wachtürme)

...

Conversion of the published expansion "The Watchtowers" into C1 artwork

||C1 ||PresetM ||12+2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Watchtowers C1C2.png ||CarcF ||C2=>C1 ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/7) ||The Fortune Teller JPutt927 CarcF
(Die Wahrsager)

...

Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn

||C1 ||JPutt927 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/8) ||The Medieval Expansion : In the Stocks
(Am Pranger)

...

Allows a knight to be temporarilly removed from a city

||C1 ||Joff ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/9) ||The Medieval Expansion : Jousting Tournament
(Ritterturnier)

...

Creates an additional scoring area in a city

||C1 ||Joff ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/10) ||The Medieval Expansion : The Gallows
(Die Galgen)

...

Used to remove a knight from the city permanently

||C1 ||Joff ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/11) ||The Medieval Expansion : The Order of Chivalry
(Der Ritterorden)

...

Allows a knight to be added to a city, using unconventional means

||C1 ||Joff ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/12) ||Forests
(Die Wälder)

...

A very large expansion that adds forests to the landscape; used as basis for many other expansions

||C1 ||Scott & Novelty ||150 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/13) ||Wild Boars
(Das Schwarzwild)

...

Designed to be played with "Log Cabins" and "Forests"

||C1 ||Calvin Daniels & KlausiMausi ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WildBoars.png ||CarcF ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/14) ||Green Dragon
(Gruüner Drache)

...

Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps

||C1 ||Novelty & Scott ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon / Forest ||- ||-

|- |style="background-color:Honeydew"|(R/15) ||Log Cabins
(Die Blockhäuser)

...

Tiles with a log cabin that is complete when the four diagonal tiles have been placed

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/16) ||Evergreen Forest
(Immergrüne Wälder)

...

Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped

||C1 ||Novelty ||45 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Cliffs / Forest ||- ||-

|- |style="background-color:Honeydew"|(R/17) ||Forest Fire
(Der Waldbrand)

...

Adds a fire that wrecks havoc on the forest in which it is placed

||C1 ||JPutt927 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/18) ||The Little Forest

...

This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles

||C1 ||Quevy ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest / River ||- ||-

|- |style="background-color:Honeydew"|(R/19) ||Mountains
(Gebirge)

...

Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used

||C1 ||Scott & Novelty ||45 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Mountain ||- ||-

|- |style="background-color:Honeydew"|(R/20) ||Dragon's Lair
(Die Drachenhöhlen)

...

Additional tiles for use with "Mountains", with the features from "Princess and Dragon"

||C1 ||Scott & Novelty ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon / Mountain ||- ||-

|- |style="background-color:Honeydew"|(R/21) ||High Places
(Die Kulthöfen)

...

Adds cloisters and shrines to tiles for use with "Mountains"

||C1 ||Novelty ||36 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic / Mountain ||- ||-

|- |style="background-color:Honeydew"|(R/22) ||Pyrénées
(Die Pyrenäen)

...

Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles

||C1 ||Quevy ||21 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Mountain ||- ||-

|- |style="background-color:Honeydew"|(R/23) ||The Foot Hills - Part 1

...

A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes

||C1 ||TheSteveAllen ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Mountain ||- ||-

|- |style="background-color:Honeydew"|(R/24) ||The Ocean : Men of the Sea
(Das Meer : Die Seemänner)

...

Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on

||C1 ||Skipboris ||44 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Ocean2009.png ||CarcC
CarcF ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/25) ||The Ocean : Deltas
(Das Meer : Die Flussmündungen)

...

Tiles which provide a connection between rivers and "The Ocean"

||C1 ||Skipboris ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Deltas.png ||CarcC
CarcF ||Ocean ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/26) ||Taxes & Tolls

...

Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only

||C1 ||Quevy ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol TaxesAndTolls.png ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/27) ||Vineyards
(Weinberge)

...

Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")

||C1 ||Novelty & Gwommy ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Vineyards.png ||CarcC
CarcF ||Fields / Monastic ||- ||-

|- |style="background-color:Honeydew"|(R/28) ||Wheat Fields
(Weizenfelden)

...

Enables a double turn if placed next to a cloisters where you have a follower

||C1 ||Chris Lynn & Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CropCircles C1C2.png ||CarcC
CarcF ||Fields / Monastic ||- ||-

|- |style="background-color:Honeydew"|(R/29) ||Wells
(Brunnen)

...

Wells add to the value of roads

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road / Wells ||- ||-

|- |style="background-color:Honeydew"|(R/30) ||Wells II
(Brunnen II)

...

Wells add to the value of roads; updated version of "Wells"

||C2 ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road / Wells ||- ||-

|- |style="background-color:Honeydew"|(R/31) ||Fountain of Youth
(Die Jungbrunnen)

...

More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FountainOfYouth.png ||CarcC ||Fishermen / Forest / Mountain / River / Road / Wells ||- ||-

|- |style="background-color:Honeydew"|(R/32) ||Whispering Woods
(Flüsternde Wälder)

...

Tiles containing both river and forests, and some other landscape features

||C1 ||Novelty ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest / River ||- ||-

|- |style="background-color:Honeydew"|(R/33) ||Waterfalls
(Wasserfälle)

...

A combination of river and a line of cliffs results in waterfalls

||C1 ||Hester ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||River ||- ||-

|- |style="background-color:Honeydew"|(R/34) ||Waterfalls 2
(Wasserfälle 2)

...

The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"

||C1 ||Quevy ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||- ||-

|- |style="background-color:Honeydew"|(R/35) ||Swan Lake
(Schwanensee)

...

Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"

||C1 ||Novelty ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||- ||-

|- |style="background-color:Honeydew"|(R/36) ||Fishermen
(Fischer)

...

This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman

||C1 ||Novelty ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||- ||-

|- |style="background-color:Honeydew"|(R/37) ||Fish Huts v2
(Fischerhütten v2)

...

To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||River ||- ||-

|- |style="background-color:Honeydew"|(R/38) ||Trifecta
(Die Dreier)

...

Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||- ||-

|- |style="background-color:Honeydew"|(R/39) ||Tributaries
(Die Niebenflüsse)

...

Each river tile contains at least one special icon or feature, taken from other official or river expansions

||C1 ||Unknown ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||- ||-

|- |style="background-color:Honeydew"|(R/40) ||Lord of the Rings 1 : Fellowship of the Ring
(Herr der Ringe 1 : Die Gefährten)

...

Adds popular tiles from the mythology of the works of Tolkien

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||LOTR ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/41) ||Railroads
(Eisenbahn)

...

Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme

||C1 ||Matthias Hecking ||33 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/42) ||Fish Huts v1 (aka Fisherman's Cottage)
(Fischerhütte)

...

Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version

||C1 ||Jörg Krühne ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||River ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/43) ||Logger and Millers

...

The last expansion to be added to the Hans im Glück site in late 2005; the tiles are not in the same style as other Carcassonne tiles

||C1 ||Steffen Reichel ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||Tile LoggerMillers.png ||-

|- |style="background-color:Honeydew"|(R/44) ||Forest
(Die Wälder)

...

Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles

||C1 ||Guntram Engelhardt ||36 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||Tile Forest1.png
Tile Forest2.png ||-

|- |style="background-color:Honeydew"|(R/45) ||More Rivers (aka New River Tiles)
(Mehrfluss)

...

The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"

||C1 ||Martin Storbeck ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||River ||- ||-

|- |style="background-color:Honeydew"|(R/46) ||New Tiles (aka City Walls)
(Neue Landschaftskarten (aka Stadtmauern))

...

An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"

||C1 ||Guido Kämmer ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/47) ||More New Tiles
(Nochmal neue Landschaftskarten)

...

Another early expansion containing some new configurations - quite dark

||C1 ||Gerry ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/48) ||Butterfly tiles
(Landschaftskarten die Dritte)

...

More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles

||C1 ||Benjamin Stengel & Stephan Harms ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(R/49) ||All the Rest of the Tiles

...

A large collection of other tile configurations using just the standard features of cities, roads and cloisters

||C1 ||notsewkram ||250 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol AllTheRest.png ||CarcC
CarcF ||City / Fields / Road ||- ||-

|- |style="background-color:Honeydew"|(R/50) ||Family Feud V1
(Familienenfehde v1)

...

Repackaged version of "The Families" with a different tile mix - more city tiles

||C1 ||Frédérick Renaud & Novelty ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:AntiqueWhite"|(R/51) ||Family Feud JPutt927
(Familienenfehde JPutt927)

...

There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role

||C1 ||JPutt927 ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FamiliyFeudJPutty927.png ||CarcC Forum ||City ||- ||-

|- |style="background-color:Honeydew"|(R/52) ||Archery Tournament
(Bogenturnier)

...

Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"

||C1 ||Scott ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fields ||- ||-

|- |style="background-color:Honeydew"|(R/53) ||Breweries V1.1
(Die Brauereien v1.1)

...

The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Breweries 1.1.png ||CarcC
CarcF ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/54) ||Wine Merchant
(Weinhändler)

...

Increases the value of roads connected to cloisters, or cities with pennants or wine tokens

||C1 ||loganmann1 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Monastic / Road ||- ||-

|- |style="background-color:Honeydew"|(R/55) ||Barriers & City Walls
(Barrieren und Stadtmauren)

...

Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey

||C1 ||Gwommy ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Fields ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/56) ||Drought & Pestilence

...

Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities

||C1 ||CarcassonneCentral & Novelty & Jabberwocky ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/57) ||Marketplace
(Marktplatz)

...

Increases the value of a city for the surrounding farmers, unless the city is besieged

||C1 ||Scott ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Siege ||- ||-

|- |style="background-color:Honeydew"|(R/58) ||Corn Circles 3
(Die Kornkreise III)

...

Some new Corn Circle tiles

||C1 ||Hawkinsssable ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||CropCircle ||- ||-

|- |style="background-color:Honeydew"|(R/59) ||Brick Masons
(Die Maurer)

...

The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city

||C1 ||CarcassonneCentral ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol BrickMason.png ||CarcC
CarcF ||City / Siege ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/60) ||Troubadours
(Die Minnesänger)

...

Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne

||C1 ||JPutt927 ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Troubadours.png ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/61) ||The King's Gate
(Das Königstor)

...

Allows 2 cities to be magically connected

||C1 ||CKorfmann & JPutt927 ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/62) ||Ghettos
(Gettos)

...

Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game

||C1 ||Novelty ||6 ||0 ||Tile Ghetto.png
6x Ghetto |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/63) ||Labyrinth
(Die Irrgärten)

...

Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower

||C1 ||CARC_Zoner ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/64) ||Dirt Roads v0.1
(Unbefestigte Strassen)

...

Adds dirt roads, which can negatively impact the value of regular roads

||C1 ||Welli Designs ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/65) ||Crater
(Der Krater)

...

When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply

||C1 ||Trebuchet ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/66) ||Lord of the Manor
(Die Gutsherren)

...

Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")

||C1 ||Scott ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/67) ||Incarcerated
(Eingekerkert)

...

Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles

||C1 ||Novelty ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Tower ||Tile Incarcerated.png ||-

|- |style="background-color:Honeydew"|(R/68) ||Trebuchet
(Das Trebuchet)

...

Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower

||C1 ||Trebuchet ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Tower ||- ||-

|- |style="background-color:Honeydew"|(R/69) ||Villages
(Die Dörfer)

...

Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River

||C1 ||CarcassonneCentral ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fields / Monastic / Road ||- ||-

|- |style="background-color:Honeydew"|(R/70) ||Reservoirs & Granaries
(Stauseen und Getreidespeicher)

...

Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included

||C1 ||Meepleater ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol ReservoirsGranaries.png ||CarcC
CarcF ||City / Lake / Siege ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/71) ||Castle Lords
(Die Burghherren)

...

Score more road points by extending your castle road

||C1 ||Trebuchet ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/72) ||Upper Carcassonne
(Carcassonne Die Oberstadt)

...

Adds different levels to cities

||C1 ||Gwommy ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/73) ||Foreign Traders
(Ausländische Händler)

...

Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it

||C1 ||Gwommy & Novelty & Lakoda ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Tokens ||- ||-

|- |style="background-color:Honeydew"|(R/74) ||The Abbot (aka Cloister-ville)
(Der Abt)

...

St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.

||C1 ||BT ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic ||- ||-

|- |style="background-color:Honeydew"|(R/75) ||Roman Road & Roman Temple
(Die Römerstrasse und der römische Tempel)

...

Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended

||C1 ||Novelty & JPutt927 & Jabbewocky ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Monastic / Road ||- ||-

|- |style="background-color:Honeydew"|(R/76) ||Lakelands

...

Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders

||C1 ||Guido Kämmer ||48 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Lake ||- ||-

|- |style="background-color:Honeydew"|(R/77) ||Way Through The City
(Weg durch die Stadt)

...

A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation

||C1 ||Silvio Schumacher ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF
C-Welt ||City ||- ||-

|- |style="background-color:Honeydew"|(R/78) ||The Beggars
(Die Bettler)

...

Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation

||C1 ||Marcus Gwiasda ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Road ||- ||-

|- |style="background-color:Honeydew"|(R/79) ||The Landowners
(Die Großgrundbesitzer)

...

This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation

||C1 ||Marcus Gwiasda ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/80) ||The Conquerors V1
(Die Eroberer)

...

Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins

||C1 ||Dieter "Belushi" Rausch ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||C-Welt Download
Rules || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/81) ||The Conquerors V2
(Die Eroberer)

...

Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli

||C1 ||Dieter "Belushi" Rausch & Seli ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||C-Welt || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/82) ||The Conquerors WD
(Die Eroberer)

...

Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins

||WD ||Dieter "Belushi" Rausch & Seli ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||C-Welt || ||- ||-

|- |style="background-color:Honeydew"|(R/83) ||Dragon Riders and Slayers
(Drachenreiter und Drachentöter)

...

introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"

||C1 ||jeRm! ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG ||Dragon / Road ||- ||-

|- |style="background-color:Honeydew"|(R/84) ||Outposts
(Die Aussenposten)

...

A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")

||C1 ||Novelty ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon ||- ||-

|- |style="background-color:Honeydew"|(R/85) ||The Labyrinths (stalcupojoy)
(Die Labyrinthe)

...

Some alternative Labyrinth designs, based on the Spiel Doch tile layout

||C1 ||Stalcupojoy ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Labyrinth.png ||CarcC
CarcF
BGG ||Advent2016 / Road ||- ||-

|- |style="background-color:Honeydew"|(R/86) ||Storehouses and Paths
(Lagerhäuser und Pfade)

...

Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them

||C1 ||jeRm! ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields / Road ||- ||-

|- |style="background-color:Honeydew"|(R/87) ||The Bountiful Harvest
(Reichhaltige Ernte)

...

As Summer fades through Autumn, the crops in the fields are ready for harvesting. Apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.

||C1 ||Wolnic ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol BountifulHarvest.png ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/88) ||Market Commons
(Bauernmarkt und Gemeingut)

...

Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions

||C1 ||CarcassonneCentral & Novelty & Jabberwocky ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road ||- ||-

|- |style="background-color:Honeydew"|(R/89) ||The Well & The Donkey
(Der Brunnen und der Esel)

...

When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens

||C1 ||jeRm! ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields / Tokens ||- ||-

|- |style="background-color:Honeydew"|(R/90) ||The Well & The Donkey Remastered
(Der Brunnen und der Esel)

...

When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens

||C1 ||huhsak ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields / Tokens ||- ||-

|- |style="background-color:Honeydew"|(R/91) ||Stone Walls
(Die Steinmauern)

...

Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions

||C1 ||Carcking & Solazy & Collaborativ ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/92) ||The Guilds
(Die Gilden)

...

Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)

||C1 ||Scott ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(R/93) ||Horses
(Die Pferde)

...

Allows you to score some points off other player's barns

||C1 ||frankdux ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fields ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/94) ||Industries

...

Connect the industries to cities to gain more points

||C1 ||Luke Tubbs & Giles Smith ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Industries.png ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(R/95) ||The Coast C1
(Die Küste)

...

Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles

||C1 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/96) ||The Coast C2
(Die Küste)

...

Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles

||C2 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/97) ||Sailing The Seas : Reefs
(Beseegeln der See : Riffe)

...

Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them

||C1/C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/98) ||Cliffs and Waterfalls C1
(Klippen und Wasserfälle)

...

Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape

||C1 ||Wolnic ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CliffsWaterfall.png ||CarcC
CarcF ||Cliffs / River ||- ||-

|- |style="background-color:Honeydew"|(R/99) ||Cliffs and Waterfalls C2
(Klippen und Wasserfälle)

...

Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape

||C2 ||Wolnic ||45 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CliffsWaterfall.png ||CarcC
CarcF ||Cliffs / River ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/100) ||Stone Circles and Ley Lines
(Steinkreise und Heilige Linien)

...

The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …

||C1/C2 ||Wolnic ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-