Difference between revisions of "Inns and Cathedrals (1st edition)/en"

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<languages />{{Breadcrumbs
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|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Inns and Cathedrals (1st edition)
|image={{filepath:Box_InnsCathedrals_C1_ZMG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
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<div class="toclimit-4">
{| style="float:right;text-align:center;"
{| style="float:right;text-align:center;"
|-   
|-   
| [[File:Box_InnsCathedrals_C1_ZMG.png|frameless|right|200px]]<br/>Z-Man Games
| [[File:Box_InnsCathedrals2_C1_RGG.png|frameless|right|200px]]<br/>Rio Grande Games
| [[File:Box_InnsCathedrals2_C1_RGG.png|frameless|right|200px]]<br/>Rio Grande Games
| [[File:Box_InnsCathedrals_C1_ZMG.png|frameless|right|200px]]<br/>Z-Man Games
|}
|}
__TOC__
</div>


== General info and comments ==
== General info and comments ==
[[File:Symbol_InnsCathedrals_C1C2.png|frame|right|Expansion symbol]]
 
[[File:{{InnsCathedralsLink|edition=C1|logo=name}}|frame|right|Expansion symbol]]


'''Inns and Cathedrals''' was originally released by [[Hans im Glück]] in {{Year|2002}}. The tiles of the first German editions had no expansion symbol and had the name "Die Erweiterung" and not "Inns and Cathedrals".
'''Inns and Cathedrals''' was originally released by [[Hans im Glück]] in {{Year|2002}}. The tiles of the first German editions had no expansion symbol and had the name "Die Erweiterung" and not "Inns and Cathedrals".


This expansion is the first major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a few new aspects to the game.
<section begin="description" />
This expansion is the first major expansion for {{BaseGameLink|edition=C1|logo=hide|text={{TextCarcassonne}}}} and introduces a few new aspects to the game.
<section end="description" />


== Contents ==  
== Contents ==  
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* '''18 new Land tiles''' with a meeple symbol.
* '''18 new Land tiles''' with a meeple symbol.
* '''6 scoring tiles''', double sided with 50 on one side and 100 on the other.
* '''6 scoring tiles''', double sided with 50 on one side and 100 on the other.
<div style="padding-left: 22px;">
: {| style="border-collapse: collapse;"
{| style="border-collapse: collapse;"
|-
|-
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]] || Front  
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]] || Front  
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| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg]] || Back
| [[File:Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg]] || Back
|}
|}
</div>
* '''8 grey followers''' to use for a 6th player. <ref>
* '''8 grey followers''' to use for a 6th player. <ref>
{{IconArrow}}
{{IconArrow}}
In the [[Variants#Big Box|Big Box]], the sixth set of followers is part of the basic game and is described there.
In the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', the sixth set of followers is part of the basic game and is described there.
</ref>
</ref>
: [[File:Figure_Meeples8_grey.png|frameless]]
: {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}}
* '''6 big followers''' (one for each color)
* '''6 big followers''' (one for each color)
: [[File:Figure_MeeplesLarge_C1.png|frameless]]
: {{Figure|name=LargeMeeple|edition=C1|color=defaultcolors|variant=image}}




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The 18 tiles should be mixed with the rest of the tiles.
The 18 tiles should be mixed with the rest of the tiles.
<span id="large_meeple"></span>


=== Place a tile ===
=== Place a tile ===
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<ref name="original_big_box_difference">
<ref name="original_big_box_difference">
{{IconArrow}}
{{IconArrow}}
In the case of the following tile, the [[Variants#Big Box|Big Box]] set (and more recent prints of '''Inns and Cathedrals''') contains a more clearly drawn junction, as this comparison illustrates:
In the case of the following tile, the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' set (and more recent prints of '''{{InnsCathedralsName}}''') contains a more clearly drawn junction, as this comparison illustrates:


{|
{|
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{{IconWorld}}  
{{IconWorld}}  
The original rules point out, as do the ones in the [[Variants#Big Box|Big Box]], that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.
The original rules point out, as do the ones in the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.


{{IconArrow}}
{{IconArrow}}
In the [[Variants#Big Box 4|Big Box 4]] rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
In the '''{{VariantsLink|version=BigBox4|logo=noborder}}''' rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
</ref>
</ref>


{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:inns_C1_FRRR with Inn.png|frame|none|The inn lies on the right-hand road segment.]]  }}
[[File:inns_C1_FRRR with Inn.png|frame|none|The inn lies on the right-hand road segment.]]  }}
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Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.
Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.


{{FAQ|[If captured by a tower,] is the ransom for the big follower doubled?|
{{FAQ|title=[If captured by a tower,] is the ransom for the big follower doubled?
No: he may be big, but he's still only one person.}}
|text=
No: he may be big, but he's still only one person.
}}


=== Score completed roads, cities or cloisters ===
=== Score completed roads, cities or cloisters ===
<span id="inns"></span>


==== A completed road : "Inns by a Lake" ====
==== A completed road : "Inns by a Lake" ====


[[File:Feature_Inn_C1.png|frame|right|Inn by a Lake]]
[[File:{{Feature|name=Inn|edition=C1|variant=imagename}}|thumb|frame|right|x80px|Inn by a Lake]]
There are 6 tiles featuring an '''inn by a lake'''.  
There are 6 tiles featuring an '''inn by a lake'''.  
<ref>
<ref>
{{IconWorld}}  
{{IconWorld}}  
It is worth pointing out that this description seems to exclude the spring tile from [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] which contains what looks like an inn, but does not feature a lake.
It is worth pointing out that this description seems to exclude the spring tile from '''{{GamesQuarterlyLink|variant=long|logo=noborder}}''' which contains what looks like an inn, but does not feature a lake.
</ref>
</ref>


If a road which has one or more inns lining it is completed, then the thief scores '''2 points''' for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores '''no points''' during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.
If a road which has one or more inns lining it is completed, then the thief scores '''2 points''' for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores '''no points''' during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.


{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{Block|
{{Block|
[[File:inns_C1_Scoring example.png|none|frame|{{ColorBlue|BLUE}} scores 6 points]]  
[[File:inns_C1_Scoring example.png|none|frame|{{ColorBlue|BLUE}} scores 6 points]]  
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{{EndBlockList}}
{{EndBlockList}}


[[File:Feature_Cathedral_C1.png|frame|right|Cathedral]]
[[File:{{Feature|name=Cathedral|edition=C1|variant=imagename}}|thumb|frame|right|x100px|Cathedral]]
 
<span id="cathedrals"></span>


==== A completed city : Cathedrals ====
==== A completed city : Cathedrals ====
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[[File:Inns_C1_Cathedrals scoring example_b.png|frame|none|Incomplete city at the end of the game: {{ColorBlue|BLUE}} scores 0 points]]
[[File:Inns_C1_Cathedrals scoring example_b.png|frame|none|Incomplete city at the end of the game: {{ColorBlue|BLUE}} scores 0 points]]


{{FAQ|Am I allowed to place cathedrals in other players' cities?|
{{FAQ|title=Am I allowed to place cathedrals in other players' cities?
|text=
Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.
Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.
}}
}}
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== Tile distribution ==  
== Tile distribution ==  


{{BeginTileList|650px|tiles=18}}
{{BeginTileList|width=650px|tiles=18}}
{{Tile|Inns_C1_01.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_01.jpg|count=1|config={{Feature|name=InnerField|edition=C1}}}}
{{Tile|Inns_C1_02.jpg|&nbsp;x2}}
{{Tile|image=Inns_C1_02.jpg|count=2|config={{Feature|edition=C1|name=Cathedral}}}}
{{Tile|Inns_C1_03.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_03.jpg|count=1}}
{{Tile|Inns_C1_04.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_04.jpg|count=1}}
{{Tile|Inns_C1_05.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_05.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Inns_C1_06.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_06.jpg|count=1}}
{{Tile|Inns_C1_07.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_07.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Inns_C1_08.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_08.jpg|count=1}}
{{Tile|Inns_C1_09.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_09.jpg|count=1}}
{{Tile|Inns_C1_10.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_10.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Inns_C1_11.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_11.jpg|count=1}}
{{Tile|Inns_C1_12.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_12.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Inns_C1_13.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_13.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Inns_C1_14.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_14.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Inns_C1_15.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_15.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Inns_C1_16.jpg|&nbsp;x1}}
{{Tile|image=Inns_C1_16.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


There is a difference between the original game and the [[Variants#Big Box|Big Box]] version, see footnote <ref name="original_big_box_difference"/>
There is a difference between the original game and the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' version, see footnote <ref name="original_big_box_difference"/>


{|
{|
|-
|-
| [[File:Inns_C1_17_old_junction.jpg|110px]]
| {{Tile|image=Inns_C1_17_old_junction.jpg|size=110px|padding-right=0px|padding-bottom=0px}}
| '''OR'''  
| '''OR'''
| [[File:Inns_C1_17_new_junction.jpg|110px]]&nbsp;x1
| &nbsp;{{Tile|image=Inns_C1_17_new_junction.jpg|size=110px|padding-bottom=0px|count=1}}
|}
|}


 
<div style="margin-top: 2em">
'''Total Scoring Tiles: 6'''
{{BeginTileList|special=6}}
{{BeginTileList|650px}}
{{Tile|textbefore=[[File:Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg]]|image=Inns_And_Cathedrals_C1_Scoring_Tile_100.jpg|width=220px|count=6|config=Front and back points tiles
{{Tile|Inns_And_Cathedrals_C1_Scoring_Tile_50.jpg|&nbsp;x6}}
}}
{{EndTileList}}
{{EndTileList}}
</div>


{{FootnoteIconPara}}
{{FootnoteIconPara}}
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[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Major Expansion]]
[[Category:First Edition Major Expansion]]
<!--T:21-->

Latest revision as of 16:35, 15 May 2024

Inns C1 02.jpg You are reading the rules for this tile design.
Inns And Cathedrals C3 Tile Kb.pngRead the following rules if your tiles look like this.
Inns & Cathedrals Inns & Cathedrals
Inns And Cathedrals C2 Tile Kb.jpg
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


General info and comments

 
Expansion symbol

Inns and Cathedrals was originally released by Hans im Glück in 2002. The tiles of the first German editions had no expansion symbol and had the name "Die Erweiterung" and not "Inns and Cathedrals".


This expansion is the first major expansion for Carcassonne and introduces a few new aspects to the game.


Contents

  • 18 new Land tiles with a meeple symbol.
  • 6 scoring tiles, double sided with 50 on one side and 100 on the other.
  Front        Back
  • 8 grey followers to use for a 6th player. [1]
 
  • 6 big followers (one for each color)
 


There are some tiles with special characteristics:

  This tile has four unconnected city segments.
  The cloister divides the road into two segments.
  The crossing divides the road into two segments. The thieves may not be placed on the designated spots.

Rules

Preparation

The 18 tiles should be mixed with the rest of the tiles.

Place a tile

The new land tiles are placed in the usual way. Take care with the tiles shown beneath. [2]


 
The inn lies on the right-hand road segment.
 
The field comes to an end here.
 
Only BLUE scores points for the road.

Deploy a follower

Instead of deploying a normal follower, a player may now decide to deploy his or her big follower. This counts as one follower and is deployed according to the usual rules. [3]

During scoring, however, the big follower counts as if the player had deployed two normal followers to the road, city, cloister, or farm in question.

A player with a big follower DOES NOT score twice as many points. The big follower is dealt with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a farm, you only earn points once. The only function of the big follower is to obtain the majority more quickly. For example, in a cloister the big follower earns precisely the same number of points as a smaller follower.

Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.

   Question: [If captured by a tower,] is the ransom for the big follower doubled?

Answer: No: he may be big, but he's still only one person.

Score completed roads, cities or cloisters

A completed road : "Inns by a Lake"

 
Inn by a Lake

There are 6 tiles featuring an inn by a lake. [4]

If a road which has one or more inns lining it is completed, then the thief scores 2 points for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores no points during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.


 
BLUE scores 6 points
 
BLUE scores 6 points
 
Incomplete road at the end of the game: BLUE scores 0 points
 
Cathedral

A completed city : Cathedrals

There are 2 city tiles featuring a cathedral.

If a city which contains one or more cathedrals is completed, then the knight scores 3 points for every city segment, according to the number of tiles, and 3 points for every pennant. However, if such a city has not been completed at the end of the game, it scores no points during the final scoring.

 
BLUE scores 24 points
 
Incomplete city at the end of the game: BLUE scores 0 points

   Question: Am I allowed to place cathedrals in other players' cities?

Answer: Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.

Tile distribution

Total tiles: 18
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1

There is a difference between the original game and the   Big Box 1 version, see footnote [2]

 
OR  
  ×1
Total special tiles: 6
  ×6
Front and back points tiles

Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   In the   Big Box 1, the sixth set of followers is part of the basic game and is described there.
  2. 2.0 2.1   In the case of the following tile, the   Big Box 1 set (and more recent prints of Inns & Cathedrals) contains a more clearly drawn junction, as this comparison illustrates:
     
    Original tile
     
    Big Box version

      The original rules point out, as do the ones in the   Big Box 1, that a thief may not be placed on the short roads leading from each city to the junction, but it is not at all clear on the original tile that the road which leads between the cities is broken by the junction. The new tile is obviously meant to remind us that all junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.

      In the   Big Box 4 rules by ZMG, the arrows that are supposed to point to the paths that a thief cannot be placed on actually point to the valid road segments. (1/2014)

  3.   These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
  4.   It is worth pointing out that this description seems to exclude the spring tile from   Games Quarterly #11 which contains what looks like an inn, but does not feature a lake.