Auberges et Cathédrales (première édition)

From Wikicarpedia
Jump to navigation Jump to search
This page is a translated version of the page Inns and Cathedrals (1st edition) and the translation is 46% complete.
Inns C1 02.jpg Vous êtes en train de lire les règles pour ce modèle de tuiles.
Inns And Cathedrals C3 Tile Kb.pngLisez les règles suivantes si vos tuiles ressemblent à ce type de tuile.
Auberges et Cathédrales Auberges et Cathédrales
Inns And Cathedrals C2 Tile Kb.jpg
Si vos tuiles ont un motif différent, choisissez un jeu parmi les jeux dérivés.Rule selection by design Spin-offs.png


Informations générales et commentaires

Symbole de l’extension

Auberges et Cathédrales a été initialement commercialisé par Hans im Glück en 2002. Les tuiles des premières éditions allemandes n’avaient pas de symbole d’extension et portaient le nom « Die Erweiterung » (en français, « L’extension ») au lieu d’« Auberges et Cathédrales ».


Cette extension est la première extension majeure pour Carcassonne et introduit quelques nouveaux aspects au jeu.


Matériel

  • 18 new Land tiles with a meeple symbol.
  • 6 scoring tiles, double sided with 50 on one side and 100 on the other.
Inns And Cathedrals C1 Scoring Tile 50.jpg Front      Inns And Cathedrals C1 Scoring Tile 100.jpg Back
  • 8 grey followers to use for a 6th player. [1]
Figure Meeples8 grey.png
  • 6 big followers (one for each color)
Figure MeeplesLarge C1.png


There are some tiles with special characteristics:

Inns C1 Cccc tile.png This tile has four unconnected city segments.
Inns C1 Frfr cloister.png The cloister divides the road into two segments.
Inns C1 Rcrc junction no place.png The crossing divides the road into two segments. The thieves may not be placed on the designated spots.

Règles

Mise en place

Les 18 tuiles doivent être mélangées au reste des tuiles.

Placement d’une tuile

The new land tiles are placed in the usual way. Take care with the tiles shown beneath. [2]

The inn lies on the right-hand road segment.
The field comes to an end here.
Only BLUE scores points for the road.

Pose d’un partisan

Instead of deploying a normal follower, a player may now decide to deploy his or her big follower. This counts as one follower and is deployed according to the usual rules. [3]

During scoring, however, the big follower counts as if the player had deployed two normal followers to the road, city, cloister, or farm in question.

A player with a big follower DOES NOT score twice as many points. The big follower is dealt with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a farm, you only earn points once. The only function of the big follower is to obtain the majority more quickly. For example, in a cloister the big follower earns precisely the same number of points as a smaller follower.

Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.

 Clarification officielle de l’éditeur Question : [If captured by a tower,] is the ransom for the big follower doubled?

Réponse : No: he may be big, but he's still only one person.

Évaluation des routes, villes ou abbayes

A completed road : "Inns by a Lake"

Inn by a Lake

There are 6 tiles featuring an inn by a lake. [4]

If a road which has one or more inns lining it is completed, then the thief scores 2 points for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores no points during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.

BLUE scores 6 points
BLUE scores 6 points
Incomplete road at the end of the game: BLUE scores 0 points
Cathedral

A completed city : Cathedrals

There are 2 city tiles featuring a cathedral.

If a city which contains one or more cathedrals is completed, then the knight scores 3 points for every city segment, according to the number of tiles, and 3 points for every pennant. However, if such a city has not been completed at the end of the game, it scores no points during the final scoring.

BLUE scores 24 points
Incomplete city at the end of the game: BLUE scores 0 points

 Clarification officielle de l’éditeur Question : Am I allowed to place cathedrals in other players' cities?

Réponse : Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.

Ensemble des tuiles

Total des tuiles : 18
Inns C1 03.jpg ×1
Inns C1 04.jpg ×1
Inns C1 06.jpg ×1
Inns C1 08.jpg ×1
Inns C1 09.jpg ×1
Inns C1 11.jpg ×1
Inns C1 13.jpg ×1
Inns C1 16.jpg ×1

There is a difference between the original game and the Big Box 1 Big Box 1 version, see footnote [2]

Inns C1 17 old junction.jpg
OU  
Inns C1 17 new junction.jpg ×1
Total des tuiles spéciales : 6
Inns And Cathedrals C1 Scoring Tile 50.jpg
Inns And Cathedrals C1 Scoring Tile 100.jpg ×6
Recto et verso des tuiles de points

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Différence de règle notoire entre les éditions ou les éditeurs In the Big Box 1 Big Box 1, the sixth set of followers is part of the basic game and is described there.
  2. 2.0 2.1 Différence de règle notoire entre les éditions ou les éditeurs In the case of the following tile, the Big Box 1 Big Box 1 set (and more recent prints of Auberges et Cathédrales) contains a more clearly drawn junction, as this comparison illustrates:
    Original tile
    Big Box version

    Interprétation de la communauté The original rules point out, as do the ones in the Big Box 1 Big Box 1, that a thief may not be placed on the short roads leading from each city to the junction, but it is not at all clear on the original tile that the road which leads between the cities is broken by the junction. The new tile is obviously meant to remind us that all junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.

    Différence de règle notoire entre les éditions ou les éditeurs In the Big Box 4 Big Box 4 rules by ZMG, the arrows that are supposed to point to the paths that a thief cannot be placed on actually point to the valid road segments. (1/2014)

  3. Interprétation de la communauté These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
  4. Interprétation de la communauté It is worth pointing out that this description seems to exclude the spring tile from Games Quarterly n°11 Games Quarterly n°11 which contains what looks like an inn, but does not feature a lake.