Difference between revisions of "Map-Chips Iberian Peninsula/fr"
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== General info and comments == | == General info and comments == |
Revision as of 13:19, 1 November 2020
Page principale > Cartes de Carcassonne > Map-Chips Iberian Peninsula/fr
General info and comments
Carcassonne Map-Chips was originally released by Hans im Glück in 2019.
It is a mini-expansion with different rules for each Carcassonne Map. In the case of Carcassonne Maps - Iberian Peninsula (Península Ibérica), players can collect chips and place them as treats. Players finding a treat will get points.
Contents
- 30 Map–Chips (10 each in purple, light blue and orange).
It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns and Cathedrals and Exp. 2 - Traders and Builders.
Rules
Preparation
Use 3 of the 4 available starting-squares (León, Pamplona, Évora and Murcia).
Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:
- Place the chips face down
- Place only 1 chip per square
- Place no chips on the large city squares or town squares
- Place no chips next to each other vertically or horizontally (only diagonally)
- Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
- Place no chips on the island squares of the Balearic Islands.
Gameplay
1. Placing a tile
Island squares with coats of arms
You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules here). If you place a tile on a square with a coat of arms, you'll score 2 points for each coat of arms immediately.
Collecting chips
If you place a tile on a square with a chip, you take the chip, flip it over and score 1 or 2 points immediately. Then you place the chip again face up on the map respecting the following rules "to place a treat." [1]
Placing a treat
The color of a chip determines the area, that is, the tracks in which you have to place your treat face up:
- Orange chip = top tracks (rows 1 to 4)
- Blue chip = centre tracks (rows 5 to 8)
- Purple chip = bottom tracks (rows 9 to 12)
On one rows of the chosen tracks, you look for a free square without a tile (pre-printed or placed) and place the chip face up on it.
Collecting treats
If you place a tile on a square with a treat (face-up chip), you take the chip and you get twice the number of points shown on the chip (2 or 4 points). [2] Then you take the chip out of the game.
End of the game
Remaining face-up or face-down chips don't give you any more points at the end of the game.
2. Placing a meeple
After having placed a tile, you are allowed to place a meeple according to the general rules.
3. Scoring a feature
The scoring is done as usual.
Tile distribution
Total Tokens: 30
Footnotes
For Icons explanation and licensing please visit Icons page.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Second Edition
- Second Edition Variant
- Second Edition Variant Minor Expansion