Difference between revisions of "Template:ScoringGroupFigureBarn"

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<includeonly>{{ScoringRowScoring
<includeonly>{{ScoringRowScoring
   |image={{ScoringHelperFarmerBarnScenarioText|edition={{{edition|{{ScoringDefaultEdition}}|variant={{{variant}}}}}
   |image={{ScoringHelperFarmerBarnScenarioText|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant={{{variant}}}}}
   |description='''Special figure scoring'''
   |description={{ScoringHelperFarmerBarnScenarioText|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=description_{{{variant}}}}}
   |keepopen=true
   |keepopen=true
}}
}}


<!-- Barn - City -->
<!-- Barn - City -->
{{ScoringRowFarmerCity
{{ScoringRowFieldCity
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |points={{#switch:{{{variant}}}
   |points={{#switch:{{{variant}}}
     | duringgame1 = 3
     | duringgame1 = 3
     | duringgame2 = 1
     | duringgame2 = 1
    | finalscoringcoc = 1
     | finalscoring = 4
     | finalscoring = 4
     }}
     }}
Line 16: Line 17:


<!-- Barn - Castle -->
<!-- Barn - Castle -->
{{ScoringRowFarmerCastle
{{ScoringRowFieldCastle
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |points={{#switch:{{{variant}}}
   |points={{#switch:{{{variant}}}
     | duringgame1 = 4
     | duringgame1 = 4
     | duringgame2 = 2
     | duringgame2 = 2
    | finalscoringcoc = 2
     | finalscoring = 5
     | finalscoring = 5
     }}
     }}
}}
}}


{{#ifexpr:{{#ifeq:{{{variant}}}|duringgame1|1|0}} + {{#ifeq:{{{variant}}}|duringgame2|1|0}} > 0|<!-- Barn - Pig -->{{ScoringRowFarmerPig
<!-- Barn - Pig -->
{{#ifexpr:{{#ifeq:{{{variant}}}|duringgame1|1|0}} + {{#ifeq:{{{variant}}}|duringgame2|1|0}} > 0|{{ScoringRowFieldPig
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |points=+1
   |points=+1
}} }}
}} |<div></div>}}


<!-- Barn - PigHerd -->
<!-- Barn - PigHerd -->
{{ScoringRowFarmerPigHerd
{{ScoringRowFieldPigHerd
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |points=+1
   |points=+1
Line 37: Line 40:


<!-- Barn - Bards of Carcassonne -->
<!-- Barn - Bards of Carcassonne -->
{{ScoringRow
{{ScoringRowFieldNoteToken
   |selectorid=showBardsCarcassonne
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=finalscoring
  |image={{Piece|name=NoteToken|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=25px}}
   |description=
Field with '''{{Piece|name=NoteToken|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
}}


<!-- Barn - Great Fair -->
<!-- Barn - Great Fair -->
{{ScoringRowFarmerGreatFair
{{ScoringRowFieldGreatFair
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
}}
}}


<!-- Barn - Cathars -->
<!-- Barn - Cathars -->
{{ScoringRowFarmerCathars
{{ScoringRowFieldCathars
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |variant={{{variant}}}
   |variant={{{variant}}}
}}
}}


{{#ifexpr:{{#ifeq:{{{variant}}}|duringgame1|1|0}} + {{#ifeq:{{{variant}}}|duringgame2|1|0}} > 0|<!-- Barn - Little Buildings -->{{ScoringRowLittleBuildings
<!-- Barn - Little Building -->
{{#ifexpr:{{#ifeq:{{{variant}}}|duringgame1|1|0}} + {{#ifeq:{{{variant}}}|duringgame2|1|0}}  + {{#ifeq:{{{variant}}}|finalscoringcoc|1|0}} > 0|{{ScoringRowLittleBuilding
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |position=
   |position=
on <span class="showC1">farm</span><span class="showC2" style="display: none;">field</span> tiles
on <span class="showC1">farm</span><span class="showC2" style="display: none;">field</span> tiles
}} }}
}} |<div></div>}}


{{#ifexpr:{{#ifeq:{{{variant}}}|duringgame1|1|0}} + {{#ifeq:{{{variant}}}|duringgame2|1|0}} > 0|<!-- Barn - Ghosts -->{{ShowGhosts
<!-- Barn - Ghosts -->
{{#ifexpr:{{#ifeq:{{{variant}}}|duringgame1|1|0}} + {{#ifeq:{{{variant}}}|duringgame2|1|0}} > 0|{{ScoringRowGhosts
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}} }}
}} |<div></div>}}


<!-- Barn - Figure Scoring - End -->  
<!-- Barn - Figure Scoring - End -->  
Line 94: Line 91:
   |parameters=edition=C2{{!}}variant=duringgame1
   |parameters=edition=C2{{!}}variant=duringgame1
   |example=
   |example=
{{ScoringGroupBarnFigure
{{ScoringGroupFigureBarn
   |edition=C2
   |edition=C2
   |variant=duringgame1
   |variant=duringgame1
Line 102: Line 99:
   |parameters=edition=C1{{!}}variant=duringgame2
   |parameters=edition=C1{{!}}variant=duringgame2
   |example=
   |example=
{{ScoringGroupBarnFigure
{{ScoringGroupFigureBarn
   |edition=C1
   |edition=C1
   |variant=duringgame1
   |variant=duringgame1
Line 110: Line 107:
   |parameters=variant=finalscoring{{!}}edition=C1
   |parameters=variant=finalscoring{{!}}edition=C1
   |example=
   |example=
{{ScoringGroupBarnFigure
{{ScoringGroupFigureBarn
   |edition=C1
   |edition=C1
   |variant=finalscoring
   |variant=finalscoring
}} }}
}} }}
{{ScoringRowExample
  |parameters=edition=C2{{!}}variant=finalscoringcoc
  |example=
{{ScoringGroupFigureBarn
  |edition=C2
  |variant=finalscoringcoc
}} }}
</noinclude>
</noinclude>

Latest revision as of 17:47, 23 April 2024

Description

Scoring group for Barn Special Figure scoring reference pages. Header text defined in template Template:ScoringHelperFarmerBarnScenarioText.

Params

  • edition (required) - [ C2 | C1 | ... ] - edition
  • variant (required) - [ duringgame1 - Farmer-Barn Scenario 1 | duringgame2 - Farmer-Barn Scenario 2 | finalscoring ] - special rules specific for variant

Examples

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edition=C2|variant=duringgame1
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png FarmField (farmer) & Barn - Scenario 1
Farmer scoring after barn placement
Base Game C2 Tile C.jpg
City adjacent to farmfield
3 points / completed city
  • The City of Carcassonne counts as a completed city
  • The City of Leipzig counts as a completed city
  • The City of Carcassonne and the City of Leipzig are counted as completed cities
  • TownsSmall cities converted into castles are not counted as completed cities
Token Castle C2.png
Castle adjacent to farmfield
4 points / castle
Figure Pig red.png
FarmField with pig
(+1) point / completed city or castle
River C2 pigsty.png
FarmField with pig-herd
(+1) point / completed city or castle
  • Pig-herds do not stack
The Bards C2 Lute Token.png
Field with note token(s)
Basic rules:

(+1) point × castle or completed city (note tokens do not stack)
Advanced variant:

(+1) point × castle or completed city / The Bards C2 Lute Token.png note token
Great Fairs C2 04.png
City with great fair symbol adjacent to farmfield
(+1) points / city with great fair symbol
Symbol Cathars C1.png
Cathars Symbol adjacent to farmfield
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Token LB Tower4 C1.png
Little building(s) on farm tiles
  • Basic rules:
    • (+1) point / little building
  • Variant rules:
    • (+1) point / Token LB Shed4 C1.png shed
    • (+2) points / Token LB House4 C1.png house
    • (+3) points / Token LB Tower4 C1.png tower
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
edition=C1|variant=duringgame2
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png FarmField (farmer) & Barn - Scenario 1
Scoring when placing the barn
Base Game C1 Tile 01.jpg
City adjacent to farmfield
3 points / completed city
  • The City of Carcassonne counts as a completed city
  • The City of Leipzig counts as a completed city
  • The City of Carcassonne and the City of Leipzig are counted as completed cities
  • TownsSmall cities converted into castles are not counted as completed cities
Token Castle C1.png
Castle adjacent to farmfield
4 points / castle
Figure Pig red.png
FarmField with pig
(+1) point / completed city or castle
Feat PigHerd C1.png
FarmField with pig-herd
(+1) point / completed city or castle
  • Pig-herds do not stack
Bards of Carcassonne C1 Lute Token.png
Field with note token(s)
Basic rules:

(+1) point × castle or completed city (note tokens do not stack)
Advanced variant:

(+1) point × castle or completed city / Bards of Carcassonne C1 Lute Token.png note token
Great Fairs C1 04.png
City with great fair symbol adjacent to farmfield
(+1) points / city with great fair symbol
Symbol Cathars C1.png
Cathars Symbol adjacent to farmfield
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Token LB Tower4 C1.png
Little building(s) on farm tiles
  • Basic rules:
    • (+1) point / little building
  • Variant rules:
    • (+1) point / Token LB Shed4 C1.png shed
    • (+2) points / Token LB House4 C1.png house
    • (+3) points / Token LB Tower4 C1.png tower
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
variant=finalscoring|edition=C1
Special figure scoring
Base Game C1 Tile 01.jpg
City adjacent to farmfield
4 points / completed city
  • The City of Carcassonne counts as a completed city
  • The City of Leipzig counts as a completed city
  • The City of Carcassonne and the City of Leipzig are counted as completed cities
  • TownsSmall cities converted into castles are not counted as completed cities
Token Castle C1.png
Castle adjacent to farmfield
5 points / castle
Feat PigHerd C1.png
FarmField with pig-herd
(+1) point / completed city or castle
  • Pig-herds do not stack
Bards of Carcassonne C1 Lute Token.png
Field with note token(s)
Basic rules:

(+1) point × castle or completed city (note tokens do not stack)
Advanced variant:

(+1) point × castle or completed city / Bards of Carcassonne C1 Lute Token.png note token
Great Fairs C1 04.png
City with great fair symbol adjacent to farmfield
(+1) points / city with great fair symbol
Symbol Cathars C1.png
Cathars Symbol adjacent to farmfield
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
edition=C2|variant=finalscoringcoc
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png FarmField (farmer) & Barn - Special case
FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers
Base Game C2 Tile C.jpg
City adjacent to farmfield
1 point / completed city
  • The City of Carcassonne counts as a completed city
  • The City of Leipzig counts as a completed city
  • The City of Carcassonne and the City of Leipzig are counted as completed cities
  • TownsSmall cities converted into castles are not counted as completed cities
Token Castle C2.png
Castle adjacent to farmfield
2 points / castle
River C2 pigsty.png
FarmField with pig-herd
(+1) point / completed city or castle
  • Pig-herds do not stack
The Bards C2 Lute Token.png
Field with note token(s)
Basic rules:

(+1) point × castle or completed city (note tokens do not stack)
Advanced variant:

(+1) point × castle or completed city / The Bards C2 Lute Token.png note token
Great Fairs C2 04.png
City with great fair symbol adjacent to farmfield
(+1) points / city with great fair symbol
Symbol Cathars C1.png
Cathars Symbol adjacent to farmfield
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Token LB Tower4 C1.png
Little building(s) on farm tiles
  • Basic rules:
    • (+1) point / little building
  • Variant rules:
    • (+1) point / Token LB Shed4 C1.png shed
    • (+2) points / Token LB House4 C1.png house
    • (+3) points / Token LB Tower4 C1.png tower