Difference between revisions of "The Peasant Revolts/en"
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'''Protecting a meeple from a peasant revolt''' | '''Protecting a meeple from a peasant revolt''' | ||
If you '''place a meeple''' on | If you '''place a meeple''' on the tile just placed, you may also protect '''this very meeple''', for the cost of '''4 points'''. To do so, move your meeple on the score board back by 4 spaces. It is possible to score negative points. Next, “lay down” this meeple. This meeple has now joined the farmers. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
This sentence, misplaced in the [[Z-Man Games|ZMG]] rules, may be misleading and it has no effect in gameplay. It just stresses that your meeple has become a supporter of the peasants' cause. This would simply justify that it will not be affected by any possible revolts. | This sentence, misplaced in the [[Z-Man Games|ZMG]] rules, may be misleading and it has no effect in gameplay. It just stresses that your meeple has become a supporter of the peasants' cause. This would simply justify that it will not be affected by any possible revolts. |
Revision as of 20:11, 26 January 2021
General info and comments
The Peasant Revolts was released by Hans im Glück in 2020.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
Contents
- 12 new land tiles for peasant revolts with symbols for the respective features.
Rules
Preparation
Shuffle the 12 land tiles of this mini-expansion. Put 3 of them back into the box (without looking at them). Those tiles will not be used in this game. Shuffle the remaining 9 tiles and the other land tiles together.
Gameplay
1. Placing a tile
The peasants revolt
As soon as you draw a peasant revolt tile, a revolt takes place. Place the tile in front of you. [1] Now check, if one or more of your meeples are standing on features shown on the diamond-shaped symbol of the tile (city, road or monastery), and if those meeples are "unprotected" or "protected".
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All of your unprotected meeples on the respective features, must be returned into your supply immediately. | |
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Every protected meeple on the respective features scores 2 points. Protected meeples remain protected after the revolt. | |
(How you can protect your meeples, will be explained in 2. Placing a meeple.) |
Note: If you had to return at least one meeple, the revolt is over and you continue with your normal turn.
The peasant revolt moves on to the next player
If you do not have to return a meeple to your supply, because none of your meeples are standing on affected features or because all of your meeples, on affected features, are protected, the peasant revolt moves on and hits the player to your left. They also check, in the same way as described before, whether or not the revolt affects them and if they score points for protected meeples. If they, also are not affected by the peasant revolt, it moves on to the next player.
This continues until a player has to return at least 1 meeple to their supply, or none of the players have been affected. Now, place the land tile according to the usual rules and continue your turn.
Note! Only players, who have to check their meeples during the peasant revolt, score points for their protected meeples. Players who are not hit by the peasant revolt cannot score any points for protected meeples.
2. Placing a meeple
Protecting a meeple from a peasant revolt
If you place a meeple on the tile just placed, you may also protect this very meeple, for the cost of 4 points. To do so, move your meeple on the score board back by 4 spaces. It is possible to score negative points. Next, “lay down” this meeple. This meeple has now joined the farmers. [2]
Each time you do not to place a meeple on the tile you just have placed, [3] you may protect one of your meeples standing on tiles for the cost of 2 points.
Farmers cannot be protected. They are never affected by peasant revolts.
A meeple “lying down” is protected from a peasant revolt. In case the revolt affects you, you score 2 points for each protected meeple in an affected feature (see 1. Placing a tile).
3. Scoring a feature
When scoring a feature, a protected meeple is treated like a normal meeple. It is returned into your supply after the feature has been scored. After that, it loses its protection from peasant revolts. This means, that if you place that meeple again, it is unprotected once again.
Final scoring
Final scoring is performed according to use usual rules. When scoring a feature, a protected meeple is treated like a normal meeple.
Tile distribution
Total Tiles: 12
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The actions associated to the peasant revolt will take place even if the tile cannot be placed afterwards. The rules do not include any limitations if this situation would happen. Therefore, the actions would take place, the tile would be discarded and the player would draw a new tile. If so, the player could chain several revolts in the same turn.
- ↑ This sentence, misplaced in the ZMG rules, may be misleading and it has no effect in gameplay. It just stresses that your meeple has become a supporter of the peasants' cause. This would simply justify that it will not be affected by any possible revolts.
- ↑
This wording is based on the German rules. The English rules read "Each time you choose not to place a meeple on the tile you just have placed" and it can be somewhat misleading. You may interpret that you need at least one meeple in your supply in order to be able to choose not to place it.
The German rules allow you not to place a meeple just simply because you don't have any left in your supply. In this case, there is no decision involved; it is your only option.