De Tunnel (1st editie)/nl
Algemene informatie en opmerkingen
Oorspronkelijk uitgebracht in Spielbox in het jaar Template:Year nl. [1]
Speelmateriaal
- 4 land tegels
- 12 tunnel fiches, twee fiches in zes verschillende kleuren
Spelregels
Voorbereiding
De vier landtegels worden gemengd met die van het basisspel. Iedere speler krijgt de bij zijn kleur behorende tunnelfiches. In een spel met twee spelers mag elke speler drie sets fiches gebruiken; in een spel met drie spelers mag elke speler twee sets gebruiken.. [2]
Alle regels van het basisspel zijn van toepassing, met de volgende toevoegingen.
Spelverloop
De tunnels claimen met fiches
Tijdens zijn of haar beurt, [3] een speler mag een van zijn of haar tunnelfiches op een nog niet geclaimde tegel plaatsen [4] tunnel opening, ook op de zojuist gelegde landtegel. Los daarvan blijven de regels voor het inzetten van een volgeling hetzelfde. [5]
Wanneer is een ondergrondse tunnel voltooid?
As long as there is no tunnel token claiming a tunnel opening, the road leading to it is "broken off," without being complete. [6] The road remains incomplete even when a tunnel token is placed on the tile. Only when the second tunnel token of the same color is placed on another unclaimed tunnel opening (which may or may not be on the same tile) are the tunnel "entrance" and "exit" defined, and the tunnel finished. [7] The road then runs underground through the tunnel, but is not completed at the tunnel exit. The road is completed in the usual way, such as by reaching a crossing.
The color of the tunnel tokens is only important for linking two tunnel openings. Indeed, the tunnel is built for everyone; for example, a thief of another color can score a road which goes through a finished tunnel. In extreme cases, a road may lead underground several times in a row [8]
Scoring
Only the visible segments of a completed road are scored. [9] [10]
After scoring, the tunnel tokens remain where they are, so that at most five tunnels (or six with tunnels from other expansions) can be built.
Additional Clarifications
Take care with the tiles shown beneath. [11]
Variants
Players may use tunnels in a cutthroat way to make a road impossible to complete and trap all the followers on it for the rest of the game: a player may lead to this situation by claiming a tunnel opening with a token and never placing the second token. This possibility has generated much debate.
In order to mitigate this situation, some variants have been suggested: [12]
- You are only allowed to place a tunnel token on a tunnel opening if at least 1 of your followers is placed on the road connected to that tunnel. (Thanks to Player77)
- The affected player is allowed to steal the 2nd tunnel token and place it immediately during their turn, if the token's owner did not use at least one opportunity to place it. (Thanks to Christwart Conrand, creator of the expansion)
- Both tunnel tokens must be placed at the same time when road with a tunnel is occupied by a player. Moreover, tunnel tokens should not be player-specific. (Thanks to Whaleyland)
- Players cannot use a tunnel token to block an opponent's follower. (Thanks to corinthiens13)
Other Expansions
Tunnels in other expansions
Tiles from other expansions, such as The Princess and the Dragon and Abbey and the Mayor which also depict tunnels, can also be used with the rules for the Spielbox tunnel expansion; as such, the openings can be claimed with tokens. In this case the road leading through the tunnel does not count as continuous, contrary to the stated rules.
A player will get the Robber Baron tile if he or she places a tunnel token that completes the longest road at that moment in the game.
Vraag: There are two long independent roads connected via a tunnel marked with same color tunnel tokens. At that moment, the road becomes the longest road. Who gets the Robber Baron tile: the player who laid the last tunnel token or the player who placed the last tile considering both roads, including the tunnel tiles?
Antwoord: In this case, the player who placed the last tunnel token will get the Robber Baron tile, not the player who placed the last tile of the combined road.
Tile distribution
Total Tiles: 4
Total Tokens: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Voor De Tunnel hebben we drie soorten regels om te gebruiken: die oorspronkelijk gepubliceerd zijn in Spielbox; een reeks op de website van Hans im Glück; en op basis daarvan een Engelse vertaling op de website van Spielbox. Wij hebben die van Hans im Glück als basis voor dit gedeelte, hoewel wij indien nodig op de verschillen tussen de versies zullen wijzen..
- ↑ De regels die zijn gepubliceerd in Spielbox zeggen dat in spellen van twee personen, ieder maar twee sets fiches mag nemens.
- ↑ Er wordt geen specifiek tijdstip tijdens de beurt vermeld, wat betekent dat de fiche op elk moment tijdens de beurt kan worden geplaatst.. (10/2014)
- ↑ De regels zeggen "onbezet", maar wij vinden het de moeite waard om een onderscheid te maken tussen bezetten (met een meeple) en claimen (met een fiche)..
- ↑ Deze laatste zin komt niet voor in de gepubliceerde "Spielbox"; hij verduidelijkt dat een speler in dezelfde beurt zowel een volgeling mag inzetten en een tunnelfiche mag plaatsen..
- ↑ This and the next section are greatly revised from the rules published in Spielbox, clarifying a number of issues.
- ↑ The rules only mention that the tunnel entrance and exit are "defined" but we feel it is worth making a distinction between a road being completed, and a tunnel being finished. The Spielbox English translation does not, and is potentially confusing.
- ↑ The Spielbox English rules add that a road may "[pass] behind other roads underground." We are inclined to think that this is a mistranslation of "hintereinander," or "in a row."
- ↑ It would seem logical that if the "entrance" and "exit" of a tunnel are on the same tile, they should only count as a single point for scoring, just as two segments of a city on a single tile only count as 1 tile for scoring purposes.
- ↑ Although not specifically stated, the finished road with tunnel tokens is scored during the normal scoring phase, as the rules do not indicate anything to the contrary. (10/2014)
- ↑
This clarification was confirmed by Christwart Conrad, the author of the expansion. He confirmed the RRRR tile has 3 field segments.
Vraag: We would like to verify if the road ending at the group of houses splits the field at the top or not. In other words, does this tile have 3 or 4 fields?
He also provided a link to BGG discussing the fields on the four tiles.
- ↑
The first two variants were discussed on two consecutive posts available on BGG:
https://boardgamegeek.com/thread/455033/article/4894966#4894966
The remaining variants where discussed on several posts on Carcassonne Central (replies #2 and #10):
https://www.carcassonnecentral.com/community/index.php?topic=5481.msg79746#msg79746