Difference between revisions of "User:Bumsakalaka/JS"

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{{UX
{{ChecklistFanExpansion
}}{{UX
|sortingtitle=<translate>{{TranslatedPageName}}</translate>
|sortingtitle=<translate>{{TranslatedPageName}}</translate>
|seotitle=<translate>{{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|seotitle=<translate>{{TextCarcassonne}} - {{TranslatedPageName}}</translate>
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<languages /><translate>
<languages /><translate>
{{ChooseDesign
{{ChooseDesign
|image=Tile 1.png
|image=Seasons C1 01.png
|image2=Optional Tile 2.png
|image2=Seasons C1 07.png
}}
}}
{{Breadcrumbs
{{Breadcrumbs
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{{UnderConstruction}}
{{UnderConstruction}}


{{ExpansionDescription|color=#002956|backgroundcolor=#e7f2ff|bordercolor=#004b9e|image=Expansion symbol image}}
{{ExpansionDescription|color=#002956|backgroundcolor=#e7f2ff|bordercolor=#004b9e|image=Feature_Seasons_C1.png}}


<div class="toclimit-4">
<div class="toclimit-4">
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{{Disclaimer_FanExpansions|downloads=
{{Disclaimer_FanExpansions|downloads=
... Downloads defined as single/multiple records of [[:Template:WebsiteDownload]]
{{WebsiteDownload|link=https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105|name=Seasons {{TextC1}}}}
}}
}}


{{ContentsHeading}}
{{ContentsHeading}}


* '''12 new land tiles''' showing watchtowers
* '''1 seasons tracker board'''
: [[File:Watchtowers_C2_Feature.jpg|frame|none|Tile with a watchtower]]
: {{Piece|name=SeasonsTrackerBoard|edition=C1|variant=imageframe|size=200px}}
* '''12 new land tiles''' with {{Feature|name=SeasonsSymbol|edition=C1|variant=image|size=20px}} seasons icon
: [[File:Seasons C1 01.png|frame|none|Tile with a seasons icon]]
* '''1 current season clock token'''
: {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=35px}}
* '''32 seasons conditions''' for base game
* '''17 additional seasons conditions''' for other expansions


{{RulesHeading}}
{{RulesHeading}}
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{{PreparationHeading}}
{{PreparationHeading}}


Shuffle the '''12 land tiles''' showing the watchtowers together with those from the base game.
{{HeadingStrip
| title = Preparing land tiles
| heading = 4
}}
Shuffle all '''12 seasons land tiles''' and select as many as needed according to count of all other tiles in game.
 
: {| class="wikitable light"
|-
! Seasons tiles || Number of tiles || Comments
|-
| align="center" | '''4''' || align="center" | 72 || {{BaseGameLink|edition=C1|logo=hidden}}
|-
| align="center" | '''8''' || align="center" | ± 73 - 150 || Including up to 3 large expansions or 6 minis<ref name="largemini">2 mini expansions are counted as 1 large expansion.</ref>
|-
| align="center" | '''12''' || align="center" | ± 151+ || Including more then 3 large expansions<ref name="largemini" />
|}
 
Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.
 
{{HeadingStrip
| title = Preparing seasons conditions
| heading = 4
}}
Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.<br />
Now, place {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} the clock token next to whatever '''current season it is in real time'''.<br />
Throughout the game the current seasons will be marked by the clock token.


{{GameplayHeading|icon=Feature image from Template:Feature with size x60px}}
{{GameplayHeading|icon={{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=x60px}}}}


{{RulesPlacingTile|rules=
{{RulesPlacingTile|rules=
When a tile with a season icon is drawn, place the tile as usual. A player should play their turn as they normally would, and
When a tile with a season icon is drawn, place the tile as usual.
score any completed features.
}}
 
{{RulesPlacingMeeple}}
 
{{RulesScoring|rules=
 
{{HeadingStrip
| title = Determining the Seasons
| heading = 4
| id=determining_seasons
}}
}}
The current season marked by {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.
If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used.


{{RulesPlacingMeeple|rules=
{{HeadingStrip
''Placing a meeple phase rules, or remove <code>rules</code> parameter to show default. Add <code>title</code> parameter when different as default title {{ColorRed|2. Placing a feature}}.''
| title = Scoring features
| heading = 4
}}
}}
As was stated above, the conditions of each season are randomly determined at the start of the game.


{{RulesScoring|rules=
When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted  
As was stated above, the conditions of each season will be randomly determined at the start of the game. When determining  
the score of a completed feature throughout the game, a season’s condition will be the very last thing added or subtracted  
from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.  
from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.  
In the example below, the current season is Autumn. Due to the season conditions placed on the board, for as long as it
 
remains Autumn (until a tile with a season icon is played), every completed road will be worth an additional 2 points. For
{{BeginTileList|width=100%|align=bottom}}
example, if a 7 tile road containing an Inn is completed, the player will receive 16 points for that road ((7 x 2) + 2). Unless
 
otherwise specified on a particular season condition, the point effects pertain to the feature as a whole. The Spring condition
{{ExampleImage|image=Seasons_C1_Example_1a-s.png|tiles=3|name=Example 1a - Seasons conditions (1b)|description=The current season is Autumn and current conditions are: road is worth an additional 2 points and city is worth a subtraction 2 points.}}
below specifies that the -1 effect pertains to every tile that a city contains, as opposed to the city as a whole. Some conditions
 
(such as the Winter condition in this example) contain more than one effect. During Winter, completed cloisters and shrines
{{ExampleImage|image=Seasons_C1_Example_1a.png|tiles=3|name=Example 1b|description={{ColorRed|Red}} scores 5 points (3 points for road + 2 additional points by current season condition). {{ColorBlue|Blue}} scores 4 points (6 points for city - 2 subtractional points by current season condition).}}
will receive 2 bonus points, while a scored farm will have 6 points detracted. In a rare event, it may be possible to have a
 
feature be worth negative points after taking into effect the season condition. Players WILL lose points if this happens.
{{EndTileList}}
 
{{BeginTileList|width=100%|align=bottom}}
 
{{ExampleImage|image=Seasons_C1_Example_1b-s.png|tiles=3|name=Example 2a - Seasons conditions (2b)|description=The current season is Winter and current conditions are: road is worth a subtraction 2 points.}}
 
{{ExampleImage|image=Seasons_C1_Example_1b.png|tiles=3|name=Example 2b|description={{ColorBlue|Blue}} scores 0 points (2 points for road - 2 subtractional points by current season condition).}}
 
{{EndTileList}}
 
{{HeadingStrip
| title = Seasons conditions types
| heading = 4
| id=seasons_conditions_types
}}
{{Tile|image=Seasons_C1_Season_condition_16.png|text='''+#''' / '''-#''' Applies for whole road.}}
{{Tile|image=Seasons_C1_Season_condition_11.png|text='''+# (per tile)''' / '''-# (per tile)''' Applies when scoring a road.}}
{{Tile|image=Seasons_C1_Season_condition_02.png|text='''+#''' / '''-#''' Applies for whole city.}}
{{Tile|image=Seasons_C1_Season_condition_20.png|text='''+# (per tile)''' / '''-# (per tile)''' Applies when scoring a city.}}
{{Tile|image=Seasons_C1_Season_condition_27.png|text='''+#''' / '''-#''' Applies for whole scored farm.}}
{{Tile|image=Seasons_C1_Season_condition_06.png|text='''+# (per city)''' / '''-# (per city)''' Applies when scoring a farm.}}
{{Tile|image=Seasons_C1_Season_condition_33.png|text='''+#''' / '''-#''' Applies for whole scored monastery and {{Feature|name=Shrine|edition=C1|text=shrine}}.}}
{{Tile|image=Seasons_C1_Season_condition_07.png|text=No additions or subtractions to any feature.}}
 
{{HeadingStrip
| title = Seasons conditions with multiple rules
| heading = 4
}}
{{Tile|image=Seasons_C1_Season_condition_13.png|text=Two rules which are applying in this season conditions.}}
{{Tile|image=Seasons_C1_Season_condition_08.png|text=Three conditions which are applying in this season conditions.}}


|finalscoring=
|finalscoring=


The scoring of incomplete structures WILL be impacted by the bonuses/reductions of the respective season’s condition.   
The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition.   


{{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city will be worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}}
{{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}}


}}
}}


{{RulesAction|rules=
{{RulesAction|title=4. Changing of season|rules=
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.


Line 91: Line 164:
The new Land tiles are played like those in the base game.
The new Land tiles are played like those in the base game.


{{Tile|image=Tile A|text='''{{Feature|name=ContinuousRoad|edition=C2}}:''' The bushes separate the road from the left going to the top of the tile. The Inn is located on the other road from the bottom of the tile to the right.}}
{{Tile|image=Seasons C1 04.png|text='''{{Feature|name=ContinuousRoad|edition=C1}}:''' Road is not finished and continue from left edge to right edge of tile.}}
{{Tile|image=Seasons C1 05.png|text='''{{Feature|name=ContinuousRoad|edition=C1}}:''' Road is touching city with gate. But it's not finishing there.}}


{{OtherExpansionsHeading}}
{{OtherExpansionsHeading}}
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{{ExpansionSelector|hideselection=true|fanexpansions=true|sticky=true|content=
{{ExpansionSelector|hideselection=true|fanexpansions=true|sticky=true|content=


{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General rules|rules=
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C1|text=''}}General rules|rules=
{{IconBook|text=General rules applied for all expansions also for all not yet existing expansions}}
{{IconBook|text=Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.}}
}}
}}


}} <!-- End of Sticky Expansion Selector -->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C1}}|selectorid=showCastles|rules=
{{IconBook|text=Current seasons conditions does not affect feature value for scoring the Castle in neighouring.}}
}}


{{FanExpansionsHeading}}
{{FanExpansionsHeading}}


{{OtherExpansionRule|expansionlink=Some expansions like template|rules=
{{OtherExpansionRule|expansionlink={{HansStatueLink|edition=C3}}|selectorid=showHansStatue|rules=
{{IconBook|text=Some expansion rule which not apply general rules, or needs to be more specified.}}
{{IconBook|text=Has Statue bonus for finished feature is computed after apply seasons condition to score of feature.}}
}}
}}
{{OtherExpansionRule|expansionlink={{CourierLink|edition=C3}}|selectorid=showCourier|rules=
{{IconBook|text=All features scored by the Courier movement impact current seasons conditions.}}
}}
}} <!-- End of Sticky Expansion Selector -->


{{RulesHistoryHeading}}
{{RulesHistoryHeading}}
: * '''DD Month Year''' Significant change of rules, or release of new version of expansion.
: * '''July 2029''' First version Seasons {{TextC1}} released by {{Author|name=Jeffrey Putnam}}.


{{TileDistributionHeading}}
{{TileDistributionHeading}}


{{TileDistributionExpansion|title=Optional heading when mutliple tile distributions on one page, like multiple editions or versions}}
{{TileDistributionExpansion|title=Seasons {{TextC1}}}}


{{BeginTileList|width=600px|tiles=XY}}
{{BeginTileList|width=100%|tiles=12}}
{{Tile|image=TileImage01.png|count=1|config={{Feature|name=Monastery|edition=C2}}}}
{{Tile|image=Seasons C1 01.png|count=1}}
{{Tile|image=TileImage02.png|count=1|config={{Feature|name=Garden|edition=C2}}}}
{{Tile|image=Seasons C1 02.png|count=1|config={{Feature|name=TunnelRoad|edition=C1}}}}
{{Tile|image=TileImage03.png|count=1|config={{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{Tile|image=Seasons C1 03.png|count=1}}
{{Tile|image=Seasons C1 04.png|count=1|config={{Feature|name=Well|edition=C1}} + {{Feature|name=ContinuousRoad|edition=C1}}}}
{{Tile|image=Seasons C1 05.png|count=1|config={{Feature|name=ContinuousRoad|edition=C1}}}}
{{Tile|image=Seasons C1 06.png|count=1|config={{Feature|name=Inn|edition=C1}}}}
{{Tile|image=Seasons C1 07.png|count=1|config={{Feature|name=Monastery|edition=C1}}}}
{{Tile|image=Seasons C1 08.png|count=1|config={{Feature|name=ContinuousRoad|edition=C1}} + {{Feature|name=TunnelRoad|edition=C1}}}}
{{Tile|image=Seasons C1 09.png|count=1|config={{Feature|name=Monastery|edition=C1}}}}
{{Tile|image=Seasons C1 10.png|count=1}}
{{Tile|image=Seasons C1 11.png|count=1|config={{Feature|name=OverpassingCityBridge|edition=C1}}}}
{{Tile|image=Seasons C1 12.png|count=1}}
{{EndTileList}}
{{EndTileList}}


{{TileIllustrations|edition=C2|W=1}}
{{BeginTileList|width=100%|count=1|description=Season clock token}}
{{Tile|image={{Piece|name=SeasonsClockToken|edition=C1|variant=imagename}}|count=1}}
{{EndTileList}}
 
{{BeginTileList|width=100%|count=32|description=Season conditions}}
{{Tile|image=Seasons C1 Season condition 01.png|count=1}}
{{Tile|image=Seasons C1 Season condition 02.png|count=1}}
{{Tile|image=Seasons C1 Season condition 03.png|count=1}}
{{Tile|image=Seasons C1 Season condition 04.png|count=1}}
{{Tile|image=Seasons C1 Season condition 05.png|count=1}}
{{Tile|image=Seasons C1 Season condition 06.png|count=1}}
{{Tile|image=Seasons C1 Season condition 07.png|count='''6'''}}
{{Tile|image=Seasons C1 Season condition 08.png|count=1}}
{{Tile|image=Seasons C1 Season condition 09.png|count=1}}
{{Tile|image=Seasons C1 Season condition 10.png|count=1}}
{{Tile|image=Seasons C1 Season condition 11.png|count=1}}
{{Tile|image=Seasons C1 Season condition 13.png|count=1}}
{{Tile|image=Seasons C1 Season condition 14.png|count=1}}
{{Tile|image=Seasons C1 Season condition 15.png|count=1}}
{{Tile|image=Seasons C1 Season condition 16.png|count=1}}
{{Tile|image=Seasons C1 Season condition 17.png|count=1}}
{{Tile|image=Seasons C1 Season condition 18.png|count=1}}
{{Tile|image=Seasons C1 Season condition 19.png|count=1}}
{{Tile|image=Seasons C1 Season condition 20.png|count=1}}
{{Tile|image=Seasons C1 Season condition 21.png|count=1}}
{{Tile|image=Seasons C1 Season condition 23.png|count=1}}
{{Tile|image=Seasons C1 Season condition 25.png|count=1}}
{{Tile|image=Seasons C1 Season condition 27.png|count=1}}
{{Tile|image=Seasons C1 Season condition 33.png|count=1}}
{{Tile|image=Seasons C1 Season condition 37.png|count=1}}
{{Tile|image=Seasons C1 Season condition 40.png|count=1}}
{{Tile|image=Seasons C1 Season condition 42.png|count=1}}
{{EndTileList}}
 
{{BeginTileList|width=100%|count=3|description=Season conditions including {{Feature|name=Shrine|edition=C1}}}}
{{Tile|image=Seasons C1 Season condition 12.png|count=1}}
{{Tile|image=Seasons C1 Season condition 31.png|count=1}}
{{Tile|image=Seasons C1 Season condition 39.png|count=1}}
{{EndTileList}}
 
{{BeginTileList|width=100%|count=9|description=Season conditions including Forest fan-expansion}}
{{Tile|image=Seasons C1 Season condition 22.png|count=1}}
{{Tile|image=Seasons C1 Season condition 26.png|count=1}}
{{Tile|image=Seasons C1 Season condition 28.png|count=1}}
{{Tile|image=Seasons C1 Season condition 29.png|count=1}}
{{Tile|image=Seasons C1 Season condition 30.png|count=1}}
{{Tile|image=Seasons C1 Season condition 32.png|count=1}}
{{Tile|image=Seasons C1 Season condition 34.png|count=1}}
{{Tile|image=Seasons C1 Season condition 36.png|count=1}}
{{Tile|image=Seasons C1 Season condition 41.png|count=1}}
{{EndTileList}}


{{BeginTileList|width=600px|tokens=XY}}
{{BeginTileList|width=100%|count=3|description=Season conditions including Mountains fan-expansion}}
{{Tile|image={{Piece|name=TokenA|variant=imagename}}|count=5}}
{{Tile|image=Seasons C1 Season condition 24.png|count=1}}
{{Tile|image={{Piece|name=TokenB|variant=imagename}}|count=5}}
{{Tile|image=Seasons C1 Season condition 35.png|count=1}}
{{Tile|image={{Piece|name=TokenC|variant=imagename}}|count=5}}
{{Tile|image=Seasons C1 Season condition 38.png|count=1}}
{{EndTileList}}
{{EndTileList}}


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<!-- [[Category:Completed]] Include to page when finished-->
<!-- [[Category:Completed]] Include to page when finished-->
{{Category|First Edition}}
{{Category|First Edition}}
{{Category|Fan Expansion}}
{{Category|Fan Expansions}}


</translate>
</translate>
{{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}}
{{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}}

Latest revision as of 13:37, 10 May 2024

Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.

Seasons C1 01.png You are reading the rules for this tile design. Seasons C1 07.png
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png
Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

Feature Seasons C1.png

<translate>Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.</translate>

Introduction to the main theme to expansion. Not describing expansion. Remove when expansion rules have none.

General info

Seasons fan-expansion for Carcassonne Base Game Carcassonne Base Game was released by Carcassonne Central member Jeffrey Putnam (CarcC).

Downloads

Download notice.png

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Contents

  • 1 seasons tracker board
SeasonsTrackerBoard
  • 12 new land tiles with Feature Seasons C1.png seasons icon
Tile with a seasons icon
  • 1 current season clock token
Seasons C1 Clock token.png
  • 32 seasons conditions for base game
  • 17 additional seasons conditions for other expansions

Rules

Preparation

Preparing land tiles

Shuffle all 12 seasons land tiles and select as many as needed according to count of all other tiles in game.

Seasons tiles Number of tiles Comments
4 72 Base GameBase Game
8 ± 73 - 150 Including up to 3 large expansions or 6 minis[1]
12 ± 151+ Including more then 3 large expansions[1]

Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.

Preparing seasons conditions

Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.
Now, place Seasons C1 Clock token.png the clock token next to whatever current season it is in real time.
Throughout the game the current seasons will be marked by the clock token.

Gameplay

Seasons C1 Clock token.png
1. Placing a tile

When a tile with a season icon is drawn, place the tile as usual.

2. Placing a meeple

You may place a meeple according to the usual rules.

3. Scoring a feature

Determining the Seasons

The current season marked by Seasons C1 Clock token.png is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.

If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used.

Scoring features

As was stated above, the conditions of each season are randomly determined at the start of the game.

When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.

Example 1a - Seasons conditions (1b): The current season is Autumn and current conditions are: road is worth an additional 2 points and city is worth a subtraction 2 points.
Example 1b: Red scores 5 points (3 points for road + 2 additional points by current season condition). Blue scores 4 points (6 points for city - 2 subtractional points by current season condition).
Example 2a - Seasons conditions (2b): The current season is Winter and current conditions are: road is worth a subtraction 2 points.
Example 2b: Blue scores 0 points (2 points for road - 2 subtractional points by current season condition).

Seasons conditions types

Seasons C1 Season condition 16.png
+# / -# Applies for whole road.
Seasons C1 Season condition 11.png
+# (per tile) / -# (per tile) Applies when scoring a road.
Seasons C1 Season condition 02.png
+# / -# Applies for whole city.
Seasons C1 Season condition 20.png
+# (per tile) / -# (per tile) Applies when scoring a city.
Seasons C1 Season condition 27.png
+# / -# Applies for whole scored farm.
Seasons C1 Season condition 06.png
+# (per city) / -# (per city) Applies when scoring a farm.
Seasons C1 Season condition 33.png
+# / -# Applies for whole scored monastery and shrine.
Seasons C1 Season condition 07.png
No additions or subtractions to any feature.

Seasons conditions with multiple rules

Seasons C1 Season condition 13.png
Two rules which are applying in this season conditions.
Seasons C1 Season condition 08.png
Three conditions which are applying in this season conditions.
Final Scoring

The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition.

{{{image}}} not defined Example X: Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.

4. Changing of season

When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.

New land tiles

The new Land tiles are played like those in the base game.

Seasons C1 04.png
Continuous Road: Road is not finished and continue from left edge to right edge of tile.
Seasons C1 05.png
Continuous Road: Road is touching city with gate. But it's not finishing there.

Other Expansions

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
Expansion selector requires JavaScript.
Preparing expansion selector...

General rules

Official clarification from the publisher Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.

Fan Expansions

Rules history

* July 2029 First version Seasons C1 released by Jeffrey Putnam (CarcC).

Tile Distribution

Seasons C1

Total tiles: 12
Seasons C1 01.png ×1
Seasons C1 03.png ×1
Seasons C1 06.png ×1
Seasons C1 07.png ×1
Seasons C1 09.png ×1
Seasons C1 10.png ×1
Seasons C1 12.png ×1
Total Season clock token: 1
Seasons C1 Clock token.png ×1
Total Season conditions: 32
Seasons C1 Season condition 01.png ×1
Seasons C1 Season condition 02.png ×1
Seasons C1 Season condition 03.png ×1
Seasons C1 Season condition 04.png ×1
Seasons C1 Season condition 05.png ×1
Seasons C1 Season condition 06.png ×1
Seasons C1 Season condition 07.png ×6
Seasons C1 Season condition 08.png ×1
Seasons C1 Season condition 09.png ×1
Seasons C1 Season condition 10.png ×1
Seasons C1 Season condition 11.png ×1
Seasons C1 Season condition 13.png ×1
Seasons C1 Season condition 14.png ×1
Seasons C1 Season condition 15.png ×1
Seasons C1 Season condition 16.png ×1
Seasons C1 Season condition 17.png ×1
Seasons C1 Season condition 18.png ×1
Seasons C1 Season condition 19.png ×1
Seasons C1 Season condition 20.png ×1
Seasons C1 Season condition 21.png ×1
Seasons C1 Season condition 23.png ×1
Seasons C1 Season condition 25.png ×1
Seasons C1 Season condition 27.png ×1
Seasons C1 Season condition 33.png ×1
Seasons C1 Season condition 37.png ×1
Seasons C1 Season condition 40.png ×1
Seasons C1 Season condition 42.png ×1
Total Season conditions including Shrine: 3
Seasons C1 Season condition 12.png ×1
Seasons C1 Season condition 31.png ×1
Seasons C1 Season condition 39.png ×1
Total Season conditions including Forest fan-expansion: 9
Seasons C1 Season condition 22.png ×1
Seasons C1 Season condition 26.png ×1
Seasons C1 Season condition 28.png ×1
Seasons C1 Season condition 29.png ×1
Seasons C1 Season condition 30.png ×1
Seasons C1 Season condition 32.png ×1
Seasons C1 Season condition 34.png ×1
Seasons C1 Season condition 36.png ×1
Seasons C1 Season condition 41.png ×1
Total Season conditions including Mountains fan-expansion: 3
Seasons C1 Season condition 24.png ×1
Seasons C1 Season condition 35.png ×1
Seasons C1 Season condition 38.png ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. 1.0 1.1 2 mini expansions are counted as 1 large expansion.