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{{UX | {{ChecklistFanExpansion | ||
}}{{UX | |||
|sortingtitle=<translate>{{TranslatedPageName}}</translate> | |sortingtitle=<translate>{{TranslatedPageName}}</translate> | ||
|seotitle=<translate>{{TextCarcassonne}} - {{TranslatedPageName}}</translate> | |seotitle=<translate>{{TextCarcassonne}} - {{TranslatedPageName}}</translate> | ||
Line 10: | Line 11: | ||
<languages /><translate> | <languages /><translate> | ||
{{ChooseDesign | {{ChooseDesign | ||
|image= | |image=Seasons C1 01.png | ||
|image2= | |image2=Seasons C1 07.png | ||
}} | }} | ||
{{Breadcrumbs | {{Breadcrumbs | ||
Line 19: | Line 20: | ||
{{UnderConstruction}} | {{UnderConstruction}} | ||
{{ExpansionDescription|color=#002956|backgroundcolor=#e7f2ff|bordercolor=#004b9e|image= | {{ExpansionDescription|color=#002956|backgroundcolor=#e7f2ff|bordercolor=#004b9e|image=Feature_Seasons_C1.png}} | ||
<div class="toclimit-4"> | <div class="toclimit-4"> | ||
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{{Disclaimer_FanExpansions|downloads= | {{Disclaimer_FanExpansions|downloads= | ||
... | {{WebsiteDownload|link=https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105|name=Seasons {{TextC1}}}} | ||
}} | }} | ||
{{ContentsHeading}} | {{ContentsHeading}} | ||
* '''12 new land tiles''' | * '''1 seasons tracker board''' | ||
: [[File: | : {{Piece|name=SeasonsTrackerBoard|edition=C1|variant=imageframe|size=200px}} | ||
* '''12 new land tiles''' with {{Feature|name=SeasonsSymbol|edition=C1|variant=image|size=20px}} seasons icon | |||
: [[File:Seasons C1 01.png|frame|none|Tile with a seasons icon]] | |||
* '''1 current season clock token''' | |||
: {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=35px}} | |||
* '''32 seasons conditions''' for base game | |||
* '''17 additional seasons conditions''' for other expansions | |||
{{RulesHeading}} | {{RulesHeading}} | ||
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{{PreparationHeading}} | {{PreparationHeading}} | ||
Shuffle | {{HeadingStrip | ||
| title = Preparing land tiles | |||
| heading = 4 | |||
}} | |||
Shuffle all '''12 seasons land tiles''' and select as many as needed according to count of all other tiles in game. | |||
: {| class="wikitable light" | |||
|- | |||
! Seasons tiles || Number of tiles || Comments | |||
|- | |||
| align="center" | '''4''' || align="center" | 72 || {{BaseGameLink|edition=C1|logo=hidden}} | |||
|- | |||
| align="center" | '''8''' || align="center" | ± 73 - 150 || Including up to 3 large expansions or 6 minis<ref name="largemini">2 mini expansions are counted as 1 large expansion.</ref> | |||
|- | |||
| align="center" | '''12''' || align="center" | ± 151+ || Including more then 3 large expansions<ref name="largemini" /> | |||
|} | |||
Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box. | |||
{{HeadingStrip | |||
| title = Preparing seasons conditions | |||
| heading = 4 | |||
}} | |||
Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.<br /> | |||
Now, place {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} the clock token next to whatever '''current season it is in real time'''.<br /> | |||
Throughout the game the current seasons will be marked by the clock token. | |||
{{GameplayHeading|icon= | {{GameplayHeading|icon={{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=x60px}}}} | ||
{{RulesPlacingTile|rules= | {{RulesPlacingTile|rules= | ||
When a tile with a season icon is drawn, place the tile as usual. | When a tile with a season icon is drawn, place the tile as usual. | ||
}} | |||
{{RulesPlacingMeeple}} | |||
{{RulesScoring|rules= | |||
{{HeadingStrip | |||
| title = Determining the Seasons | |||
| heading = 4 | |||
| id=determining_seasons | |||
}} | }} | ||
The current season marked by {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions. | |||
If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used. | |||
{{ | {{HeadingStrip | ||
| title = Scoring features | |||
| heading = 4 | |||
}} | }} | ||
As was stated above, the conditions of each season are randomly determined at the start of the game. | |||
When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted | |||
the score of a completed feature throughout the game, a season’s condition | |||
from that score. Each specific condition will only be in effect when the clock token is placed on the respective season. | from that score. Each specific condition will only be in effect when the clock token is placed on the respective season. | ||
{{BeginTileList|width=100%|align=bottom}} | |||
{{ExampleImage|image=Seasons_C1_Example_1a-s.png|tiles=3|name=Example 1a - Seasons conditions (1b)|description=The current season is Autumn and current conditions are: road is worth an additional 2 points and city is worth a subtraction 2 points.}} | |||
( | {{ExampleImage|image=Seasons_C1_Example_1a.png|tiles=3|name=Example 1b|description={{ColorRed|Red}} scores 5 points (3 points for road + 2 additional points by current season condition). {{ColorBlue|Blue}} scores 4 points (6 points for city - 2 subtractional points by current season condition).}} | ||
{{EndTileList}} | |||
{{BeginTileList|width=100%|align=bottom}} | |||
{{ExampleImage|image=Seasons_C1_Example_1b-s.png|tiles=3|name=Example 2a - Seasons conditions (2b)|description=The current season is Winter and current conditions are: road is worth a subtraction 2 points.}} | |||
{{ExampleImage|image=Seasons_C1_Example_1b.png|tiles=3|name=Example 2b|description={{ColorBlue|Blue}} scores 0 points (2 points for road - 2 subtractional points by current season condition).}} | |||
{{EndTileList}} | |||
{{HeadingStrip | |||
| title = Seasons conditions types | |||
| heading = 4 | |||
| id=seasons_conditions_types | |||
}} | |||
{{Tile|image=Seasons_C1_Season_condition_16.png|text='''+#''' / '''-#''' Applies for whole road.}} | |||
{{Tile|image=Seasons_C1_Season_condition_11.png|text='''+# (per tile)''' / '''-# (per tile)''' Applies when scoring a road.}} | |||
{{Tile|image=Seasons_C1_Season_condition_02.png|text='''+#''' / '''-#''' Applies for whole city.}} | |||
{{Tile|image=Seasons_C1_Season_condition_20.png|text='''+# (per tile)''' / '''-# (per tile)''' Applies when scoring a city.}} | |||
{{Tile|image=Seasons_C1_Season_condition_27.png|text='''+#''' / '''-#''' Applies for whole scored farm.}} | |||
{{Tile|image=Seasons_C1_Season_condition_06.png|text='''+# (per city)''' / '''-# (per city)''' Applies when scoring a farm.}} | |||
{{Tile|image=Seasons_C1_Season_condition_33.png|text='''+#''' / '''-#''' Applies for whole scored monastery and {{Feature|name=Shrine|edition=C1|text=shrine}}.}} | |||
{{Tile|image=Seasons_C1_Season_condition_07.png|text=No additions or subtractions to any feature.}} | |||
{{HeadingStrip | |||
| title = Seasons conditions with multiple rules | |||
| heading = 4 | |||
}} | |||
{{Tile|image=Seasons_C1_Season_condition_13.png|text=Two rules which are applying in this season conditions.}} | |||
{{Tile|image=Seasons_C1_Season_condition_08.png|text=Three conditions which are applying in this season conditions.}} | |||
|finalscoring= | |finalscoring= | ||
The scoring of incomplete | The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition. | ||
{{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city | {{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}} | ||
}} | }} | ||
{{RulesAction|rules= | {{RulesAction|title=4. Changing of season|rules= | ||
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board. | When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board. | ||
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The new Land tiles are played like those in the base game. | The new Land tiles are played like those in the base game. | ||
{{Tile|image= | {{Tile|image=Seasons C1 04.png|text='''{{Feature|name=ContinuousRoad|edition=C1}}:''' Road is not finished and continue from left edge to right edge of tile.}} | ||
{{Tile|image=Seasons C1 05.png|text='''{{Feature|name=ContinuousRoad|edition=C1}}:''' Road is touching city with gate. But it's not finishing there.}} | |||
{{OtherExpansionsHeading}} | {{OtherExpansionsHeading}} | ||
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{{ExpansionSelector|hideselection=true|fanexpansions=true|sticky=true|content= | {{ExpansionSelector|hideselection=true|fanexpansions=true|sticky=true|content= | ||
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition= | {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C1|text=''}}General rules|rules= | ||
{{IconBook|text= | {{IconBook|text=Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.}} | ||
}} | }} | ||
}} | {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C1}}|selectorid=showCastles|rules= | ||
{{IconBook|text=Current seasons conditions does not affect feature value for scoring the Castle in neighouring.}} | |||
}} | |||
{{FanExpansionsHeading}} | {{FanExpansionsHeading}} | ||
{{OtherExpansionRule|expansionlink= | {{OtherExpansionRule|expansionlink={{HansStatueLink|edition=C3}}|selectorid=showHansStatue|rules= | ||
{{IconBook|text= | {{IconBook|text=Has Statue bonus for finished feature is computed after apply seasons condition to score of feature.}} | ||
}} | }} | ||
{{OtherExpansionRule|expansionlink={{CourierLink|edition=C3}}|selectorid=showCourier|rules= | |||
{{IconBook|text=All features scored by the Courier movement impact current seasons conditions.}} | |||
}} | |||
}} <!-- End of Sticky Expansion Selector --> | |||
{{RulesHistoryHeading}} | {{RulesHistoryHeading}} | ||
: * ''' | : * '''July 2029''' First version Seasons {{TextC1}} released by {{Author|name=Jeffrey Putnam}}. | ||
{{TileDistributionHeading}} | {{TileDistributionHeading}} | ||
{{TileDistributionExpansion|title= | {{TileDistributionExpansion|title=Seasons {{TextC1}}}} | ||
{{BeginTileList|width= | {{BeginTileList|width=100%|tiles=12}} | ||
{{Tile|image= | {{Tile|image=Seasons C1 01.png|count=1}} | ||
{{Tile|image= | {{Tile|image=Seasons C1 02.png|count=1|config={{Feature|name=TunnelRoad|edition=C1}}}} | ||
{{Tile|image= | {{Tile|image=Seasons C1 03.png|count=1}} | ||
{{Tile|image=Seasons C1 04.png|count=1|config={{Feature|name=Well|edition=C1}} + {{Feature|name=ContinuousRoad|edition=C1}}}} | |||
{{Tile|image=Seasons C1 05.png|count=1|config={{Feature|name=ContinuousRoad|edition=C1}}}} | |||
{{Tile|image=Seasons C1 06.png|count=1|config={{Feature|name=Inn|edition=C1}}}} | |||
{{Tile|image=Seasons C1 07.png|count=1|config={{Feature|name=Monastery|edition=C1}}}} | |||
{{Tile|image=Seasons C1 08.png|count=1|config={{Feature|name=ContinuousRoad|edition=C1}} + {{Feature|name=TunnelRoad|edition=C1}}}} | |||
{{Tile|image=Seasons C1 09.png|count=1|config={{Feature|name=Monastery|edition=C1}}}} | |||
{{Tile|image=Seasons C1 10.png|count=1}} | |||
{{Tile|image=Seasons C1 11.png|count=1|config={{Feature|name=OverpassingCityBridge|edition=C1}}}} | |||
{{Tile|image=Seasons C1 12.png|count=1}} | |||
{{EndTileList}} | {{EndTileList}} | ||
{{ | {{BeginTileList|width=100%|count=1|description=Season clock token}} | ||
{{Tile|image={{Piece|name=SeasonsClockToken|edition=C1|variant=imagename}}|count=1}} | |||
{{EndTileList}} | |||
{{BeginTileList|width=100%|count=32|description=Season conditions}} | |||
{{Tile|image=Seasons C1 Season condition 01.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 02.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 03.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 04.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 05.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 06.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 07.png|count='''6'''}} | |||
{{Tile|image=Seasons C1 Season condition 08.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 09.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 10.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 11.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 13.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 14.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 15.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 16.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 17.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 18.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 19.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 20.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 21.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 23.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 25.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 27.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 33.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 37.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 40.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 42.png|count=1}} | |||
{{EndTileList}} | |||
{{BeginTileList|width=100%|count=3|description=Season conditions including {{Feature|name=Shrine|edition=C1}}}} | |||
{{Tile|image=Seasons C1 Season condition 12.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 31.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 39.png|count=1}} | |||
{{EndTileList}} | |||
{{BeginTileList|width=100%|count=9|description=Season conditions including Forest fan-expansion}} | |||
{{Tile|image=Seasons C1 Season condition 22.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 26.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 28.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 29.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 30.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 32.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 34.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 36.png|count=1}} | |||
{{Tile|image=Seasons C1 Season condition 41.png|count=1}} | |||
{{EndTileList}} | |||
{{BeginTileList|width= | {{BeginTileList|width=100%|count=3|description=Season conditions including Mountains fan-expansion}} | ||
{{Tile|image= | {{Tile|image=Seasons C1 Season condition 24.png|count=1}} | ||
{{Tile|image= | {{Tile|image=Seasons C1 Season condition 35.png|count=1}} | ||
{{Tile|image= | {{Tile|image=Seasons C1 Season condition 38.png|count=1}} | ||
{{EndTileList}} | {{EndTileList}} | ||
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<!-- [[Category:Completed]] Include to page when finished--> | <!-- [[Category:Completed]] Include to page when finished--> | ||
{{Category|First Edition}} | {{Category|First Edition}} | ||
{{Category|Fan | {{Category|Fan Expansions}} | ||
</translate> | </translate> | ||
{{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}} | {{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}} |
Latest revision as of 13:37, 10 May 2024
You are reading the rules for this tile design. |
If your tiles have a different design, then choose a game from Spin-offs. |
<translate>Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.</translate>
Introduction to the main theme to expansion. Not describing expansion. Remove when expansion rules have none.
General info
Seasons fan-expansion for Carcassonne Base Game was released by Carcassonne Central member Jeffrey Putnam (CarcC).
Downloads
Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided.
The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Contents
- 1 seasons tracker board
- 1 current season clock token
- 32 seasons conditions for base game
- 17 additional seasons conditions for other expansions
Rules
Preparation
Preparing land tiles
Shuffle all 12 seasons land tiles and select as many as needed according to count of all other tiles in game.
Seasons tiles Number of tiles Comments 4 72 Base Game 8 ± 73 - 150 Including up to 3 large expansions or 6 minis[1] 12 ± 151+ Including more then 3 large expansions[1]
Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.
Preparing seasons conditions
Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.
Now, place the clock token next to whatever current season it is in real time.
Throughout the game the current seasons will be marked by the clock token.
Gameplay
1. Placing a tile
When a tile with a season icon is drawn, place the tile as usual.
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
Determining the Seasons
The current season marked by is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.
If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used.
Scoring features
As was stated above, the conditions of each season are randomly determined at the start of the game.
When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.
Seasons conditions types
Seasons conditions with multiple rules
Final Scoring
The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition.
{{{image}}}
not defined Example X: Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.
4. Changing of season
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.
New land tiles
The new Land tiles are played like those in the base game.
Other Expansions
Fan Expansions
Rules history
- * July 2029 First version Seasons C1 released by Jeffrey Putnam (CarcC).
Tile Distribution
Seasons C1
Footnotes
For Icons explanation and licensing please visit Icons page.