Scoring features during the game
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Land surveyor action for cities |
Depending on active scoring tile
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Citizens’ Jury scoring tile
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- All players with meeples in the city share the majority (no matter the actual majority votes)
- Hills are not considered
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City (knight) → |
2 points / tile
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2 points / pennantcoat of arms
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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1-tile city |
4 points / scored feature
- This is a special case from The City Gates
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Cities on wonder tiles |
Large cities depending on wonder tile
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Notre-Dame wonder tile
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- The large city counts as 1 city tile
- The large city counts as 2 city tiles
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Circus Maximus wonder tile
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- The large city counts as 1 city tile
- The large city counts as 4 city tiles
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Alhambra wonder tile
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- The large city counts as 1 city tile
- The large city counts as 3 city tiles
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Land surveyor action for city tiles
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Depending on active scoring tile
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Bad Neighborhood scoring tile |
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers → yes
- Cathedrals → yes
- Mage → no
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Siege scoring tile
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(+0) point / tile
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(+1) points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / actual tile
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
- This bonus takes into consideration the actual number of tiles of the city
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Land surveyor action for cities |
Depending on active scoring tile
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Wealth scoring tile
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(+3) points for feature
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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City with Darmstadtium |
(+3) points to majority
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Markets of Leipzig: All players with a followermeeple on Coiners quarter |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
- Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
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CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) → |
9 points (the feature tile and the eight tiles around it)
1 point per tile in the square space with the feature and the 8 spaces around it
9 points (the square space with the feature and the eight spaces around it)
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Land surveyor action for monastic features |
Depending on active scoring tile
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Hermit Monastery scoring tile
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(-1) point / tile with city segment(s)
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Pilgrimage Route scoring tile
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(+1) point / tile with road segment(s) or a wooden bridge
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Wealth scoring tile
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(+3) point / feature
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Neighboring Vineyard(s) |
(+3) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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For a Darmstadt Church |
(+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Markets of Leipzig: All players with a followermeeple on Bookbinders quarter |
(+4) points / scored feature
- The feature has to be occupied by any player
- Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
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FarmField & Barn - Scenario 1 → |
Placing a barn assuming majority of farmers
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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FarmField & Barn - Scenario 2 → |
Connecting to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Castles (castle occupier / knight / lord) → |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- A mayor in a castle would not be affected, since it cannot have the majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Wind rose placement on correct quadrant → |
3 points
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Baba Yaga's hut (Baba Yaga) → |
1 for the tile + 0 points for no empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cathedral in Germany (archbishop) → |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points 1 extra guard followermeeple in player's color, if available
- A cemetery keeper may receive the fairy scoring bonus.
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Little building(s) on cemetery tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature → |
2 points / tile with mist (the feature tile and the eight tiles around it)
2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it)
2 points / tile with mist (the feature tile and the eight spaces around it)
- The 2x2 starting tile is counted as 1 tile
- The 2x2 starting tile is counted as 4 separate tiles
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Little building(s) on haunted castle tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Easter Nest: Player completing feature and players with followersmeeples in the vicinity |
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
- The Easter Nest considers its tile and the eight tiles around itthe tils on the 8 spaces around itthe eight spaces around it
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Easter Bunny movement: Players with followersmeeples meeting the Easter Bunny |
1 Easter egg to the owner of each followermeeple on tiles the Easter Bunny hops on or over
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Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points
- A fortune teller may receive the fairy scoring bonus.
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Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Fortune teller tent: Player completing the tent |
3 points / feature scored
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Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower → |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- Watchtowers are scored right before scoring the adjacent completed city or road
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Watchtowers are scored right before scoring the adjacent completed city or road
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Watchtower with meeple symbol |
2 points / followermeeple
- Consider all followersmeeples no matter the player they belong to
- Consider the followersmeeples in castles overlapping these tiles.
- Consider all followersmeeples on normal features on adjacent double-sized tiles
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Betting Office: Player with betting chip matching the number of tiles of completed road or city → |
Depends on the betting chip, featuring one or two bets.
- Bets are settled after all features have been scored
- All betting chips on a betting office apply to the same feature
- The active player decides the feature if there are several options
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Betting chip 2/6 |
- 2 points if feature has exactly 2 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 3/5 |
- 3 points if feature has exactly 3 tiles
- 5 points if feature has exactly 5 tiles
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Betting chip 3/6 |
- 3 points if feature has exactly 3 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 4/7+ |
- 4 points if feature has exactly 4 tiles
- 7 points if feature has 7 or more tiles
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Betting chip 4 |
- 8 points if feature has exactly 4 tiles
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Betting chip 5/8+ |
- 5 points if feature has exactly 5 tiles
- 8 points if feature has 8 or more tiles
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Circus: All players with followersmeeples in the vicinity of the big top → |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Acrobat pyramid (acrobats): All players with followersmeeples in the pyramid → |
5 points / followermeeple
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty affects the points each player scores
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Fruit-bearing trees → |
Two possible fruit actions:
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Harvesting |
Fruit token points
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Selling |
Depends on number of tokens sold:
- 1 token = 3 points
- 2 token = 6 points
- 3 token = 10 points
- 4 token = 15 points
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Spiel Doch! 2/2018 tiles placement in correct order → |
- Basic rules:
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Variant rules:
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Tollkeepers: All players with a tollhouse on crossing at the end of completed road → |
Depends on number on tollhouse: 1 or 2
- Tollhouses are scored right before scoring the completed road
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Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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20th Anniversary arrow symbol not activated on tile just placed → |
2 points
- Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
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Scoring figures during the game
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Fairy |
Two scoring scenarios:
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Starting turn → |
1 point / turn start
- If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
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Scoring feature → |
3 points / feature scored
- Acrobats cannot receive the fairy score bonus
- Abbots, when returned, cannot receive the fairy score bonus
- Robbers may steal from the fairy score bonus only if the followermeeple next to the fairy is not scoring the feature
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The tower |
Two scoring scenarios:
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Prisoner exchange |
0 points
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Prisoner ransom |
(-3) points to payer
(+3) points to payee →
- Payer is not allowed to have negative points as a result
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Teacher control → |
Equal points to next score
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Dispatch → |
2 points OR depends on tile:
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Score smallest road |
After-the-game points for road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest city |
After-the-game points for city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest cloistermonastery |
After-the-game points for cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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2 points for each pennantcoat of arms |
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
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2 points for each knight |
2 points / knight in cities with at least one of player's followersmeeplesmeeples
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2 points for each farmer |
2 points / player's farmers
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One tile |
0 points from dispatch itself (there may be points from playing the tile)
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Score a followermeeple and remove it from the board |
After-the-game points for chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
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Ghosts |
(-2) points / ghost added to the abbot
- Penalty affects the points scored by the player
- Player may score negative points for their abbot due to this penalty, but their scoring figure may not go below 0 points
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Robber beside scoring counting figure |
1/2 primary points scored (rounded up)
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Gingerbread Man: All players with followersmeeples in the city → |
1 point / tile per followermeeple the player has in the city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Shepherd herds the flock intoguides the flock to the stable → |
1 point / sheep depicted
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Abbot returned → |
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
- The abbot cannot be returned if feature is completely surrounded by tiles
- Scoring an abbot is not scoring the feature it is placed on
- Vineyards are not considered when returning an abbot
- Little buildings are not considered when returning the abbot
- The fairy cannot be considered when retuning the abbot
- Removing an abbot interrupts any challenge it may be participating in
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Ghosts |
(-2) points / ghost added to the abbot
- Penalty affects the points scored by the player
- Player may score negative points for their abbot due to this penalty, but their scoring figure may not go below 0 points
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Ringmaster on feature just completed → |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
- Ringmaster scoring takes place even if it didn't score any points for the completed feature
- The feature is scored first, then the ringmaster
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Bathhouse: Rebuying your followermeeple |
(-number on bathhouse) points / bathhouse
- Player is allowed to have negative points as a result
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Peasant revolt: Protecting a followermeeple |
Depends on action
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Protecting followermeeple during placement |
(-4) points
- Player is allowed to have negative points as a result
- The active player may protect a followermeeple placed during an exchange due to La Porxada
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- The active player may protect their wagon when moved after scoring
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- The active player may protect a followermeeple placed during an exchange due to a catapult Seduction Token
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- The active player may protect a followermeeple placed due to a crop circle
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Protecting followermeeple already placed |
(-2) points
- Player is allowed to have negative points as a result
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Peasant revolt: Scoring followersmeeples protected from revolt |
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Peasant revolt affecting a given feature type |
2 points / protected followermeeple on given features
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Other scoring during the game
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Catapult: Archery tournament → |
Depends on the outcome
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Token which lands closest to the target fair tile |
Hurler 5 points
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Catapult: Playing catch → |
Depends on the outcome
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Caught |
Catcher 5 points
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Not caught — and not far enough |
Catcher 5 points
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Not caught — but far enough |
Hurler 5 points
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Touched — but not caught |
Hurler 5 points
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Bazaar: All players |
+number of points awarded based on bidding to seller, if any →
-number of points awarded based on bidding to buyer
- Players are allowed to have negative points as a result
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Wheel Of Fortune - Fortune: Current player only → |
3 points
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Wheel Of Fortune - Tax: All players with knights → |
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
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Wheel Of Fortune - Famine: All players with farmers → |
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City adjacent to farmfield |
1 point / completed city per farmer (computed for each farmfield)
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Castle adjacent to farmfield |
2 points / castle per farmer (computed for each farmfield)
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FarmField with pig |
(+1) point / castle or completed city per farmer (computed for each farmfield)
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FarmField with pig-herd |
(+1) point / castle or completed city per farmer (computed for each farmfield)
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Wheel Of Fortune - Storm: All players → |
1 point / followermeeple in player's supply
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Wheel Of Fortune - Inquisition: All players with monks → |
2 points / monk
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Wheel Of Fortune - Plague / Pestilence / Pest: All players |
0 points
- Each player removes one of their followersmeeples from a land tile without scoring
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Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector → |
Three possible options:
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One followermeeple in crown space with only one space |
3 points
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One followermeeple alone in crown space with two spaces |
6 points
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Two followersmeeples in crown spaces with two spaces |
3 points per followermeeple
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The Gifts: Road Sweeper → |
After-the-game points for a chosen uncompleted road
- The active player does not even need to occupy the feature
- The road is scored as if at the end of the game, applying the majority rule as usual
- All the followersmeeples on the road are removed, if any
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Ghosts |
(-2) points / ghost added to player's followermeeple on feature
- Penalty affects the points scored by the player
- Player may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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The Gifts: Cash Out → |
2 points per followermeeple on chosen feature
- The player removes one of their followersmeeples on the feature
- The followermeeple removed is considered for the scoring
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The Wonders of Humanity: Notre-Dame → |
3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
- Monastic buildings are:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
- This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns
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The Wonders of Humanity: Stonehenge → |
3 points for each occupied road completed by the wonder's owner
- This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns
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